Warhammer Online: Age of Reckoning

Four cities and classes cut for release

Today Mark Jacobs at Mythic Entertainment went out and said that they are putting several features on hold for Warhammer Online which they had initially planned to release when the game goes retail this autumn.

The things they are removing are:

  • Instead releasing six capital cities, which would be one for each race, they are going to cut that number back to two, so what we’re looking at is one city per faction instead.
  • Initially 24 careers / character classes was planned. Mark reveals that they are reducing that number to 20.

Which cities will exist at release then? It’ll be the Chaos capital Inevitable City and the Empire capital Altdorf.

Furthermore, the four careers being put on hold / removed are the Black Guard (Dark Elf warrior), the Choppa (Greenskin berserker), the Hammerer (Dwarf), and Knight of the Blazing Sun (Empire warrior).

MMORPG.com got this information in an interview with Mr. Jacobs and Mark went on and said:

"We wanted to make our capital cities the best cities in any MMO," he explained. "We think we're doing that, but it came at a price and that price is that the other cities aren't going in the game right now."

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  • Fri, Jul 11 2008 9:01 PM ()

    Wow, that...sucks... I thought WAR would be...good...

    ...but they're taking the Blizzard approach ("It doesn't matter if only 1/4 of the game comes out, as long as we make an excuse.")

  • blite said 
    Fri, Jul 11 2008 9:01 PM ()

    Erm, pretty sure I disagree. I used to play WoW and while not hardcore I did the Aq/ZG/MC raids. I loved the druid class but they released it broke and never fixed. How many years ago was that?. I'm not in the WAR Beta but everybody who I know is seems to now be having a laugh and supporting the public statements from mythic.

    I don't think this is the same as the misinformation you point out other games regularly put out. What they announce publicly has been privately confirmed by guys in beta... so far. Here it appears they are saying they are not going to release anything unbroken. What confuses me is starter areas and getting between them. previously we were expected to jump to the capital city and then choose our starter area. I hope there is going to be a mechanic to allow a dark magus to instantly jump to greenskin territory and level there. If not I'll eat my hat, point to may WAR announcements that say ya can do this and join in the 'its not the perfect game ya told us so burn witches' camp

    If that's dealt with then we only have the issue of the missing classes. Now I love AoC but its a buggy beast. My fave class, demo, has issues. if they'd released without the class it could be argued it would then be under-represented in the game. History proves this wrong. They put in level incremental damage and fixed a key buff and lo there were many demos when there were none. Necros, another broken class, seems now to be the most heavily rolled class in starter areas. So clearly gamers adapt.

    If the stuff about polish and balance isn't bs then we will thank mythic and gamers will adjust quickly. Much better to play a class as its meant to be played than have your gaming pleasure wrecked. if people disagree just check wow's warlock numbers pre and post class rehaul a couple of years back. This is a persistent MMO. Once they are fixing with the intent to introduce within a given timeline rather than shelving its a non-issue.

    Now admittedly they aren't giving timelines which is fine about a beta but lousy for a post-release where people are paying. So that's a clear area where they've got to get their act together. However I'm not buying the 'this is the end scenario' and look forward to my collector's edition.

  • Fri, Jul 11 2008 9:01 PM ()

    See, they are takin' the OPOSITE aproach that bliz would have. they knew it wasnt ready yet, so they cut it for future additions. Bliz on the other hand would have released it any way, and after a zillion patches, it still wouldn't work properly.

  • Fri, Jul 11 2008 9:01 PM ()

    I do not think you ever played WoW when it was first released, since what is said above is opposite to what blizzard did when they released WoW. Granted WoW was entering new ground but still it was very frustrating earlier on.

    HardCore gamers would rather have a game that is playable and great fun, then one that lacks quality but has quantity but you are frustrated every 5 minutes by some bug.

    I would suggest you research WoW history compare that to WAR and then make comments. I am assuming that your comments were emotional and did not come from a place of substance with concern to WoW vs. WAR in terms of beta testing and release.

    Majority of people prefer to be told before the incident happens then be surprised and get frustrated. I know you want your candy bar but hey maybe if you wait, you will get a quality product you will enjoy longer. :-)

  • northman said 
    Fri, Jul 11 2008 9:01 PM ()

    this information ppl findout on other mmo site not on warhammer forum. Whats you think about that.

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