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<?xml-stylesheet type="text/xsl" href="http://war.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Warhammer Online: Age of Reckoning : crafting</title><link>http://war.curse.com/blogs/war-en-news/archive/tags/crafting/default.aspx</link><description>Tags: crafting</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>A "Crafting" Podcast with WAR's Lead Designer</title><link>http://war.curse.com/blogs/war-en-news/archive/2008/09/17/N10981Id.aspx</link><pubDate>Fri, 20 Jun 2008 23:19:13 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:20773</guid><dc:creator>Zyuu</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=20773</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2008/09/17/N10981Id.aspx#comments</comments><description>&lt;img src="http://media.curse.com/dl2/23/132/717.png/Test_WAR_logo-1line-shield-white.png" alt="" /&gt;
&lt;p&gt;Marc Jacobs, the Lead Designer of &lt;a href="http://war.curse.com/"&gt;Warhammer Online&lt;/a&gt; talks crafting in the video below.  Their idea of crafting is to have fun and they want their system to be innovative.  Marc tell us how he do not want the crafting system to be a grind.  Also, since their plan is to make it innovative, it&amp;#39;s not recipe based.
&lt;/p&gt;&lt;p&gt;Thoughts on not having recipes and their goal being to not make it feel like you grind?  I&amp;#39;m curious how they plan to make it not be grind-based, because most things in life we do end up being a bit &amp;quot;grindy&amp;quot;.  It&amp;#39;s just the way things work.  Regardless, let&amp;#39;s see how it turns out, also make sure you listen to the whole podcast 
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&lt;b&gt;Marc Jacobs on Crafting in WAR&lt;/b&gt;
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    &lt;div style="width:500px;text-align:center;"&gt;        &lt;div id="flvplayer_51" style="position:relative;height:367px;"&gt;            &lt;img src="http://media.curse.com/adjust_images/resize/625x500/132/716.jpg" width="500" height="350" alt="A &amp;quot;Crafting&amp;quot; podcast." style="position:relative;" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videoplay.png" style="position:absolute;top:40%;left:45%;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_bar.png" style="position:absolute;bottom:0;left:0;width:100%;height:19px;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_play.png" style="position:absolute;bottom:0;left:0;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_volume.png" style="position:absolute;bottom:0;right:0;" alt="" /&gt;        &lt;/div&gt;        &lt;a href="http://videos.cursebeta.com/details/1669/"&gt;A &amp;quot;Crafting&amp;quot; podcast.&lt;/a&gt;    &lt;/div&gt;        var FO_51 = { movie:&amp;quot;http://dev.curse-gaming.com/static/flash/flvplayer.swf&amp;quot;, width:&amp;quot;500&amp;quot;,                    height:&amp;quot;350&amp;quot;, majorversion:&amp;quot;7&amp;quot;, build:&amp;quot;0&amp;quot;, bgcolor:&amp;quot;#FFFFFF&amp;quot;,                    allowfullscreen:&amp;quot;true&amp;quot;, flashvars:&amp;quot;file=http://videos.cursebeta.com/stream2/premium/1669.flv&amp;amp;autostart=true&amp;quot; };    $(&amp;quot;#flvplayer_51&amp;quot;).click(function(event) { UFO.create(FO_51, &amp;quot;flvplayer_51&amp;quot;); $(this).unbind(&amp;#39;click&amp;#39;); });        
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&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=20773" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer/default.aspx">warhammer</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/war/default.aspx">war</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/video/default.aspx">video</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/podcast/default.aspx">podcast</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/crafting/default.aspx">crafting</category></item><item><title>EA Mythic Reveals Crafting System</title><link>http://war.curse.com/blogs/war-en-news/archive/2008/09/17/N10239Id.aspx</link><pubDate>Fri, 30 May 2008 00:20:36 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:22067</guid><dc:creator>Zyuu</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=22067</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2008/09/17/N10239Id.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media.curse.com/dl2/23/130/300.jpg/Eataine01.jpg" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Highly Anticipated MMORPG Introduces Innovative System that Allows Crafters to Create Potions, Talismans, and More to Aid them on the Field of Battle.
&lt;/p&gt;&lt;p&gt;Fairfax, Va. – May 29, 2008&lt;/b&gt; – EA Mythic, a division of Electronic Arts Inc. (NASDAQ: ERTS), unveiled new details for the crafting system in &lt;a href="http://war.curse.com/"&gt;Warhammer Online: Age of Reckoning&lt;/a&gt; (WAR). With two crafting abilities (Apothecary and Talisman Making) and four supporting gathering skills (Cultivating, Magical Salvaging, Scavenging and Butchering), the MMORPG incorporates an innovative crafting system to aid players in their fights on the battlefield&amp;#39;s of WAR.
&lt;/p&gt;&lt;p&gt;&amp;quot;Crafting is a beloved MMORPG element for many players, however, it can often feel like an unnecessary addition to the game,&amp;quot; said Mark Jacobs, general manager of EA Mythic and WAR&amp;#39;s lead game designer. &amp;quot;The crafting system I&amp;#39;ve envisioned for WAR is innovative, fun and doesn&amp;#39;t require hours and hours of grinding materials, items or recipes in order to succeed.  It is a system that is tied directly to your Realm&amp;#39;s ongoing war effort whether you are a player who loves PvE, RvR or simply crafting in general.&amp;quot;
&lt;/p&gt;&lt;p&gt;The Apothecary crafting ability allows players to create all manner of useful potions, lotions and powders to heal, enhance stats, or cause damage to others.  By combining various ingredients, players will even have the opportunity to &amp;quot;design&amp;quot; their own potions according to their needs. The second crafting ability, Talisman Making, will allow players to make useful items imbued with magic powers to be worn by a character.
&lt;/p&gt;&lt;p&gt;&lt;b&gt;WAR&amp;#39;s gathering skills produce the raw materials required for Apothecary and Talisman Making:&lt;/b&gt;
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&lt;ul&gt;&lt;li&gt; Players can train themselves in Cultivating, and plant seeds and spores in order to harvest weeds and fungi, components frequently used in Apothecary creations.
&lt;/li&gt;&lt;li&gt; Magical Salvaging lets players break down magical items, converting them into fragments and essences that can be used in the crafting of Talismans.
&lt;/li&gt;&lt;li&gt; Scavenging and Butchering are used to collect unseen resources off of the corpses of slain creatures – Scavenging allows players to recover hidden items from more intelligent creatures, while Butchering allows players to collect meat, skin and bones from non-sentient beasts.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Crafting in WAR is not about grinding for raw materials to create beneficial items, but about using developmental processes that don&amp;#39;t interfere with the Realm vs. Realm™ battles that are central to WAR. For example, a character with Cultivating training can continue to grow weeds and fungi even while laying siege to the enemy&amp;#39;s city.
&lt;/p&gt;&lt;p&gt;To download a video podcast that dives deeper into WAR&amp;#39;s crafting system, visit &lt;a href="http://mythicmktg.fileburst.com/war/us/herald/flash/pp_2008-05_crafting.html"&gt;http://mythicmktg.fileburst.com/war/u.../pp_2008-05_crafting.html&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
Based on Games Workshop&amp;#39;s epic and longstanding tabletop fantasy war game, Warhammer Online: Age of Reckoning features revolutionary Realm vs. Realm (RvR) gameplay that immerses players in a world of perpetual conflict. Warhammer Online: Age of Reckoning is scheduled for launch on the PC in the Fall of 2008.
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