Well that was fast. It hasn't been long since we posted the Mark Jacobs preview of 1.01, and now the official patch notes are here! You can find them on the Herald, or check them out below. The patch contains a ton of fixes to content, some class tweaks, and a few highly requested UI features.
Warriors of Order and Destruction,
Welcome to the war-torn battlefields of the Age of Reckoning! My name
is Destin Bales, and I'm the Live Producer for Warhammer Online. It's
my job to ensure that we successfully make the transition from one of
the smoothest launches in MMO history, to offering one of the most
exhilarating and memorable gaming experiences you've ever had.
Now
that WAR is living and breathing, we have players all across the globe
battling it out in a relentless and brutal struggle to claim victory
for their realms. Playing and improving Warhammer Online is a journey
that we share with you, own with you, and drive forward together as a
team. Our beta testers can attest to just how much we value your
opinion, and you’ll see this reflected in all that we do, even within a
small maintenance patch such as this.
In fact, we've already
made a number of improvements since launch to ensure that your gameplay
experience is even better. Since Warhammer Online went live, we've
identified and fixed several client crash issues, knocked out reported
bugs on numerous quests, added a feature that allows players to queue
for same-tier scenarios in other racial pairings, and rooted out hordes
of gold farmers in game. These are just a few of the hundreds of small
but impactful fixes we've made daily over the past week and a half.
Our
maintenance patch 1.01 contains enhancements and fixes that you have
rightly identified and brought to the forefront of our attention.
Target Nearest has been revamped, the pesky “Target Out of Range” bug
has been squashed, we’ve fixed bugs with /ignore and your friends list,
resolved an issue with disappearing pet windows on zoning - and more!
To
all of the players who take the time to report issues and send feedback
we'd like to say a big "Thank you!" and we hope you like the changes
we're making to improve the game. Please keep it up! We'll be
depending on your input as we chart the course for the future of WAR.
After
over three years in development, the Age of Reckoning has finally
arrived. But if you think this is the end of the journey, think again,
because this WAR is just getting started!
WAR is everywhere, and we couldn’t be more excited.
- Destin Bales, Live Producer
Patch Notes
Highlights
- Players no longer need to scroll down through the EUALA when
logging into the game. The window now defaults to the bottom, and
players need only check the Agreement box and click accept.
- The
war against the gold sellers continues! We have made improvements to
the Appeal system to allow players to report spam messages from gold
sellers more quickly.
- TAB-targeting should now more consistently select the nearest enemy in the player's field of view.
- Corrected
an issue that was preventing players from adding new friends to their
friend list even while the number of existing friends was below the
list's size limit.
- Fixed the issue that was causing players to sometimes get stuck in a particular animation state.
- Monsters
which change velocity while moving in combat should no longer return
“Target is Out of Range” sometimes when attacked by players.
- The /ignore command will now work more consistently.
- In response to player feedback, we have made improvements to player pet movement and behaviors.
- The Pet window should no longer disappear when its master is zoning or entering the game.
- We made many UI fixes including a new "autoloot" feature requested by many players.
- Guild cloaks will now display their heraldry properly.
- We
have made several improvements to the chat window, and it should now be
more intuitive to use and set up. A number of chat window issues were
resolved in the process. We are continuing to work on your requests
about chat, with more improvements to come in the future.
Hotfixes - 10/1/08
Combat and Careers
Shaman
- The
debuff from "Hurts, Don't It" will no longer stack with itself
Content
- We
have identified a couple of serious bugs that trivialize the content in
the Lost Vale dungeon. We have disabled the dungeon entrance while we
investigate these issues. Thank you for your understanding as we work to improve your in game experience!
- The Public Quest "Wagon Defense" will no longer get stuck because of
objectives spawning in trees.
- Fixed
a bug in the "Wagon Defense" quest
- The quest “Killing Time” should now
allow players to gain credit when killing enemy characters in the Stone
Troll Crossing scenario.
- Lorcar Perrithan no longer offers the
quest “Phoenix Gate”. Players can now obtain this quest from the Uthorin
Warscout.
- The
Gunbad instance lockouts will now be 30 minutes instead of 24 hours.
- Fixed an issue that was preventing Erikwuf Wrathbound from
offering the "Good Will" quest.
- Some
monsters have been identified that were dropping Destruction items for
Order players. These monsters will now drop Order items for Order players.
- Fixed
an issue with the spawning of burning bushes in the "Rewards for the
Faitfhful" quest.
General Changes and Bug Fixes
- Player pets have learned to behave themselves. They should now
listen to their masters and stay focused while in combat with monsters,
rather than dancing erratically. In addition, they should follow
obediently at their masters’ side rather than spinning around.
- Monsters that are rooted in place will no longer appear to chase you if you flee from them, even though they are still rooted.
- Continued improvements have been made to client stability and performance.
- We
have fixed an issue that was awarding an overly large experience bonus
to players who killed many monsters in rapid succession (IE, several
killing blows within a second or two of each other). This will largely
only affect small groups that use AE abilities to kill off a very large
number of monsters with a single ability activation.
- Fixed an issue that would sometimes cause roots to last longer than they should.
- The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds.
Combat and Careers
White Lion
- Fixed an
issue that was allowing players to use the "Pounce" ability without an
enemy target. The ability now requires an enemy target to jump towards.
User Interface
- A feature has been added to User Settings which allows players
to auto loot corpses by default. Players can enable this feature by
selecting the “always auto loot” option, under the game play section.
Please note that holding shift while looting with the option enabled
will cause you to loot normally. When the option is disabled,
shift-loot will still auto loot all.
- Guild cloaks will now retain heraldry settings through zoning.
- Corrected
an issue that was preventing players from adding new friends to their
friend list even while below the list's size limit.
- Improvements
to the behavior of TAB-targeting. This should now more accurately
target the nearest enemy in the player's field of view.
- The /ignore command will now work more consistently.
- The Pet window should no longer disappear when zoning or entering the game.
- In some cases, the chat window would reset to default position upon logout. This should no longer occur.
- Resizing the chat window should no longer cause the chat window to reposition itself.
- The text entry button is now colored to match the color of the channel the player is currently defaulting to for text entry.
- Hitting enter no longer fades in the entire chat window, instead it just fades the text entry box.
- Changing resolutions should no longer cause the chat tab labels to disappear.
- If
more chat tabs are created than the width of the chat window is able to
display, then buttons allowing the player to scroll forward and
backwards through the chat tabs will appear.
- When resizing the chat window, players will now get a resizing cursor.
- Left-clicking on the chat window now causes it to fade immediately.
- When
dragging a chat tab off of the chat window players will now get a
“phantom chat tab” until they release the mouse button, instead of
creating and dragging the new tab immediately.
- When
docking one chat window to another, an arrow indicator is now displayed
on the chat tab listing which indicates where in the order of chat tabs
the tab will now be placed.
- When creating a new tab,
the properties of the new tab are cloned from the original tab chosen.
For example, using New Tab on the Combat tab menu creates a Combat(1)
tab with all the same filters and font settings of the original Combat
tab.
- Players will no longer be able to use the /petname command unless they have a White Lion out.
- New
Cycle Enemy Target action added as a handier version of Target Next
Enemy. This action is bound to Tab by default; existing characters will
not have their keybindings changed, so if you would like to use this
action instead of Target Next Enemy with your current character, you
will need to change this keybind.
- Fixed an issue that was causing the health bar fade option to work incorrectly.
- We have re-skinned the Guild Registrar interaction window.
- Fixed an issue that was causing the health bar fade option to work incorrectly.
International
- Many parts of the UI have been modified to fit localized text properly:
- Quest Titles in the Quest Dialog window
- Zone Names in the Zone Loading screen
- The Title Bar in the Open Parties and Warband’s window
- Tactic Names in the Guild Tactics store window
- Zone Names in the Guild Roster tab of the Guild window
- Permission Text in the Admin tab of the Guild window
- Alliance Information in the Alliance tab of the Guild window
- Requirement (Blue) Ability Tooltip text
- Fixed an issue with chat text in localized versions of the game.