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<?xml-stylesheet type="text/xsl" href="http://war.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Warhammer Online: Age of Reckoning : Warhammer news</title><link>http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx</link><description>Tags: Warhammer news</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>WarhammerAlliance Interviews Mythic Producers For 1.3.2!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/10/28/warhammeralliance-interviews-mythic-producers-for-1-3-2.aspx</link><pubDate>Wed, 28 Oct 2009 15:09:29 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:597415</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=597415</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/10/28/warhammeralliance-interviews-mythic-producers-for-1-3-2.aspx#comments</comments><description>&lt;p&gt;The WarhammerAlliance team has posted a recent interview that was conducted 
with Adam Gershowitz and Jeff Skalski, Producers at EA Mythic.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a snippet from the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=315349"&gt;1.3.2 
Warhammer Interview&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;Just before the 1.3.2 patch, we dropped in on Mythic Entertainment Producers 
Adam Gershowitz and Jeff Skalski to answer some questions about the latest 
update to WAR, what&amp;#39;s changed, what can players expect, and other queries. 
Thanks to Adam and Jeff for taking the time out to talk with us! &lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;Given the context of the overall strategy you&amp;#39;ve been 
taking with your patch cycles, how would you describe 1.3.2 in general? &lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;Adam:&lt;/span&gt; Game update 1.3.2 is a really solid 
example of how we&amp;rsquo;re working to address our top three player concerns in each 
patch.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Career balance saw some significant adjustments in the form of a hard look 
  at crowd control abilities. Many abilities were significantly adjusted or even 
  outright removed in order to ensure that crowd control remains a viable but 
  not overwhelming tool on the battlefield.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;For RvR, we&amp;rsquo;ve worked to make the campaign more accessible and less 
  frustrating by eliminating the Fortresses as a requirement to reach the 
  capital cities. In addition, we&amp;rsquo;ve improved the accessibility of some of the 
  best RvR gear in the game, and improved many of the rewards for both attackers 
  and defenders in difficult Keep sieges.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;On the performance front, we&amp;rsquo;ve seen some significant gains in both client 
  and server performance with the introduction of a better texture manager and 
  multiple improvements to how our server communicates with the client.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Up and beyond this, we continue to work on bugs and issues as well as improve 
the overall quality of Warhammer as a whole. For example, in 1.3.2 we returned 
to our new user experience in order to streamline it, re-invigorate low-level 
RvR, and allow friends to play together via our Apprentice system. We&amp;rsquo;ve also 
made numerous improvements to our Daemon Moon Rising event from last year (The 
Witching Night), and we&amp;rsquo;re really looking forward to seeing the player reaction 
to that as well.&lt;/p&gt;
&lt;p&gt;To read the rest of this article visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=315349"&gt;1.3.2 
Warhammer Interview&lt;/a&gt; on WarhammerAlliance.com.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=597415" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammeralliance/default.aspx">warhammeralliance</category></item><item><title>Warhammer Developer Walkthrough of Tomb of the Vulture Lord End Encounters!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/09/12/warhammer-developer-walkthrough-of-tomb-of-the-vulture-lord-end-encounters.aspx</link><pubDate>Sat, 12 Sep 2009 15:23:55 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:567773</guid><dc:creator>DoranM</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=567773</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/09/12/warhammer-developer-walkthrough-of-tomb-of-the-vulture-lord-end-encounters.aspx#comments</comments><description>&lt;p&gt;The &lt;a href="http://www.WarhammerAlliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted two new videos showing Senior Designer Gabe Amatangelo demonstrating how 
to properly play a Shaman while giving a walkthrough of the end encounters in 
the Tomb of the Vulture Lord.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
If you don&amp;#39;t want to see how to beat these encounters, you may not want to watch 
the footage. That&amp;#39;s your only Spoiler Warning.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#39;s a look at the Shaman powering through Tomb of the Vulture Lord:&lt;/p&gt;
&lt;div align="center"&gt;
  (Please visit the site to view this media)&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
  (Please visit the site to view this media)&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
Let us know
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=311417"&gt;what 
you think of the footage&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=567773" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+videos/default.aspx">warhammer videos</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+vulture+lord+encounter/default.aspx">warhammer vulture lord encounter</category></item><item><title>Warhammer Alliance Interviews Gabe Amatangelo at PAX 2009!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/09/12/warhammer-alliance-interviews-gabe-amatangelo-at-pax-2009.aspx</link><pubDate>Sat, 12 Sep 2009 15:17:45 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:567771</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=567771</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/09/12/warhammer-alliance-interviews-gabe-amatangelo-at-pax-2009.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted a recent interview from PAX 2009 with the Warhammer team!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=311488"&gt;PAX 
2009 Warhammer Interview&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;i&gt;During PAX Nattfodd and Anglakhel were able to interview Senior Designer 
Gabe Amatangelo about his role at Mythic, the recent changes to RvR and the Land 
of the Dead. The interview was done on the convention floor with no pre-written 
questions or answers. Due to the conversational nature of this interview, some 
things are a bit awkward grammatically. Please let us know if any detail is 
unclear&lt;/i&gt;.&lt;b&gt;&lt;span style="color:darkorange;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;span style="color:#cc3300;"&gt;Interview Gabe Amatangelo&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Anglakhel:&lt;/span&gt; We&amp;#39;re speaking with Gabe now. Gabe, do 
you want to give us your full name with proper pronunciation and title?&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Gabe:&lt;/span&gt; Gabe Amatangelo, and it&amp;#39;s Senior Designer.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Anglakhel:&lt;/span&gt; As a senior designer, what&amp;#39;s your job 
description, job role right now and in the last few months?&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style="color:#cc3300;"&gt;Gabe:&lt;/span&gt; Right now it&amp;#39;s sort of in-line with 
the initiative of the studio, which is taking a look at... As you know there 
have been management shifts at the studio and we&amp;#39;re able to re-examine a lot of 
the current systems and just figure out where to go in the future with them. So 
right now a lot of my time is occupied with that. Just going system by system 
and sort of proposing and shooning and whatnot.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Nattfodd:&lt;/span&gt; What&amp;#39;s your favorite class?&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style="color:#cc3300;"&gt;Gabe&lt;/span&gt;&lt;span style="color:darkorange;"&gt;:&lt;/span&gt; What 
do I play right? Right now I&amp;#39;m playing a Marauder, before that I was playing a 
Zealot, before that I was playing a Swordmaster.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Anglakhel:&lt;/span&gt; You were one of the heavy, face time 
devs for the land of the dead project. Were you sort of the lead man for the 
designers for that project?&lt;/p&gt;
&lt;p&gt;To read the rest of the interview visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=311488"&gt;PAX 
2009 Warhammer Interview&lt;/a&gt; on Warhammer Alliance!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=567771" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category></item><item><title>Warhammer 1.3.1 PTS - Bringing Back the FIGHT!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/08/07/warhammer-1-3-1-pts-bringing-back-the-fight.aspx</link><pubDate>Fri, 07 Aug 2009 16:18:36 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:534133</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=534133</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/08/07/warhammer-1-3-1-pts-bringing-back-the-fight.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com/"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted a notice about the beginning of the 1.3.1 PTS! The Dev Team will be on 
hand as Order makes their first attack on The Inevitable City, which happens 
today! Destruction will get their chance to strike back tommorow, 8.8.09, at the 
heart of Altdorf! Warhammmer Online and Mythic staffers are confident this new 
city invasion experience should really put the fight back into city RvR!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=305569"&gt;1.3.1 
PTS update for Warhammer&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;From the Community News category we have: 1.3.1 PTS Has Begun! Invasion is 
Nigh!&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Testing time is once again upon us!&lt;br /&gt;
  &lt;br /&gt;
  The Public Test Server (Warpstone) is now open, and with it comes two 
  developer lead events. Be amongst the first to experience the revamped City 
  Invasion PQ&amp;#39;s and the redesigned Keeps in what is an exciting list of Realm 
  vs. Realm changes! &lt;br /&gt;
  &lt;br /&gt;
  Join the Mythic Dev Team tomorrow night, 8/7/2009, as the armies of Order 
  storm the gates of The Inevitable City. Join us as we test the new City 
  Invasion experience that is promising to put the fight back into City RvR.&lt;br /&gt;
  &lt;br /&gt;
  The following night, Saturday 8/8/2009, will see the armies of Destruction 
  striking back at the home of the forces of Order as they bring the WAR to 
  Altdorf. &lt;br /&gt;
  &lt;br /&gt;
  So be sure to check out
  &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=pts_announcements&amp;amp;thread.id=23&amp;amp;jump=true" target="_blank"&gt;
  how to access the Public Test Server&lt;/a&gt; and join in on the excitement. Also, 
  don&amp;#39;t forget to participate in the 1.3.1 Focus Discussion on the official 
  forums starting tomorrow!&lt;br /&gt;
  &lt;br /&gt;
  Don&amp;#39;t have a Rank 40 Character? Not to worry as we will be providing character 
  templates for this City testing only. Simply create a new character and select 
  the template in the top right corner or the character creation screen prior to 
  hitting &amp;quot;Create&amp;quot;. Please note, these templates will be made available prior to 
  tomorrow evenings testing. So come and support your realm and see all of the 
  exciting new City Invasion changes!&lt;br /&gt;
  &lt;br /&gt;
  Be sure to check out the
  &lt;a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-1%20" target="_blank"&gt;
  1.3.1 PTS Patch Notes here.&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=534133" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+patch/default.aspx">warhammer patch</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+1.3.1+pts/default.aspx">warhammer 1.3.1 pts</category></item><item><title>Interview with Martin Smith at Warhammer Online!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/08/04/interview-with-martin-smith-at-warhammer-online.aspx</link><pubDate>Tue, 04 Aug 2009 17:26:12 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:528064</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=528064</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/08/04/interview-with-martin-smith-at-warhammer-online.aspx#comments</comments><description>&lt;p&gt;At Games Day Chicago, &lt;a href="http://www.warhammeralliance.com"&gt;Warhammer 
Alliance&lt;/a&gt; had a chance to catch up Martin Smith from Mythic! Martin is a 
developer for the dungeons and Encounters team and has been a driving force in 
developing some of the key features behind several popular dungeons and of 
course the new content from Land of the Dead.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look a the first few questions from the interview with
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?s=3c2a5872dc75f3bc995055f683ccd726&amp;amp;t=305096"&gt;
Mythic&amp;#39;s Martin Smith&lt;/a&gt;:&lt;br /&gt;
&lt;br /&gt;
We thought it would be a good idea to catch Martin on his thoughts about the 
game from his perspective and some of the challenges associated with his work at 
Mythic. Thanks Martin for the informative interview!&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;Q. First, tell the community out there a little bit 
about yourself and your role at Mythic.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
A. Hi everyone! My name is Martin Smith, and I am a developer for the Dungeons 
and Encounters team&amp;mdash;the team that designs and develops most of the end-game PvE 
content in the game. I&amp;rsquo;ve worked on Land of the Dead, Lost Vale, Sigmar&amp;rsquo;s 
Crypts, Bloodwrought Enclave, and the King Fights.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;Q. I hear you were a player before you were part of the 
development team. How does that perspective help when designing boss encounters?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
A. I was a long-time Dark Age of Camelot player before I applied at Mythic. I 
was a VNboards forum warrior, and at the time I was highly critical of Mythic 
and posted much to that effect. On a dare, I came down to the Mythic studio to 
take some pictures and ended up getting a tour and some swag. So, I decided to 
apply and got a job in Customer Service, working my way up to where I am now. It 
was really interesting being on the other side of the fence, especially being in 
Customer Service shortly after the launch of Trials of Atlantis. People can say 
a lot of nasty stuff over the internet, but I&amp;rsquo;ve grown a thick skin and learned 
how to handle criticism. In all honesty, if my stuff is broken, or not fun or 
whatever, that&amp;rsquo;s my responsibility and I need to be able to take the criticism 
and fix it or make it better. I can&amp;rsquo;t crawl up into a ball and cry about how a 
player is complaining about something I did.&lt;/p&gt;
&lt;p&gt;To read more from this interview and hear community feedback visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?s=3c2a5872dc75f3bc995055f683ccd726&amp;amp;t=305096"&gt;
Warhammer Alliance Martin Smith Interview&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=528064" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+online+interview/default.aspx">warhammer online interview</category></item><item><title>Warhammer Announces 10-Day Beta Trial of Mac Client!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/07/30/warhammer-announces-10-day-beta-trial-of-mac-client.aspx</link><pubDate>Thu, 30 Jul 2009 16:23:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:524979</guid><dc:creator>DoranM</dc:creator><slash:comments>20</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=524979</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/07/30/warhammer-announces-10-day-beta-trial-of-mac-client.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeronline.com/"&gt;Warhammer Online&lt;/a&gt; has announced 
they are giving players a &lt;a href="http://www.warhammeronline.com/Mac"&gt;10-day 
Beta Trial&lt;/a&gt; of the new Mac version of Warhammer! &lt;i&gt;
&lt;span style="font-style:normal;"&gt;The Mac version of &lt;/span&gt;WAR&lt;span style="font-style:normal;"&gt; 
is scheduled for official release in the fall of 2009, when players on both 
platforms will be able to battle and quest together on the same servers.&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official announcement from Warhammer about supporting Mac players:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;FAIRFAX, Virginia &amp;ndash; July 30, 2009 &amp;ndash; &lt;/b&gt;Mythic Entertainment&amp;trade;, an 
Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced &lt;i&gt;
&lt;span style="font-style:normal;"&gt;that the critically acclaimed MMORPG, &lt;/span&gt;
Warhammer&amp;reg; Online: Age of Reckoning&amp;reg; &lt;span style="font-style:normal;"&gt;(&lt;/span&gt;WAR&lt;span style="font-style:normal;"&gt;),&lt;/span&gt;
&lt;span style="font-style:normal;"&gt;is being developed for the Mac&amp;reg; computer 
platform and is currently being offered in beta version. The Mac version of
&lt;/span&gt;WAR&lt;span style="font-style:normal;"&gt; is scheduled for official release 
in the fall of 2009, when players on both platforms will be able to battle and 
quest together on the same servers. &lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;The beta of the Mac version of &lt;i&gt;Warhammer Online&lt;/i&gt; will allow 
current players to download a client to their Mac computers and play with their 
live game accounts. Players who do not have an existing live account, but are 
interested in playing &lt;i&gt;WAR&lt;/i&gt; on the Mac, will be able to participate in the 
beta version of &lt;i&gt;WAR&lt;/i&gt; on Mac by downloading a 10-day beta trial account.&amp;nbsp; 
As part of the &lt;i&gt;WAR &lt;/i&gt;Mac beta event, players who participate will receive 
an exclusive title and trophy reward for their characters within the game. &lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;nbsp;&lt;span style="font-style:normal;"&gt;&amp;ldquo;The MMORPG audience continues to 
expand, and that means gamers eager to experience &lt;/span&gt;WAR&lt;span style="font-style:normal;"&gt; 
aren&amp;rsquo;t all playing on a PC,&amp;rdquo; said Jeff Hickman, Executive Producer of &lt;/span&gt;
Warhammer Online: Age of Reckoning&lt;span style="font-style:normal;"&gt;. &amp;ldquo;We want 
as many players as possible to experience the glory of Realm vs. Realm combat, 
and bringing &lt;/span&gt;WAR &lt;span style="font-style:normal;"&gt;to the Mac makes this 
an exciting reality.&amp;rdquo;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;span style="font-style:normal;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;WAR&lt;/i&gt; for the Mac is 
made possible using the Cider&lt;sup&gt;TM &lt;/sup&gt;Portability Engine from TransGaming (TSX-V: 
TNG) that acts as a &amp;quot;wrapper&amp;quot; around the game software, enabling it to run 
seamlessly on Intel-based Macs.&amp;nbsp; TransGaming&amp;rsquo;s Cider technology allows Mythic 
Entertainment to rapidly enable and deploy WAR for the Mac, providing a new high 
quality gaming experience to the ever-growing Mac gaming community.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;nbsp;&lt;span style="font-style:normal;"&gt;&amp;ldquo;The availability of &lt;/span&gt;WAR&lt;span style="font-style:normal;"&gt; 
on Mac is an outstanding example of the caliber of games being deployed for the 
Mac gaming community,&amp;rdquo; commented Vikas Gupta, CEO &amp;amp; President of TransGaming. 
&amp;ldquo;Mythic Entertainment has created an incredible game and TransGaming is thrilled 
they have chosen our advanced Cider technology to launch &lt;/span&gt;WAR&lt;span style="font-style:normal;"&gt; 
for the Mac.&amp;rdquo;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;To download the beta version of &lt;i&gt;WAR&lt;/i&gt; for Mac or the 10-day 
beta trial, please visit:
&lt;a href="http://www.warhammeronline.com/Mac" target="_blank"&gt;
www.warhammeronline.com/Mac&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=524979" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+mac+support/default.aspx">warhammer mac support</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+mac+client/default.aspx">warhammer mac client</category></item><item><title>Warhammer Alliance Reflects on Mark Jacobs' Time at Mythic</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/07/15/warhammer-alliance-reflects-on-mark-jacobs-time-at-mythic.aspx</link><pubDate>Wed, 15 Jul 2009 17:42:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:517614</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=517614</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/07/15/warhammer-alliance-reflects-on-mark-jacobs-time-at-mythic.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted a recent reflection on everything Mark Jacobs. He is officially no longer 
working on Warhammer or for Mythic and the author of this article reflects on 
some of the things he did for Warhammer, time he spent with the community, and a 
brief history of his accomplishments across other games.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the first portion of the article:&lt;/p&gt;
&lt;p&gt;If you&amp;#39;ve ever watched a magic act at work, there are always a few elements 
that you can count on. You can always count on the fact that the magic itself is 
a spectacle, very public and very visible. You can always bet on a mixture of 
precision, finesse, and risk, too - the execution is something that requires a 
certain agility, but one that must be done correctly, lest the act&amp;#39;s secrets be 
exposed unwillingly, or worse yet, that people may come to harm. Lastly, you can 
always see that the magician is themselves a personality, whether they are 
willing to perform crazy endurance feats like a David Blaine, or create 
spectacles seemingly impossible, like a David Copperfield.&lt;br /&gt;
&lt;br /&gt;
Mark Jacobs was, for many years, Mythic&amp;#39;s magician. Building Mythic with Rob 
Denton from practically nothing, Mark may have seemed at times to be the man who 
could make planes disappear, levitate off the ground, and escape the flying 
blade of a saw. Dark Age of Camelot saw success that was unprecedented for 
Mark&amp;#39;s family of a company, and even though the development of Imperator 
ultimately did not go anywhere, Mark&amp;#39;s role in securing Games Workshop, 
navigating the EA seas, and eventually helming the release of WAR proved that as 
an executive, he had aces up his sleeve. Mark&amp;#39;s accomplishments were perhaps 
dwarfed only by his personality, a bombastic, emotional , driven, presence that 
would probably rival the magicians of today.&lt;br /&gt;
&lt;br /&gt;
This time, however, the magician didn&amp;#39;t escape.&lt;/p&gt;
&lt;p&gt;To read more visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=301435"&gt;Mark 
Jacobs Disappearing Act&lt;/a&gt; article at
&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=517614" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+mark+jacobs/default.aspx">warhammer mark jacobs</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/mark+jacobs+leaves+warhammer/default.aspx">mark jacobs leaves warhammer</category></item><item><title>Warhammer Podcast Update From WarhammerAlliance.com</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/07/06/warhammer-podcast-update-from-warhammeralliance-com.aspx</link><pubDate>Mon, 06 Jul 2009 17:09:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:512980</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=512980</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/07/06/warhammer-podcast-update-from-warhammeralliance-com.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com/"&gt;WarhammerAlliance.com&lt;/a&gt; has released their latest podcast with special guest 
Gaarawarr from the 
&lt;a href="http://gaarawarrgabs.wordpress.com/" target="_blank"&gt;Gaarawarr Gabs&lt;/a&gt; blog! 
This week on the podcast the Alliance crew takes a good look at recent community 
polls, the recent
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297291" target="_blank"&gt;
    Mythic/Bioware&lt;/a&gt; news, and the
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297864" target="_blank"&gt;
    &amp;nbsp;Jeff Skalski and Gabe Amatangelo&lt;/a&gt; interview.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=299505"&gt;
Warhammer Podcast&lt;/a&gt; update from &lt;a href="http://www.warhammeralliance.com"&gt;
WarhammerAlliance.com&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;Those holidays have a pesky way of interfering with podcast recording and 
releases! Sorry guys!&lt;br /&gt;
&lt;br /&gt;
Your hosts for this podcast are: Frank, Martin, Kristen, and Gaarawarr from blog
&lt;a href="http://gaarawarrgabs.wordpress.com/" target="_blank"&gt;Gaarawarr Gabs&lt;/a&gt;.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;b&gt;&lt;span style="color:darkorange;"&gt;Introduction (5 minutes)&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Intros via poll question: &amp;quot;If you could visit any one 
    place in the world, where would it be?&amp;quot;, featuring the
    &lt;a href="http://www.loc.gov/" target="_blank"&gt;Library of Congress&lt;/a&gt;.
    &lt;/li&gt;
&lt;li&gt;New host introduction &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:darkorange;"&gt;Community Hot Topic (25 minutes)&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Featuring
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297291" target="_blank"&gt;
    the new Mythic/Bioware group&lt;/a&gt; and
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297593" target="_blank"&gt;
    Executive Producer&amp;#39;s Letter, Part 3&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:darkorange;"&gt;Community Poll Pingback (5 
  minutes)&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Featuring the
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297089" target="_blank"&gt;
    Community Poll on Mythic&amp;#39;s WAR Priorities&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:darkorange;"&gt;Dev Post Blender (5 minutes)&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Featuring:
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297864" target="_blank"&gt;
    Interview with Jeff Skalski and Gabe Amatangelo on Land of the Dead, 
    Post-Release&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;Total length: 43:33 minutes&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.gcast.com/user/waralliance/podcast/main" target="_blank"&gt;
  Podcast Home&lt;/a&gt;&lt;br /&gt;
  
  &lt;a href="http://www.gcast.com/u/waralliance/main.xml" target="_blank"&gt;GCast 
  Subscription XML Link&lt;/a&gt; &lt;br /&gt;
  &lt;a href="http://www.garageband.com/mp3/WAP_Episode_13__Sombrero_Night_With_Mythic_and_Bio.mp3?%7Cpe1%7CWdjZPXLrvP2rYVS3a2hnBA" target="_blank"&gt;
  Direct MP3 download&lt;/a&gt;&lt;br /&gt;
  
  &lt;a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=301381179" target="_blank"&gt;
  iTunes URL&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=512980" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+podcast/default.aspx">warhammer podcast</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance+podcast/default.aspx">warhammer alliance podcast</category></item><item><title>Warhammer Weekend Update From WarhammerAlliance.com!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/07/03/warhammer-weekend-update-from-warhammeralliance-com.aspx</link><pubDate>Fri, 03 Jul 2009 21:03:52 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511495</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=511495</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/07/03/warhammer-weekend-update-from-warhammeralliance-com.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com/"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted the latest news updates for everything in the WAAGH!!! Not much from 
Mythic this week as they&amp;#39;re on vacation for the fourth, but there&amp;#39;s been some 
chatter around the net about LotD impressions and Tufmudda winning the special 
mount on his server!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the latest
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=298928"&gt;
Warhammer News&lt;/a&gt; from &lt;a href="http://www.warhammeralliance.com/"&gt;
WarahmmerAlliance.com&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Warhammer Alliance News&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=298623" target="_blank"&gt;
  Tome Tuesdays&lt;/a&gt;: Quoting Shcolar Timothy Ehrlichmann, Aeternis talks about 
  some Land of the Dead bugs. No, not those kinds of bugs! We are talking about 
  Giant Scarabs, Khepra beetles and Tomb Swarms.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://unmoderated.info/cm/showentry.php?e=40&amp;amp;catid=3" target="_blank"&gt;
  Forum Fanatics.&lt;/a&gt; vbGuild is a vBulletin plugin for guilds to help organize 
  their forumites.
  &lt;a href="http://unmoderated.info/cm/index.php" target="_blank"&gt;Unmoderated 
  Info&lt;/a&gt; gives you the lowdown.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;News From The Herald&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;All&amp;#39;s quiet on the home front, with Mythic taking a vacation this week. 
  Play on, my friends! May you be relaxed and refreshed when you return.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Around the &amp;#39;Net&lt;br /&gt;
&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a href="http://oneshard.blogspot.com/" target="_blank"&gt;One Shard.&lt;/a&gt; 
  Gotrek and Felix book review, plus some LotD impressions.&lt;br /&gt;
  &lt;br /&gt;
  &lt;a href="http://tufmudda.blogspot.com/" target="_blank"&gt;Tufmudda.&lt;/a&gt; Congrats 
  to Tufmudda, who won one of the special mounts on his server, as well as his 
  coverage of LotD.&lt;br /&gt;
  &lt;br /&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=298068" target="_blank"&gt;
  CoTCast.&lt;/a&gt; Circle of Trust as a guild disbanded, but their podcast has one 
  final tale to tell.&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=511495" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+updates/default.aspx">Warhammer updates</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+news+updates/default.aspx">warhammer news updates</category></item><item><title>Warhammer Video Spotlight: Tomb of the Vulture Lord</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/07/01/warhammer-video-spotlight-tomb-of-the-vulture-lord.aspx</link><pubDate>Wed, 01 Jul 2009 18:29:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:510352</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=510352</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/07/01/warhammer-video-spotlight-tomb-of-the-vulture-lord.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
recently posted a new video spotlight on the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297621"&gt;Tomb 
of the Vulture Lord&lt;/a&gt;! This is part of the most recent Land of the Dead 
expansion which brought new PvE content to the world of WAAAGH!!!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297621"&gt;
Spotlight On: Tomb of the Vulture Lord&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://werit.blogspot.com/" target="_blank"&gt;Werit&lt;/a&gt;(WCPI) has 
posted some fantastic footage of the Tomb of the Vulture Lord, a new RVR/PVE 
dungeon in the Land of the Dead which features two major boss fights within the 
a chilling environment full of heiroglyphed walls and skittering bugs.&lt;br /&gt;
&lt;br /&gt;
In addition to minions slain and treasures found, the tomb features phased boss 
encounters, traps, and an element of suprise - the other faction can enter to 
wipe your party, so beware!&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=510352" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+updates/default.aspx">Warhammer updates</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+news+updates/default.aspx">warhammer news updates</category></item><item><title>Warhammer Online Daily WAAAGH!!! News Update!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/30/warhammer-online-daily-waaagh-news-update.aspx</link><pubDate>Tue, 30 Jun 2009 14:24:04 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:509444</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=509444</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/30/warhammer-online-daily-waaagh-news-update.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=298522"&gt;
WarhammerAlliance.com&lt;/a&gt; has posted a daily news re-cap for all the important 
topics related to WAAAGH!!! The most recent hot fix cleaned up a few bugs in 
Land of the Dead and Gamasutra posted a new interview with Ray Muzyka about the 
Mythic/BioWare collaberation.&lt;/p&gt;
&lt;p&gt;Here are the stories from the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=298522"&gt;
Warhammer News&lt;/a&gt; Re-cap:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Warhammer Alliance News&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
The latest happenings from your favorite WAR fansite!&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=298067" target="_blank"&gt;
  &lt;span style="text-decoration:underline;"&gt;WAR Community Promotion Initiative - Mythic/Bioware Reaction&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
  WCPI #21 focuses in on the reaction to the Mythic/Bioware new grouping, as 
  well as some other reaction throughout the &amp;#39;Net.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;News From The Herald&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;News from the Herald compiles Herald posts from the day.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=850" target="_blank"&gt;
  &lt;span style="text-decoration:underline;"&gt;Hot Fixes - 6/27/09&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
  Land of the Dead had a few bugs to stomp, as well as some minor RvR and 
  item-related things which were dealt with in this hotfix set.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Around the &amp;#39;Net&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;WAR News and Interviews from the intertubes.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=298435" target="_blank"&gt;
  &lt;span style="text-decoration:underline;"&gt;Gamasutra Interviews Bioware Co-Founder Ray Muzyka on the Mythic/Bioware 
  Group&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
  The new head of EA&amp;#39;s MMO group talks about what the results of the new Mythic-Bioware 
  collaboration will bring to WAR and to SW:TOR.&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=509444" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+updates/default.aspx">Warhammer updates</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+news+updates/default.aspx">warhammer news updates</category></item><item><title>Warhammer Online Daily WAAAGH!!! News Updates!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/25/warhammer-online-daily-waaagh-news-updates.aspx</link><pubDate>Thu, 25 Jun 2009 12:43:43 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:506385</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=506385</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/25/warhammer-online-daily-waaagh-news-updates.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted the latest news from &lt;a href="http://www.warhammeronline.com"&gt;Warhammer 
Online&lt;/a&gt;, including topics like
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297291"&gt;Mark 
Jacobs leaves Mythic&lt;/a&gt;,
&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=840" target="_blank"&gt;
Tomb of the Vulture Lord Goes Live&lt;/a&gt;, and a
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?p=4226831#4226831" target="_blank"&gt;
&amp;quot;Merger&amp;quot; Clarification&lt;/a&gt; about the recent BioWare/Mythic moves. Look to 
WarhammerAlliance.com for the latest news and information for Warhammer and be 
sure to vote in the latest
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=295280"&gt;
Warhammer Poll&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the latest
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?s=6a29cf1f0b47d29989c5905d220c18ef&amp;amp;t=297390"&gt;
Warhammer Online News&lt;/a&gt;:&lt;/p&gt;
&lt;div id="post_message_4228238"&gt;
  &lt;b&gt;&lt;span style="color:orange;"&gt;Warhammer Alliance News&lt;br /&gt;
&amp;nbsp;&lt;/span&gt;&lt;/b&gt;
&lt;blockquote&gt;
&lt;p&gt;
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297291" target="_blank"&gt;
    Mark Jacobs Leaves Mythic.&lt;/a&gt; In a
    &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=841" target="_blank"&gt;
    Herald post&lt;/a&gt; today, Mythic announced that GM Mark Jacobs left the company 
    on June 23. Stepping in as GM will be Rob Denton, formerly Chief Operating 
    Officer of Mythic. This caused quite a stir on the forums.
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297291" target="_blank"&gt;
    Read on&lt;/a&gt; to see what the community thinks, and add your two cents!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;News From The Herald&lt;br /&gt;
&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
    &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=840" target="_blank"&gt;
    Tomb of the Vulture Lord Goes Live!&lt;/a&gt; All North American and Oceanic 
    servers were taken offline at 9:00 AM EDT. 55 minutes later, all servers 
    were back online, with access to the Land of the Dead up for grabs and the 
    Tome of the Vulture Lord live.&lt;br /&gt;
    &lt;br /&gt;
    &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=842" target="_blank"&gt;
    Realm Resource Handicap Live.&lt;/a&gt; Today marks the first example of the Realm 
    Resource Handicap system. Realms previously locked out from LotD will gather 
    resources at an accelerated rate.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Daily Devs&lt;br /&gt;
&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?p=4226831#4226831" target="_blank"&gt;
    &amp;quot;Merger&amp;quot; Clarification.&lt;/a&gt; Andy Belford clarifies:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&amp;quot;Mythic is not &amp;quot;merging&amp;quot; with Bioware.&lt;br /&gt;
      &lt;br /&gt;
      Mythic and Bioware remain independent EA studios within a larger MMO/RPG 
      group. &lt;br /&gt;
      &lt;br /&gt;
      Thanks!&amp;quot;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Tweet, Tweet!&lt;br /&gt;
&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
    &lt;a href="http://twitter.com/JoshDrescher/status/2312538584" target="_blank"&gt;
    Josh Drescher&amp;#39;s response.&lt;/a&gt; &amp;quot;One word response: BioWAAAGH!!!&amp;quot;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=506385" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+updates/default.aspx">Warhammer updates</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+news+updates/default.aspx">warhammer news updates</category></item><item><title>The Latest WAAAGH!!! News and Updates From WarhammerAlliance.com</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/23/the-latest-waaagh-news-and-updates-from-warhammeralliance-com.aspx</link><pubDate>Tue, 23 Jun 2009 18:18:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:505196</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=505196</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/23/the-latest-waaagh-news-and-updates-from-warhammeralliance-com.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted a recent update detailing recent
&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=836"&gt;hot 
fixes&lt;/a&gt;, a
&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=837"&gt;
Land of the Dead&lt;/a&gt; update,
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=296142" target="_blank"&gt;
&lt;span style="text-decoration:underline;"&gt;Friday&amp;#39;s Faithful Advice&lt;/span&gt;&lt;/a&gt;&lt;span style="text-decoration:underline;"&gt;, &lt;/span&gt;and some in depth
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=296597"&gt;
discussion about RvR&lt;/a&gt; from PhoenixRed! Warhammer is undergoing several 
changes this month with the release of massive new content with the Land of the 
Dead expansion, all kinds of hot fixes, and the viral marketing campaign where 
bones were sent to several top sites. Follow WarhammerAlliance.com for the 
latest information on these and future developments for Warhammer.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the most recent WAAAGH!!! news update:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Warhammer Alliance News&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;We report, you bash hide.&lt;/i&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=296597" target="_blank"&gt;
  Follow the White Rabbit&lt;/a&gt;&lt;br /&gt;
  In this episode of the WAH, PhoenixRed bites into that juicy vegetable 
  product: the carrot of content. With his friend &lt;span style="color:pink;"&gt;Binky the 
  Rabbit&lt;/span&gt;, he goes on a quest to dig up the roots of this tasty root.&lt;br /&gt;
  &lt;br /&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=296142" target="_blank"&gt;
  &lt;span style="text-decoration:underline;"&gt;Friday&amp;#39;s Faithful Advice No.2 !&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
  Here we are again with Warhammer&amp;#39;s two Oliphants of Opinion: Saleeya and Rev. 
  Barrows! This week, they deal with a gender confused goblin and lunchbreak 
  trips to the afterlife. Will the victim live past the endless yo-yo of death 
  and ressurections? Will the goblin find true identity? The Answers Await!&lt;br /&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;News From The Herald&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=836" target="_blank"&gt;
  Hot Fixes&lt;/a&gt;&lt;br /&gt;
  These fixes are hot off the presses! Included are some career changes and bug 
  fixes. These updates go hot today, 6/22/09.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=837" target="_blank"&gt;
  Game Update: Land of the Dead - Tue. 6/23/09&lt;/a&gt;&lt;br /&gt;
  The Land of the Dead will be opening to the winning realms on Tuesday! Make 
  sure you bring your sunscreen and a bag lunch, because it&amp;#39;ll be a long haul 
  across the desert.&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=505196" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+forums/default.aspx">warhammer forums</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+land+of+the+dead/default.aspx">warhammer land of the dead</category></item><item><title>Warhammer Daily News Update From WarhammerAlliance.com</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/18/warhammer-daily-news-update-from-warhammeralliance-com.aspx</link><pubDate>Thu, 18 Jun 2009 15:11:36 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:501655</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=501655</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/18/warhammer-daily-news-update-from-warhammeralliance-com.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has once 
again taken the time to update us with their daily WAAAGH!!! update! Hot topics 
include a recent joint
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=295280" target="_blank"&gt;
WAR Community Poll&lt;/a&gt; with the WAR Vault, discussion and coverage of
&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=827" target="_blank"&gt;
Hotfixes from the 16th and 17th&lt;/a&gt;, and a
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?p=4201976#4201976" target="_blank"&gt;
Hotplate Response&lt;/a&gt; from Andy Belford who defends the PTS. &amp;ldquo;To say that this 
round of PTS testing was ineffective is doing a grave injustice to the players 
who were actively participating in this round of testing.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=295654"&gt;
Warhammer news&lt;/a&gt; update:&lt;/p&gt;
&lt;div id="post_message_4203547"&gt;
  &lt;b&gt;&lt;span style="color:orange;"&gt;Warhammer Alliance News&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
  The latest happenings from your favorite WAR fansite!
&lt;blockquote&gt;
&lt;p&gt;
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=295280" target="_blank"&gt;
    WAR Community Poll&lt;/a&gt;: Once again another joint poll with WAR Vault. Tell 
    us why you login to the PTS! Share your thoughts about the testing system!&lt;br /&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;News From The Herald&lt;br /&gt;
  &lt;/span&gt;&lt;/b&gt;News from the Herald compiles Herald posts from the day.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
    &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=828" target="_blank"&gt;
    Immediate Server Downtime&lt;/a&gt;: The gremlins of server stability are at it 
    again. Mythic apologized for the short notice, but needed to make some 
    tweaks to servers due to the new 1.3 patch. North American and Oceanic 
    servers were taken down at 2:35 PM EDT and brought back online at 3:23 PM 
    EDT.&lt;br /&gt;
    &lt;br /&gt;
    &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=827" target="_blank"&gt;
    Hotfixes from the 16th and 17th&lt;/a&gt;: Earlier today, Mythic fixed the &amp;ldquo;Hammer 
    and Chain&amp;rdquo; Live event quest. Players will now earn event credit when they 
    complete this quest. Players that have already completed this quest and did 
    not earn event credit should speak to the &lt;b&gt;&lt;i&gt;Event Herald&lt;/i&gt;&lt;/b&gt;. 
    Players no longer select objects (doors and the like) when they hit &amp;ldquo;taget 
    nearest enemy&amp;quot; key binding. On the Combat and Careers front, a few items 
    were noted. It seems DoKs and Warrior Priests had regeneration rates reduced 
    on AoE heals. The Archmage High Magic mechanic was fixed. Git To Da Choppa 
    now will only affect one enemy per pulse.&lt;br /&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Daily Devs&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
  Daily Devs compiles all the important Dev Tracker posts from the day.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?p=4203022#4203022" target="_blank"&gt;
    Lost Vale Sigil&lt;/a&gt;: It seems bosses aren&amp;rsquo;t dropping the correct (if any) 
    sigils and wards. The team is aware of the issue and is working on a fix.&lt;br /&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?p=4201976#4201976" target="_blank"&gt;
    Hotplate Response&lt;/a&gt;: Andy Belford replies to the hotplate and defends the 
    PTS. &amp;ldquo;To say that this round of PTS testing was ineffective is doing a grave 
    injustice to the players who were actively participating in this round of 
    testing.&amp;rdquo; Further, Andy lays out future plans:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&amp;ldquo;We are going to continue to offer strong in game incentives for PTS 
      participation moving forward. We believe that if you are willing to invest 
      your time into helping us make this game better, you should have something 
      to show for it. You&amp;#39;ve already seen some rewards with the Shroud and keep 
      looking out as we&amp;#39;re going to be rewarding the Imperial Griffon and 
      Enslaved Manticore mounts for PTS testing soon.&amp;rdquo;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Thank you, Andy!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=501655" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+forums/default.aspx">warhammer forums</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+updates/default.aspx">Warhammer updates</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+patch+info/default.aspx">warhammer patch info</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+daily+news/default.aspx">warhammer daily news</category></item><item><title>Warhammer Alliance PTS Discussion About 1.3 and Land of the Dead!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/16/warhammer-alliance-pts-discussion-about-1-3-and-land-of-the-dead.aspx</link><pubDate>Tue, 16 Jun 2009 18:31:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:500436</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=500436</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/16/warhammer-alliance-pts-discussion-about-1-3-and-land-of-the-dead.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted an update about the PTS server and some of the happenings there for Patch 
1.3. Mythic has often scheduled testing events for the PTS to try to generate 
the best feedback possible. &amp;quot;The Sands Run Red&amp;quot; is merely the latest PTS event 
in course of WAR&amp;#39;s release. There is, however, a slight problem pointed out by 
the author of the article.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a snippet from the post, be sure and visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=295082"&gt;
Warhammer PTS Discussion&lt;/a&gt; for the full article:&lt;/p&gt;
&lt;p&gt;Lately, the Public Test Server, or PTS, has been getting a lot of publicity. 
Testing has been open for Patch 1.3, featuring the Land of the Dead, for several 
weeks and just closed earlier today in anticipation of tomorrow&amp;#39;s release of the 
patch to the live servers.&lt;br /&gt;
&lt;br /&gt;
We have been told many times by Mythic that the PTS is one of the best ways to 
share feedback with Mythic and the development team. Lately, Mythic has been 
hard at work trying to encourage use of the PTS and is even offering incentives, 
such as special ingame items, to players that spend time on the PTS and supply 
constructive feedback. Still, it can often feel like time spent on the PTS has 
no positive impact on what we see on the live servers. Testers find themselves 
wondering if their time spent on the PTS is meaningful, relevant and helpful.&lt;br /&gt;
&lt;br /&gt;
We can look back over the course of WAR&amp;#39;s release and even into Beta to see how 
Mythic has responded to the feedback of their testers, but we have several 
excellent examples from the testing of Patch 1.3 on the PTS. Just days ago,
&lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=1-3_lotd&amp;amp;view=by_date_ascending&amp;amp;message.id=107#M107" target="_blank"&gt;
Mythic announced&lt;/a&gt; that due to player feedback from the PTS, they would be 
adjusting the Realm Resource Quest that will determine who controls the Land of 
the Dead. According to the announcement, they will be dropping the required 
resources to gain control of LotD from 10,000 to 5,000. Apparently, this 
feedback followed several PTS Events advertised on the Herald, including &amp;ldquo;&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=814" target="_blank"&gt;The 
Sands Run Red&lt;/a&gt;&amp;rdquo; on the 9th and 10th, which was intended to test out the Land 
of the Dead content and gather specific data on the Resource Expedition Quest.&lt;br /&gt;
&lt;br /&gt;
Mythic has often scheduled testing events for the PTS to try to generate the 
best feedback possible. &amp;quot;The Sands Run Red&amp;quot; is merely the latest PTS event in 
course of WAR&amp;#39;s release. However, Mythic included the following note in the 
Herald post about the PTS event that I find extremely interesting:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;Please note that this is a 
      hands-off event. Mythic staff will be observing the natural progression of 
      the mechanics as both sides battle it out for supremacy. So remember to 
      build up resources by capturing Tier 4 zones, looting your enemies, and 
      returning the resources to your Expedition Quartermaster near your Flight 
      Master in the capital city. &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Immediately, we see that Mythic seems to be attempting to gather data about 
how the Resource Expedition Quest will run on live servers. They want to be 
&amp;quot;hands-off&amp;quot; so that they can &amp;quot;observ the natural progression of the 
mechanics.&amp;quot; After the test was complete and they started evaluating feedback, it 
became apparent that the Resource Expedition Quest was too slow and needed to be 
more responsive to player actions. So, Mythic used the PTS feedback to alter the 
system and cut the needed resources in half. At first glance, this all looks 
very encouraging. We see Mythic engaging with their players and testers and 
taking the initiative to make system changes to improve the game.&lt;br /&gt;
&lt;br /&gt;
Except for one glaring problem....&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=295082"&gt;Read 
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