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<?xml-stylesheet type="text/xsl" href="http://war.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Warhammer Online: Age of Reckoning : Mythic Entertainment</title><link>http://war.curse.com/blogs/war-en-news/archive/tags/Mythic+Entertainment/default.aspx</link><description>Tags: Mythic Entertainment</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Warhammer Online Producer's Letter</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/07/15/warhammer-online-producer-s-letter.aspx</link><pubDate>Wed, 15 Jul 2009 23:25:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:517768</guid><dc:creator>Kody</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=517768</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/07/15/warhammer-online-producer-s-letter.aspx#comments</comments><description>&lt;p&gt;You might recognize Jeff Skalski&amp;#39;s name from the &lt;a target="_blank" href="http://war.curse.com/articles/war-en-news/507028.aspx"&gt;Land of the Dead post-release interview&lt;/a&gt;, conducted by Curse Network community site &lt;a target="_blank" href="http://www.warhammeralliance.com/"&gt;Warhammer Alliance&lt;/a&gt;. What you may not realize is that Jeff Skalski is the Producer for Warhammer Online. Today he &lt;a target="_blank" href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=863"&gt;shares his first Producer&amp;#39;s Letter&lt;/a&gt;, picking up &lt;a target="_blank" href="http://war.curse.com/articles/war-en-news/493286.aspx"&gt;where Jeff Hickman left off last time&lt;/a&gt;.&lt;/p&gt;
&lt;hr /&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Hey Everyone,&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;My name is Jeff Skalski and I&amp;rsquo;m the &lt;i&gt;WAR&lt;/i&gt; Producer here at
Mythic Entertainment.&amp;nbsp; Some of you may know me from various Mythic
podcasts and interviews I&amp;rsquo;ve done over the years on RvR and Land of the
Dead, but today I get to share with you my first Producer&amp;#39;s Letter.&amp;nbsp; I
hope you enjoy the read and if you actually like it, I might write more
of these in the future. ;)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Continuing where my boss Jeff Hickman left off, I want to provide
more details on items you can expect with our upcoming 1.3.0b patch,
and a little bit of a sneak peek into 1.3.1.&amp;nbsp; Just one small disclaimer
-- I don&amp;rsquo;t want to cause anyone anger or emotional distress if
something I discuss slips to a later patch.&amp;nbsp; In this professional
field, anything can happen at a moment&amp;rsquo;s notice, especially that which
is unplanned. Besides, being rather excited for what we have planned
and currently in production, I&amp;rsquo;d rather not hold back too much.
Consider this an insider look into what we&amp;rsquo;re working on. ;)&amp;nbsp; Our plan
is to continue to be more open with our community, so I&amp;rsquo;m sure you&amp;rsquo;ll
be hearing more from me and others over the coming months and years.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;So with that said, let&amp;rsquo;s chat about the soon, *cough*this
month*cough*, to be released 1.3.0b patch.&amp;nbsp; It&amp;rsquo;s a letter
patch, but don&amp;rsquo;t let that make you a sad panda.&amp;nbsp; We&amp;rsquo;ve got
quite a few good improvements from our Player Systems team to start
addressing your concerns related to crowd control and area-of-effect
abilities.&amp;nbsp; Besides that, the long overdue look at the
Archmage and Shaman has been completed and, last but not least, the
guys managed to squeeze in the stacking enhancements for Runes and
Marks.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;So what are some actual examples of what we are doing that are
ability and career related?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;AoE balance fixes:&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="color:#ffffff;"&gt;All AoE abilities are moving to standardized ranges and
coverage, based on their type (Melee &amp;quot;Cleave&amp;quot;, Conical AoE, Line AoE,
PBAoE, or Targeted AoE).&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;Crowd control changes:&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;All Immunities Persist Through
Death:&lt;/b&gt;&lt;/span&gt; &lt;span style="color:#ffffff;"&gt;Pretty simple one here, no more Stun -&amp;gt;
Dead -&amp;gt; Rez -&amp;gt; Stun -&amp;gt; Dead.&lt;/span&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;Increased Duration of Disable
Immunities:&lt;/b&gt;&lt;/span&gt; &lt;span style="color:#ffffff;"&gt;Immunities for the disable family of CC
(knockdown, stun, disarm, and silence) will have their immunity timers
increased from 6 times the effect duration to 10 times the effect
duration. In other words, if you are stunned for three seconds, in 1.3
you would have an 18-second immunity. With this change, that same
immunity would be 30 seconds.&lt;/span&gt; &lt;/li&gt;
&lt;li&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;Root
Immunity and Knockback/Pull Immunity Combined:&lt;/b&gt;&lt;/span&gt; &lt;span style="color:#ffffff;"&gt;We&amp;#39;re
rolling root immunity and knockback/pull immunity together into a
single &amp;quot;movement immunity&amp;quot; effect.&amp;nbsp; This immunity will remain
for 30 seconds, and will prevent you from things such as being pulled
in, then immediately rooted in place, making it a much more tactical
decision about whether it&amp;#39;s better to stop an enemy in place or move
them around.&lt;/span&gt; &lt;/li&gt;
&lt;li&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;New Renown Purchase
Ability:&lt;/b&gt;&lt;/span&gt; &lt;span style="color:#ffffff;"&gt;We are releasing a new Renown Point purchasable
ability at Renown Rank 40 that will be a &amp;quot;CC immunity&amp;quot; that players can
trigger for temporary CC immunity. This should help break up the &amp;quot;I get
CC&amp;#39;d at the beginning of a fight and there is nothing I can do about
it&amp;quot; issues.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;Archmage and Shaman
revamp:&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;We&amp;#39;ll also be rolling out the next phase of our Archmage and
Shaman changes, moving their abilities around to create more cohesive
Mastery paths, and re-adding some new abilities and Tactics.&amp;nbsp;
These will include the new and improved Path of Da Green and Path of
Vaul layouts that you knew and loved on the Public Test server, the new
Energy of Vaul and Fury of Da Green abilities, and a handful of new and
improved Tactics!&amp;nbsp; Archmages and Shamans everywhere,
rejoice!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;Rune and Mark stacking
changes:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;Runepriests and Zealots will
be thrilled to hear that we&amp;#39;ll be re-introducing the ability for your
Oath Runes and Marks of Chaos to stack on your allies!&amp;nbsp; Just
as before on the Public Test server, all players will be able to have
one of each type of Mark or Rune on them at a time, and
higher-effectiveness versions will simply overwrite lower-effectiveness
ones.&amp;nbsp; This will make your Marks and Runes much easier to use,
and a more effective tool in your toolbox.&lt;br /&gt;&lt;br /&gt;One
other
area we are focused on for 1.3.0b is to better incentivizing open-field
RvR.&amp;nbsp; We want players to hunt each other, and that&amp;rsquo;s what RvR
is all about -- crushing and out-thinking your enemies.&amp;nbsp; With
that in mind, we are literally multiplying your XP and RP gain when
fighting enemy players around Keeps and Battlefield
Objectives. The Field of Glory buff currently grants a 100% experience
bonus in RvR Lakes when killing players. Players will now receive an
additional 50% bonus to experience and a 150% bonus to renown when
killing players near Battlefield Objectives or Keeps.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Among all
that, a whole grab bag of bug fixes coupled with continued improvements
to our server and client performance are underway.&amp;nbsp; Now, I
read the boards and know some people will point out that Mythic sounds
like a repeating record in this department, but the team really is
improving server stability almost daily, and working hard to find even
more ways to optimize our client just a little more.&amp;nbsp; Some of
you may not notice a change, while others will.&amp;nbsp; There is no
uber solution, just a whole bunch of little things we can do that will,
in time, add up to something bigger.&amp;nbsp;&amp;nbsp;Rest assured,
the team will continue to address bugs as they surface and work those
fixes into their schedules, too.&amp;nbsp; We can&amp;rsquo;t catch everything
right away, and I know we have some that have been lingering for a
while, but we prioritize them against others and do our
best.&lt;br /&gt;&lt;br /&gt;Here&amp;rsquo;s a few of our favorite bug fixes this
round.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="color:#ffffff;"&gt;Archmage: Blessing of Isha - Ability is set back too
frequently. &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color:#ffffff;"&gt;Juggernaut is not properly removing
Takedown, Cleave Limb, and No Escape.
&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color:#ffffff;"&gt;Marauder:&amp;nbsp; Mutating Release - Does not
grant immunity to snares while already active.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Finally, what about 1.3.1?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;On the RvR front, we&amp;rsquo;ll finally have the second ramps in for
the Keeps.&amp;nbsp; I wish they were going up in with the 1.3.0b
patch, but a few hiccups happened right at the end and we had to hold
them back one more patch to allow for adequate testing.&amp;nbsp;
Regardless, they look great and we&amp;rsquo;ll be posting more information about
them on the Herald over the coming weeks so you can get a look at the
adjusted layouts.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;We&amp;rsquo;ll continue to look at improving the RvR campaign by better
incentivizing Keeps that are defended and upgraded.&amp;nbsp; The plan
is to base the value of rewards handed out on how many enemy players
are present, and by the upgraded Rank of the Keep.&amp;nbsp; Players
will receive a boost for both XP and RP, plus additional gold bags
handed out for a successful attack or defense.&amp;nbsp; Now you&amp;rsquo;ll
have even more reason to seek out your enemies for the most rewarding
experience.&lt;br /&gt;&lt;br /&gt;Another big ticket item for the RvR team
in 1.3.1 is the work we&amp;rsquo;re doing on the city sieges.&amp;nbsp; The goal
is to make them RvR-centric from beginning to end, and this is just the
first phase of our plans.&amp;nbsp; I&amp;rsquo;ll save the details for my next
letter, but I will share this: In the redone capital city PQs,
defenders are never kicked out of their city, and they can now win the
main city PQ during the capture phase to reset the campaign even
quicker than the current 18-hour timer.&lt;br /&gt;&lt;br /&gt;What about
the Fortresses? Next letter. ;)&amp;nbsp; Sorry, I&amp;rsquo;d rather say that
than nothing.&amp;nbsp; I don&amp;rsquo;t want anyone thinking we forgot about
them.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Jumping from the RvR team over to
our Live Events crew, get ready for a Live Event unlike any other we&amp;rsquo;ve
done thus far.&amp;nbsp; The Wild Hunt will be upon us to help bring in
our one-year anniversary, along with the first phase of some of our
social networking tools and items to help in-game players stay
connected.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Before I head out, I just want
to make a brief comment on the server merges we just
announced.&amp;nbsp; I know these kinds of changes can cause headaches
for some of our players, but in the end please understand that this
needs to be done to ensure the most enjoyable game experience for all
of our players.&amp;nbsp; After analyzing our player population across
all the servers, this is the clearest plan we can move forward
with.&amp;nbsp; I hope all of you will take notice of the more active
population as we&amp;rsquo;ve raised the bar for our population expectation on
any given server now.&amp;nbsp; Look at it this way, more players means
more friends to adventure with and more targets to kill!
&lt;br /&gt;&lt;br /&gt;Lastly, 1.3.0b will be up on PTS this week. Along
with that, our patch notes will hit the official forums.&amp;nbsp; I
strongly encourage all of you to check out the patch notes and jump on
PTS to play around for a bit.&amp;nbsp; Let us know what you
think!&amp;nbsp; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;My guild&amp;rsquo;s Keep is getting attacked --&amp;nbsp;I&amp;rsquo;ve gotta
run!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Jeff&amp;nbsp;Skalski&lt;br /&gt;&lt;i&gt;WAR&lt;/i&gt;
Producer, Mythic Entertainment&lt;br /&gt;Twitter @Jeff_Skalski&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=517768" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Mythic+Entertainment/default.aspx">Mythic Entertainment</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Jeff+Skalski/default.aspx">Jeff Skalski</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Producer_2700_s+Letter/default.aspx">Producer's Letter</category></item></channel></rss>