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<?xml-stylesheet type="text/xsl" href="http://war.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>My thoughts on improving Warhammer Open RvR...</title><link>http://war.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx</link><description>There are several things that need &amp;quot;improvement&amp;quot;, but I am not surprised given how many new and dynamic elements Warhammer introduced to the MMO world (that&amp;#39;s a compliment by the way). There are a lot of things left to do to the game and</description><dc:language>English - United States</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title /><link>http://war.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#469688</link><pubDate>Wed, 06 May 2009 22:48:31 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:469688</guid><dc:creator>farlin</dc:creator><description>&lt;p&gt;Thanks for the comment, bmw499. I probably will re-write parts of it to be more up to date, but I just might post it to the forums. A lot of the ideas here were actually from my experiences in DAOC, which I miss dearly, and would love to see the good elements carried over.&lt;/p&gt;
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=469688" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#464816</link><pubDate>Fri, 01 May 2009 20:30:10 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:464816</guid><dc:creator>bmw499</dc:creator><description>&lt;p&gt;Farlin, as you said, some if not most of your ideas sound like from DAOC. But if you look into DAOC it was in my opinion and probably many more 1 of the most amazing RvR type games ever created, and i for 1 loved it to death, and i whole heartedly agree with everything single thing you said and i agree with tessmarin you should post this on their boards and i really hope mythic looks into this and implements it, because if they do so many more people will come and the game will be utterly amazing!!!&lt;/p&gt;
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=464816" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#454088</link><pubDate>Wed, 22 Apr 2009 00:39:33 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:454088</guid><dc:creator>farlin</dc:creator><description>&lt;p&gt;Wow, thanks for all the positive feedback! :) &amp;nbsp;Was actually surprised to see comments here!&lt;/p&gt;
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=454088" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#435606</link><pubDate>Fri, 10 Apr 2009 11:05:02 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:435606</guid><dc:creator>Fordie</dc:creator><description>&lt;p&gt;I love your ideas! I&amp;#39;m sure some of these are probably already in Mythics head for the future.&lt;/p&gt;
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=435606" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#429617</link><pubDate>Tue, 31 Mar 2009 02:47:44 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:429617</guid><dc:creator>theMuse</dc:creator><description>&lt;p&gt;This is great. AS the others have said, you should post this on the forums so the devs can look at ti.&lt;/p&gt;
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=429617" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#423477</link><pubDate>Sat, 21 Mar 2009 16:40:24 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:423477</guid><dc:creator>Kitanul</dc:creator><description>&lt;p&gt;definetly, post it on warhammer alliance forum so the dev can look it up. This would take a little while and change the t4 alot, on a better way.&lt;/p&gt;
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=423477" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#422482</link><pubDate>Fri, 20 Mar 2009 12:21:26 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:422482</guid><dc:creator>erikdenstore</dc:creator><description>&lt;p&gt;I agree, zerg v zerg is just plain annoying when I&amp;#39;m running with my 6man guild team. Yesterday there was absolutely no real oRvR in K8P, only zerg this zerg that, our small team just got steamrolled over and over by 40+ destruction. :(&lt;/p&gt;
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=422482" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/farlin/archive/2009/03/11/my-thoughts-on-improving-warhammer-open-rvr.aspx#419795</link><pubDate>Sun, 15 Mar 2009 14:27:29 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:419795</guid><dc:creator>tessmarin</dc:creator><description>&lt;p&gt;You should really post this on their boards so they can take it into consideration. &lt;/p&gt;
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