<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://war.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Warhammer Online: Age of Reckoning : mark davis tomb kings interview</title><link>http://war.curse.com/blogs/war-en-news/archive/tags/mark+davis+tomb+kings+interview/default.aspx</link><description>Tags: mark davis tomb kings interview</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Warhammer Alliance Weekly News Roundup! Get Caught Up On Everything WAAAGH!!!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/15/warhammer-alliance-weekly-news-roundup-get-caught-up-on-everything-waaagh.aspx</link><pubDate>Mon, 15 Jun 2009 16:05:30 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:499673</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=499673</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/15/warhammer-alliance-weekly-news-roundup-get-caught-up-on-everything-waaagh.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has once 
again made keeping up with Warhammer Online a piece of cake with their Weekly 
Roundup! Highlights from this roundup include the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292261" target="_blank"&gt;
new Community Poll&lt;/a&gt;,
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294077" target="_blank"&gt;
the continuing scavenger hunt&lt;/a&gt; as part of an ongoing campaign by Mythic, and
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294386%22" target="_blank"&gt;
another interview with everyone&amp;#39;s favourite Live Event Lead Mark Davis&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;All &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294761"&gt;
Warhammer News&lt;/a&gt; updates from the past week at WarhammerAlliance.com are 
listed below:&lt;/p&gt;
&lt;p&gt;Another week, another Roundup! Warhammer Alliance once again brings you this 
week&amp;#39;s top news, including our newest creative content as well as Mythic&amp;#39;s and 
GOA&amp;#39;s latest news on the game!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;&lt;br /&gt;
6/08&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;In this week&amp;#39;s Hotplate, PhoenixRed
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293622%22" target="_blank"&gt;
  tackled the issues of exploits and Mythic&amp;#39;s policy in dealing with them&lt;/a&gt;, 
  sparking not only a constructive discussion but also a
  &lt;a href="http://www.warhammeralliance.com/forums/showpost.php?p=4178881&amp;amp;postcount=36" target="_blank"&gt;
  response from Mythic&amp;#39;s very own Andy Belford&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The
  &lt;a href="http://www.warhammeronline.com/newsletterarchive/2009/May2009.html" target="_blank"&gt;
  May 2009 Newsletter&lt;/a&gt;, full with information and media goodness about Rise 
  of the Tomb Kings and Land of the Dead in general, arrived in inboxes around 
  the world,
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=816" target="_blank"&gt;
  and was to be slightly corrected the next day.&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;6/09&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294077%22" target="_blank"&gt;
  Tome of Knowledge was the first&lt;/a&gt; to receive a mysterious package from 
  Mythic, starting yet another viral marketing campaign involving the playerbase 
  that would keep players (and fansite staff) trying to solve the riddle for the 
  rest of the week!&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292261" target="_blank"&gt;
  new Community Poll&lt;/a&gt; was unfolded, this time asking you what you were most 
  looking forward to in Patch 1.3&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293744" target="_blank"&gt;
  Tome Unlock Tuesday&lt;/a&gt;, one of WA&amp;#39;s new content features, showed you some 
  tome unlocks you surely don&amp;#39;t need high end armour for.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;&lt;br /&gt;
6/10&lt;/span&gt;&lt;/b&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;While the news was mainly dominated by
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294077" target="_blank"&gt;
  the continuing scavenger hunt&lt;/a&gt;, one thing was not be missed: Mythic &amp;quot;]put 
  out the call for dedicated testers[/url] to give detailed Feedback for Land of 
  the Dead, introducing the Guild Focus GroupTesting.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;6/11&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Thursday was all about
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294077" target="_blank"&gt;
  the continuing scavenger hunt&lt;/a&gt;, with several new hints and discoveries 
  made!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;6/12&lt;/span&gt;&lt;/b&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Via
  &lt;a href="http://www.massively.com/2009/06/12/its-coming-for-you-land-of-the-dead-dated-for-june-16th/" target="_blank"&gt;
  Massively&lt;/a&gt;, the community finally received a set date for the coming of 
  Rise of the Tomb Kings: players ought to start watching the skies on June 
  16th!&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Here at Warhammer Alliance, we scored
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294386%22" target="_blank"&gt;
  another interview with everyone&amp;#39;s favourite Live Event Lead Mark Davis&lt;/a&gt;, 
  giving all the finest last minute details on Rise of the Tomb Kings.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Friday was a night of dancing, as both the
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294436%22" target="_blank"&gt;
  Friday Folly&lt;/a&gt; and the
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294278" target="_blank"&gt;
  Fan Vid Spotlight&lt;/a&gt; highlighted the awesome dancing skills of the Warhammer 
  community!&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=812" target="_blank"&gt;
  In Grab Bag Number 18&lt;/a&gt;, Jess Folsom answered key questions about Lands of 
  the Dead.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=817" target="_blank"&gt;
  Patch 1.3 Pre Download&lt;/a&gt; was put online, saving time for all of us who are 
  not blessed with a fast internet connection. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;6/13&lt;/span&gt;&lt;/b&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;In
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294485" target="_blank"&gt;
  a rather unusual installment of the Warhammer Alliance Podcast&lt;/a&gt;, an equally 
  unusual cast of hosts discussed matters such as the 1.3 Career Changes 
  pushback and single gender classes in WAR.&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=499673" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+mark+davis+interview/default.aspx">warhammer mark davis interview</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/mark+davis+tomb+kings+interview/default.aspx">mark davis tomb kings interview</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+tomb+kings/default.aspx">warhammer tomb kings</category></item><item><title>Exclusive Interview: Rise of the Tomb Kings with Mark Davis</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/16/exclusive-interview-rise-of-the-tomb-kings-with-mark-davis.aspx</link><pubDate>Fri, 12 Jun 2009 19:41:20 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:498171</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=498171</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/16/exclusive-interview-rise-of-the-tomb-kings-with-mark-davis.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; was 
recently able to sit down with Mark Davis and get all kinds of answers about the 
upcoming expansion Tomb Kings! &lt;/p&gt;
&lt;p&gt;Earlier this year, Mythic announced &amp;quot;A Call to Arms,&amp;quot; a Live Expansion for 
Warhammer: Age of Reckoning. A Call to Arms is comprised of three Live Events, 
building a continuous story arc that will introduce a brand new RvR Zone: the 
Land of the Dead. The first two chapters, Bitter Rivals and Beyond the Sands, 
are now behind us and Chapter III, Rise of the Tomb Kings, is rapidly 
approaching. With the Rise of the Tomb Kings about to begin, Warhammer Alliance 
managed to persuade Mark Davis, the Lead for the Live Events team, to answer 
some questions about the final chapter in &amp;quot;A Call to Arms&amp;quot;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294386"&gt;Mark 
Davis Tomb Kings Interview&lt;/a&gt;:&lt;br /&gt;
&lt;br /&gt;
Warhammer Alliance would like to extend a warm thank you to Mark for taking time 
out of his busy schedule to give us a sneak peak at Rise of the Tomb Kings, A 
Call to Arms, Chapter III.&lt;br /&gt;&lt;/p&gt;
&lt;div style="padding:7px;float:right;"&gt;
  &lt;img src="http://www.warhammeralliance.com/forums/picture.php?albumid=2358&amp;amp;pictureid=9705" border="0" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color:darkorange;"&gt;Tell us how this particular Live Event is going to 
build on previous Live Events for Tomb Kings.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This is the third and final chapter to the &amp;quot;Call to Arms&amp;quot; event story arc. In 
Chapter 1, &amp;ldquo;Bitter Rivals,&amp;rdquo; players learned that agents of Destruction were 
attempting to acquire plans for an airship, something capable of traveling to 
the far southern sands. In Chapter 2, &amp;ldquo;Beyond the Sands,&amp;rdquo; we saw the results of 
those plans as Destruction airships returning from the Land of the Dead crashed 
into the RvR battlefields, spilling their stolen cargo and resulting in a Public 
Quest that revealed a very unhappy Liche Priest.&lt;br /&gt;
&lt;br /&gt;
And now, in this final chapter, players on both sides will race to acquire the 
resources needed to build airships for their side to carry their troops to the 
Land of the Dead. The first realm to do so gets to claim first stake in the 
desert!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;In the last Live Event, placement of objectives next 
to warcamps was an issue. Have you rectified this with Rise of the Tomb Kings, 
and if so, how?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
In this event, the resources in the RvR areas are plentiful and located in 
multiple locations. Supplies are located in the open battlefield areas in all 
pairings and tiers, as well as inside the Reikland Factory scenario!&lt;br /&gt;&lt;/p&gt;
&lt;div style="padding:7px;float:right;"&gt;
  &lt;img src="http://www.warhammeralliance.com/forums/picture.php?albumid=2358&amp;amp;pictureid=9704" border="0" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;Some players might not be as excited about Land of 
the Dead as others. What can you tell us about Rise of the Tomb Kings that will 
help get players motivated to participate?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
While there aren&amp;rsquo;t any personal event influence rewards for this event, there 
ARE rewards. And this is an event that won&amp;rsquo;t come around again. It&amp;rsquo;s a one-time 
thing. Many months or years from now, when you sport your event reward or title 
and someone asks you &amp;ldquo;Hey, where&amp;rsquo;d you get THAT!?&amp;rdquo; you can say, &amp;ldquo;During Rise of 
the Tomb Kings--weren&amp;rsquo;t you there?&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;If people are looking to give feedback about Rise of 
the Tomb Kings, what specific metrics are you interested in measuring to make 
future Live Events better?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
We&amp;rsquo;re extremely interested in how much fun the event is, how long it took to 
complete, and if that duration felt too long or too short. And, of course, any 
tasks they particularly liked or disliked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;You&amp;#39;ve said that the &amp;quot;winner&amp;quot; of the resource 
challenge is going to have early access to Tomb Kings for a full day. For the 
&amp;quot;losing&amp;quot; realm, how will you ensure that they will receive access in due time? 
There is the possibility on some servers that if the resource meters go back to 
zero after the Live Event, the &amp;quot;winning&amp;quot; realm will lock the zone again.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Once the event is complete, the &amp;ldquo;normal&amp;rdquo; mechanism for capturing the Land of the 
Dead kicks in. The system is built to ensure that one side will eventually gain 
access over time, though how successful they are in capturing zones and killing 
players will dictate the speed. So yes, it IS possible that, after the event is 
over, the same side might win access again--but they&amp;rsquo;ll be competing for it 
while some of their forces will be plundering the Land of the Dead of its 
treasures. &lt;br /&gt;&lt;/p&gt;
&lt;div style="padding:7px;float:right;"&gt;
  &lt;img src="http://www.warhammeralliance.com/forums/picture.php?albumid=2358&amp;amp;pictureid=9703" border="0" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;Give us a hint about a cool easter egg or an 
interesting piece of lore that you&amp;#39;ve woven into the Rise of the Tomb Kings 
Event&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
We love adding Easter eggs in our live events, and Rise of the Tomb Kings has 
its share! In RvR, players will notice that strange glyphs can be taken from 
fallen enemy players. Those glyphs can unlock a powerful treasure that was 
brought back--oh, I almost forgot, you just wanted a hint! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;How soloable are the tasks for Rise of the Tomb 
Kings? Give us an example of the level of soloability that this Live Event will 
have.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
This event is unlike most events, because our other events have been much more 
personal in nature. This event is won by your Realm, so, for many of the tasks, 
you&amp;rsquo;ll need to work with others. For example, the player-favorite scenario 
&amp;ldquo;Reikland Factory&amp;rdquo; must be won to gain points for your side, or an Airship in 
your capital city public must be successfully completed to gain points. To do 
these things, you&amp;rsquo;ll need to work together. But there are also solo tasks to 
achieve. Collecting resources from the battlefields and completing the event 
quest line are just a couple of examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;What&amp;#39;s the approximate time that you expect players 
to spend to complete all ten tasks for Rise of the Tomb Kings?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
It can vary slightly, but in normal conditions we expect the tasks to be 
completed in roughly 8-10 hours. Though many of the tasks are meant to be 
repeated over and over again, we anticipate a lot of Realm pride to surface, and 
get lots of folks working together to beat their enemy. Even if they don&amp;rsquo;t want 
to go to the Land of the Dead, at least they can take the opportunity to steal a 
victory from their enemies!&lt;br /&gt;&lt;/p&gt;
&lt;div style="padding:7px;float:right;"&gt;
  &lt;img src="http://www.warhammeralliance.com/forums/picture.php?albumid=2358&amp;amp;pictureid=9702" border="0" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;What is the relationship like between the Live Event 
Team and Games Workshop when planning the Live Events? Is there a significant 
amount of interaction or consultation when conceptualizing Events? Can you give 
us an example from Rise of the Tomb Kings?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
We work pretty closely with Games Workshop. By the time this event was being 
dreamed up, the Land of the Dead was well into production. We work up our ideas, 
put pen to paper, and then take that to Games Workshop for their approval. They 
liked most of what we came up with, but had improvements and changes that needed 
to be made to protect the IP--changes which we were glad to make. We&amp;rsquo;ve got a 
great relationship and the changes always improve the event and the content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;What&amp;#39;s on the horizon for the Live Events team? For 
example, will we ever see the Factory or Twisting Tower re-emerge, or are 
Twisting Tentacle Pies the rarest commodity in WAR?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
I believe I&amp;rsquo;ve spoiled the answer for this question; I&amp;rsquo;ve already spilled the 
beans on the Factory making its triumphant return to the live game. The Twisting 
Tower isn&amp;rsquo;t just twisting in the wind, either! Oh, no, we haven&amp;rsquo;t seen the last 
of that freaky tower. We&amp;rsquo;ve got more weekend events planned and a big event 
planned for around the end of summer. That&amp;rsquo;s all I can say for now, but it&amp;rsquo;s 
going to be awesome!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To discuss this interview visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294386"&gt;Mark 
Davis Tomb Kings Interview&lt;/a&gt; thread!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=498171" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+mark+davis+interview/default.aspx">warhammer mark davis interview</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/mark+davis+tomb+kings+interview/default.aspx">mark davis tomb kings interview</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+tomb+kings/default.aspx">warhammer tomb kings</category></item></channel></rss>