This is the first true "wall of text" patch for the game. The notes are huge, so I hope you're ready for a long read. As Mark Jacobs promised yesterday, the notes have been released and 1.0.5 will be available on the Public Test Server for players to check out the changes before they go live. This looks to be an extremely comprehensive class change patch, so buckle up and prepare for lots readjusting to the game when 1.0.5 goes live. Read on for the notes.
Highlights
- Each career has been reviewed, and we have made many
changes to improve career balance and playability. Players who belong
to one of the following careers will need to speak to their trainers in
order to re-train their Career Mastery abilities:
- Black Orc
- Bright Wizard
- Chosen
- Engineer
- Ironbreaker
- Magus
- Shadow Warrior
- Sorcerer
- Squig Herder
- Swordmaster
- Players who go AFK while in Public Quest areas or during keep sieges
will no longer receive contribution credit towards those encounters.
- Players are now able to set their rally points in warcamps.
- Fixes have been made to issues which were causing guild promotion and demotion not to work properly.
- Several issues have been addressed that previously allowed players to
get to locations they were not supposed to be able to reach.
- Morale abilities will now be much more responsive. These abilities will
now fire immediately when activated by the player on the first attempt.
- Morale abilities will now display their cooldowns correctly at all times.
- Root effects, with the exception of morale roots, will now grant a 5
second immunity from all roots to the victim when the effect breaks,
and in addition will no longer stack with other roots.
- Root
effects will now properly have a chance to break whenever a player
takes ANY damage. This includes individual tics of Damage over Time
spells.
- To promote population balance among the various
scenarios, we have added a feature that reduces the number of times a
scenario can launch in a short period of time. This will give scenarios
which are launched less frequently an opportunity to catch up in the
queue population and launch more often.
- Improvements have been
made to auto-attack animations. Players will now see smoother, more
consistent weapon swaps when players change from ranged to melee
auto-attacks, and vice-versa.
- The responsiveness of ability
activations has been improved. Players will now see less of a delay
between the activation of an ability and the corresponding animation.
General Changes and Bug Fixes:
- There were some instances in which the reticule for
ground-target-area-effects was allowing these spells to be cast in
areas which were not originally intended. This has been adjusted.
- Several issues have been addressed that previously allowed players to
get to locations they were not supposed to be able to reach.
Combat and Careers
General
- Tactics gained from Tome Unlocks have been renamed.
- Damage over Time abilities: The amount that stats contribute to the
damage of these abilities has been made consistent across the board.
This generally resulted in an increase in damage, but some abilities
have also been brought down. Individual abilities are noted under each
career’s section.
- Unstoppable: Knockdowns will now be listed on all tooltips for this ability when applicable.
- Point Blank will now correctly ignore Knockback and Knockdown immunity, as well as not trigger it.
- Fixed assorted issues in which certain movement reductions/increases
would stack, slowing or speeding targets more than intended. This also
addresses cases in which snared players would find themselves
essentially rooted when in lava.
- Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.
- Alter Fate: Tooltip should now display the correct values.
- Misdirection: This ability should now play an effect on the caster
while the ability is active, and play a brief effect on anyone damage
by the effect.
- Rampaging Siphon: Morale should now heal the group for each target hit, instead of only once.
- Frenzied Slaughter, Force of Will, and Relentless Assault: These abilities will now play an effect when used.
- Relentless Assault: This ability will no longer remove snares and roots.
- Divine Protection should now list the amount of damage absorbed in the tooltip.
Renown Rewards
- Mission Focused: This tactic should now provide the correct bonus while fighting around objectives.
- Spiritual Refreshment: This ability should now show it’s bonus correctly in the Character Window.
Archmage
- Prismatic shield: This ability will no longer fail if your defensive target is not a group member.
- Transfer Force: The damage of this ability has been increased.
- Hurried Restore: This tactic will now stun the caster when the
resurrection spell is cast, instead of when it is accepted.
- Healing Energy: Contribution from stats has been reduced to bring the ability in line with our design goals.
- Drain Magic: This ability will now increase in potency with High Magic.
- Balanced Mending: The HoT portion of Healing Energy will now benefit from this tactic.
- Radiant Lance: This ability will now reliably consume high magic.
- Law of Conductivity: The amount that stats contribute to the damage of
this ability has been slightly increased to make it consistent with
other damage over time abilities.
- Radiant Gaze: The amount
that stats contribute to the damage of this ability has been increased
to make it consistent with other damage over time abilities.
- Transfer Force: The amount that stats contribute to the damage of this
ability has been increased to make it consistent with other damage over
time abilities.
- Dissipating Energies: The amount that stats
contribute to the damage of this ability has been increased slightly to
make it consistent with other damage over time abilities.
- Scatter the Winds: The amount that stats contribute to the damage of
this ability has been increased slightly to make it consistent with
other damage over time abilities.
- Lambent Aura: Duration has been increased to 24 seconds, amount healed over this duration remains the same.
Black Orc
- All
Black Orcs have undergone significant changes and will need to
reallocate their career mastery points as a result. Be sure to speak to
your trainer right away to regain your abilities!
- All War
Bellows will now persist through the Black Orc's death. This means that
you will not have to recast a War Bellow after respawning or being
resurrected.
- Trip Em Up: The snare from this ability will no
longer stack with other snares. Also, the damage has been reduced but
no longer occurs over time. The AP cost has increased and the reuse
timer has been removed.
- Da Big Un: The damage of this spell has increased, and its radius reduced.
- Skull Thumper: This ability now adds an effect that deals additional
damage to the target whenever they are critically hit.
- Right in da Jibblies: The reuse timer of this ability has been lowered.
- Follow me Lead: The Toughness buff given to the defensive target should now work correctly.
- Juggernaut: This ability is now available at rank 12.
- Guard: This ability should no longer attempt to work on players outside of your group.
- Rock 'Ard: This ability now starts a Plan chain.
Bright Wizard
- All Bright Wizards have undergone significant changes and will need to
reallocate their career mastery points as a result. Be sure to speak to
your trainer right away to regain your abilities!
- Flame Breath: Affected targets will now properly receive a debuff icon.
- Explosive Force: The damage done to the targets around the caster is now defendable.
- Fiery Blast: The tooltip now displays the correct damage and radius. In
addition, this ability now builds the correct amount of combustion.
- Scorched Earth: This ability now builds 10 combustion.
- Playing with Fire: The damage from this ability is only triggered when
the affected player casts a direct heal and cannot do critical damage.
- Detonate: Fixed a bug in which this ability was receiving double stat
contribution on the direct damage portion of the ability.
- Combustion will no longer start to fade away if you continue casting spells after hitting 100.
- Fire Cage: This ability’s cost has been decreased, the cooldown has
been increased and the ability is now available at rank 12.
- Pyroclastic Surge: This ability is now available at rank 10.
- Scorched Earth: The ability should now have the correct cooldown.
- Ignite: The amount that stats contribute to the damage of this ability
has been increased to make it consistent with other damage over time
abilities.
- Boiling Blood: The amount that stats contribute
to the damage of this ability has been increased to make it consistent
with other damage over time abilities.
- Detonate: The amount
that stats contribute to the damage of this ability has been slightly
increased to make it consistent with other damage over time abilities.
- Flame Breath: The amount that stats contribute to the damage
of this ability has been slightly increased to make it consistent with
other damage over time abilities.
- Spreading Flames: The
amount that stats contribute to the damage of this ability has been
increased to make it consistent with other damage over time abilities.
- Backdraft: The amount that stats contribute to the damage of
this ability has been slightly increased to make it consistent with
other damage over time abilities.
Chosen
- All Chosen
have undergone significant changes and will need to reallocate their
career mastery points as a result. Be sure to speak to your trainer
right away to regain your abilities!
- Suppression: The parry buff from this ability should no longer stack with itself.
- Mixed Defenses: The tooltip for this ability should now display proper values.
- Juggernaut: This ability is now available at rank 12.
- Guard: This ability should no longer attempt to work on players outside of your group.
- Seeping Wound: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
damage over time abilities.
Disciple
- All Covenants will
now persist through the Disciple's death. This means that you will not
have to recast a Covenant after respawning or being resurrected.
- Covenant of Tenacity: Fixed a bug that made the radius of this ability much too small.
- Covenant of Vitality: Fixed a bug that caused the healing portion of
the lifetap to always heal the Disciple, instead of the player who
procced the damage.
- Covenant of Vitality: The damage of this ability has increased.
- Consume Essence: The damage of this ability has increased.
- Transfer Essence: The damage of this ability has increased.
- Restore Essence: The stat contribution has been fixed. This ability was
previously receiving more stat benefits than intended.
- Bloodthirst: The snare component for this ability has been removed, and damage has been increased.
- Lacerate: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
damage over time abilities.
- Fell Sacrifice: The amount that
stats contribute to the damage of this ability has been slightly
increased to make it consistent with other damage over time abilities.
- Soul Infusion: The duration of this ability has been increased to 24 seconds, and the
overall amount healed over this duration remains the same.
Engineer
- All Engineers have undergone significant changes
and will need to reallocate their career mastery points as a result. Be
sure to speak to your trainer right away to regain your abilities!
- Flak Jacket: Magic Damage will no longer reduce Armor counters.
- Steam Vent: Newly created Engineers will no longer show this ability as being trainable at Ranks 15 and 21.
- Gun Blast: The damage of this ability has increased.
- Field Repair: Cost, range and cooldown increased, now instantly restores health instead of being a channel.
- Incendiary Rounds: The damage and cost of this ability have increased.
- Friction Burn: The damage and cost of this ability have increased.
- Fragmentation Grenade: The damage and cost of this ability have increased.
- Signal Flare: The damage and cost of this ability has increased, and its reuse reduced.
- Penetrating Round: The damage of this ability has increased.
- Focus Fire: The damage of this ability has increased.
- Firebomb: The damage of this ability has increased.
- Self Destruct: This ability has had its cost removed, the reuse timer
has been increased significantly, and now deals damage in addition to
knocking down.
- All Turrets: Gun, Flame and Bombardment
Turrets have had their cost greatly reduced and their auto attack
damage greatly increased. In addition they are now core abilities and
will match the level of the player’s rank when summoned.
- Pet Ability - Penetrating Round: Damage Increased, now considered a Path of the Rifleman ability.
- Pet Ability - Machine Gun: Now considered a Path of the Rifleman ability.
- Pet Ability - High Explosive Grenade: Damage and build time increased,
reuse reduced, now considered a Path of the Grenadier ability.
- Pet Ability - Shock Grenade: Damage and reuse increased, build time
reduced, now considered a Path of the Grenadier ability.
- Pet Ability - Flamethrower: Now considered a Path of the Tinkerer ability.
- Pet Ability Steam Vent: Now considered a Path of the Tinkerer ability.
- Electromagnet: This ability has undergone significant changes. The cost
of the ability has been significantly reduce while the cooldown has
been increased. In addition the build time has been increased,the
ability can no longer be cast on the move, and the maximum number of
targets affected by this ability has been decreased and it can now be
defended against. Lastly this ability will grant immunity to knockback
effects.
- Barbed Wire: This abilities cost has been decreased,
the cooldown has been increased and the ability is now available at
rank 12.
- Hip Shot: This ability is now available at rank 10.
- Friction Burn: The amount that stats contribute to the damage of this
ability has been decreased to make it consistent with other damage over
time abilities.
- Acid Bomb: The amount that stats contribute
to the damage of this ability has been increased to make it consistent
with other damage over time abilities.
- Incendiary Rounds:
The amount that stats contribute to the damage of this ability has been
increased to make it consistent with other damage over time abilities.
- Fragmentation Grenade: The amount that stats contribute to the
damage of this ability has been increased to make it consistent with
other damage over time abilities.
- Signal Flare: The amount
that stats contribute to the damage of this ability has been decreased
to make it consistent with other damage over time abilities.
- Phosphorous Shells: The amount that stats contribute to the damage of
this ability has been decreased to make it consistent with other damage
over time abilities.
- Sticky Bomb: The amount that stats
contribute to the damage of this ability has been decreased to make it
consistent with other damage over time abilities.
- Napalm
Grenade: The amount that stats contribute to the damage of this ability
has been increased to make it consistent with other damage over time
abilities.
- Lightning Rod: The amount that stats contribute
to the damage of this ability has been decreased to make it consistent
with other damage over time abilities.
- Blunderbuss Blast: This ability now has the correct cooldown.
- Fragmentation Grenade: This ability now does the correct amount of damage.
Ironbreaker
- All Ironbreakers have undergone significant changes and will need to
reallocate their career mastery points as a result. Be sure to speak to
your trainer right away to regain your abilities!
- Shield of Reprisal: This ability will no longer knock down Unstoppable targets.
- Guarded Attack: This ability’s Oathfriend buff will no longer stack with other,
more powerful Armor buffs.
- Punishing Knock: Targets will now actually fall down after being hit by this ability.
- Avenging the Debt: This ability’s damage has been increased.
- The rate in which Grudge is lost has been changed. Grudge will now
start decaying 10 seconds after you stop building Grudge. It will decay
at 10 Grudge every second.
- Oath Friend: The rate in which
Grudge is generated has been changed. If the Ironbreaker is at 0-30
Grudge, the Ironbreaker will gain 5 Grudges every time the Oath Friend
is attacked. If the Ironbreaker is at 31-60 Grudge, the Ironbreaker
will gain 3 Grudges every time the Oath Friend is attacked. If the
Ironbreaker is at 61-100 Grudge, the Ironbreaker will gain 1 Grudge
every time the Oath Friend is attacked.
- Oath Friend: The cooldown for this ability has been changed to 1.5 seconds.
- Juggernaut: This ability is now available at Rank 12.
- Guard: This ability should no longer attempt to work on players outside of your group.
- Binding Grudge: The amount that stats contribute to the damage of this
ability has been increased to make consistent with other damage over
time abilities.
- Stone Breaker: This ability will no longer be considered a Blessing.
- Inspiring Attack: The Strength and Willpower bonus from Inspiring
Attack will no longer stack with the bonuses from other Ironbreakers.
Players will only receive whichever bonus is most powerful.
- Ironbreakers may now use Hammers.
Magus
- All Magus have undergone significant changes and will need to
reallocate their career mastery points as a result. Be sure to speak to
your trainer right away to regain your abilities!
- Daemonic Armor: Magic Damage will no longer reduce Armor counters.
- Summon Blue Horror: Opponents must now be close to the Blue horror to melee it.
- Wither Soul: The ability tooltip has been corrected and no longer gives the false impression that % debuff was scaling.
- Warping Blast, Dissolving Mist: These abilities now display the correct icon.
- Infernal Blast: The damage and cost of this ability has increased.
- Baleful Transmogrification: The damage and cost of this ability has increased.
- Pandemonium: The damage and cost of this ability has increased.
- Wither Soul: The damage and cost of this ability has increased.
- Rend Winds: The damage and cost of this ability has increased.
- Strengthen Thrall: This ability’s cost, range and cooldown timer have
been increased. In addition, it now instantly restores health instead
of being a channeled ability.
- Instability: The cost of this
ability has been removed, its reuse timer has been increased
significantly, and it now knocks down the target instead of draining
Action Points.
- Flamer, Blue Horror, and Pink Horror of
Tzeentch: These abilities have had their cost greatly reduced and their
auto attack damage greatly increased. In addition, they are now core
abilities and the demons will match the level of the player’s rank when
summoned.
- Pet Ability - Flames of Change: Reuse time reduced, now considered a Path of Changing ability.
- Pet Ability - Flame of Tzeentch: Reuse time and channel duration
reduced, damage increased, now considered a Path of Changing ability.
- Pet Ability - Coruscating Energy: Damage reduced, now considered a Path of Daemonology ability.
- Pet Ability - Warping Energy: Now considered a Path of Daemonology ability.
- Pet Ability Daemonic - Consumption: Build time increased, now considered a Path of Havoc ability.
- Pet Ability - Daemonic Fire: Build time and damage increased, now considered a Path of Havoc ability.
- Chaotic Rift: This ability has undergone significant changes. The cost
of the ability has been significantly reduced and its cooldown has been
increased. In addition, the build time has been increased. The ability
can no longer be cast on the move, the maximum number of targets
affected by this ability has been decreased, and it can now be defended
against. Lastly, this ability will also grant immunity to knockback
effects.
- Tzeentch's Grasp: The cost has been decreased, the
cooldown has been increased and the ability is now available at rank
12.
- Move Surging Violet Fire: This ability is now available at at rank 10.
- Infernal Blast: The amount that stats contribute to the damage of this
ability has been increased to make it consistent with other damage over
time abilities.
- Glean Magic: The amount that stats
contribute to the damage of this ability has been increased to make it
consistent with other damage over time abilities.
- Baleful
Transmogrification: The amount that stats contribute to the damage of
this ability has been increased to make it consistent with other damage
over time abilities.
- Pandemonium: The amount that stats
contribute to the damage of this ability has been increased to make it
consistent with other damage over time abilities.
- Withered
Soul: The amount that stats contribute to the damage of this ability
has been increased to make it consistent with other damage over time
abilities.
- Mutating Blue Fire: The amount that stats
contribute to the damage of this ability has been slightly increased to
make it consistent with other damage over time abilities.
- Seed of Chaos: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
damage over time abilities.
- Dissolving Mist: The amount that
stats contribute to the damage of this ability has been increased to
make it consistent with other damage over time abilities.
- Agonizing Torrent: The amount that stats contribute to the damage of
this ability has been slightly increased to make it consistent with
other damage over time abilities.
- Demonic Consumption: The
amount that stats contribute to the damage of this ability has been
slightly increased to make it consistent with other damage over time
abilities.
- Flames of Change: The amount that stats
contribute to the damage of this ability has been slightly increased to
make it consistent with other damage over time abilities.
Marauder
- Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.
- Rend: The amount that stats contribute to the damage of this ability
has been slightly increased to make it consistent with other damage
over time abilities.
- Wave of Mutilation: The amount that
stats contribute to the damage of this ability has been slightly
increased to make it consistent with other damage over time abilities.
- Deadly Clutch: The Value of this debuff has been reduced to
50%. In addition, 25% of the value the target is healed for (after
debuff) also affects the Marauder.
Rune Priest
- Blessing of Valaya: This ability will no longer fail to cast if you don’t have line of sight to your defensive target.
- Rune of Fortune: The damage of this ability has increased.
- Rune of Fate: The damage of this ability has increased.
- Rune of Mending: Stat contribution fixed. This ability was previously receiving more stat benefits than intended.
- Oath Rune of Sanctuary: This ability will now be affected by the anti-resurrection aura.
- Rune of Immolation: The amount that stats contribute to the damage of
this ability has been increased to make it consistent with other damage
over time abilities.
- Rune of Cleaving: The amount that stats
contribute to the damage of this ability has been increased to make it
consistent with other damage over time abilities.
- Spellbinding Rune: The amount that stats contribute to the damage of
this ability has been increased to make it consistent with other damage
over time abilities.
- Rune of Fate: The amount that stats
contribute to the damage of this ability has been increased to make it
consistent with other damage over time abilities.
- Rune of
Battle: The amount that stats contribute to the damage of this ability
has been increased to make it consistent with other damage over time
abilities.
- Rune of Warding: The amount that stats contribute
to the damage of this ability has been increased to make it consistent
with other damage over time abilities.
- Rune of Iron: The
amount that stats contribute to the damage of this ability has been
increased to make it consistent with other damage over time abilities.
- Oath Rune of Power: Now also increases the target’s Ballistic Skill.
- Rune
Of Regeneration: The duration of this ability has been increased to 24
seconds, and the overall amount healed over this duration remains the
same.
Shadow Warrior
- All Shadow Warriors have undergone significant changes and will need to
reallocate their career mastery points as a result. Be sure to speak to
your trainer right away to regain your abilities!
- Festering Arrow: The hotkey for this ability will no longer light up when in Assault Stance.
- Hunter’s Fervor: The radius has been increased to match similar group based effects.
- Acid Arrow: Buff Icon will now state the actual number that the armor is debuffed, instead of percent.
- All stance abilities will now persist through death.
- Skirmish Stance: The buff granted to the Shadow Warrior when in
Skirmish Stance will now allow ranged autoattack to fire while moving.
- Vengeance of the Nagarythe: The cooldown of this ability has been reduced.
- Assault Stance: This ability has been given an added benefit. While the
Shadow Warrior is in Assault stance, all +Balistic Skill benefits
provided by items will be considered +Strength as well.
- Broadhead Arrow: The damage of this ability has increased.
- Acid Arrow: The damage of this ability has increased.
- Takedown: The damage of this ability has increased.
- Spiral Fletched Arrow: The damage of this ability has increased.
- Flame Arrow: The damage of this ability has increased.
- Rapid Fire: The damage of this ability has increased.
- Eye Shot: The damage of this ability has increased.
- Throat Shot: The damage of this ability has increased.
- Glass Arrow: The damage of this ability has increased.
- Festering Arrow: The damage of this ability has increased.
- Fell the Weak: The damage of this ability has increased.
- Shadow Sting: The damage of this ability has increased.
- Flanking Shot: The damage of this ability has increased.
- Whirling Pin: The cost of this ability has decreased, the cooldown has
increased, and the ability is now available at rank 12.
- Vengeance of Nagarythe: This ability is now available at rank 10.
- Broadhead Arrow: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
damage over time abilities.
- Draw Blood: The amount that
stats contribute to the damage of this ability has been slightly
decreased to make it consistent with other damage over time abilities.
- Flame Arrow: The amount that stats contribute to the damage of
this ability has been slightly increased to make it consistent with
other damage over time abilities.
- Glass Arrow: The amount
that stats contribute to the damage of this ability has been slightly
increased to make it consistent with other damage over time abilities.
- Shadow Sting: The amount that stats contribute to the damage
of this ability has been slightly increased to make it consistent with
other damage over time abilities.
Shaman
- Gork’ll Fix It: The buff icon for this ability will now state that the ability is healing you, instead of damaging you.
- Greener ‘n Cleaner: This abilty will now properly remove effects from allies.
- Ere We Go!: The tooltip for this ability will now list the duration of the effect.
- Bleed fer Me: : The damage of this ability has increased.
- Dat Makes Me Dizzy: This tactic will now stun the caster when the
resurrect is cast, instead of when it is accepted. In addition, when
this tactic is equipped, Shrug it Off will now work properly.
- Gork’ll Fix It: The stat contribution for this ability has been fixed.
This was previously receiving more stat benefits than intended.
- Life Leaka: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
damage over time abilities.
- Bleed Fer me: The amount that
stats contribute to the damage of this ability has been increased to
make it consistent with other damage over time abilities.
- Ere’ We Goes Again: Duration of Ere’ We Go will no longer be reduced with this tactic equipped.
- Brain Bursta: This ability will now reliably consume Waaagh!
- Shrug it Off: This ability will no longer work in anti-resurrect areas.
- 'Ey, Quit Bleedin': The duration of this ability has been increased to 24 seconds, and the
overall amount healed over this duration remains the same.
Sorcerer
- All Sorcerers have undergone significant changes and will need to
reallocate their career mastery points as a result. Be sure to speak to
your trainer right away to regain your abilities!
- Surging Pain: This ability now builds 10 combustion.
- Triumphant Blasting: Players knocked back by this ability will now correctly be provided knockback immunity.
- Grip of Fear: The cost of this abiltiy has decreased, the cooldown has
increased, and the ability is now available at rank 12.
- Arctic Blast: This ability is now available at rank 10.
- Piercing Shadows: The damage done to targets around the caster is now defendable.
- Chillwind: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
damage over time abilities.
- Word of Pain: The amount that
stats contribute to the damage of this ability has been increased to
make it consistent with other damage over time abilities.
- Ice Spikes: The amount that stats contribute to the damage of this
ability has been increased to make it consistent with other damage over
time abilities.
- Gloom of Night: The amount that stats
contribute to the damage of this ability has been slightly increased to
make it consistent with other damage over time abilities.
- Absorb Vitality: The amount that stats contribute to the damage of this
ability has been increased to make it consistent with other damage over
time abilities.
Squig Herder
- All Squig Herders have
undergone significant changes and will need to reallocate their career
mastery points as a result. Be sure to speak to your trainer right away
to regain your abilities!
- Ard Noggin: The cooldown for this ability has been removed.
- Sneaky Stabbin: The tooltip for this ability is now correct.
- Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig
is summoned will now allow ranged autoattack to fire while moving.
- What Blocka?: This ability is now defendable, and now reduces the target’s armor and block chance.
- Plink: The Action Point cost and damage for this ability have been increased.
- Stabbity: The Action Point cost and damage for this ability have been increased.
- Run ‘n Shoot: The Action Point cost for this ability has been reduced.
- Squig Armor: While in Squig Armor, the Squig Herder’s Ballistic Skill from items is now converted into Strength.
- Ard Noggin: The damage of this ability has increased.
- All pets will now summon at the same level as the Squig Herder’s rank.
- Pet Ability “Poisoned Spine:” This ability now fires properly and its damage has been increased.
- Pet Ability “Goop Shootin:” The damage of this ability has increased.
- Yer’ Bleedin: The damage of this ability has increased.
- Stop Runnin!: The damage of this ability has increased.
- Run ‘n Shoot: The damage of this ability has increased.
- Explodin’ Arrer: The damage of this ability has increased.
- Lots o’ Arrers: The damage of this ability has increased.
- Not So Fast!: The damage of this ability has increased.
- Choking Arrer: The damage of this ability has increased.
- Finish Em Off: The damage of this ability has increased.
- Shrapnel Arrer: The damage of this ability has increased.
- Rotten Arrer: The damage of this ability has increased.
- Behind Ya!: The damage of this ability has increased.
- Sticky Squigz: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
- Squig Frenzy: This ability is now available at rank 10.
- Yer Bleedin' : The amount that stats contribute to the damage of this
ability has been increased to make it consistent with other damage over
time abilities.
- Cut Ya : The amount that stats contribute to
the damage of this ability has been increased to make it consistent
with other damage over time abilities.
- Explodin Arrer : The
amount that stats contribute to the damage of this ability has been
slightly decreased to make it consistent with other damage over time
abilities.
- Big Claw : The amount that stats contribute to the
damage of this ability has been increased to make it consistent with
other damage over time abilities.
- Shrapnel Arrer : The
amount that stats contribute to the damage of this ability has been
increased to make it consistent with other damage over time abilities.
- Rotten Arrer : The amount that stats contribute to the damage
of this ability has been slightly decreased to make it consistent with
other damage over time abilities.
- Gore : The amount that
stats contribute to the damage of this ability has been decreased to
make it consistent with other damage over time abilities.
- Poisoned Spine : The amount that stats contribute to the damage of this
ability has been decreased to make it consistent with other damage over
time abilities.
Swordmaster
- All Swordmasters have
undergone significant changes and will need to reallocate their career
mastery points as a result. Be sure to speak to your trainer right away
to regain your abilities! All Blade Enchants will now persist through
the Swordmaster's death. This means that you will not have to recast an
Enchant after respawning or being resurrected.
- Heaven's Blade: This ability now reduces resists by the correct amount and will display as a debuff.
- Graceful Strike: Fixed a bug in which this ability was receiving double
stat contribution on the direct damage portion of the ability.
- Nature's Blade: The proc from this ability now has new art for its area effect.
- Gusting Wind: The cost of this ability has been decreased, it has been
changed to a Perfect Balance attack, and it now deals spirit damage.
- Quick Incision: The cost has of this ability been increased, its
cooldown timer has been removed, and its damage has been changed to
apply instantly instead of over time.
- Wrath of Hoeth: The
cost of this abilty has been increased, it has been changed to an
Improved Balance attack, and its radius has decreased.
- Blurring
Shock: This ability now applies an effect on the target for the next
10s: whenever they are critically hit they take additional damage.
- Phoenix Wing: This ability no longer adds additional hate. Its damage
has been increased, and its radius has been increased.
- Crushing Advance: The damage of this abilty has increased, its reuse
has increased, and this ability now adds 10% to the Swordmaster’s block
instead of increasing the current value by 10%.
- Protection of
Hoeth: This abilty has been changed to an Open Balance attack, its
reuse has been decreased, and its absorb effect has been decreased.
- Juggernaut: This ability is now available at rank 12.
- Guard: This ability should no longer attempt to work on players outside of the Swordmaster’s group.
- Graceful Strike: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
damage over time abilities.
Warrior Priest
- All
Auras will now persist through the Warrior Priest's death. This means
that the Warrior Priest will not have to recast an Aura after
respawning or being resurrected.
- Prayer of Absolution: Fixed
a bug that made the actual range much shorter than the range listed in
the tooltip. The range has been increased to match the tooltip value.
- Soulfire: This ability’s tooltip will now state that the effect is a Curse, instead of a Cripple.
- Divine Strike: The damage of this ability has increased.
- Sigmar’s Radiance: The damage of this ability has increased.
- Prayer of Righteousness: The buff window tooltip for this ability will now display correctly.
- Divine Aid: The stat contribution for this ability has been fixed. This
was previously receiving more stat benefits than intended.
- Prayer of Devotion: The health gained when this ability triggers has increased.
- Castigation: The amount that stats contribute to the damage of this
ability has been increased to make it consistent with other damage over
time abilities.
- Healing Hand: The duration of this ability has been increased to 24 seconds, and the
overall amount healed over this duration remains the same.
White Lion
- All Training buffs now
persist through the White Lion's death. This means that the White Lion
will not have to recast a Training after respawning or being
resurrected.
- Blindside: Fixed a bug in which this ability
was receiving double stat contribution on the direct damage portion of
the ability.
- Pet ability Gut Ripper: Fixed a bug in which
this ability was receiving double stat contribution on the direct
damage portion of the ability.
- Cleave Limb: This ability now snares the target for 10-seconds. The ability no longer reduces auto attack speed.
- Pet Ability “Bite:” The damage of this ability has increased.
- Pet Ability “Claw Sweep:” The damage of this ability has increased.
- Pet Ability “Shred:” The damage of this ability has increased.
- Pet Ability “Leg Tear:” The duration has decreased on the Damage over Time aspect of this ability.
- Pet Ability “Fang and Claw:” The damage of this ability has increased.
- Pet Ability “Maul:” The damage of this ability has decreased and its reuse timer has been decreased.
- Pet Ability “Gut Ripper:” This ability’s reuse timer is now 20 seconds.
- The White Lion pet’s auto attack damage has been given a substantial increase.
- Pack Assault: Fixed a bug that prevented the initial damage of this ability from being displayed to the player.
- Blindside: The amount that stats contribute to the damage of this
ability has been slightly decreased to make it consistent with other
damage over time abilities.
- Shattering Blow: The amount that
stats contribute to the damage of this ability has been increased to
make it consistent with other damage over time abilities.
- Echoing Roar: The amount that stats contribute to the damage of this
ability has been increased to make it consistent with other damage over
time abilities.
- Leg Tear: The amount that stats contribute
to the damage of this ability has been increased to make it consistent
with other damage over time abilities.
- Gut Rip: The amount
that stats contribute to the damage of this ability has been decreased
to make it consistent with other damage over time abilities.
Witch Elf
- All Kisses now persist through the Witch Elf's death. This means that
the Witch Elf will not have to recast a Kiss after respawning or being
resurrected.
- Envenomed Blade: The amount that stats
contribute to the damage of this ability has been slightly increased to
make it consistent with other damage over time abilities.
- Wracking Pains: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
damage over time abilities.
- Elixir of Insane Power: The
benefit of this ability has been reduced. The Witch Elf’s attacks will
now ignore 50% of her target’s armor.
Witch Hunter
- All Witch Hunters have undergone significant changes and will need to
reallocate their career mastery points as a result. Be sure to speak to
your trainer right away to regain your abilities!
- Repel Blasphemy: This self-buff is now right click removable.
- Blessed Bullets of Cleansings: The damage of this ability has increased
and the amount of Action Points stolen has been increased. This ability
is now available at rank 35.
- Blessed Bullets of Confession: The damage of this ability has increased, and this ability is now available at rank 9.
- Blessed Bullets of Purity: The damage of this ability has increased, and this ability is now available at rank 4.
- All Bullets now persist through the Witch Hunter's death. This means
that the Witch Hunter will not have to recast a Bullet after respawning
or being resurrected.
- Sanctified Bullets: This tactic has
been adjusted so that Blessed Bullets of Purity will now heal for 50%
of the damage they cause.
- Fervor: Fixed a bug in which this
ability was receiving double stat contribution on the direct damage
portion of the ability.
- Sweeping Strikes: This tactic will now correctly affect two other targets.
- Emperor’s Commendation: This ability now triggers off of from-stealth openers.
- Fervor: The amount that stats contribute to the damage of this ability
has been increased to make it consistent with other damage over time
abilities.
- Burn, Heretic!: The amount that stats contribute
to the damage of this ability has been increased to make it consistent
with other damage over time abilities.
- Burn Away Lies: The
amount that stats contribute to the damage of this ability has been
increased to make it consistent with other damage over time abilities.
- Seal of Destruction: The Witch Hunter’s attacks will now ignore 50% of his or her target’s armor.
Zealot
- Endless Gifts: This ability will no longer affect Winds of Insanity.
- Boon of Tzeentch: The damage of this ability has increased.
- Dark Medicine: The stat contribution for this ability has been fixed;
it was previously receiving more stat benefits than intended.
- Manipulation: This ability will no longer trigger if the target of the heal is already at full health.
- Mark of Remaking: This ability will now be affected by the anti-resurrection aura.
- Warp Reality: The amount that stats contribute to the damage of this
ability has been increased to make it consistent with other damage over
time abilities.
- Demon Spittle: The amount that stats
contribute to the damage of this ability has been decreased to make it
consistent with other damage over time abilities.
- Tzeentch's
Lash: The amount that stats contribute to the damage of this ability
has been slightly increased to make it consistent with other damage
over time abilities.
- Wind of Insanity: The amount that stats
contribute to the damage of this ability has been increased to make it
consistent with other damage over time abilities.
- Vortex:
The amount that stats contribute to the damage of this ability has been
increased to make it consistent with other damage over time abilities.
- Spell Destroyer: The amount that stats contribute to the
damage of this ability has been increased to make it consistent with
other damage over time abilities.
- Mark of Daemonic Fury: This ability now also increases the target’s Ballistic Skill.
- Tzeentch's Cordial: The duration of this ability has been increased to 24 seconds, and the
overall amount healed over this duration remains the same.
Content
- Common monster disable abilities will now be gated by monster rank and
tier. Players will notice fewer disable abilities from common monsters
at the lower ranks of play.
- Non-humanoid monsters will no longer hit for 50%+ of player’s health on critical hits.
Items
- An issue has been fixed that was causing the buff icon on various marketing rewards not to display correctly.
- Book of Boom: You can no longer be knocked back while under the effects of the Book of Boom.
- Numerous bugs have been corrected relating to Weapon and Armor effect
procs. These should now display correctly and fire more reliably.
- Opponents may no longer right click item effects to remove them from
themselves, and the Boost, Blades, Barrier and Barricade effects will
now proc far more reliably.
- Fixed a bug that was causing weapons and armor not to display their proc effects in the item display.
- Numerous bugs have been corrected relating to Weapon and Armor effect
procs. These will now display correctly and fire more reliably.
- Opponents can no longer right-click unfriendly item effects to remove
them from themselves, and the Boost, Blades, Barrier and Barricade
effects will now proc far more reliably.
- Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.
- All Dwarf spanner items in the game are now set to be useable by Engineers only.
- All Dwarf great hammer items in the game are now set to be useable by Iron Breakers only.
- All Empire rapier items in the game are now set to be useable by Witch Hunters only.
- Tooltips on armor set pieces will now display information relevant to the that set's bonuses.
- When conquered, Keeps and Fortresses will now offer one or more guaranteed gold loot bags as part of the chest loot.
- Standards: All references to banners should now be removed. All text now refers to standards.
- In addition to reducing the amount of damage received from high-level
encounter NPCs, each Ward on high-level armor set pieces worn will now
affect the amount of damage players are able to do to those NPCs.
Players not wearing any pieces of the appropriate armor set will see
their damage greatly reduced. For each piece of the appropriate armor a
player wears, their damage against the boss monster will increase.
Realm vs. Realm
- Fixed an issue which was causing the Martyr's Square battlefield objective not to issue renown properly.
- Fixed an issue with the postern door of the Ghrond's Sacristy keep
which was preventing players from being able to enter the keep through
the door.
- A time delay has been added to the preliminary spawns
of flags and murderballs in several scenarios. This change was made in
order to ensure that both sides have a chance to run to the spawn
location of the flag or murderball at the start of the match, and
battle for control of the area even before the object has spawned. The
affected scenarios include the following:
- Mourkain Temple
- Stone Troll Crossing
- Tor Anroc
- Howling Gorge
- Talabec Dam
- Serpent's Passage
- The interact timer for planting the bomb in the Howling Gorge and Talabec Dam scenarios has been lowered to 2 seconds.
User Interface
- The "Ability Not Ready" message will no longer display when the
remaining cooldown on an ability is less than or equal to the full
global cooldown.
- Corrected an issue with the cooldown timers on
the action bar buttons that was causing them to count down improperly.
The timers will now count down in half-second increments beginning at 3
seconds remaining.
- Characters will no longer have all of their currently-active cooldown timers reset when they are granted new abilities.
- Morale abilities will now display their cooldowns correctly at all times.
- Fixed the tooltip display for the first custom guild rank slot.
- Kicking a player from a guild now properly deactivates the guild and alliance tabs for that player.
- Guild members may now be promoted to the first customized guild rank slot.
- Fixed an issue in which guild and alliance roster sub-tabs appeared on
the screen if the player joined a new guild after having left a guild
with the Guild Roster tab as the last Guild Window viewed.
- Guild titles will now sort by rank rather than alphabetically.
- Players who have not been given permission to kick members from their
guild will no longer be presented with the option to do so.
- Fixed an issue in which the guild roster was not updating properly when 'Hide Offline' was checked.
- Guild Leaders, Officers and anyone with appropriate permissions can
once again use the guild window context menus to promote and demote
members.
- Locking the chat window will now persist upon logging out.
- Fixed an issue with the targeting system that could be used by players
to gain an unfair advantage. Targeting of friendly players will now
work in the same way as using abilities. Players must either use a
keyboard key or click with the mouse to acquire a friendly target. To
target a monster or NPC, players must click on the target in the world
or /assist a friendly player. Players using our default user interface
should see no change as a result of this fix.