Warhammer Alliance has posted an update about balacing the Archetypes and
how the 1.3.0b patch will affect gameplay. The author of the article discusses
how certain classes might be detrimental to game play and suggests possible
changes for fixing these classes. Don't forget to weigh in with your thoughts
about
balancing Warhammer Archetypes!
Here's a look at a portion of the original post:
This week marks the release of Mythic's latest patch to balance combat in
WAR, patch 1.3.0b. The patch has been heralded as a major rebalancing of WAR in
two primary areas most complained about: AoE and CC. Mythic has also emphasized
time and again that this patch is merely the first step in a new journey to
address the issues and concerns many players have with WAR. The big question on
a lot of player's minds though is: "Will this patch actually balance Bright
Wizards and Sorceresses?"
Some of you may initially dismiss this claim, but I think there is more truth
there than most of us are comfortable or happy with. While AoE and CC are often
cited as the main problem areas in the game, chances are when you noticed how
much they were disrupting your sense of enjoyment with the game, there was a
Bright Wizard or Sorceresses gleefully nuking you and your warband into
oblivion.
The patch we have been given attempts to solve the issues with AoE and CC in
broad strokes. Many concerns have been raised about the specifics of the most
recent patch, but I don't think we're going to see the real impact of the patch
until we've had it on the live servers for a week or two. We're not going to see
if the patch has brought the Bright Wizards and Sorceresses back down to earth
with the rest of us, or if they continue to make the most dominant impression
upon every conflict they enter.
To read more and voice your opinion visit the
Warhammer Alliance website!