WarhammerAlliance.com has
posted a recent reflection on everything Mark Jacobs. He is officially no longer
working on Warhammer or for Mythic and the author of this article reflects on
some of the things he did for Warhammer, time he spent with the community, and a
brief history of his accomplishments across other games.
Here's a look at the first portion of the article:
If you've ever watched a magic act at work, there are always a few elements
that you can count on. You can always count on the fact that the magic itself is
a spectacle, very public and very visible. You can always bet on a mixture of
precision, finesse, and risk, too - the execution is something that requires a
certain agility, but one that must be done correctly, lest the act's secrets be
exposed unwillingly, or worse yet, that people may come to harm. Lastly, you can
always see that the magician is themselves a personality, whether they are
willing to perform crazy endurance feats like a David Blaine, or create
spectacles seemingly impossible, like a David Copperfield.
Mark Jacobs was, for many years, Mythic's magician. Building Mythic with Rob
Denton from practically nothing, Mark may have seemed at times to be the man who
could make planes disappear, levitate off the ground, and escape the flying
blade of a saw. Dark Age of Camelot saw success that was unprecedented for
Mark's family of a company, and even though the development of Imperator
ultimately did not go anywhere, Mark's role in securing Games Workshop,
navigating the EA seas, and eventually helming the release of WAR proved that as
an executive, he had aces up his sleeve. Mark's accomplishments were perhaps
dwarfed only by his personality, a bombastic, emotional , driven, presence that
would probably rival the magicians of today.
This time, however, the magician didn't escape.
To read more visit the
Mark
Jacobs Disappearing Act article at
WarhammerAlliance.com!