Warhammer Online: Age of Reckoning

A Guide to World Domination

Mythic Entertainment recently published a new guide on the Warhammer Herald: a guide to world domination.

In the guide, the author gives tips for sacking a city, and Mythic points out that this guide is not meant to be realm-specific; while it outlines attacking Altdorf, the strategies can be taken into consideration when laying siege to the Inevitable City as well.

The culmination of the ever-present conflict in Warhammer Online is the capture and ransacking of the enemy’s capital city.  Herein we’ll detail the steps necessary for opening the gates of the city, and ultimately taking it for your realm.  Later on, we’ll have more specific guides for each step along the way, but every razing and pillaging group of warriors must start somewhere, so let’s begin with the basics.

Opening up the gates of either city is a long and arduous process that begins in the Tier 4 zones primarily.  In order to force your enemy’s city into the contested state, you and the fellow warriors of your realm must first capture 2 fortresses in the Tier 4 zones within 12 hours of each other.

In order to attack these fortresses, you must first capture the zones prior to the Fortress zones in Tier 4 by Zone Control (participating in Scenarios, queuing for Scenarios, capturing Objectives and Keeps, Killing enemy players and completing PQs).  What this means is you’ll first push to a zone between your Tier 4 home and the enemy’s (Praag for example), and once you’ve taken control of that zone you would push forward to Reikland or Chaos Wastes (depending on your allegiance) and capture the objectives there.

To read more, head over to A Guide to Total World Domination: or, How to Sack a City in Warhammer Online.

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  • kozmk said 
    Mon, Nov 24 2008 4:54 PM ()

    Yeah but have to give it some time, and not everyone lags that bad.

  • instant said 
    Mon, Nov 24 2008 3:11 PM ()

    Shame the guide does not cover the fact that 100+ players in an area results in insane lag and players becoming invisible... :(

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