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<?xml-stylesheet type="text/xsl" href="http://war.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Warhammer Online: Age of Reckoning : warhammer alliance</title><link>http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx</link><description>Tags: warhammer alliance</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Warhammer Alliance Interviews Gabe Amatangelo at PAX 2009!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/09/12/warhammer-alliance-interviews-gabe-amatangelo-at-pax-2009.aspx</link><pubDate>Sat, 12 Sep 2009 15:17:45 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:567771</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=567771</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/09/12/warhammer-alliance-interviews-gabe-amatangelo-at-pax-2009.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted a recent interview from PAX 2009 with the Warhammer team!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=311488"&gt;PAX 
2009 Warhammer Interview&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;i&gt;During PAX Nattfodd and Anglakhel were able to interview Senior Designer 
Gabe Amatangelo about his role at Mythic, the recent changes to RvR and the Land 
of the Dead. The interview was done on the convention floor with no pre-written 
questions or answers. Due to the conversational nature of this interview, some 
things are a bit awkward grammatically. Please let us know if any detail is 
unclear&lt;/i&gt;.&lt;b&gt;&lt;span style="color:darkorange;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;span style="color:#cc3300;"&gt;Interview Gabe Amatangelo&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Anglakhel:&lt;/span&gt; We&amp;#39;re speaking with Gabe now. Gabe, do 
you want to give us your full name with proper pronunciation and title?&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Gabe:&lt;/span&gt; Gabe Amatangelo, and it&amp;#39;s Senior Designer.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Anglakhel:&lt;/span&gt; As a senior designer, what&amp;#39;s your job 
description, job role right now and in the last few months?&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style="color:#cc3300;"&gt;Gabe:&lt;/span&gt; Right now it&amp;#39;s sort of in-line with 
the initiative of the studio, which is taking a look at... As you know there 
have been management shifts at the studio and we&amp;#39;re able to re-examine a lot of 
the current systems and just figure out where to go in the future with them. So 
right now a lot of my time is occupied with that. Just going system by system 
and sort of proposing and shooning and whatnot.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Nattfodd:&lt;/span&gt; What&amp;#39;s your favorite class?&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style="color:#cc3300;"&gt;Gabe&lt;/span&gt;&lt;span style="color:darkorange;"&gt;:&lt;/span&gt; What 
do I play right? Right now I&amp;#39;m playing a Marauder, before that I was playing a 
Zealot, before that I was playing a Swordmaster.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Anglakhel:&lt;/span&gt; You were one of the heavy, face time 
devs for the land of the dead project. Were you sort of the lead man for the 
designers for that project?&lt;/p&gt;
&lt;p&gt;To read the rest of the interview visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=311488"&gt;PAX 
2009 Warhammer Interview&lt;/a&gt; on Warhammer Alliance!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=567771" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category></item><item><title>Warhammer Alliance PTS Discussion About 1.3 and Land of the Dead!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/16/warhammer-alliance-pts-discussion-about-1-3-and-land-of-the-dead.aspx</link><pubDate>Tue, 16 Jun 2009 18:31:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:500436</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=500436</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/16/warhammer-alliance-pts-discussion-about-1-3-and-land-of-the-dead.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted an update about the PTS server and some of the happenings there for Patch 
1.3. Mythic has often scheduled testing events for the PTS to try to generate 
the best feedback possible. &amp;quot;The Sands Run Red&amp;quot; is merely the latest PTS event 
in course of WAR&amp;#39;s release. There is, however, a slight problem pointed out by 
the author of the article.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a snippet from the post, be sure and visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=295082"&gt;
Warhammer PTS Discussion&lt;/a&gt; for the full article:&lt;/p&gt;
&lt;p&gt;Lately, the Public Test Server, or PTS, has been getting a lot of publicity. 
Testing has been open for Patch 1.3, featuring the Land of the Dead, for several 
weeks and just closed earlier today in anticipation of tomorrow&amp;#39;s release of the 
patch to the live servers.&lt;br /&gt;
&lt;br /&gt;
We have been told many times by Mythic that the PTS is one of the best ways to 
share feedback with Mythic and the development team. Lately, Mythic has been 
hard at work trying to encourage use of the PTS and is even offering incentives, 
such as special ingame items, to players that spend time on the PTS and supply 
constructive feedback. Still, it can often feel like time spent on the PTS has 
no positive impact on what we see on the live servers. Testers find themselves 
wondering if their time spent on the PTS is meaningful, relevant and helpful.&lt;br /&gt;
&lt;br /&gt;
We can look back over the course of WAR&amp;#39;s release and even into Beta to see how 
Mythic has responded to the feedback of their testers, but we have several 
excellent examples from the testing of Patch 1.3 on the PTS. Just days ago,
&lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=1-3_lotd&amp;amp;view=by_date_ascending&amp;amp;message.id=107#M107" target="_blank"&gt;
Mythic announced&lt;/a&gt; that due to player feedback from the PTS, they would be 
adjusting the Realm Resource Quest that will determine who controls the Land of 
the Dead. According to the announcement, they will be dropping the required 
resources to gain control of LotD from 10,000 to 5,000. Apparently, this 
feedback followed several PTS Events advertised on the Herald, including &amp;ldquo;&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=814" target="_blank"&gt;The 
Sands Run Red&lt;/a&gt;&amp;rdquo; on the 9th and 10th, which was intended to test out the Land 
of the Dead content and gather specific data on the Resource Expedition Quest.&lt;br /&gt;
&lt;br /&gt;
Mythic has often scheduled testing events for the PTS to try to generate the 
best feedback possible. &amp;quot;The Sands Run Red&amp;quot; is merely the latest PTS event in 
course of WAR&amp;#39;s release. However, Mythic included the following note in the 
Herald post about the PTS event that I find extremely interesting:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;Please note that this is a 
      hands-off event. Mythic staff will be observing the natural progression of 
      the mechanics as both sides battle it out for supremacy. So remember to 
      build up resources by capturing Tier 4 zones, looting your enemies, and 
      returning the resources to your Expedition Quartermaster near your Flight 
      Master in the capital city. &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Immediately, we see that Mythic seems to be attempting to gather data about 
how the Resource Expedition Quest will run on live servers. They want to be 
&amp;quot;hands-off&amp;quot; so that they can &amp;quot;observ the natural progression of the 
mechanics.&amp;quot; After the test was complete and they started evaluating feedback, it 
became apparent that the Resource Expedition Quest was too slow and needed to be 
more responsive to player actions. So, Mythic used the PTS feedback to alter the 
system and cut the needed resources in half. At first glance, this all looks 
very encouraging. We see Mythic engaging with their players and testers and 
taking the initiative to make system changes to improve the game.&lt;br /&gt;
&lt;br /&gt;
Except for one glaring problem....&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=295082"&gt;Read 
More at WarhammerAlliance.com&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=500436" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+tomb+kings/default.aspx">warhammer tomb kings</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+1.3+patch/default.aspx">warhammer 1.3 patch</category></item><item><title>Warhammer Alliance Weekly News Roundup! Get Caught Up On Everything WAAAGH!!!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/15/warhammer-alliance-weekly-news-roundup-get-caught-up-on-everything-waaagh.aspx</link><pubDate>Mon, 15 Jun 2009 16:05:30 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:499673</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=499673</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/15/warhammer-alliance-weekly-news-roundup-get-caught-up-on-everything-waaagh.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has once 
again made keeping up with Warhammer Online a piece of cake with their Weekly 
Roundup! Highlights from this roundup include the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292261" target="_blank"&gt;
new Community Poll&lt;/a&gt;,
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294077" target="_blank"&gt;
the continuing scavenger hunt&lt;/a&gt; as part of an ongoing campaign by Mythic, and
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294386%22" target="_blank"&gt;
another interview with everyone&amp;#39;s favourite Live Event Lead Mark Davis&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;All &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294761"&gt;
Warhammer News&lt;/a&gt; updates from the past week at WarhammerAlliance.com are 
listed below:&lt;/p&gt;
&lt;p&gt;Another week, another Roundup! Warhammer Alliance once again brings you this 
week&amp;#39;s top news, including our newest creative content as well as Mythic&amp;#39;s and 
GOA&amp;#39;s latest news on the game!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;&lt;br /&gt;
6/08&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;In this week&amp;#39;s Hotplate, PhoenixRed
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293622%22" target="_blank"&gt;
  tackled the issues of exploits and Mythic&amp;#39;s policy in dealing with them&lt;/a&gt;, 
  sparking not only a constructive discussion but also a
  &lt;a href="http://www.warhammeralliance.com/forums/showpost.php?p=4178881&amp;amp;postcount=36" target="_blank"&gt;
  response from Mythic&amp;#39;s very own Andy Belford&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The
  &lt;a href="http://www.warhammeronline.com/newsletterarchive/2009/May2009.html" target="_blank"&gt;
  May 2009 Newsletter&lt;/a&gt;, full with information and media goodness about Rise 
  of the Tomb Kings and Land of the Dead in general, arrived in inboxes around 
  the world,
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=816" target="_blank"&gt;
  and was to be slightly corrected the next day.&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;6/09&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294077%22" target="_blank"&gt;
  Tome of Knowledge was the first&lt;/a&gt; to receive a mysterious package from 
  Mythic, starting yet another viral marketing campaign involving the playerbase 
  that would keep players (and fansite staff) trying to solve the riddle for the 
  rest of the week!&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292261" target="_blank"&gt;
  new Community Poll&lt;/a&gt; was unfolded, this time asking you what you were most 
  looking forward to in Patch 1.3&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293744" target="_blank"&gt;
  Tome Unlock Tuesday&lt;/a&gt;, one of WA&amp;#39;s new content features, showed you some 
  tome unlocks you surely don&amp;#39;t need high end armour for.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;&lt;br /&gt;
6/10&lt;/span&gt;&lt;/b&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;While the news was mainly dominated by
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294077" target="_blank"&gt;
  the continuing scavenger hunt&lt;/a&gt;, one thing was not be missed: Mythic &amp;quot;]put 
  out the call for dedicated testers[/url] to give detailed Feedback for Land of 
  the Dead, introducing the Guild Focus GroupTesting.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;6/11&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Thursday was all about
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294077" target="_blank"&gt;
  the continuing scavenger hunt&lt;/a&gt;, with several new hints and discoveries 
  made!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;6/12&lt;/span&gt;&lt;/b&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Via
  &lt;a href="http://www.massively.com/2009/06/12/its-coming-for-you-land-of-the-dead-dated-for-june-16th/" target="_blank"&gt;
  Massively&lt;/a&gt;, the community finally received a set date for the coming of 
  Rise of the Tomb Kings: players ought to start watching the skies on June 
  16th!&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Here at Warhammer Alliance, we scored
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294386%22" target="_blank"&gt;
  another interview with everyone&amp;#39;s favourite Live Event Lead Mark Davis&lt;/a&gt;, 
  giving all the finest last minute details on Rise of the Tomb Kings.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Friday was a night of dancing, as both the
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294436%22" target="_blank"&gt;
  Friday Folly&lt;/a&gt; and the
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294278" target="_blank"&gt;
  Fan Vid Spotlight&lt;/a&gt; highlighted the awesome dancing skills of the Warhammer 
  community!&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=812" target="_blank"&gt;
  In Grab Bag Number 18&lt;/a&gt;, Jess Folsom answered key questions about Lands of 
  the Dead.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=817" target="_blank"&gt;
  Patch 1.3 Pre Download&lt;/a&gt; was put online, saving time for all of us who are 
  not blessed with a fast internet connection. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;6/13&lt;/span&gt;&lt;/b&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;In
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294485" target="_blank"&gt;
  a rather unusual installment of the Warhammer Alliance Podcast&lt;/a&gt;, an equally 
  unusual cast of hosts discussed matters such as the 1.3 Career Changes 
  pushback and single gender classes in WAR.&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=499673" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+mark+davis+interview/default.aspx">warhammer mark davis interview</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/mark+davis+tomb+kings+interview/default.aspx">mark davis tomb kings interview</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+tomb+kings/default.aspx">warhammer tomb kings</category></item><item><title>Exclusive Interview: Rise of the Tomb Kings with Mark Davis</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/16/exclusive-interview-rise-of-the-tomb-kings-with-mark-davis.aspx</link><pubDate>Fri, 12 Jun 2009 19:41:20 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:498171</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=498171</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/16/exclusive-interview-rise-of-the-tomb-kings-with-mark-davis.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; was 
recently able to sit down with Mark Davis and get all kinds of answers about the 
upcoming expansion Tomb Kings! &lt;/p&gt;
&lt;p&gt;Earlier this year, Mythic announced &amp;quot;A Call to Arms,&amp;quot; a Live Expansion for 
Warhammer: Age of Reckoning. A Call to Arms is comprised of three Live Events, 
building a continuous story arc that will introduce a brand new RvR Zone: the 
Land of the Dead. The first two chapters, Bitter Rivals and Beyond the Sands, 
are now behind us and Chapter III, Rise of the Tomb Kings, is rapidly 
approaching. With the Rise of the Tomb Kings about to begin, Warhammer Alliance 
managed to persuade Mark Davis, the Lead for the Live Events team, to answer 
some questions about the final chapter in &amp;quot;A Call to Arms&amp;quot;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294386"&gt;Mark 
Davis Tomb Kings Interview&lt;/a&gt;:&lt;br /&gt;
&lt;br /&gt;
Warhammer Alliance would like to extend a warm thank you to Mark for taking time 
out of his busy schedule to give us a sneak peak at Rise of the Tomb Kings, A 
Call to Arms, Chapter III.&lt;br /&gt;&lt;/p&gt;
&lt;div style="padding:7px;float:right;"&gt;
  &lt;img src="http://www.warhammeralliance.com/forums/picture.php?albumid=2358&amp;amp;pictureid=9705" border="0" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color:darkorange;"&gt;Tell us how this particular Live Event is going to 
build on previous Live Events for Tomb Kings.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This is the third and final chapter to the &amp;quot;Call to Arms&amp;quot; event story arc. In 
Chapter 1, &amp;ldquo;Bitter Rivals,&amp;rdquo; players learned that agents of Destruction were 
attempting to acquire plans for an airship, something capable of traveling to 
the far southern sands. In Chapter 2, &amp;ldquo;Beyond the Sands,&amp;rdquo; we saw the results of 
those plans as Destruction airships returning from the Land of the Dead crashed 
into the RvR battlefields, spilling their stolen cargo and resulting in a Public 
Quest that revealed a very unhappy Liche Priest.&lt;br /&gt;
&lt;br /&gt;
And now, in this final chapter, players on both sides will race to acquire the 
resources needed to build airships for their side to carry their troops to the 
Land of the Dead. The first realm to do so gets to claim first stake in the 
desert!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;In the last Live Event, placement of objectives next 
to warcamps was an issue. Have you rectified this with Rise of the Tomb Kings, 
and if so, how?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
In this event, the resources in the RvR areas are plentiful and located in 
multiple locations. Supplies are located in the open battlefield areas in all 
pairings and tiers, as well as inside the Reikland Factory scenario!&lt;br /&gt;&lt;/p&gt;
&lt;div style="padding:7px;float:right;"&gt;
  &lt;img src="http://www.warhammeralliance.com/forums/picture.php?albumid=2358&amp;amp;pictureid=9704" border="0" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;Some players might not be as excited about Land of 
the Dead as others. What can you tell us about Rise of the Tomb Kings that will 
help get players motivated to participate?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
While there aren&amp;rsquo;t any personal event influence rewards for this event, there 
ARE rewards. And this is an event that won&amp;rsquo;t come around again. It&amp;rsquo;s a one-time 
thing. Many months or years from now, when you sport your event reward or title 
and someone asks you &amp;ldquo;Hey, where&amp;rsquo;d you get THAT!?&amp;rdquo; you can say, &amp;ldquo;During Rise of 
the Tomb Kings--weren&amp;rsquo;t you there?&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;If people are looking to give feedback about Rise of 
the Tomb Kings, what specific metrics are you interested in measuring to make 
future Live Events better?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
We&amp;rsquo;re extremely interested in how much fun the event is, how long it took to 
complete, and if that duration felt too long or too short. And, of course, any 
tasks they particularly liked or disliked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;You&amp;#39;ve said that the &amp;quot;winner&amp;quot; of the resource 
challenge is going to have early access to Tomb Kings for a full day. For the 
&amp;quot;losing&amp;quot; realm, how will you ensure that they will receive access in due time? 
There is the possibility on some servers that if the resource meters go back to 
zero after the Live Event, the &amp;quot;winning&amp;quot; realm will lock the zone again.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Once the event is complete, the &amp;ldquo;normal&amp;rdquo; mechanism for capturing the Land of the 
Dead kicks in. The system is built to ensure that one side will eventually gain 
access over time, though how successful they are in capturing zones and killing 
players will dictate the speed. So yes, it IS possible that, after the event is 
over, the same side might win access again--but they&amp;rsquo;ll be competing for it 
while some of their forces will be plundering the Land of the Dead of its 
treasures. &lt;br /&gt;&lt;/p&gt;
&lt;div style="padding:7px;float:right;"&gt;
  &lt;img src="http://www.warhammeralliance.com/forums/picture.php?albumid=2358&amp;amp;pictureid=9703" border="0" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;Give us a hint about a cool easter egg or an 
interesting piece of lore that you&amp;#39;ve woven into the Rise of the Tomb Kings 
Event&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
We love adding Easter eggs in our live events, and Rise of the Tomb Kings has 
its share! In RvR, players will notice that strange glyphs can be taken from 
fallen enemy players. Those glyphs can unlock a powerful treasure that was 
brought back--oh, I almost forgot, you just wanted a hint! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;How soloable are the tasks for Rise of the Tomb 
Kings? Give us an example of the level of soloability that this Live Event will 
have.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
This event is unlike most events, because our other events have been much more 
personal in nature. This event is won by your Realm, so, for many of the tasks, 
you&amp;rsquo;ll need to work with others. For example, the player-favorite scenario 
&amp;ldquo;Reikland Factory&amp;rdquo; must be won to gain points for your side, or an Airship in 
your capital city public must be successfully completed to gain points. To do 
these things, you&amp;rsquo;ll need to work together. But there are also solo tasks to 
achieve. Collecting resources from the battlefields and completing the event 
quest line are just a couple of examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;What&amp;#39;s the approximate time that you expect players 
to spend to complete all ten tasks for Rise of the Tomb Kings?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
It can vary slightly, but in normal conditions we expect the tasks to be 
completed in roughly 8-10 hours. Though many of the tasks are meant to be 
repeated over and over again, we anticipate a lot of Realm pride to surface, and 
get lots of folks working together to beat their enemy. Even if they don&amp;rsquo;t want 
to go to the Land of the Dead, at least they can take the opportunity to steal a 
victory from their enemies!&lt;br /&gt;&lt;/p&gt;
&lt;div style="padding:7px;float:right;"&gt;
  &lt;img src="http://www.warhammeralliance.com/forums/picture.php?albumid=2358&amp;amp;pictureid=9702" border="0" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;What is the relationship like between the Live Event 
Team and Games Workshop when planning the Live Events? Is there a significant 
amount of interaction or consultation when conceptualizing Events? Can you give 
us an example from Rise of the Tomb Kings?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
We work pretty closely with Games Workshop. By the time this event was being 
dreamed up, the Land of the Dead was well into production. We work up our ideas, 
put pen to paper, and then take that to Games Workshop for their approval. They 
liked most of what we came up with, but had improvements and changes that needed 
to be made to protect the IP--changes which we were glad to make. We&amp;rsquo;ve got a 
great relationship and the changes always improve the event and the content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;b&gt;What&amp;#39;s on the horizon for the Live Events team? For 
example, will we ever see the Factory or Twisting Tower re-emerge, or are 
Twisting Tentacle Pies the rarest commodity in WAR?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
I believe I&amp;rsquo;ve spoiled the answer for this question; I&amp;rsquo;ve already spilled the 
beans on the Factory making its triumphant return to the live game. The Twisting 
Tower isn&amp;rsquo;t just twisting in the wind, either! Oh, no, we haven&amp;rsquo;t seen the last 
of that freaky tower. We&amp;rsquo;ve got more weekend events planned and a big event 
planned for around the end of summer. That&amp;rsquo;s all I can say for now, but it&amp;rsquo;s 
going to be awesome!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To discuss this interview visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=294386"&gt;Mark 
Davis Tomb Kings Interview&lt;/a&gt; thread!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=498171" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+mark+davis+interview/default.aspx">warhammer mark davis interview</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/mark+davis+tomb+kings+interview/default.aspx">mark davis tomb kings interview</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+tomb+kings/default.aspx">warhammer tomb kings</category></item><item><title>Warhammer Alliance Daily WAAAGH!!! News Updates!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/10/warhammer-alliance-daily-waaagh-news-updates.aspx</link><pubDate>Wed, 10 Jun 2009 18:10:46 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:496913</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=496913</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/10/warhammer-alliance-daily-waaagh-news-updates.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
released a WAAAGH!!! news update for the latest and greatest topics related to
&lt;a href="http://www.warhammeronline.com/"&gt;Warhammer Online&lt;/a&gt;! &lt;br /&gt;
Hot topics this week include the latest
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292261" target="_blank"&gt;
Community Poll&lt;/a&gt;, the
&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=814" target="_blank"&gt;
PTS Event &amp;amp; Exclusive In-game Item&lt;/a&gt; now available, and the
&lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=heraldnews&amp;amp;message.id=1751#M" target="_blank"&gt;
Blog Challenge FAQ&lt;/a&gt; which is a massive undertaking by Mythic to send out 
special codes to several fansites in order to get the community working together 
to solve the riddle and earn an in-game prize!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293797"&gt;
Warhammer Alliance News&lt;/a&gt; Update:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Warhammer Alliance News&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
The latest happenings from your favorite WAR fansite!&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293622" target="_blank"&gt;
  Hotplate&lt;/a&gt;: Last night our very own PhoenixRed pondered developer silence. 
  He posits that Mythic&amp;rsquo;s silence regarding exploits of the game is breaking 
  trust. Do you trust your results in oRVR? Be sure to check it out and add your 
  views to this important subject.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293701" target="_blank"&gt;
  Bloggers Got Mail&lt;/a&gt;: Tome of Knowledge is the first to report having 
  received a goodie package from Mythic. Pay attention to this post, folks. Do a 
  bit of detective work and you could win a fabulous in game item. Be sure to 
  check &lt;a href="http://tok.blogwarhammer.net/?p=1405" target="_blank"&gt;ToK&lt;/a&gt; 
  for all the photos, including the diary entry (which will help unlock clues 
  for navigating the LotD). Many thanks to Tome of Knowledge for sharing the 
  goods!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292261" target="_blank"&gt;
  Community Poll&lt;/a&gt;: What are you most looking forward to about Land of the 
  Dead? Let us know in the Community Poll. &lt;br /&gt;
  &lt;br /&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293744" target="_blank"&gt;
  Tome Unlock Tuesdays&lt;/a&gt;: Who said anything about HNT? Here are some great 
  Tome unlocks you can get for doing things in your WAR skivvies!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;News From The Herald&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;News from the Herald compiles Herald posts from the day.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=815" target="_blank"&gt;
  Rise of the Tomb King&amp;rsquo;s Blog Challenge&lt;/a&gt;: As mentioned above, Mythic is 
  giving away exclusive in-game items through an online puzzle. Over the next 
  three weeks, various blogs will receive different decoder fragments. Put 
  together, these fragments will form a &amp;ldquo;Rosetta Stone&amp;rdquo; of sorts, allowing you 
  to translate the hieroglyphs of five (5) Tomb King Cartouches. Translate a 
  Cartouche and you&amp;rsquo;ll have a code to unlock a unique Scarab Amulet reward. 
  You&amp;rsquo;ll have to be quick, though, as each Cartouche only has 1,000 Scarab 
  Amulets. That means a total of 5,000 Amulets in all. This contest is for North 
  America. EU players have their own contest, and details will soon follow on
  &lt;a href="http://www.war-europe.com/" target="_blank"&gt;www.war-europe.com&lt;/a&gt;. 
  Unfortunately, this program isn&amp;rsquo;t available to our Russian WARmates.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=816" target="_blank"&gt;
  May 2009 Newsletter Correction&lt;/a&gt;: As many of you probably noted, the May 
  Newsletter arrived full of cheery news about the upcoming 1.3 patch. Thing is, 
  the newsletter was drafted before Mythic decided to postpone &amp;ldquo;most of the 
  Combat and Career changes in Patch 1.3.&amp;rdquo; Yes, they did say &amp;ldquo;most,&amp;rdquo; not &amp;ldquo;all.&amp;rdquo; 
  More on that later.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=814" target="_blank"&gt;
  PTS Event &amp;amp; Exclusive In-game Item&lt;/a&gt;: The Tomb of the Vulture Lord is now 
  open in Phase III of PTS! The WAR begins Tuesday the 9th and Wednesday the 
  10th at 7 PM. Testing will be open all week, but anyone who logs on and 
  participates the next two nights between 7 PM EDT and 12:00 AM EDT will be 
  awarded the Shroud of Imrathepis. What is the Shroud of Imrathepis? Why, it 
  consists of:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&amp;quot;Linens taken from the burial shroud of Prince Imrathepis. Those who wrap 
    the burial shroud about their body are protected from harm regenerating 
    minor wounds and injuries.&amp;rdquo;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Daily Devs&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Daily Devs compiles all the important Dev Tracker posts from the day.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=1-3_gd&amp;amp;message.id=6184#M" target="_blank"&gt;
  What Changes:&lt;/a&gt; Andy Belford let us know that crafting changes are still in 
  place for Patch 1.3. He also teased that &amp;ldquo;We should have some updated patch 
  notes later today for everyone to peruse.&amp;rdquo; As of this posting, those notes 
  have not been posted, but do keep your eyes peeled!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=heraldnews&amp;amp;message.id=1751#M" target="_blank"&gt;
  Blog Challenge FAQ&lt;/a&gt;: James has posted a helpful FAQ for the blog challenge. 
  The Scrab Amulet doesn&amp;rsquo;t have any stats. It is just for funsies. They won&amp;rsquo;t 
  tell us which blogs get hieroglyphic clues.&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=496913" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+news+updates/default.aspx">warhammer news updates</category></item><item><title>Warhammer Weekly News Roundup from WarhammerAlliance.com!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/08/warhammer-weekly-news-roundup-from-warhammeralliance-com.aspx</link><pubDate>Mon, 08 Jun 2009 15:44:06 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:495708</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=495708</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/08/warhammer-weekly-news-roundup-from-warhammeralliance-com.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has once 
again gathered up all the hottest WAAAGH!!! topics for your reading pleasure in 
their &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293388"&gt;
Warhammer Weekly Roundup&lt;/a&gt;! This weeks hottest topics include
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292232" target="_blank"&gt;
New Avatars&lt;/a&gt;, a
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292178" target="_blank"&gt;
Tome Unlock&lt;/a&gt; for &amp;quot;The Dreamstealer&amp;quot;, a brand new
&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=813" target="_blank"&gt;
Land of the Dead FAQ&lt;/a&gt;, and a very thorough
&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=812" target="_blank"&gt;
Overview/Preview of the Land of the Dead&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Other topics and the original article from the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293388"&gt;
Warhammer Weekly Roundup&lt;/a&gt; are included below:&lt;/p&gt;
&lt;p&gt;Warhammer Alliance once again brings you this week&amp;#39;s top news, including lots 
of info on the now imminent Land of the Dead :&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;&lt;br /&gt;
6/01&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Anglakhel
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=291897" target="_blank"&gt;
  compared WAR with Star Trek&lt;/a&gt; on this WAH post, mentioning the upcoming Tomb 
  Kings expansion and the &amp;quot;missing careers&amp;quot; that weren&amp;#39;t included when WAR came 
  out.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=807" target="_blank"&gt;
  PTS Testing Event&lt;/a&gt; was announced, which focused on the Resource Gathering 
  Quest that allows players to take control of the Land of the Dead.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;6/02&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292232" target="_blank"&gt;
  New Avatars&lt;/a&gt; were extracted from the recent trailer screenshots that were 
  released, oh yeah, you just love having Sovereign Avatars.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292261" target="_blank"&gt;
  new Community Poll&lt;/a&gt; was unfolded, this time asking the community how Patch 
  1.3 and it&amp;#39;s Stats/Contribution changes were going to affect their career.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=809" target="_blank"&gt;
  1.3 PTS was updated&lt;/a&gt;, allowing players to &amp;quot;Take RvR to a new level as they 
  fight in the fiery sands for dominance over The Tomb of the Vulture Lord!&amp;quot;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;&lt;br /&gt;
6/03&lt;/span&gt;&lt;/b&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;On this
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292178" target="_blank"&gt;
  Tome Unlock Tuesday&lt;/a&gt;, Aeternis gave the players the secret to unlock the 
  badass title &amp;quot;The Dreamstealer&amp;quot; !&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The GOA Team released a bit of lore on
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=811" target="_blank"&gt;
  The Origin of the Elves&lt;/a&gt;, talking about things like The Vortex, or the Dark 
  Elf Leader Malekith.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;6/04&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;It was announced that
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292743" target="_blank"&gt;
  Career Balance was not going to be included&lt;/a&gt; in the upcoming Patch 1.3, and 
  that only the new Land of the Dead content would be added with it.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;6/05&lt;/span&gt;&lt;/b&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293034" target="_blank"&gt;
  12th Podcast Pre-Show&lt;/a&gt; urged the community to submit their questions for 
  the staff members to discuss in the next episode.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=292884" target="_blank"&gt;
  Spotlight on UI Mods&lt;/a&gt; featured &amp;quot;Group Icons&amp;quot;, a sweet addon that makes you 
  see nearby players in your party/warband. But also alerts you when they&amp;#39;ve 
  been killed.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Do you need advice ?
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293035" target="_blank"&gt;
  Rev. Barrows and Saleeya&lt;/a&gt; are here to help you ! Giving you opinions from 
  both sides of the field. Sigmar &amp;#39;n&amp;#39; Tzeentch baby !&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The first part of the
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=812" target="_blank"&gt;
  Overview/Preview of the Land of the Dead&lt;/a&gt; was posted by Mythic&amp;#39;s Jeff 
  Hickman, delving deeper into the new Tomb Kings content.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=813" target="_blank"&gt;
  Land of the Dead FAQ&lt;/a&gt; was created, taking the top questions from the 
  players on the PTS.&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=495708" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer/default.aspx">warhammer</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category></item><item><title>Warhammer Online Executive Producers Letter - Part 1</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/05/warhammer-online-executive-producers-letter-part-1.aspx</link><pubDate>Fri, 05 Jun 2009 18:09:06 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:493286</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=493286</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/05/warhammer-online-executive-producers-letter-part-1.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293021"&gt;
Executive Producers Letter - Part 1&lt;/a&gt;, where Jeff Hickman outlines several of 
the things they&amp;#39;ve been working on, improvements made to the game, and some of 
the things we can all look forward to as Land of the Dead!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a snippet of the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=293021"&gt;
Executive Producers Letter - Part 1&lt;/a&gt; followed by user comments at
&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;From the From the Dev Team category we have: Executive Producer&amp;#39;s Letter - 
Part 1&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Hello Everyone,&lt;br /&gt;
  &lt;br /&gt;
  The first half of 2009 has proved to be an exciting time for WAR! With 
  hundreds of pages of patch notes it&amp;#39;s hard to remember everything that&amp;#39;s gone 
  live, four careers have joined the front lines, you&amp;#39;ve experienced our live 
  events which we plan to only make better, and we&amp;#39;ve made amazing progress in 
  improving performance allowing for larger battles and more stable servers. 
  Additionally we&amp;#39;ve improved the UI and opened it up even more to our modding 
  community, introduced the RvR Token System, implemented keep upgrades, and we 
  continue to fix bugs and improve the quality of the game every day. To say 
  we&amp;#39;ve been busy is an understatement and there&amp;#39;s no sign of slowing down in 
  sight, we hope you enjoy the ride.&lt;br /&gt;
  &lt;br /&gt;
  With the release of Patch 1.3 we&amp;#39;ll complete the Call to Arms Live Expansion. 
  You will finally have the chance to explore the Lands of the Dead, an exciting 
  new addition with a vast new area to explore, new rewards to earn, and the 
  most challenging content yet!&lt;br /&gt;
  &lt;br /&gt;
  I&amp;#39;ll be discussing this and more over the course of the next several weeks in 
  a three-part Executive Producer&amp;#39;s Letter. We want you to have a first hand 
  look at what&amp;#39;s new in WAR and what&amp;#39;s to come and give you a chance to share 
  your feedback about what you would like to see come to WAR.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;
&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=812" target="_blank"&gt;
Source&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=493286" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+online+news/default.aspx">warhammer online news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+executive+producer+letter/default.aspx">warhammer executive producer letter</category></item><item><title>WarhammerAlliance.com Asks About "Missing Careers" In Land of The Dead</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/01/warhammeralliance-com-asks-about-quot-missing-careers-quot-in-land-of-the-dead.aspx</link><pubDate>Mon, 01 Jun 2009 18:13:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:489108</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=489108</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/01/warhammeralliance-com-asks-about-quot-missing-careers-quot-in-land-of-the-dead.aspx#comments</comments><description>&lt;p&gt;Have you ever found yourself wondering what WAR and Star Trek have in common? 
Not sure? Wondering why I would ask? Well, Josh Drescher and Paul Barnett 
recently sat down with Warhammer Alliance at Games Day Baltimore for an 
interview. Things got very interesting though when Frank &amp;ldquo;PhoenixRed&amp;rdquo; Sanchez 
characterized the Land of the Dead as &amp;ldquo;the first truly new content in WAR&amp;rdquo; and 
mentioned &amp;ldquo;missing careers&amp;rdquo;.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#39;s the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=291897"&gt;
interview and an explanation from Josh Drescher about the &amp;quot;missing careers&amp;quot;&lt;/a&gt;:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;Frank: So let&amp;#39;s talk about 
      Land of the Dead for a second. It&amp;#39;s the first truly new content in WAR 
      because missing careers were supposed to be in release, but were -&lt;br /&gt;
      &lt;br /&gt;
      Josh: I&amp;#39;m going to cut you off right now and address that misnomer or 
      misrepresentation. There were no missing careers. We removed things from 
      the game that we felt were detrimental to the game. When a filmmaker makes 
      a movie and he looks at the footage that he&amp;#39;s recorded and he goes &amp;quot;you 
      know what, that shot just doesn&amp;#39;t work&amp;quot; or &amp;quot;it made sense in the 
      screenplay, but when we put it in, it&amp;#39;s too long, the flow&amp;#39;s off, the 
      movie is too long, this character we don&amp;#39;t actually need&amp;quot;, people won&amp;#39;t go 
      &amp;quot;you&amp;#39;ve stolen valuable content from my movie!&amp;quot; You know, JJ Abrams I&amp;#39;m 
      sure has a bunch of extra Spock footage that he didn&amp;#39;t put in the movie 
      and nobody is banging on his door going &amp;quot;You made me pay ten dollars, I 
      know you&amp;#39;ve got 15 extra minutes of Spock and I want it now!&amp;quot;&lt;br /&gt;
      &lt;br /&gt;
      Now, we obviously wanted from number angles, one of them being balance, 
      one of them being sort of aesthetic, to add things back in, but we were 
      never going to put things into the game that we thought weren&amp;#39;t great for 
      the game. The Hammerer is a good example for that. We never got to a place 
      where we were happy with the Hammerer. We weren&amp;#39;t going to just put the 
      Hammerer in because at one point we put a slide up that said &amp;quot;There will 
      be Hammerers in the game&amp;quot;. It&amp;#39;s the right thing to do. It&amp;#39;s the only way 
      to conduct yourself professionally. You never try to drive in your design 
      according to commitments you have made in passing in marketing 
      presentation.&lt;br /&gt;
      &lt;br /&gt;
      So the game launched the way we wanted it to be according to the things we 
      had developed. The things that we have expanded since that time, 4 careers 
      that we&amp;#39;ve added to the game, they are additions. They&amp;#39;re not things that 
      we removed or were taken away or missing from the game. They are additions 
      to the game that fit with a much larger understanding of where we want to 
      go and it will always be that way. Any content that we add or don&amp;#39;t add to 
      the game, it will always be because it&amp;#39;s the right choice in our mind for 
      the kind of product we&amp;#39;re trying to build. You may now ask the second 
      question.&lt;br /&gt;
      &lt;br /&gt;
      Frank: *laughs* You&amp;#39;ve been reading our forums. &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Paul goes on to talk about how the problem really is that fans want 
information and we&amp;#39;re holding them to ideas that were &amp;quot;loose&amp;quot; or &amp;quot;sketchy.&amp;quot; He 
even mentions that at one point they considered a career system with 256 
careers, but no one is asking where all those missing careers went. You can see 
the full interview
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=286774" target="_blank"&gt;
here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
When I hear Josh and Paul justifying the cuts again it makes my skin crawl, much 
like it did when Mythic first announced the cuts. Frankly, it&amp;#39;s spin and 
marketing doublespeak. But why does it matter how Mythic views the cuts? What 
happened, happened. The four careers were cut from release and now Mythic has 
made good on their promise to get them back into the game. Why do I care whether 
or not Josh considers them &amp;quot;missing careers&amp;quot; or &amp;quot;new content&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
I&amp;rsquo;ve been going over the issue trying to figure this out and it comes back to 
the value of the design and the importance of the Archetypes. Mythic created an 
elegant design to deal with a lot of issues with making an MMO based upon 
Warhammer. The Warhammer IP has dozens of Armies with hundreds if not thousands 
of potential Careers. It is very easy to imagine well over 200 Careers based 
upon the Warhammer IP, but it would have been a balance and labor nightmare for 
Mythic. Trying to capture all the Armies and Units from Warhammer for the MMO 
would have been an impossible task. Games Workshop themselves only tackle a few 
Army revisions every year. They simply couldn&amp;#39;t do it all at once. It&amp;#39;s too much 
work. Mythic needed a strong design to translate Warhammer into WAR.&lt;br /&gt;
&lt;br /&gt;
Mythic looked at the Warhammer IP and wisely chose to focus. They created a 
design that called for two broad factions: Order and Destruction. Then they 
looked through the dozens of Warhammer Armies and decided to focus on the three 
oppositions they felt were most central to the world of Warhammer, settling upon 
the Empire vs Chaos, Dwarfs vs Greenskins and High Elves vs Dark Elves. Now, 
with the focus on just six Armies, they had to decide how to best transfer the 
many different types of units in Warhammer into Careers for WAR. The design they 
came up with was to define four essential Archetypes: Melee Tank, Melee DPS, 
Ranged DPS, and Support. From all the options available in each Army List, 
Mythic would create four Careers based upon these essential Archetypes.&lt;br /&gt;
&lt;br /&gt;
But this means that having 24 Careers wasn&amp;#39;t some accident. It wasn&amp;#39;t just a 
random number plucked out of the air. 24 Careers were the result of deliberate 
design decisions made by Mythic. That number is a direct result of basing the 
game around the four critical Archetypes and needing for each of the six 
available Armies to have access to those Archetypes. Had Mythic changed the 
number of Races available, the design would require the number of Careers to 
change. Had they changed the fundamental Archetypes and removed or added an 
Archetype, again the design would require a new number of Careers.&lt;br /&gt;
&lt;br /&gt;
My problem is that Mythic wants to have it both ways. They want credit for the 
design of the game but don&amp;#39;t want to take responsibility for blowing the 
implementation at release. Josh uses making a film as a metaphor for the process 
of designing WAR. In Josh&amp;#39;s metaphor, the careers were cut from WAR to preserve 
the integrity of the &amp;quot;film&amp;quot;. He wants us to believe that cutting the careers 
preserved the essential goodness of the game. It&amp;#39;s like trimming a few minutes 
of Spock&amp;#39;s footage to make a tighter and more compelling film.&lt;br /&gt;
&lt;br /&gt;
The film metaphor has a lot of value, but I absolutely disagree with the 
parallels Josh draws. Looking at JJ Abrahm&amp;#39;s &lt;i&gt;Star Trek&lt;/i&gt;, I am certain that 
along the way decisions were made in bringing &lt;i&gt;Star Trek&lt;/i&gt; back to the 
screen about which characters were necessary and which plot elements were 
necessary. Klingons get talked about in the dialog but never appear. Spock gets 
used, but none of the rest of the original cast. The process of designing the 
film requires thousands of decisions to be made about budget, cast, location, 
plot, effects, etc.&lt;br /&gt;
&lt;br /&gt;
But once the decisions start getting locked down and the plot put in place, once 
the &amp;quot;design&amp;quot; of the film gets hammered out, certain things become necessary. Had 
Abrahm&amp;#39;s been approaching release and looked at the film they had shot and 
suddenly decided Spock wasn&amp;#39;t good enough, or that the Romulans weren&amp;#39;t 
&amp;quot;working&amp;quot;, it would have set the film back months. They would have been forced 
to reshoot, rescript, redesign. It would have cost the studio millions and 
millions of dollars and months and months of time. The design process is long an 
involved. Almost all the major design decisions for a film are settled before a 
single frame of film is shot.&lt;br /&gt;
&lt;br /&gt;
In my mind, the Archetype system in WAR is part of the core design of the game. 
It&amp;#39;s the foundational material of WAR&amp;#39;s &amp;quot;screenplay&amp;quot;. It&amp;#39;s the stuff that should 
be hammered out long before a single frame is captured in film. Sure at one 
point Mythic may have talked about over 200 different Careers making it into 
WAR, but then they sat down for serious scripting, casting and budgeting and 
figured out 200+ Careers would be a mess and never work. So they came up with a 
tight screenplay that called for 24 Careers.&lt;br /&gt;
&lt;br /&gt;
I think the design for WAR was rock solid. I think the planned interaction 
between the Armies and Archetypes was a clever solution to the problems 
presented. However, Mythic simply started running out of time. They couldn&amp;#39;t get 
all the content planned for the game finished by the date they had apparently 
decided upon with EA. There was nothing wrong with the design. They needed more 
time to get the final four careers right. This may have meant changing from the 
Hammerer to the Slayer, but the core design of four Archetypes for each of the 
six Armies was in no way flawed.&lt;br /&gt;
&lt;br /&gt;
Here is where Mythic and most good films took a different approach though. 
Rather than taking the time they needed and getting the four Careers right, 
Mythic made changes to the core design of WAR. They made deep cuts by removing 
four Careers, but then tried to act like they never really played an essential 
role in the production. Mythic pushed out WAR knowing that it wasn&amp;#39;t &amp;quot;working&amp;quot; 
as they had designed it to function. Knowing that they didn&amp;#39;t get around to 4/24 
of the intended Careers and that four of the Armies were missing essential 
Archetypes. They created the game around the interaction of these Archetypes and 
when they removed access to these Archetypes it hurt how the game was 
experienced and played.&lt;br /&gt;
&lt;br /&gt;
Can you imagine JJ Abrahms cutting the Spock entirely from &lt;i&gt;Star Trek&lt;/i&gt; and 
then promising that we would see him in the DVD version of the film? No, because 
the film as designed doesn&amp;#39;t work without Spock. He was placed into a central 
position of importance and the film wouldn&amp;#39;t work without major, major reshoots 
if Spock wasn&amp;#39;t working.&lt;br /&gt;
&lt;br /&gt;
The Archetype system is at the core of how WAR is designed. But the spin and 
marketing doublespeak make me wonder if Mythic actually gets it. I cringe every 
time I read the statements they made at the time they announced the cuts or when 
Josh talks about how they didn&amp;#39;t cut content and how it&amp;#39;s the same of trimming a 
few minutes of footage from a film in editing. Josh is right that decisions must 
be made, shots chosen, dialog trimmed, sometimes even a character or subplot cut 
from a film. But when film starts cutting into the core structure, ideas, and 
major characters, it&amp;#39;s a sign that the film is in trouble. Editing is not 
removing four Careers that the design called for anymore than Editing would have 
allowed for JJ Abrahms to remove Spock or the Romulans entirely from his Star 
Trek.&lt;br /&gt;
&lt;br /&gt;
The Archetype system is at the very core of WAR. It shouldn&amp;#39;t have been 
sacrificed to save time and resources at release and it should play a central 
role in how the game progresses and develops. Mythic needs to get back to the 
design that they created and stop making excuses for failing to properly 
implement it. As we see Patch 1.3 being tested on the PTS, I still see Mythic 
not fully grasping their own Archetype system and making sure they balance the 
game around the four roles they themselves defined. That&amp;#39;s why it still gets to 
me when I hear Josh and Paul defending the cuts as good for the game. I worry 
that they actually believe that. I worry that the don&amp;#39;t really get how important 
their intended design is to making WAR a great game.&lt;br /&gt;
&lt;br /&gt;
WAR was fundamentally harmed in the early months of release by abandoning their 
design. People that played as a member of the Greenskin, Dwarf, Dark Elf or 
Empire Armies had a worse experience than they should of had if the design has 
been properly implemented. Kudos to Mythic for following through and getting 
this content into the game, but don&amp;#39;t try to tell us that it wasn&amp;#39;t designed 
into the game. Don&amp;#39;t try and tell us that delaying these four Careers didn&amp;#39;t 
have a detrimental impact upon WAR. It was your design and you should be proud 
of it. But not following your design caused WAR to be a lesser game on release 
than it should have been.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=489108" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+land+of+the+dead/default.aspx">warhammer land of the dead</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+info/default.aspx">warhammer info</category></item><item><title>Warhammer Alliance's Games Day Baltimore Coverage Summary!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/05/08/471159.aspx</link><pubDate>Fri, 08 May 2009 17:15:18 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:471159</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=471159</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/05/08/471159.aspx#comments</comments><description>&lt;p&gt;Games Day Baltmore is this weekend and as we&amp;#39;ve previously posted
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=285794"&gt;
Warhammer Alliance&lt;/a&gt; has a man on the ground! During the weekend they have 
several meetings planned with developers and community managers, and will be 
getting lots of answers about what&amp;#39;s coming for Warhammer specifically regarding 
Tomb of Kings and Land of the Dead! We&amp;#39;ll continue to post updates as they pour 
in through the weekend and don&amp;#39;t forget to visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=285794"&gt;
Warhammer Alliance&lt;/a&gt; Forums to discuss topics like
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=285794"&gt;this 
one&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s an update regarding the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=285794"&gt;
Warhammer Games Day Coverage Summary&lt;/a&gt;:&lt;/p&gt;
&lt;div class="smallfont"&gt;
&amp;nbsp;&lt;/div&gt;
&lt;hr style="color:#000000;" /&gt;


&lt;div id="post_message_4049781"&gt;
  With Games Day Baltimore coming up rapidly for this weekend, Warhammer 
  Alliance has the following details to release regarding our intentions for 
  coverage. You&amp;#39;re definitely going to want to keep your eyes on our site! 
  Technical problems, unforeseen circumstances, and natural disasters aside, you 
  can expect the following this weekend:&lt;br /&gt;
  &lt;br /&gt;
  &lt;b&gt;Live Blogging via Twitter:&lt;/b&gt;&lt;br /&gt;
  Follow Frank via Twitter account
  &lt;a href="http://twitter.com/PhoenixRed" target="_blank"&gt;PhoenixRed&lt;/a&gt; for all 
  the micro-blogging goodness all weekend, from start to finish. Need to know 
  the latest? Want to follow WAR at Games Day Baltimore? Then click the follow 
  button, watch for the #warbaltimore posts, and enjoy!&lt;br /&gt;
  &lt;br /&gt;
  &lt;b&gt;Behind-the-Scenes Articles and Impressions:&lt;/b&gt; &lt;br /&gt;
  We&amp;#39;ll be crafting our own opinions, impressions, and balanced feedback 
  articles about everything Mythic&amp;#39;s got planned for us for Games Day Baltimore, 
  including the roadmap for the future of the game, the first peek at all the 
  new Land of the Dead content, and all the dirty details of each. &lt;br /&gt;
  &lt;br /&gt;
  &lt;b&gt;Closed Press Event Coverage:&lt;/b&gt;&lt;br /&gt;
  We&amp;#39;ll be bringing you multimedia coverage of the invite-only Press Event that 
  Mythic has generously invited us to, along with Massively, MMORPG.com, and Ten 
  Ton Hammer. As much as we&amp;#39;ll be allowed, we&amp;#39;ll give you an all-access pass to 
  the details that we&amp;#39;ll be the first to know about. Sights, sounds, and text - 
  it&amp;#39;s all on the table, and we&amp;#39;ll be trying our best to get you a look at as 
  much as possible.&lt;br /&gt;
  &lt;br /&gt;
  &lt;b&gt;Interviews with Mythic - Featuring your Questions!:&lt;/b&gt;&lt;br /&gt;
  We&amp;#39;ve confirmed interviews and face time with many of the Mythic studio, 
  spanning areas such as Community, Live Events, Combat and Careers, RvR, 
  Dungeons and Encounters, and more! Armed with the best of your questions, 
  we&amp;#39;ll be asking for the information you want to know. Thanks to you, we have 
  softballs, fastballs, and curveballs for queries, and we&amp;#39;ll be going after 
  Mythic for all the answers.&lt;br /&gt;
  &lt;br /&gt;
  &lt;b&gt;Coverage Collaboration with &lt;a href="http://www.lagwar.com" target="_blank"&gt;
  Lagwar.com&lt;/a&gt;:&lt;/b&gt;&lt;br /&gt;
  Ziss and Brilen from fellow fansite
  &lt;a href="http://www.lagwar.com" target="_blank"&gt;Lagwar.com&lt;/a&gt; are going to be 
  at Games Day Baltimore with their own plans for coverage, and Warhammer 
  Alliance is going to be partnering with them to bring you a unified front of 
  information goodness. We&amp;#39;re talking about a possible podcast, video, audio, 
  and other treats and tidbits from all things WAR in Baltimore. Stay tuned to 
  both sites!&lt;br /&gt;
  &lt;br /&gt;
  Again, we hope you&amp;#39;ll keep an eye out on Warhammer Alliance for all the Games 
  Day Baltmore madness. Thanks to Mythic for the invite, Lagwar.com for the 
  partnership, and most of all, you the fans for visiting.&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=471159" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+games+day/default.aspx">warhammer games day</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+news+coverage/default.aspx">warhammer news coverage</category></item><item><title>Warhammer Alliance Goes to Game Days To Meet Mythic In Baltimore!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/04/29/warhammer-alliance-goes-to-game-days-to-meet-mythic-in-baltimore.aspx</link><pubDate>Wed, 29 Apr 2009 21:26:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:462442</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=462442</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/04/29/warhammer-alliance-goes-to-game-days-to-meet-mythic-in-baltimore.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; reveals 
that they will be attending a workshop with Warhammer Online at
&lt;a href="http://www.games-workshop.com/gws/content/article.jsp?aId=3400006&amp;amp;_requestid=109484" target="_blank"&gt;
Game Days&lt;/a&gt; in Baltimore! This should get us tons of juicy new tidbits about 
Tomb Kings and other developments in the world of WAAAGH!!! We&amp;#39;ll be covering 
the event here at Curse through our correspondents at Warhammer Alliance! Stay 
tuned for lots of good information as this event comes to pass.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=283458"&gt;
Here&amp;#39;s the official Warhammer Alliance Goes to Games Day in Baltimore update&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;Greetings WAR Community,&lt;br /&gt;
&lt;br /&gt;
We&amp;#39;re happy to announce that we have been granted a special opportunity to bring 
you the latest and greatest in all the happenings surrounding the Warhammer 
Online universe!&lt;br /&gt;
&lt;br /&gt;
As you may know, the Games Day Baltimore event is upcoming, and WAR is going to 
be there. The
&lt;a href="http://www.games-workshop.com/gws/content/article.jsp?aId=3400006&amp;amp;_requestid=109484" target="_blank"&gt;
Games Days&lt;/a&gt; are Games Workshop&amp;#39;s series of events highlighting the best of 
the Warhammer Universe, including Warhammer Online. Attendees will get to 
experience the upcoming Tomb Kings content, have a chance at some really neat 
prizes, and hopefully meet some of the dedicated and hard-working developers for 
the game. &lt;br /&gt;
&lt;br /&gt;
In support of the community, and in recognition of the fansite element of WAR 
that has been such a huge and significant part of the game&amp;#39;s development, EA and 
Mythic Entertainment have graciously invited Warhammer Alliance out to Baltimore 
to bring you the inside track on all things WAR. We&amp;#39;ll be joining other great 
and amazing sites such as &lt;a href="http://www.massively.com" target="_blank"&gt;
Massively&lt;/a&gt;, &lt;a href="http://www.mmorpg.com" target="_blank"&gt;MMORPG.com&lt;/a&gt;, 
and &lt;a href="http://www.tentonhammer.com" target="_blank"&gt;Ten Ton Hammer&lt;/a&gt; to 
get you all access and coverage on Tomb Kings, the current state of the game, 
and tons of impressions and thoughts from Mythic on the ever-changing WAR. For 
this journey, I plan on being your guide, mouthpiece, and doorway into all of 
the juicy info Mythic will be spilling!&lt;br /&gt;
&lt;br /&gt;
We&amp;#39;re still finalizing things for all our nefarious plans to bring you coverage 
of WAR at Games Day Baltimore, but here are some possible teasers to whet your 
appetites:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Behind-the-scenes coverage/previews of Tomb Kings, including 
  never-before-seen details and new information&lt;/li&gt;
&lt;li&gt;Live blogging of Games Day Baltimore over Twitter (follow
  &lt;a href="http://twitter.com/PhoenixRed" target="_blank"&gt;PhoenixRed&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;Interviews with Mythic&amp;#39;s finest, with many of the questions coming from 
  you, the community!&lt;/li&gt;
&lt;li&gt;Detailed impressions, praise, and criticism of all of the latest WAR info 
  at Baltimore&lt;/li&gt;
&lt;li&gt;Tons of photos and visuals from the event&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We would like to offer our thanks to Mythic, GOA, and EA for this great 
opportunity to gain access to some of the best WAR has to offer, and hope that 
support will continue for all the great fansites in the WAR community. That 
being said, our thanks also has to go out to all of the WAR community, without 
which we would never have been where we are today. You&amp;#39;ve been a huge part of us 
getting this chance to be in Baltimore, and we plan on paying you back in 
spades!&lt;br /&gt;
&lt;br /&gt;
Specific threads will be posted on Warhammer Alliance to solicit thoughts and 
questions for our coverage - so keep an eye out!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=462442" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+forums/default.aspx">warhammer forums</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+poll/default.aspx">warhammer poll</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+tomb+king+poll/default.aspx">warhammer tomb king poll</category></item><item><title>Warhammer Alliance Daily News Update: The Herald, Straight From The Source, and More!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/04/28/warhammer-alliance-daily-news-update-the-herald-straight-from-the-source-and-more.aspx</link><pubDate>Tue, 28 Apr 2009 16:35:52 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:461164</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=461164</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/04/28/warhammer-alliance-daily-news-update-the-herald-straight-from-the-source-and-more.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted a daily news update regarding everything WAAGH!!! Topics include their 
recent analysis of the community poll for Tomb Kings, a top-secret 
WarhammerAlliance special project, news and updates from the Herald, and of 
course the straight from the source piece about population caps on Fortresses.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=282864"&gt;
Warhammer News&lt;/a&gt; update from &lt;a href="http://www.warhammeralliance.com"&gt;
WarhammerAlliance.com&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;One more week in April, and the news rolls on!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:small;"&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Warhammer Alliance News&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style="font-size:x-small;"&gt;The latest pieces found on WA!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=282458" target="_blank"&gt;
  Community Poll Analysis on Tomb Kings Anticipation&lt;/a&gt;&lt;br /&gt;
  &lt;br /&gt;
  The latest community poll analysis takes a look at what last week&amp;#39;s Tomb Kings 
  question turned up from the community. If you posted something, you might even 
  be mentioned! Be sure to take a look!&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://twitter.com/PhoenixRed" target="_blank"&gt;Nefarious Plans 
  Afoot!&lt;/a&gt;&lt;br /&gt;
  &lt;br /&gt;
  Warhammer Alliance is plotting something, according to a vague tweet by 
  PhoenixRed. Stay tuned for more details this week!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;span style="font-size:small;"&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;News from the Herald&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style="font-size:x-small;"&gt;Today&amp;#39;s news from Warhammer Online&amp;#39;s Herald&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=764" target="_blank"&gt;
  Beyond the Sands Ends&lt;/a&gt;&lt;br /&gt;
  &lt;br /&gt;
  The Beyond the Sands event is over, but the race to the Land of the Dead has 
  just begun. Be sure to keep and eye on the Herald for all the future details!
  
&amp;nbsp;&lt;/li&gt;
&lt;li&gt;
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=765" target="_blank"&gt;
  Winds of Change on Dark Crag&lt;/a&gt;&lt;br /&gt;
  &lt;br /&gt;
  In a test to improve stability for the RvR system, the Winds of Change system 
  is currently in testing on the Dark Crag server, one of WAR&amp;#39;s most populous 
  communities. The mechanic will trigger only in the most severe of server 
  situations and teleport out small numbers of players dead or severely wounded 
  to the nearest warcamp or chapter hub. If you&amp;#39;re on Dark Crag, be sure to 
  leave feedback in the forums!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;span style="font-size:small;"&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Straight From The Source&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style="font-size:x-small;"&gt;highlighted dev posts, interviews and features&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
  &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=tier_4&amp;amp;message.id=10307#M" target="_blank"&gt;
  PBAoE concerns&lt;/a&gt;&lt;br /&gt;
  &lt;br /&gt;
  Several players have expressed concerns on the official forums over PBAoE not 
  receiving the same treatment as AoE spells such as Rain of Fire and Pit of 
  Shades. Andy Belford from Mythic has posted a thought from the developer 
  standpoint of the risk vs. reward with PBAoE spells.
  
&amp;nbsp;&lt;/li&gt;
&lt;li&gt;
  &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=tier_4&amp;amp;message.id=10242#M" target="_blank"&gt;
  Population cap on Fortresses&lt;/a&gt;&lt;br /&gt;
  &lt;br /&gt;
  On the official forums, Andy continues to address player questions, this time 
  on a perceived population cap drop in keep sieging since 1.2.1. Andy informed 
  the community that since keeps appeared to be harder to defend since the 
  patch, that adjustments were made. The number of defenders able to be present 
  was raised while the number of attackers was lowered. &lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=461164" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+forums/default.aspx">warhammer forums</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+poll/default.aspx">warhammer poll</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+tomb+king+poll/default.aspx">warhammer tomb king poll</category></item><item><title>WarhammerAlliance.com: New Community Poll For Tomb Kings</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/04/27/warhammeralliance-com-new-community-poll-for-tomb-kings.aspx</link><pubDate>Mon, 27 Apr 2009 19:49:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:460364</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=460364</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/04/27/warhammeralliance-com-new-community-poll-for-tomb-kings.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; in their 
weekly quest to bring you the most controversial polls regarding the hottest 
Warhammer Topics deliveries a knockout this week with a recent poll about
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=279710" target="_blank"&gt;
the Upcoming Tomb Kings live expansion&lt;/a&gt;. The question asked was&amp;nbsp; &amp;quot;What 
Is The Best Part Of The Upcoming Tomb Kings?&amp;quot; The possible answers were &amp;quot;New 
dungeon/content&amp;quot;, &amp;quot;Live event&amp;quot;, &amp;quot;rewards&amp;quot; and &amp;quot;nothing&amp;quot; as well as &amp;quot;everything&amp;quot;. 
Please bear in mind that the poll was started before this week&amp;#39;s details on the 
expansion were released.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?s=fe0cc84c2753864b585b40807ab77580&amp;amp;t=282458"&gt;
Tomb of Kings poll&lt;/a&gt; and the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?s=fe0cc84c2753864b585b40807ab77580&amp;amp;t=282458"&gt;
community discussion&lt;/a&gt; following it:&lt;/p&gt;
&lt;div style="padding:7px;float:left;"&gt;
  &lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/user103222_pic9054_1240757993.jpg" width="459" border="0" height="270" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;Today&amp;#39;s poll analysis takes a closer look at April 17th&amp;#39;s poll about
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=279710" target="_blank"&gt;
the Upcoming Tomb Kings live expansion&lt;/a&gt; and the buildup to it. To be precise, 
the question we asked you was: &amp;quot;What Is The Best Part Of The Upcoming Tomb 
Kings?&amp;quot; The possible answers were &amp;quot;New dungeon/content&amp;quot;, &amp;quot;Live event&amp;quot;, &amp;quot;rewards&amp;quot; 
and &amp;quot;nothing&amp;quot; as well as &amp;quot;everything&amp;quot;. Please bear in mind that the poll was 
started before this week&amp;#39;s details on the expansion were released.&lt;br /&gt;
&lt;br /&gt;
With the turnout slightly lower than on the last poll, participation clocked in 
with 539 votes on Warhammer Alliance (WA) and 83 on the Warhammer Vault (Vault).
&lt;br /&gt;
&lt;br /&gt;
The results on this poll were crystal clear: Here on WA, &amp;quot;New dungeon/content&amp;quot; 
was the most popular choice with 275 users, followed by &amp;quot;nothing&amp;quot; with 124 and 
&amp;quot;everything&amp;quot; with 95. Trailing behind were &amp;quot;Rewards&amp;quot; (27 votes) and the &amp;quot;Live 
event&amp;quot; (18 votes).&lt;br /&gt;
&lt;br /&gt;
Vault&amp;#39;s voting showed similar results, with &amp;quot;New Content&amp;quot; leading the poll with 
27 votes before &amp;quot;Everything&amp;quot; and &amp;quot;Nothing&amp;quot;, which were tied at 24. Just like on 
WA, &amp;quot;Rewards&amp;quot; and the &amp;quot;Live Event&amp;quot; were the least popular choices, with 5 and 3 
votes respectively.&lt;br /&gt;
&lt;br /&gt;
With the new dungeon being such a prominent feature of Tomb Kings, it comes as 
no surprise that this is the part most players are looking forward to. After 
all, unlike the Live Events and the rewards, the content and dungeon are the 
parts that they will spend the most time seeing and experiencing. &lt;br /&gt;
&lt;br /&gt;
Judging from the comments in the poll thread, it seems that quite a few players 
are placing their hopes on the RvR aspect of the new dungeon. Hacienda of the 
Team Conclave on Karak Eight Peaks, for instance, had this to say:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;Voted new content I&amp;#39;m hoping 
      the PvP gated dungeon will be more entertaining than the dog nest that is 
      T4 RvR &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Devourer of Pancakes from Burlok commented:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;I&amp;#39;m quite looking forward to 
      the new content. Fighting bosses in an RvR enabled dungeon? That&amp;#39;s like a 
      keep siege, without the part where you spend 10 minutes pressing the same 
      button while targeting a door with a big bucket of oil over it. Lots of 
      RvR fights - where melee gets to participate due to lack of fortifications 
      - and boss fights without the dreaded stairs bottleneck. Basically all the 
      awesomeness, without the meh. &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Just like the result of the poll in general, these expectations for the RvR 
part come as no surprise when one looks at Dark Age of Camelot&amp;#39;s Darkness Falls, 
which is being handled as the spiritual precursor to the new dungeon. After all, 
it not only supplied players with PvE content, but also PvP dogfights that have 
left an impression in many DAoC veterans. &lt;br /&gt;
Many former DaoC players and those who have heard of DF through them probably 
share similar hopes with Slurms on the Circle of Trust on Phoenix Throne:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;I do have a hope that the 
      LotD will supply us with a little of both worlds like Darkness Falls did 
      in DAoC. &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;As we could see from the poll results, however, there is also a significant 
number of players who feel discouraged and are looking forward to &amp;quot;nothing&amp;quot;, as 
they voted. Most of the time, this seemed to tie in closely with the opinion 
that rather than focus on introducing new content, Mythic should focus on 
improving and fixing what is already in the game. Let&amp;#39;s look at a few comments. 
This is what Leoman of Red Eye Mountain, shawnee, and Fusko of Iron Rock had to 
say, respectively:&lt;br /&gt;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;Who cares seams to be the way 
      most people are thinking. Why are they doing all this new content when the 
      old stuff is still broken? So there is more broken in the game? &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;get things fixed whats in 
      game already before adding more stuff tbh &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;I think Mythic needs to get 
      its priorities straight. A new zone is good and all, but theres already so 
      much to be fixed or tweaked. I mean, I would prefer having all the cities 
      implemented before this. &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;This argument - introducing new content versus improving the old - is 
something we have seen a lot since Tomb Kings was announced. It is clear that 
parts of the community seem divided on the topic. Personally, I believe that a 
good mixture is what would help the game. But since we aren&amp;#39;t here to discuss my 
opinion, let&amp;#39;s take a look at the other popular choice in the poll to bring 
things to a close: those who have voted to let it be known they are looking 
forward to &amp;quot;everything&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Bugmans Best thinks so, for example:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;Everything: A lot of 
      excitement for the live event - these injections of stimulus really gets 
      the action going - as well as always immensely enjoying taking on a whole 
      new bestiary from the world of warhammer and seeing what they&amp;#39;re made of.
      &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;And so does Ymrar of Karak Norn:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;Looking forward to all 
      aspects of LotD. It&amp;#39;s looks like from the podcast that it will boost 
      activity in t4 RvR, as that will open the zone. Also you fight in the zone 
      also, so it gives more places to fight in. They have finally figured a way 
      to link Lairs more interestingly and I&amp;#39;m hoping the new PQs are all 
      scripted as good as the best in the current content. Ofc I&amp;#39;m also waiting 
      to see the new dungeon as the TK theme with traps and all is very cool.
      &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;All in all, the majority of voters seem to be looking forward to the live 
expansion. However, there is also a significant part that doubts that it is the 
right way to go. In the end, I think, we will have to wait and see how the 
expansion plays out. What do you think about the poll? If you forgot to vote or 
your opinion has changed by now, be sure to let us know in this thread!&lt;br /&gt;
&lt;br /&gt;
Don&amp;#39;t forget to vote in
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=281931" target="_blank"&gt;
this week&amp;#39;s poll&lt;/a&gt; either! It asks what priorities you would set for the next 
patch, which is 1.2.2!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=460364" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+forums/default.aspx">warhammer forums</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+poll/default.aspx">warhammer poll</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+tomb+king+poll/default.aspx">warhammer tomb king poll</category></item><item><title>WarhammerAlliance.com: Latest News from the WAAAGH! Front!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/04/10/warhammeralliance-com-latest-news-from-the-waaagh-front.aspx</link><pubDate>Fri, 10 Apr 2009 16:34:50 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:435771</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=435771</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/04/10/warhammeralliance-com-latest-news-from-the-waaagh-front.aspx#comments</comments><description>&lt;h2&gt;&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=277038"&gt;WarhammerAlliance.com&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;
News from the WAR front has been a bit quiet as of a late. Most of the attention
seems to be being put on the testing on the Public Test Server and the 1.2.1
patch. Today we&amp;#39;ve got a spotlight on new screenshots again from &lt;a href="http://www.warhammeralliance.com/forums/member.php?u=94424" target="_blank"&gt;Ashelyn&lt;/a&gt;,
they rock pretty hard btw, news from the Herald, and some development posts form
the &lt;a href="http://www.warhammeralliance.com/forums/devtrack.php"&gt;War Dev
Tracker&lt;/a&gt;!
&lt;/p&gt;
&lt;p&gt;Here are the latest WAAAGH! news headlines from &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=277038"&gt;WarhammerAlliance.com&lt;/a&gt;:&lt;br /&gt;
&lt;span style="color:orange;font-size:small;"&gt;&lt;br /&gt;
&lt;b&gt;Spotlight on: Screenshots!&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The Spotlights are now in an open forum, so be sure leave your feedback.
    The &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=277015" target="_blank"&gt;Spotlight
    today is on Screenshots.&lt;/a&gt; Community member &lt;a href="http://www.warhammeralliance.com/forums/member.php?u=94424" target="_blank"&gt;Ashelyn&lt;/a&gt;
    had some very nice ones to share.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;span style="font-size:small;"&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;News From the Herald&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
News from the US and EU Warhammer Online Heralds&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=738" target="_blank"&gt;Squig
    Herder Feature&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
  Both the EU and US Heralds featured a write up on Squig Herders. A career that
  gets passed by sometimes and not rightly so. Overall a good write up.&lt;br /&gt;
&lt;/blockquote&gt;
&lt;p&gt;
&lt;span style="font-size:small;"&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Straight From the Source&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size:x-small;"&gt;&amp;quot;Straight from the Source&amp;quot; details important Developer
Posts from that day&amp;#39;s Tracker&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Apparently there has been an issue with guilds either claiming or
    releasing their claim on keeps. James Nichols tells us that CSR&amp;#39;s cannot
    assist with Standard Bearer issues so in game petitions will not help. He
    anticipates that these issues should be resolved by the time 1.2.1 goes
    live, which is soon.&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
  &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=bugs_general&amp;amp;message.id=3191#M" target="_blank"&gt;Source&lt;/a&gt;&lt;br /&gt;
&lt;/blockquote&gt;
&lt;ul&gt;
&lt;li&gt;James Nichols also addressed &lt;a id="spell_8319" href="http://www.wardb.com/spell.aspx?id=8319" target="_blank"&gt;cleave&lt;/a&gt;
    and other undefendable attacks. He says they have a fix and should be out by
    the time 1.3 is on the servers. Not quite sure what that is at this time.&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
  &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=1-2-1_gd&amp;amp;message.id=2514#M" target="_blank"&gt;Source&lt;/a&gt;&lt;br /&gt;
&lt;/blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Adam Gershowitz acknowledged that the AoE radius and such is still bugged
    on test as well as on live.&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
      Quote:
    &lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;
&lt;div&gt;
              Originally Posted by &lt;b&gt;AdamG_EAMythic&lt;/b&gt; &lt;a href="http://warhammeralliance.com/showthread.php?p=3908083#post3908083" rel="nofollow"&gt;&lt;img title="View Post" class="inlineimg" src="http://www.warhammeralliance.com/forums/images/WHA3/buttons/viewpost.gif" alt="View Post" width="12" border="0" height="12" /&gt;&lt;/a&gt;
            &lt;/div&gt;
&lt;div style="font-style:italic;"&gt;
              We&amp;#39;re aware of this item, in actually AoE now has the same
              &amp;quot;grace&amp;quot; range for checking for hits that Direct damage
              and Melee abilities have. This can add up to an additional 10 feet
              in radius to the ability. If you want to get an idea of how much
              extra range this really is you can easily grab any character turn
              on auto attack and then back up (from a stationary monster /
              character) until you cannot auto attack anymore. This is
              essentially 0 feet range, b/c auto attack has no range on it.&lt;br /&gt;
              We&amp;#39;re continuing to watch how this effects RvR and the player
              response to the issue and will likely make an adjustment to AoE
              radius in the patch after 1.2.1 as part of our ongoing steps to
              work AoE into a useful but managable role.
            &lt;/div&gt;
&lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
  &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=1-2-1_gd&amp;amp;message.id=2421#M" target="_blank"&gt;Source&lt;/a&gt;&lt;br /&gt;
&lt;/blockquote&gt;
&lt;p&gt;
&lt;b&gt;&lt;span style="color:orange;font-size:small;"&gt;Around the Net&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Although not WAR related, I wanted to say farewell to &lt;a href="http://www.escapistmagazine.com/news/view/90765-R-I-P-Dave-Arneson" target="_blank"&gt;Dave
    Areneson&lt;/a&gt;. The co-creator of Dungeons and Dragons lost his battle to
    cancer yesterday at the age of 61. Both him and Gary Gygax who predeceased
    him last year in March have made much of what a RPG is today, in both pencil
    and paper as well as video games. He will be missed.&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=435771" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+forums/default.aspx">warhammer forums</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+community/default.aspx">warhammer community</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+poll/default.aspx">warhammer poll</category></item><item><title>WarhammerAlliance.com New Weekly Poll Analysis Section!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/03/31/warhammeralliance-com-new-weekly-poll-analysis-section.aspx</link><pubDate>Tue, 31 Mar 2009 16:24:28 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:429908</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=429908</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/03/31/warhammeralliance-com-new-weekly-poll-analysis-section.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has posted
a new &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=272932"&gt;Weekly
Poll Analysis&lt;/a&gt; section that will compare and contrast opinions from the War
community. Polls have been posted in conjunction with WAR Vault which will
provide a broader scope of user opinions. The analysis of the two sites will be
done separately and then together when comparing the results. The first poll
being analyzed is
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=269823" target="_blank"&gt;Last
week&amp;rsquo;s poll&lt;/a&gt;, posted March 20th, asked you &amp;ldquo;How Much Has the Introduction
of the Slayer/Choppa Affected RvR?&amp;rdquo; Options included: &amp;ldquo;It has greatly
affected RvR,&amp;rdquo; &amp;ldquo;It has somewhat affected RvR,&amp;rdquo; &amp;ldquo;I&amp;rsquo;m unsure of how it
has affected RvR/Waiting and seeing,&amp;rdquo; &amp;ldquo;It has only affected RvR a little,&amp;rdquo;
and &amp;ldquo;It has not affected RvR at all.&amp;rdquo; The total number of votes between
Warhammer Alliance and WAR Vault was 526.
&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the results and the official WarhammerAlliance.com &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=272932"&gt;Weekly
Poll Analysis&lt;/a&gt; announcement:&lt;/p&gt;
&lt;p&gt;
  &lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/user103222_pic8512_1238362250.jpg" width="405" align="left" border="0" height="269" alt="" /&gt;
Welcome to the Weekly Poll Analysis! This is a new feature implemented by
Warhammer Alliance, and looks at the previous week&amp;rsquo;s poll and at the results
it had. Recently, Warhammer Alliance has been posting polls in conjunction with
WAR Vault, providing us with a broader scope of user opinions. This analysis
will look at both polls as separate entities, and then together as a general
playerbase. Since this is the first of a series, please feel free to make
suggestions for future posts!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=269823" target="_blank"&gt;Last
week&amp;rsquo;s poll&lt;/a&gt;, posted March 20th, asked you &amp;ldquo;How Much Has the Introduction
of the Slayer/Choppa Affected RvR?&amp;rdquo; Options included: &amp;ldquo;It has greatly
affected RvR,&amp;rdquo; &amp;ldquo;It has somewhat affected RvR,&amp;rdquo; &amp;ldquo;I&amp;rsquo;m unsure of how it
has affected RvR/Waiting and seeing,&amp;rdquo; &amp;ldquo;It has only affected RvR a little,&amp;rdquo;
and &amp;ldquo;It has not affected RvR at all.&amp;rdquo; The total number of votes between
Warhammer Alliance and WAR Vault was 526.&lt;br /&gt;
&lt;br /&gt;
Unfortunately we at Warhammer Alliance (WA) had only 220 votes (come on people,
we need more votes!), but they yielded some interesting results. Overwhelmingly,
you voted that you were waiting to see how these two new classes would affect
RvR. This option held 78 of your votes, totaling 35.45% of the total votes. The
&amp;ldquo;second place&amp;rdquo; options were very close&amp;mdash;51 of you, or 23.18%, voted that
the Choppa/Slayer somewhat affected RvR, and 50 of you, or 22.73%, voted that
they have greatly affected RvR. It&amp;rsquo;s interesting to see how close those two
are, given the substantial difference between &amp;ldquo;greatly affected&amp;rdquo; and
&amp;ldquo;somewhat affected.&amp;rdquo; Following behind in fourth is affecting RvR &amp;ldquo;a
little&amp;rdquo; with 23 votes (10.45%), and in fifth with 18 votes (8.18%) is that the
classes have not affected RvR &amp;ldquo;at all.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
Comments on Warhammer Alliance seemed to cover a little bit of each topic. Some
responders commented on faster scenarios, to new utilization of other classes.
Others remarked that although it seems like there may be large changes now,
later on things will probably balance out. It&amp;#39;s important to note what class the
person is while reading the comments as well. Tozen, who has a Magus, but is
also playing a Choppa remarked:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:
  &lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;Exactly. As soon as the
          Choppa hits T3 it becomes food for both ranged classes and tanks while
          AoE healing WPs negate its damage. I&amp;#39;ll probably stick things out to
          T4 just to see if Git to the Choppa&amp;#39; makes a big difference, but I can
          safely predict that the Choppa is not going to make a significant
          change in RvR (which is probably a good thing to be honest).&lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;
Chuck Bronsun, an Ironbreaker, mentioned that the classes are greatly effecting
RvR because its deterring players from other classes:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:
  &lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;It has greatly effected RvR
          mainly because there is now one more class people would rather play
          than a healer. Not sure about the rest of you, but both of the servers
          I currently play on are desperately lacking healers on the Order side
          of things in every tier.&lt;br /&gt;
          With the game not doing so great these days with subscriptions, people
          don&amp;#39;t need another reason to bail.&lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;
Although not many people commented on WA, those who did gave great insight to
the result of WA&amp;#39;s polling.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://warhammervault.ign.com/?dir=sympoll&amp;amp;dispid=104" target="_blank"&gt;Warhammer
Vault&amp;rsquo;s (Vault) poll&lt;/a&gt; was similar in some regards, yet strikingly different
in other regards. Vault had 306 total votes, with the leading response (91
votes) being that the classes &amp;ldquo;somewhat affected&amp;rdquo; RvR. In a relatively close
second was &amp;ldquo;wait and see,&amp;rdquo; with 84 votes, followed by &amp;ldquo;greatly affected&amp;rdquo;
with 76 votes. Interestingly, in fourth place was &amp;ldquo;not affected at all&amp;rdquo; with
41 votes, followed by &amp;ldquo;somewhat not affected&amp;rdquo; in fifth place with 14 votes.&lt;br /&gt;
&lt;br /&gt;
Bearing in mind that Vault&amp;rsquo;s poll had 86 more votes than WA&amp;rsquo;s at the time of
this article, there is some interesting data here between WA and Vault. WA
voters believe that they need more time to decide how these classes will affect
RvR, most probably because at the time of posting, as Siberwulf points out:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:
  &lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;Um, the class has been open
          to the general public (not live event completers) for all of...3 days.&lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;
However, more Vault users seemed to notice immediate effects from the classes,
since they predominantly voted that it had somewhat affected RvR. Perhaps one of
the reasons voted that way is because, as Nnucifera put it on WA:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:
  &lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;The only affect I&amp;#39;ve seen
          of the new classes in RvR is there are so many of them (Tier 3) that
          there&amp;#39;s not enough of the other classes to go around. Like, half the
          warband will be choppas then we&amp;#39;ll be lucky if we get a healer or two.
          Not to mention a majority of the players don&amp;#39;t know what they&amp;#39;re
          doing. Was hoping the retards would be weeded out before Tier 3.&lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;
I know I have seen my fair share of Choppas and Slayers in scenarios, and it
seems like I&amp;rsquo;m not the only one!&lt;br /&gt;
&lt;br /&gt;
The most interesting factor of this week&amp;rsquo;s poll is the discrepancy between WA
and Vault on the &amp;ldquo;not at all&amp;rdquo; option. It seems that most voters on WA
believe the new classes will have an effect over time, and in some way&amp;mdash;whereas
a significant amount of Vault voters saw otherwise. According to my
calculations, 8% of WA users claimed the classes wouldn&amp;rsquo;t change RvR while 13%
percent of Vault users claimed the same. This 5% margin shows a distinct
difference between the thinking of WA&amp;rsquo;s userbase and Vault&amp;rsquo;s userbase.&lt;br /&gt;
&lt;br /&gt;
When the results of the votes are combined, we can see the large impact that
WA&amp;rsquo;s number one and Vault&amp;rsquo;s number four has. The combined percentages (based
on the number of votes) are 31% for &amp;ldquo;Waiting,&amp;rdquo; 27% for &amp;ldquo;Somewhat,&amp;rdquo; 24%
for &amp;ldquo;Greatly,&amp;rdquo; 11% for &amp;ldquo;Not at all&amp;rdquo; and 7% for &amp;ldquo;a little.&amp;rdquo; Simply
put, it seems that this poll was too early for a concerned playerbase to
adequately respond and surmise how these classes will make an impact.&lt;br /&gt;
&lt;br /&gt;
Next week&amp;rsquo;s analysis will cover a poll about AoE, which came out merely hours
before the 1.2.1 Preview! It&amp;rsquo;ll be interesting to see how the upcoming changes
affect the results of the poll. Please make sure to &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=272349" target="_blank"&gt;go
vote and comment&lt;/a&gt;&amp;mdash;perhaps your comment will show up in the next analysis.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=429908" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+forums/default.aspx">warhammer forums</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+community/default.aspx">warhammer community</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+poll/default.aspx">warhammer poll</category></item></channel></rss>