Warhammer Online: Age of Reckoning

Interview with Martin Smith at Warhammer Online!

At Games Day Chicago, Warhammer Alliance had a chance to catch up Martin Smith from Mythic! Martin is a developer for the dungeons and Encounters team and has been a driving force in developing some of the key features behind several popular dungeons and of course the new content from Land of the Dead.

Here's a look a the first few questions from the interview with Mythic's Martin Smith:

We thought it would be a good idea to catch Martin on his thoughts about the game from his perspective and some of the challenges associated with his work at Mythic. Thanks Martin for the informative interview!

Q. First, tell the community out there a little bit about yourself and your role at Mythic.

A. Hi everyone! My name is Martin Smith, and I am a developer for the Dungeons and Encounters team—the team that designs and develops most of the end-game PvE content in the game. I’ve worked on Land of the Dead, Lost Vale, Sigmar’s Crypts, Bloodwrought Enclave, and the King Fights.

Q. I hear you were a player before you were part of the development team. How does that perspective help when designing boss encounters?

A. I was a long-time Dark Age of Camelot player before I applied at Mythic. I was a VNboards forum warrior, and at the time I was highly critical of Mythic and posted much to that effect. On a dare, I came down to the Mythic studio to take some pictures and ended up getting a tour and some swag. So, I decided to apply and got a job in Customer Service, working my way up to where I am now. It was really interesting being on the other side of the fence, especially being in Customer Service shortly after the launch of Trials of Atlantis. People can say a lot of nasty stuff over the internet, but I’ve grown a thick skin and learned how to handle criticism. In all honesty, if my stuff is broken, or not fun or whatever, that’s my responsibility and I need to be able to take the criticism and fix it or make it better. I can’t crawl up into a ball and cry about how a player is complaining about something I did.

To read more from this interview and hear community feedback visit the Warhammer Alliance Martin Smith Interview!

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