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<?xml-stylesheet type="text/xsl" href="http://war.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Warhammer Online: Age of Reckoning : system</title><link>http://war.curse.com/blogs/war-en-news/archive/tags/system/default.aspx</link><description>Tags: system</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>EA Mythic Reveals Crafting System</title><link>http://war.curse.com/blogs/war-en-news/archive/2008/09/17/N10239Id.aspx</link><pubDate>Fri, 30 May 2008 00:20:36 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:22067</guid><dc:creator>Zyuu</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=22067</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2008/09/17/N10239Id.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media.curse.com/dl2/23/130/300.jpg/Eataine01.jpg" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Highly Anticipated MMORPG Introduces Innovative System that Allows Crafters to Create Potions, Talismans, and More to Aid them on the Field of Battle.
&lt;/p&gt;&lt;p&gt;Fairfax, Va. – May 29, 2008&lt;/b&gt; – EA Mythic, a division of Electronic Arts Inc. (NASDAQ: ERTS), unveiled new details for the crafting system in &lt;a href="http://war.curse.com/"&gt;Warhammer Online: Age of Reckoning&lt;/a&gt; (WAR). With two crafting abilities (Apothecary and Talisman Making) and four supporting gathering skills (Cultivating, Magical Salvaging, Scavenging and Butchering), the MMORPG incorporates an innovative crafting system to aid players in their fights on the battlefield&amp;#39;s of WAR.
&lt;/p&gt;&lt;p&gt;&amp;quot;Crafting is a beloved MMORPG element for many players, however, it can often feel like an unnecessary addition to the game,&amp;quot; said Mark Jacobs, general manager of EA Mythic and WAR&amp;#39;s lead game designer. &amp;quot;The crafting system I&amp;#39;ve envisioned for WAR is innovative, fun and doesn&amp;#39;t require hours and hours of grinding materials, items or recipes in order to succeed.  It is a system that is tied directly to your Realm&amp;#39;s ongoing war effort whether you are a player who loves PvE, RvR or simply crafting in general.&amp;quot;
&lt;/p&gt;&lt;p&gt;The Apothecary crafting ability allows players to create all manner of useful potions, lotions and powders to heal, enhance stats, or cause damage to others.  By combining various ingredients, players will even have the opportunity to &amp;quot;design&amp;quot; their own potions according to their needs. The second crafting ability, Talisman Making, will allow players to make useful items imbued with magic powers to be worn by a character.
&lt;/p&gt;&lt;p&gt;&lt;b&gt;WAR&amp;#39;s gathering skills produce the raw materials required for Apothecary and Talisman Making:&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Players can train themselves in Cultivating, and plant seeds and spores in order to harvest weeds and fungi, components frequently used in Apothecary creations.
&lt;/li&gt;&lt;li&gt; Magical Salvaging lets players break down magical items, converting them into fragments and essences that can be used in the crafting of Talismans.
&lt;/li&gt;&lt;li&gt; Scavenging and Butchering are used to collect unseen resources off of the corpses of slain creatures – Scavenging allows players to recover hidden items from more intelligent creatures, while Butchering allows players to collect meat, skin and bones from non-sentient beasts.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Crafting in WAR is not about grinding for raw materials to create beneficial items, but about using developmental processes that don&amp;#39;t interfere with the Realm vs. Realm™ battles that are central to WAR. For example, a character with Cultivating training can continue to grow weeds and fungi even while laying siege to the enemy&amp;#39;s city.
&lt;/p&gt;&lt;p&gt;To download a video podcast that dives deeper into WAR&amp;#39;s crafting system, visit &lt;a href="http://mythicmktg.fileburst.com/war/us/herald/flash/pp_2008-05_crafting.html"&gt;http://mythicmktg.fileburst.com/war/u.../pp_2008-05_crafting.html&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
Based on Games Workshop&amp;#39;s epic and longstanding tabletop fantasy war game, Warhammer Online: Age of Reckoning features revolutionary Realm vs. Realm (RvR) gameplay that immerses players in a world of perpetual conflict. Warhammer Online: Age of Reckoning is scheduled for launch on the PC in the Fall of 2008.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=22067" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/war/default.aspx">war</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/mythic/default.aspx">mythic</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/crafting/default.aspx">crafting</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/reveals/default.aspx">reveals</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/system/default.aspx">system</category></item><item><title>WAR Trophy System Revealed</title><link>http://war.curse.com/blogs/war-en-news/archive/2008/09/17/N6139Id.aspx</link><pubDate>Tue, 05 Feb 2008 11:35:51 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:28852</guid><dc:creator>Zyuu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=28852</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2008/09/17/N6139Id.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media6.curse-gaming.com/images/small-previews/114038/warhammer.jpg" alt="" /&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;With 25 years of experience to draw on, the Warhammer IP is a rich, luscious world full of a wide variety of diverse content. Each race is visually distinct -- from the lewd and crude Orcs to the proud, lofty High Elves. Even the careers within each race are uniquely different - no one would ever mistake a spanner-totin&amp;#39; Engineer for an in-your-face Ironbreaker. So, one of the great design challenges in WAR is to provide players with as much opportunity to customize the look of their characters as possible, while also protecting the silhouette of each race and career. It&amp;#39;s really important in WAR to be able to identify a player&amp;#39;s career with a simple glance - orangey robes, big staff, and hair on fire, that&amp;#39;s a Bright Wizard!
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
Check out the full article over at Warcry &lt;a href="http://war.warcry.com/news/view/81161-WAR-Trophy-System-Revealed"&gt;here&lt;/a&gt;.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=28852" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/online/default.aspx">online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer/default.aspx">warhammer</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/system/default.aspx">system</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/trophy/default.aspx">trophy</category></item></channel></rss>