The Combat and Careers patch has arrived. On December 2nd version 1.0.6 will go live, and Mythic has published the patch notes early to prepare you. The notes are massive, so we're going to do like them and split it up into two separate news articles. This is part 1, you can find part 2 here.
Highlights
- New Careers Released! -
With this version we are happy to announce the release of the Empire’s
Knight of the Blazing Sun, and the Dark Elf’s Black Guard! These new
careers are available early for players who have successfully completed
the Heavy Metal Event!
- Mastery Point Refunds
– Due to a number of significant changes to many of our careers, we are
providing a full Mastery Point refund to certain careers. Players who
belong to one of the careers below will need to speak with a Trainer to
retrain their Career Mastery:
- Bright Wizard
- Chosen
- Engineer
- Ironbreaker
- Magus
- Shadow Warrior
- Sorcerer
- Squig Herder
- Swordmaster
- Morale Responsiveness
- Morale abilities will now be much more responsive. These abilities
will now fire immediately when activated by the player on the first
attempt, and will display their cooldowns correctly at all times.
- Root Responsiveness
- We have made a number of adjustments to root spells to ensure that
they break properly and feel more responsive to players. Changes
include a chance to break on ANY damage including DoT damage, as well
as a 5 second immunity to being rooted again after the current root
effect breaks.
- Auto-Attack Animations
- Improvements have been made to auto-attack animations. Players will
now see smoother, more consistent weapon swaps when players change from
ranged to melee auto-attacks, and vice versa.
- Ability Activation Responsiveness -
The responsiveness of ability activations has been improved. Players
will now see less of a delay between the activation of an ability and
the corresponding animation.
- Guild Promotion/Demotion - Fixes have been made to issues which were causing guild promotion and demotion to not work properly.
Combat and Careers
General
- We've fixed an issue that was causing the buff icon on various marketing rewards to display incorrectly.
- We fixed an issue that was causing weapons and armor to not display their proc effects in the item display.
- Opponents
may no longer right-click item effects to remove them from themselves,
and the Boost, Blades, Barrier, and Barricade effects will now proc far
more reliably.
- Tactics gained from Tome Unlocks have been renamed.
- Damage
over Time abilities: The amount that stats contribute to the damage of
these abilities has been made consistent across the board. This
generally resulted in an increase in damage, but some abilities have
also been brought down. Individual abilities are noted in the specific
careers’ sections below.
- All Unstoppable tooltips will now mention Knockdown.
- Root
effects, with the exception of Morale Roots, will now grant a 5 second
Freedom effect to the victim when they break, and will no longer stack
with other roots.
- Root effects will now properly have
a chance to break on ANY damage event. This includes individual tics of
Damage over Time spells.
- Fixed assorted issues where
certain movement reductions/increases would stack, slowing or speeding
targets more than intended. This also addresses cases where snared
players would find themselves essentially rooted when in lava.
- All Tactics now give their bonus when the character that has them slotted is stealthed, mounted, or has a Standard out.
Racial Tactics
- Centuries of Training (Elves): The tooltip for this Tactic has been changed to be more clear.
- Sigmar’s Favor (Empire): This Tactic will now be triggered only by direct heals.
- Stoutness of Stone (Dwarfs): This Tactic will once again reduce the effectiveness of Stuns and Knockdowns.
- Tzeentch’s Warding (Chaos): This Tactic will now get the bonus when the character is mounted.
Archetype Abilities
- Alter Fate: This ability’s tooltip now displays the correct values.
- Champion's Challenge: Neither the player nor the player’s enemy may be knocked back while this Morale is in effect.
- Divine Protection: This ability now lists the amount of damage absorbed in the tooltip.
- Force of Will: This ability will now display a visual effect when used.
- Frenzied Slaughter: This ability will now display a visual effect when used.
- Juggernaut: This ability will only fire when the player is rooted, snared, silenced, or disarmed.
- Misdirection:
This ability will now display an effect on the caster while the ability
is active, and place a brief effect on anyone damaged by the effect.
- Point Blank: This ability will now correctly ignore Knockback and Knockdown immunity, as well as not trigger it.
- Rampaging
Siphon: This Morale ability will no longer be affected by points spent
in Career Mastery. Additionally, this ability now heals the group for
each target hit, instead of only once.
- Raze: This channeled ability will no longer be interrupted while on the move.
- Relentless
Assault: This ability will now display n visual effect when used.
Additionally, the ability will no longer remove snares and roots.
- Restorative Burst: This tactic’s tooltip now correctly states the number of Action Points gained from triggering it.
Archmage
- Balance Essence: The damage for this ability has been increased.
- Balanced
Mending: The HoT portion of Healing Energy will now benefit from this
tactic. Additionally, this ability will now correctly provide a bonus
to heals on other players, and a penalty to heals on the caster.
- Boon of Hysh: This ability has had its cast time reduced to 2.5 seconds, and the setback amount reduced to half a second.
- Dissipating
Energies: The amount that stats contribute to the damage of this
ability has been increased slightly to make it consistent with other
Damage over Time abilities.
- Drain Magic: This
ability will now increase in potency with High Magic. In addition,
damage will now correctly increase based on Career Mastery Points spent
in the Path of Asuryan instead of the Path of Vaul.
- Funnel
Essence: This ability will now correctly behave like a channeled
ability, will channel correctly, and will correctly heal the target.
- Healing
Energy: The stat contribution for this ability has been fixed. This was
previously receiving more stat benefits than intended.
- Hurried Restore: This tactic will now stun the player when the resurrect is cast, instead of when it is accepted.
- Increased Conductivity: This Tactic will now increase the damage for all abilities listed in the tooltip.
- Law
of Conductivity: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
Damage over Time abilities.
- Mistress of the Marsh: This ability has had its cast time reduced.
- Prismatic Shield: This ability will no longer fail if the caster’s defensive target is not a group member.
- Radiant
Gaze: The amount that stats contribute to the damage of this ability
has been increased to make it consistent with other Damage over Time
abilities. Also, this ability will now correctly reduce the target’s
chance to critical hit and damage by the correct amount.
- Radiant Lance: This ability will now reliably consume High Magic.
- Rain Lord: The tooltip for this effect now lists all stats affected.
- Scatter
the Winds: The amount that stats contribute to the damage of this
ability has been increased slightly to make it consistent with other
Damage over Time abilities.
- Storm of Cronos: This ability will now correctly reduce Spirit resistance for the correct amount.
- Transfer
Force: This ability’s damage has increased. Additionally, the amount
that stats contribute to the damage of this ability has been increased
to make it consistent with other Damage over Time abilities.
- Wild Healing: This tactic will now correctly provide a 50% reduction to AP costs on direct healing abilities when triggered.
Black Orc
- All Black Orcs have undergone significant changes and will need
to reallocate their Career Mastery Points as a result. Be sure to speak
to your trainer right away to regain your abilities!
- All
War Bellows will now persist through the Black Orc's death. This means
that the player will not have to recast a War Bellow after respawning
or being resurrected.
- Da Big Un: The damage has increased, and the Radius has been reduced.
- Follow me Lead: The Toughness buff provided to the defensive target by this ability now works correctly.
- Guard: This ability will no longer attempt to work on players outside of the Black Orc’s group.
- Juggernaut: This ability is now available at Rank 12.
- Right in da Jibblies: The reuse for this ability has been lowered.
- Rock 'Ard: This ability now starts a Plan chain.
- Save da Runts: The hotbar icon for this ability will now light up properly.
- Skull Thumper: This ability now adds an effect that deals additional damage to the target whenever they are critically hit.
- Trip
'Em Up: The damage for this ability is now reduced, but no longer
occurs over time. The Action Point cost has increased, the reuse
removed, and the Snare from this ability will no longer stack with
other Snares.
Bright Wizard
- All Bright Wizards have undergone significant changes and will
need to reallocate their Career Mastery Points as a result. Be sure to
speak to your trainer right away to regain your abilities!
- Boiling Blood: The damage of this ability will now be dealt over 10 seconds. The total amount of damage dealt remains unchanged.
- Choking Smoke: This ability now has no build time.
- Combustion
Mechanic: The Combustion Mechanic has had its critical chance bonuses
reduced. Additionally, the chance to trigger an Explosion has been
reduced. Combustion will no longer start to fade away if the caster
continues casting spells after hitting 100.
- Crown of Fire: This ability will no longer grant immunity from Stun effects.
- Explosive Force: The damage done to the targets around the caster is now defendable.
- Fiery
Blast: The tooltip for this ability now displays the correct damage and
radius, and the ability now builds the correct amount of Combustion.
- Fire
Cage: The cost for this ability has been decreased, the cooldown has
been increased, and the ability can now be trained at rank 12.
- Fireball: The amount that stats contribute the effectiveness of this ability has been increased.
- Flame Breath: Targets affected by this ability will now receive a debuff icon.
- Meltdown: This ability can no longer be blocked.
- Playing with Fire: The damage from this ability now only fires on direct heals and cannot do critical damage.
- Pyroclastic Surge: This ability can now be trained at rank 10.
- Scorched Earth: This ability now builds 10 Combustion. Additionally, this ability now has the correct cooldown.
Chosen
- All Chosen have undergone significant changes and will need to
reallocate their Career Mastery Points as a result. Be sure to speak to
your trainer right away to regain your abilities!
- All
Chaotic Auras: The AP cost of these abilities has been reduced.
Additionally, all beneficial effects from auras will now work on allies
up to 150 feet away.
- Bane Shield: This ability will now
behave like a melee attack. Damage will be increased by Strength, and
defended against like a melee attack. Additionally, the damage is now
considered Spiritual Damage.
- Blast Wave: This ability
will now behave like a melee attack. Damage will be increased by
Strength, and defended against like a melee attack.
- Corrupting Wrath: This ability’s effectiveness has been increased.
- Discordant Instability: This ability’s effectiveness has been increased.
- Dreadful
Agony: If multiple Chosen are using this ability in the same area,
enemies will only be affected by the most powerful one in use.
- Dreadful Fear: This ability’s effectiveness has been increased.
- Guard:
This ability will no longer attempt to work on players outside of the
Chosen’s group. Additionally, the hotbar icon for this ability now
lights up properly.
- Juggernaut: This ability is now available at rank 12.
- Mixed Defenses: The tooltip for this ability now displays proper values.
- Quake:
This ability will now behave like a melee attack. Damage will be
increased by Strength, and defended against like a melee attack.
- Seeping
Wound: The amount that stats contribute to the damage of this ability
has been slightly increased to make it consistent with other Damage
over Time abilities. Additionally, this ability will no longer apply
the effect from the Tactic Tainted Wounds, without the tactic being
slotted.
- Suppression: The parry buff from Suppression will no longer stack with itself.
Disciple
- All Covenants will now persist through the Disciple's death.
This means that the Disciple will not have to recast a Covenant after
respawning or being resurrected.
- All offhand Disciple chalice items have been improved! See Items notes for more detailed information.
- Bloodthirst: The Snare component has been removed, and the damage has been increased.
- Consume Essence: The damage for this ability has increased.
- Consume Strength: The strength debuff portion of this ability will now be triggered only if the attack is successful.
- Covenant
of Celerity: This ability will no longer stack with other Snares. The
effect can now be removed with Snare-cleansing abilities.
- Covenant of Tenacity: Fixed an issue that made the radius of this ability much too small.
- Covenant
of Vitality: Fixed an issue that caused the healing portion of the
lifetap to always heal the Disciple, instead of the player who procc'ed
the damage. Additionally, the damage for this ability has increased.
- Curse of Khaine: The effect of this Tactic has been reduced to 50%.
- Devour
Essence: This ability will now behave like a Melee ability. It will
gain bonus damage from Strength, and be defended like a Melee attack.
- Essence
Lash: This ability will now behave like a Melee ability. It will gain
bonus damage from Strength, and be defended like a Melee attack.
- Fell
Sacrifice: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
Damage over Time abilities.
- Fist of Khaine: This
ability will now behave like a Melee ability. It will gain bonus damage
from Strength, and be defended like a Melee attack.
- Flay: This ability is now considered a Snare and can be removed by Snare-cleansing abilities.
- Khaine's Imbuement: Resolved an issue that allowed this tactic to proc on every swing.
- Lacerate:
The amount that stats contribute to the damage of this ability has been
slightly increased to make it consistent with other Damage over Time
abilities.
- Rend Soul: This ability now heals for 350% of the damage done, and the setback amount has been reduced to half a second.
- Restore
Essence: The stat contribution for this ability has been fixed. It was
previously receiving more stat benefits than intended.
- Transfer Essence: The damage for this ability has increased.
- Wracking Agony: This ability will now correctly deal damage based on your opponent’s health percent.
Engineer
- All Engineers have undergone significant changes and will need
to reallocate their Career Mastery Points as a result. Be sure to speak
to your trainer right away to regain your abilities!
- Acid
Bomb: The amount that stats contribute to the damage of this ability
has been increased to make it consistent with other Damage over Time
abilities.
- Barbed Wire: The cost of this ability has
decreased, the cooldown has increased, and the ability can now be
trained at rank 12. Additionally, this ability now correctly roots all
players.
- Blunderbuss Blast: This ability now has the correct cooldown.
- Bombardment
Turret: The cost of this ability is now greatly reduced, its auto
attack damage greatly increased, and it is now a core ability so it
will always summon based on the Engineer’s level.
- Electromagnet: This ability now gives Knockback immunity.
- Field
Repair: This ability’s cost, range, and cooldown have increased.
Additionally, this ability now instantly restores health instead of
being a channeled ability.
- Firebomb: The damage of this ability has increased.
- Flak Jacket: Magic Damage will no longer reduce Armor counters.
- Flame
Turret: The cost has been greatly reduced, the auto attack damage
greatly increased, and it is now a core ability so it will always
summon based on the Engineer’s level.
- Focus Fire: The damage of this ability has increased.
- Fragmentation
Grenade: The damage and cost of this ability have increased. The amount
that stats contribute to the damage of this ability has been increased
to make it consistent with other Damage over Time abilities.
Additionally, this ability now does the correct amount of damage.
- Friction
Burn: The damage and cost of this ability have increased. The amount
that stats contribute to the damage of this ability has been decreased
to make it consistent with other Damage over Time abilities.
Additionally, this ability now works correctly when there are no
targets in the area.
- Gun Blast: The damage for this ability has increased.
- Gun
Turret: The cost of this ability has been greatly reduced, its auto
attack damage has been greatly increased, and it is now a core ability
so it will always summon based on the Engineer’s level.
- Hip Shot: This ability can now be trained at rank 10.
- Incendiary
Rounds: The damage and cost of this ability have increased. The amount
that stats contribute to the damage of this ability has been increased
to make it consistent with other Damage over Time abilities.
- Lightning
Rod: The amount that stats contribute to the damage of this ability has
been decreased to make it consistent with other Damage over Time
abilities.
- Napalm Grenade: The amount that stats
contribute to the damage of this ability has been increased to make it
consistent with other Damage over Time abilities.
- Pet Ability - Flamethrower: This is now considered a Path of the Tinkerer ability.
- Pet
Ability - High-Explosive Grenade: The damage and build time have
increased, the reuse time reduced, and it is now considered a Path of
the Grenadier ability.
- Pet Ability - Machine Gun: This ability is now considered a Path of the Rifleman ability.
- Pet Ability - Penetrating Round: The damage has increased, and it is now considered a Path of the Rifleman ability.
- Pet
Ability - Shock Grenade: The damage and reuse time have increased, the
build time reduced, and it is now considered a Path of the Grenadier
ability.
- Pet Ability - Steam Vent: This is now
considered a Path of the Tinkerer ability. Additionally, newly created
Engineers will no longer show this ability as being trainable at both
level 15 and level 21.
- Phosphorous Shells: The amount
that stats contribute to the damage of this ability has been decreased
to make it consistent with other Damage over Time abilities.
- Self-Destruct:
The cost of this ability has been removed, its reuse time greatly
increased, and it now deals damage in addition to knocking down all
enemies within 30 feet for 5 seconds. Additionally, this ability now
correctly knocks down all targets, and kills the Engineer’s turret.
- Signal
Flare: The damage and cost of this ability have increased, and its
reuse time reduced. The amount that stats contribute to the damage of
this ability has been decreased to make it consistent with other Damage
over Time abilities.
- Sticky Bomb: The amount that
stats contribute to the damage of this ability has been decreased to
make it consistent with other Damage over Time abilities.
- Strafing Run: This ability now has less of a delay before damaging and knocking back the target.
- Tangling Wire: This ability now correctly fires with Barbed Wire.
Iron Breaker
- All Ironbreakers have undergone significant changes and will
need to reallocate their Career Mastery Points as a result. Be sure to
speak to your trainer right away to regain your abilities!
- Ironbreakers can now wield hammers and great hammers in addition to axes and great axes!
- Avenging the Debt: The Damage of this ability has increased. Additionally, the heal value of this ability has increased.
- Away With Ye: The Grudge cost of this ability has been reduced to 25, and the cooldown has been decreased to 10 seconds.
- Axe Slam: This Morale ability will now correctly gain benefit from Mastery into the Path of Stone.
- Binding
Grudge: The amount that stats contribute to the damage of this ability
has been increased to make consistent with other Damage over Time
abilities.
- Grudge Mechanic: The rate in which Grudge is
lost has been changed. Grudge will begin to decay at a rate of 5 Grudge
per second if no Grudge is generated for 15 seconds.
- Grumble An’ Mutter: The heal value of this ability has increased. Additionally, this ability’s Grudge cost has been reduced.
- Guard:
This ability will no longer attempt to work on players outside of the
Ironbreaker’s group. Additionally, the hotbar icon for this ability
will now light up properly.
- Guarded Attack: The buff to an Oath Friend’s Armor will no longer stack with other, more powerful Armor buffs.
- Inspiring
Attack: The Strength and Willpower bonus from Inspiring Attack will no
longer stack with the bonuses from multiple Ironbreakers. Players will
only receive the most powerful bonus available.
- Juggernaut: This ability is now available at rank 12.
- Oath
Friend: The rate at which Grudge is generated from your Oath Friend has
been adjusted. Between 0 – 30 Grudge, you will gain 10 Grudge every
time your Oath Friend is attacked. Between 30 – 60 Grudge, you will
gain 5 Grudge every time your Oath Friend is attacked. Between 60 – 100
Grudge, you will gain 3 Grudge every time your Oath Friend is attacked.
Additionally, the cooldown for the ability has been changed to 1.5
seconds.
- Oathbound: The Grudge cost of this ability has been reduced to 15.
- Oathstone: This ability’s cooldown has been greatly reduced.
- Punishing Knock: Targets will now actually fall down after being hit.
- Shield of Reprisal: This ability will no longer knock down Unstoppable targets.
- Shield Sweep: The Grudge cost of this ability has been reduced to 25.
- Stone Breaker: This ability will no longer be considered a Blessing.
- Strength In Numbers: This Morale ability will now correctly gain benefit from Mastery into the Path of Vengeance.
- Watch
An’ Learn: The Grudge cost of this ability has been reduced to 15, the
damage has been increased, and the cooldown has been increased to 10
seconds.
Magus
- All Magus have undergone significant changes and will need to
reallocate their Career Mastery Points as a result. Be sure to speak to
your trainer right away to regain your abilities!
- Agonizing
Torrent: The amount that stats contribute to the damage of this ability
has been slightly increased to make it consistent with other Damage
over Time abilities.
- Baleful Transmogrification:
The damage and cost of this ability have increased. The amount that
stats contribute to the damage of this ability has been increased to
make it consistent with other Damage over Time abilities.
- Chaotic Rift: This ability will now give Knockback immunity.
- Daemonic Armor: Magic Damage will no longer reduce Armor counters.
- Daemonic
Lash: This ability will hit targets in front of the caster more
reliably than before. In addition, the tooltip will no longer displays
an incorrect cooldown time.
- Dissolving Mist: The
amount that stats contribute to the damage of this ability has been
increased to make it consistent with other Damage over Time abilities.
Additionally, this ability now uses the correct icon.
- Flamer
of Tzeentch: The cost of this ability has been greatly reduced, its
auto attack damage greatly increased, and it is now a core ability so
it will always summon based on the Magus’ level.
- Glean
Magic: The amount that stats contribute to the damage of this ability
has been increased to make it consistent with other Damage over Time
abilities.
- Infernal Blast: The damage and cost of
this ability have increased. The amount that stats contribute to the
damage of this ability has been increased to make it consistent with
other Damage over Time abilities.
- Instability: The
cost of this ability has been removed, its reuse greatly increased, and
it now knocks down instead of draining AP.
- Mutating
Blue Fire: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
Damage over Time abilities.
- Pandemonium: The damage
and cost of this ability have increased. The amount that stats
contribute to the damage of this ability has been increased to make it
consistent with other Damage over Time abilities.
- Pet
Ability - Coruscating Energy: The damage for this ability has been
reduced, and it is now considered a Path of Daemonology ability.
- Pet
Ability - Daemonic Consumption: The build time for this ability is
increased, and it is now considered a Path of Havoc ability.
Additionally, the amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
Damage over Time abilities.
- Pet Ability - Daemonic
Fire: The build time and damage for this ability have been increased,
and it is now considered a Path of Havoc ability.
- Pet
Ability - Flame of Tzeentch: The reuse time and channel duration for
this ability have been reduced, its damage increased, and it is now
considered a Path of Changing ability.
- Pet Ability
- Flames of Change: The reuse time for this ability has been reduced,
and it is now considered a Path of Changing ability. Additionally, the
amount that stats contribute to the damage of this ability has been
slightly increased to make it consistent with other Damage over Time
abilities.
- Pet Ability - Warping Energy: This is now considered a Path of Daemonology ability.
- Rend Winds: The damage and cost of this ability have increased.
- Seed
of Chaos: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
Damage over Time abilities. Additionally, the AoE damage will once
again fire at the end of the Damage over Time effect.
- Strengthen
Thrall: The cost, range, and cooldown of this ability have increased,
and the ability now instantly restores health instead of being a
channeled ability.
- Summon Blue Horror: Opponents
must now be close to a Blue Horror in order to melee it. Additionally,
the cost for this ability has been greatly reduced, its auto attack
damage greatly increased, and it is now a core ability so it will
always summon based on the Magus’ level.
- Summon Pink
Horror: The cost for this ability has been greatly reduced, its auto
attack damage greatly increased, and it is now a core ability so will
always summon based on the Magus’ level.
- Surging Violet Fire: This ability can now be trained at rank 10.
- Tzeentch’s Firestorm: This ability now correctly deals Elemental damage.
- Tzeentch's Grasp: The cost has been decreased, the cooldown has been increased, and the ability can now be trained at rank 12.
- Warpfire: This ability is working properly again.
- Warping Blast: This ability now uses the correct icon.
- Withered
Soul: This ability’s tooltip has been corrected and no longer gives the
false impression that debuff percentage scales. Additionally, The the
damage and cost of this ability have increased. The amount that stats
contribute to the damage of this ability has been increased to make it
consistent with other Damage over Time abilities.
Marauder
- Deadly Clutch: The Value of this debuff has been reduced to
50%. In addition, 25% of the value the target is healed for (after
debuff) also hits the Marauder.
- Mouth of Tzeentch: This
ability will now behave like a melee attack. Its damage will be
increased by Strength, and it can be defended against like a melee
attack. In addition it can no longer cause a disoriented effect without
equipping the Insane Whispers Tactic.
- Rend: The
amount that stats contribute to the damage of this ability has been
slightly increased to make it consistent with other Damage over Time
abilities.
- Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.
- Wave
of Mutilation: The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
Damage over Time abilities.
Rune Priest
- Blessing of Valaya: This ability will no longer fail to cast if
the Rune Priest doesn’t have line of sight to their defensive target.
- Master Runes: Fixed an issue where all Master Runes had an adverse effect on frame rate.
- Oath Rune of Power: This ability now also increases the target’s Ballistic Skill.
- Oath Rune of Sanctuary: This ability will now be affected by the anti-resurrection aura.
- Rune
of Battle: The amount that stats contribute to the damage of this
ability has been increased to make it consistent with other Damage over
Time abilities.
- Rune of Cleaving: The amount that
stats contribute to the damage of this ability has been increased to
make it consistent with other Damage over Time abilities.
- Rune
of Fate: The damage of this ability has increased. The amount that
stats contribute to the damage of this ability has been increased to
make it consistent with other Damage over Time abilities.
- Rune of Fortune: The damage of this ability has increased.
- Rune
of Immolation: The amount that stats contribute to the damage of this
ability has been increased to make it consistent with other Damage over
Time abilities.
- Rune of Iron: The amount that stats
contribute to the damage of this ability has been increased to make it
consistent with other Damage over Time abilities.
- Rune
of Mending: The stat contribution for this ability has been fixed. This
ability was previously receiving more stat benefits than intended.
- Rune of Nullification: The effect of this ability has been reduced to 50%.
- Rune
of Restoration: This ability has had its cast time reduced to 2.5
seconds, and its setback amount reduced to half a second.
- Rune
of Warding: The amount that stats contribute to the damage of this
ability has been increased to make it consistent with other Damage over
Time abilities.
- Spellbinding Rune: The amount that
stats contribute to the damage of this ability has been increased to
make it consistent with other Damage over Time abilities.
Shadow Warrior
- All Shadow Warriors have undergone significant changes and will
need to reallocate their Career Mastery Points as a result. Be sure to
speak to your trainer right away to regain your abilities!
- All stance abilities will now persist through death.
- Acid
Arrow: The damage of this ability has increased. In addition, the buff
icon for this ability will now display actual armor debuffed, instead
of percent.
- Assault Stance: While in Assault Stance,
all +Ballistic Skill on items is considered to be Strength as well.
Additionally, the Assault Stance tooltip also now states that the
stance grants Strength equal to your Ballistic Skill from items.
- Broadhead
Arrow: The damage of this ability has increased. The amount that stats
contribute to the damage of this ability has been slightly increased to
make it consistent with other Damage over Time abilities.
- Draw
Blood: The amount that stats contribute to the damage of this ability
has been slightly decreased to make it consistent with other Damage
over Time abilities.
- Eye Shot: The damage of this ability has increased.
- Fell the Weak: The damage of this ability has increased.
- Festering
Arrow: The damage of this ability has increased. In addition, the
hotkey for this ability will no longer light up when in Assault
Stance.
- Flame Arrow: The damage of this ability has
increased. The amount that stats contribute to the damage of this
ability has been slightly increased to make it consistent with other
Damage over Time abilities.
- Flanking Shot: The damage of this ability has increased.
- Glass
Arrow: The damage of this ability has increased. The amount that stats
contribute to the damage of this ability has been slightly increased to
make it consistent with other Damage over Time abilities.
- Hunter’s Fervor: The radius for this ability has been increased to match similar group-based effects.
- Rapid Fire: The damage of this ability has increased.
- Shadow
Sting: The damage of this ability has increased. The amount that stats
contribute to the damage of this ability has been slightly increased to
make it consistent with other Damage over Time abilities.
- Skirmish
Stance: The buff granted to the Shadow Warrior when in Skirmish Stance
will now allow ranged auto-attack to fire while moving.
- Spiral-Fletched Arrow: The damage of this ability has increased.
- Takedown: The damage of this ability has increased.
- Throat Shot: The damage of this ability has increased.
- Vengeance
of the Nagarythe: The cooldown for this ability has been reduced to 2
minutes. This ability can now be trained at rank 10.
- Whirling
Pin: The cost of this ability has been decreased, the cooldown has been
increased, and the ability can now be trained at rank 12.
Shaman
- Bleed
Fer' Me: The damage of this ability has increased. Also, we have fixed
an issue which caused this ability to heal for incorrect amounts when
used with Waaagh!
- Brain Bursta: This ability will now reliably consume Waaagh!
- Dat
Makes Me Dizzy: This Tactic will now stun the Shaman when the resurrect
is cast, instead of when it is accepted. Additionally, when this Tactic
is equipped, Shrug it Off will now work properly.
- 'Ere We Go!: The tooltip for this ability now lists the duration of the effect.
- 'Ere We Goes Again: The duration of the 'Ere We Go ability will no longer be reduced with this Tactic equipped.
- Gork’ll
Fix It: The buff icon for this ability now states that the ability is
healing you, instead of damaging you. In addition, the ability will
correctly stack with other casters on the same target. The stat
contribution for this ability has also been fixed. This was previously
receiving more stat benefits than intended.
- Greener ‘n Cleaner: This ability will now properly remove effects from allies.
- Life
Leaka: The amount that stats contribute to the damage of this ability
has been slightly increased to make it consistent with other Damage
over Time abilities.
- Nuthin' But Da WAAAGH!: This ability now works correctly on players other than the caster.
- Sticky Feetz: This ability has had its cast time reduced to one second.
Sorceress
- All
Sorcerers have undergone significant changes and will need to
reallocate their Career Mastery Points as a result. Be sure to speak to
your trainer right away to regain your abilities!
- Arctic Blast: This ability can now be trained at rank 10.
- Chilling Gusts: This Tactic will now apply to the Ice Spikes ability.
- Dark
Magic Mechanic: The Dark Magic Mechanic’s critical chance bonuses have
been reduced. Additionally, the chance to trigger a Backlash has been
reduced.
- Dhar Wind: This ability can no longer be blocked.
- Disastrous Cascade: This ability’s tooltip now shows the correct damage.
- Doombolt: The amount that stats contribute the effectiveness of this ability has been increased.
- Grip
of Fear: The cost of this ability has been decreased, the cooldown has
been increased, and the ability can now be trained at rank 12.
- Piercing Shadows: The damage done to the targets around the caster is now defendable.
- Pit of Shades: The tooltip text for this ability is now correct.
- Shadow Knives: The tooltip text for this ability is now correct.
- Stricken Voices: This ability now has no build time.
- Surging Pain: This ability now builds 10 Dark Magic.
- Tapping the Dark: The tooltip for this ability now points correctly to the name of the ability that it affects.
- Triumphant
Blasting: Players knocked back by Triumphant Blasting will now
correctly be given Knockback immunity. Additionally, the tooltip for
this ability now correctly states that the ability will knock down
mobs.
- Umbral Fury: This ability has been renamed to
Frozen Fury. The tooltip now points correctly to the name of the
ability that it affects.
- Word of Pain: This ability
will reduce the target’s Willpower for 10 seconds, and deal damage at
the end. The effect will no longer stack with each application. In
addition, this ability now correctly has a 10 second reuse timer.
Squig Herder
- All
Squig Herders have undergone significant changes and will need to
reallocate their Career Mastery Points as a result. Be sure to speak to
your trainer right away to regain your abilities!
- All pets will now summon at the Squig Herder’s level.
- Ard
Noggin: This ability will now display as a Path of Stabbin' ability and
the cooldown has been removed. Additionally, the damage of this ability
has increased.
- Behind Ya!: The damage of this ability has increased.
- Big
Claw: The amount that stats contribute to the damage of this ability
has been increased to make it consistent with other Damage over Time
abilities. Additionally, this ability will now display as a Path of
Stabbin’ ability.
- Bounce: This ability will now display as a Path of Stabbin’ ability.
- Choking Arrer: The damage of this ability has increased.
- Cut
Ya!: The amount that stats contribute to the damage of this ability has
been increased to make it consistent with other Damage over Time
abilities.
- Da Smell Don’t Bother Me: While in Squig Armor, this Tactic will heal the Squig Herder for a small amount every 5 seconds.
- Death from Above: This ability’s knockdown animation will now display correctly.
- Don’t Eat Me: This ability can now be used while in Squig Armor.
- Explodin’
Arrer: The damage of this ability has increased. The amount that stats
contribute to the damage of this ability has been slightly decreased to
make it consistent with other Damage over Time abilities.
- Farty Squig: This ability can now be used while in Squig Armor.
- Finish ‘Em Off: The damage of this ability has increased.
- Git Em!: This ability will now upgrade properly. Additionally, the tooltip text for this ability is now correct.
- Gore:
The amount that stats contribute to the damage of this ability has been
decreased to make it consistent with other Damage over Time abilities.
- KABOOM!: This ability will now display as a Path of Stabbin’ ability.
- Lots o’ Arrers: The damage of this ability has increased.
- Not So Fast!: The damage of this ability has increased.
- Pet Ability - Goop Shootin’: The damage of this ability has increased.
- Pet
Ability - Poisoned Spine: This ability now fires properly and its
damage has been increased. Also, the amount that stats contribute to
the damage of this ability has been decreased to make it consistent
with other Damage over Time abilities. In addition, the tooltip will
now show the correct debuff value.
- Plink: The Action Point cost and damage for this ability has increased.
- Rotten
Arrer: The damage of this ability has increased. The amount that stats
contribute to the damage of this ability has been slightly decreased to
make it consistent with other Damage over Time abilities.
- Run ‘n Shoot: The Action Point cost for this ability has been reduced. Additionally, the damage of this ability has increased.
- Sharp Toofs: The Tactic will now reduce the Git Em! pet ability's cost. The tooltip has been corrected.
- Shrapnel
Arrer: The damage of this ability has increased. The amount that stats
contribute to the damage of this ability has been increased to make it
consistent with other Damage over Time abilities.
- Sneaky Stabbin: The tooltip for this ability is now correct.
- Spiked
Squig: The buff granted to the Squig Herder when a Spiked Squig is
summoned will now allow ranged auto-attack to fire while moving.
- Splinterin’ Arrers: This ability’s tooltip will now show the correct range.
- Squig Armor: While in Squig Armor, the Squig Herder’s Ballistic Skill from items is converted into Strength.
- Squig Frenzy: This ability can now be used while in Squig Armor. Additionally, this ability can now be trained at rank 10.
- Squig Squeal: The Damage over Time will now fire on the target correctly.
- Stabbity: The Action Point cost and damage for this ability has increased
- Sticky
Squigz: The cost of this ability has decreased, the cooldown has
increased, and the ability can now be trained at rank 12.
- Stop Runnin!: The damage of this ability has increased.
- Tastes Like Chicken: This ability can now be used while in Squig Armor.
- What Blocka?: This ability now reduces the target’s Armor and block chance. The ability is now defendable.
- Yer
Bleedin': The damage of this ability has increased. The amount that
stats contribute to the damage of this ability has been increased to
make it consistent with other Damage over Time abilities.
Swordmaster
- All
Swordmasters have undergone significant changes and will need to
reallocate their Career Mastery Points as a result. Be sure to speak to
your trainer right away to regain your abilities!
- All
Blade Enchants will now persist through the Swordmaster's death. This
means that the Swordmaster will not have to recast a Blade Enchant
after respawning or being resurrected.
- Blurring
Shock: This ability now applies an effect on the target. For the next
10 seconds, whenever they are critically hit they take additional
damage.
- Crashing Wave: This ability will now knock targets down every time.
- Crushing
Advance: This ability now properly grants a 5% increase to Block chance for 20 seconds. Additionally, the damage of
this ability has increased, and its reuse time has been increased to 10
seconds.
- Graceful Strike: Fixed an issue in which
this ability was receiving double the stat contribution on the direct
damage portion of the ability. Additionally, the amount that stats
contribute to the damage of this ability has been slightly increased to
make it consistent with other Damage over Time abilities.
- Guard
will no longer attempt to work on players outside of your group, and
the hotbar icon for this ability will now light up properly.
- Gusting
Wind: The cost of this ability has been decreased, it has been changed
to a Perfect Balance attack, and it now deals Spirit Damage. In
addition, the tooltip now displays the abilities knockback effect.
- Heaven's Blade: This ability now reduces resists by the correct amount and will display as a debuff.
- Juggernaut: This ability is now available at rank 12.
- Nature's Blade: The proc from this ability now has new art for its area effect.
- Perfect Defenses: Players will now properly receive the bonuses to defense while in Improved and Perfect Balance.
- Phantom’s Blade: Fixed a typo in this ability’s tooltip.
- Phoenix Wing: This ability no longer adds additional Hate, and its damage and radius have increased.
- Potent
Enchantments: This Tactic now deals damage as soon as it procs. In
addition, this Tactic no longer increases Blade Enchant damage.
- Protection
of Hoeth: This ability has changed to an Open Balance attack, and its
reuse time and absorb effect have been decreased.
- Quick
Incision: The cost of this ability has been increased, its cooldown
timer has been removed, and the damage has been changed to apply
instantly instead of over time.
- Sapping Strike: The Action Point drain on this ability will now work correctly.
- Shadow Blades: The damage dealt with this ability can no longer be defended against.
- Wrath
of Hoeth: The cost of this ability has been increased, it has been
changed to an Improved Balance attack, and its radius has been
decreased to 20 feet.