Over on the Vault boards, Mark Jacobs took some time today to post about the next patch for Warhammer Online: 1.0.5. He posted a preview of some of the things coming in what he calls the "Combat and Careers patch". Check out all the details below. He also says that we can expect the full patch notes to become available tomorrow.
Folks,
Okay, here’s the first part of the 1.05 patch from us. The 1.05
patch is the anxiously awaited “Combat and Careers” patch. As I
mentioned already, it is over 17 pages long and still growing and it
includes, among other things, adjustments to every career in the game.
Some careers got a special shot of extra-loving goodness and some
careers also got some tough love as well as some goodness as well. We
hope to post the full patch notes tomorrow morning but as we continue
to conduct a final review of all the preliminary changes and the notes
themselves, it might be held up a bit longer, but I certainly hope not.
It is, by far, the largest WAR patch yet and is by its very nature,
full of far-reaching and sweeping changes. Here are some of the
highlights of the patch.
1) We are pleased to announce the official opening of our Public
Test Server. Similar to our Pendragon sever for DAoC, this server will
be both open to all players but players will be able to copy (not
transfer, your original character remains on its server) their existing
characters over to this server at anytime. This server will get the
latest, but not final, version of the game and feedback from this
server will be used in making any further adjustments to the version.
We encourage all players who want to help in the development process to
give it a shot. More information on the PTS will be posted on the
Herald.
2) Rally masters have been put at every Warcamp to make moving
around the world a bit easier and faster. This is only the first part
of some improvements we are making to the transportation system to cut
down on the time that players have had to spend simply running back and
forth between places. The next step will be to allow players to have
multiple bind points.
3) Players’ should be able to use the morale button abilities more
effectively now. In other words, the darn thing should work every time.
4) Many of the issues with spell/abilities animations not firing
off/ending properly have been corrected. Hopefully we got all of the
issues but only time will tell.
5) An additional gold bag will be generated when a keep or fortress is taken.
6) Morale abilities will now display their cooldowns correctly at all times. This is just one of many UI fixes.
7) The "Ability Not Ready" message will no longer display when the
remaining cooldown on an ability is less than or equal to the full
global cooldown.
8) Corrected an issue with the cooldown timers on the action bar
buttons that was causing them to count down improperly. The timers will
now count down in half-second increments beginning at 3 seconds
remaining. See, I said there was more than 1 other UI fix.
9) Another “warhammer to the head” to those that try to AFK in scenarios and PQs.
10) All classes have had some abilities buffed and some abilities
have been debuffed a bit. For example, the Squig Herder has gotten 30+
adjustments to its abilities. Out of those 30+ adjustments, the phase
“damage has been increased” shows up about 80% of the time. As part of
this update, the team has looked at every career in the game and made
adjustments. Things such as Electromagnet, Fire Cage and snares/roots
in general have drawn particular attention from the team and have had
numerous changes/fixes made to them. Of course, where major changes
have occurred to the careers a free re-training has been offered.
Tomorrow’s notes will detail all of the changes and considering that
the career changes are about 14 out of those 17+ pages, I think you can
say that we made a whole lot of changes.
So, hopefully qill tomorrow's 1.05 patch notes will put an end to
the “Mythic doesn’t respond, doesn’t want to make changes” threads eh?
Nah!
Again, 1.05 is primarily the C&C patch, expect more other big
patches coming as well over the next month or so. When you see the
contents of the patch, I hope most of you, if not all of you, will see
why we have been taking "baby steps" with C&C changes up to now.
Mark