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<?xml-stylesheet type="text/xsl" href="http://war.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Warhammer Online: Age of Reckoning : warhammer land of the dead</title><link>http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+land+of+the+dead/default.aspx</link><description>Tags: warhammer land of the dead</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>The Latest WAAAGH!!! News and Updates From WarhammerAlliance.com</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/23/the-latest-waaagh-news-and-updates-from-warhammeralliance-com.aspx</link><pubDate>Tue, 23 Jun 2009 18:18:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:505196</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=505196</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/23/the-latest-waaagh-news-and-updates-from-warhammeralliance-com.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted a recent update detailing recent
&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=836"&gt;hot 
fixes&lt;/a&gt;, a
&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=837"&gt;
Land of the Dead&lt;/a&gt; update,
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=296142" target="_blank"&gt;
&lt;span style="text-decoration:underline;"&gt;Friday&amp;#39;s Faithful Advice&lt;/span&gt;&lt;/a&gt;&lt;span style="text-decoration:underline;"&gt;, &lt;/span&gt;and some in depth
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=296597"&gt;
discussion about RvR&lt;/a&gt; from PhoenixRed! Warhammer is undergoing several 
changes this month with the release of massive new content with the Land of the 
Dead expansion, all kinds of hot fixes, and the viral marketing campaign where 
bones were sent to several top sites. Follow WarhammerAlliance.com for the 
latest information on these and future developments for Warhammer.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the most recent WAAAGH!!! news update:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Warhammer Alliance News&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;We report, you bash hide.&lt;/i&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=296597" target="_blank"&gt;
  Follow the White Rabbit&lt;/a&gt;&lt;br /&gt;
  In this episode of the WAH, PhoenixRed bites into that juicy vegetable 
  product: the carrot of content. With his friend &lt;span style="color:pink;"&gt;Binky the 
  Rabbit&lt;/span&gt;, he goes on a quest to dig up the roots of this tasty root.&lt;br /&gt;
  &lt;br /&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=296142" target="_blank"&gt;
  &lt;span style="text-decoration:underline;"&gt;Friday&amp;#39;s Faithful Advice No.2 !&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
  Here we are again with Warhammer&amp;#39;s two Oliphants of Opinion: Saleeya and Rev. 
  Barrows! This week, they deal with a gender confused goblin and lunchbreak 
  trips to the afterlife. Will the victim live past the endless yo-yo of death 
  and ressurections? Will the goblin find true identity? The Answers Await!&lt;br /&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;News From The Herald&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=836" target="_blank"&gt;
  Hot Fixes&lt;/a&gt;&lt;br /&gt;
  These fixes are hot off the presses! Included are some career changes and bug 
  fixes. These updates go hot today, 6/22/09.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=837" target="_blank"&gt;
  Game Update: Land of the Dead - Tue. 6/23/09&lt;/a&gt;&lt;br /&gt;
  The Land of the Dead will be opening to the winning realms on Tuesday! Make 
  sure you bring your sunscreen and a bag lunch, because it&amp;#39;ll be a long haul 
  across the desert.&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=505196" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+forums/default.aspx">warhammer forums</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+land+of+the+dead/default.aspx">warhammer land of the dead</category></item><item><title>WarhammerAlliance.com Asks About "Missing Careers" In Land of The Dead</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/06/01/warhammeralliance-com-asks-about-quot-missing-careers-quot-in-land-of-the-dead.aspx</link><pubDate>Mon, 01 Jun 2009 18:13:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:489108</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=489108</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/06/01/warhammeralliance-com-asks-about-quot-missing-careers-quot-in-land-of-the-dead.aspx#comments</comments><description>&lt;p&gt;Have you ever found yourself wondering what WAR and Star Trek have in common? 
Not sure? Wondering why I would ask? Well, Josh Drescher and Paul Barnett 
recently sat down with Warhammer Alliance at Games Day Baltimore for an 
interview. Things got very interesting though when Frank &amp;ldquo;PhoenixRed&amp;rdquo; Sanchez 
characterized the Land of the Dead as &amp;ldquo;the first truly new content in WAR&amp;rdquo; and 
mentioned &amp;ldquo;missing careers&amp;rdquo;.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#39;s the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=291897"&gt;
interview and an explanation from Josh Drescher about the &amp;quot;missing careers&amp;quot;&lt;/a&gt;:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;Frank: So let&amp;#39;s talk about 
      Land of the Dead for a second. It&amp;#39;s the first truly new content in WAR 
      because missing careers were supposed to be in release, but were -&lt;br /&gt;
      &lt;br /&gt;
      Josh: I&amp;#39;m going to cut you off right now and address that misnomer or 
      misrepresentation. There were no missing careers. We removed things from 
      the game that we felt were detrimental to the game. When a filmmaker makes 
      a movie and he looks at the footage that he&amp;#39;s recorded and he goes &amp;quot;you 
      know what, that shot just doesn&amp;#39;t work&amp;quot; or &amp;quot;it made sense in the 
      screenplay, but when we put it in, it&amp;#39;s too long, the flow&amp;#39;s off, the 
      movie is too long, this character we don&amp;#39;t actually need&amp;quot;, people won&amp;#39;t go 
      &amp;quot;you&amp;#39;ve stolen valuable content from my movie!&amp;quot; You know, JJ Abrams I&amp;#39;m 
      sure has a bunch of extra Spock footage that he didn&amp;#39;t put in the movie 
      and nobody is banging on his door going &amp;quot;You made me pay ten dollars, I 
      know you&amp;#39;ve got 15 extra minutes of Spock and I want it now!&amp;quot;&lt;br /&gt;
      &lt;br /&gt;
      Now, we obviously wanted from number angles, one of them being balance, 
      one of them being sort of aesthetic, to add things back in, but we were 
      never going to put things into the game that we thought weren&amp;#39;t great for 
      the game. The Hammerer is a good example for that. We never got to a place 
      where we were happy with the Hammerer. We weren&amp;#39;t going to just put the 
      Hammerer in because at one point we put a slide up that said &amp;quot;There will 
      be Hammerers in the game&amp;quot;. It&amp;#39;s the right thing to do. It&amp;#39;s the only way 
      to conduct yourself professionally. You never try to drive in your design 
      according to commitments you have made in passing in marketing 
      presentation.&lt;br /&gt;
      &lt;br /&gt;
      So the game launched the way we wanted it to be according to the things we 
      had developed. The things that we have expanded since that time, 4 careers 
      that we&amp;#39;ve added to the game, they are additions. They&amp;#39;re not things that 
      we removed or were taken away or missing from the game. They are additions 
      to the game that fit with a much larger understanding of where we want to 
      go and it will always be that way. Any content that we add or don&amp;#39;t add to 
      the game, it will always be because it&amp;#39;s the right choice in our mind for 
      the kind of product we&amp;#39;re trying to build. You may now ask the second 
      question.&lt;br /&gt;
      &lt;br /&gt;
      Frank: *laughs* You&amp;#39;ve been reading our forums. &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Paul goes on to talk about how the problem really is that fans want 
information and we&amp;#39;re holding them to ideas that were &amp;quot;loose&amp;quot; or &amp;quot;sketchy.&amp;quot; He 
even mentions that at one point they considered a career system with 256 
careers, but no one is asking where all those missing careers went. You can see 
the full interview
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=286774" target="_blank"&gt;
here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
When I hear Josh and Paul justifying the cuts again it makes my skin crawl, much 
like it did when Mythic first announced the cuts. Frankly, it&amp;#39;s spin and 
marketing doublespeak. But why does it matter how Mythic views the cuts? What 
happened, happened. The four careers were cut from release and now Mythic has 
made good on their promise to get them back into the game. Why do I care whether 
or not Josh considers them &amp;quot;missing careers&amp;quot; or &amp;quot;new content&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
I&amp;rsquo;ve been going over the issue trying to figure this out and it comes back to 
the value of the design and the importance of the Archetypes. Mythic created an 
elegant design to deal with a lot of issues with making an MMO based upon 
Warhammer. The Warhammer IP has dozens of Armies with hundreds if not thousands 
of potential Careers. It is very easy to imagine well over 200 Careers based 
upon the Warhammer IP, but it would have been a balance and labor nightmare for 
Mythic. Trying to capture all the Armies and Units from Warhammer for the MMO 
would have been an impossible task. Games Workshop themselves only tackle a few 
Army revisions every year. They simply couldn&amp;#39;t do it all at once. It&amp;#39;s too much 
work. Mythic needed a strong design to translate Warhammer into WAR.&lt;br /&gt;
&lt;br /&gt;
Mythic looked at the Warhammer IP and wisely chose to focus. They created a 
design that called for two broad factions: Order and Destruction. Then they 
looked through the dozens of Warhammer Armies and decided to focus on the three 
oppositions they felt were most central to the world of Warhammer, settling upon 
the Empire vs Chaos, Dwarfs vs Greenskins and High Elves vs Dark Elves. Now, 
with the focus on just six Armies, they had to decide how to best transfer the 
many different types of units in Warhammer into Careers for WAR. The design they 
came up with was to define four essential Archetypes: Melee Tank, Melee DPS, 
Ranged DPS, and Support. From all the options available in each Army List, 
Mythic would create four Careers based upon these essential Archetypes.&lt;br /&gt;
&lt;br /&gt;
But this means that having 24 Careers wasn&amp;#39;t some accident. It wasn&amp;#39;t just a 
random number plucked out of the air. 24 Careers were the result of deliberate 
design decisions made by Mythic. That number is a direct result of basing the 
game around the four critical Archetypes and needing for each of the six 
available Armies to have access to those Archetypes. Had Mythic changed the 
number of Races available, the design would require the number of Careers to 
change. Had they changed the fundamental Archetypes and removed or added an 
Archetype, again the design would require a new number of Careers.&lt;br /&gt;
&lt;br /&gt;
My problem is that Mythic wants to have it both ways. They want credit for the 
design of the game but don&amp;#39;t want to take responsibility for blowing the 
implementation at release. Josh uses making a film as a metaphor for the process 
of designing WAR. In Josh&amp;#39;s metaphor, the careers were cut from WAR to preserve 
the integrity of the &amp;quot;film&amp;quot;. He wants us to believe that cutting the careers 
preserved the essential goodness of the game. It&amp;#39;s like trimming a few minutes 
of Spock&amp;#39;s footage to make a tighter and more compelling film.&lt;br /&gt;
&lt;br /&gt;
The film metaphor has a lot of value, but I absolutely disagree with the 
parallels Josh draws. Looking at JJ Abrahm&amp;#39;s &lt;i&gt;Star Trek&lt;/i&gt;, I am certain that 
along the way decisions were made in bringing &lt;i&gt;Star Trek&lt;/i&gt; back to the 
screen about which characters were necessary and which plot elements were 
necessary. Klingons get talked about in the dialog but never appear. Spock gets 
used, but none of the rest of the original cast. The process of designing the 
film requires thousands of decisions to be made about budget, cast, location, 
plot, effects, etc.&lt;br /&gt;
&lt;br /&gt;
But once the decisions start getting locked down and the plot put in place, once 
the &amp;quot;design&amp;quot; of the film gets hammered out, certain things become necessary. Had 
Abrahm&amp;#39;s been approaching release and looked at the film they had shot and 
suddenly decided Spock wasn&amp;#39;t good enough, or that the Romulans weren&amp;#39;t 
&amp;quot;working&amp;quot;, it would have set the film back months. They would have been forced 
to reshoot, rescript, redesign. It would have cost the studio millions and 
millions of dollars and months and months of time. The design process is long an 
involved. Almost all the major design decisions for a film are settled before a 
single frame of film is shot.&lt;br /&gt;
&lt;br /&gt;
In my mind, the Archetype system in WAR is part of the core design of the game. 
It&amp;#39;s the foundational material of WAR&amp;#39;s &amp;quot;screenplay&amp;quot;. It&amp;#39;s the stuff that should 
be hammered out long before a single frame is captured in film. Sure at one 
point Mythic may have talked about over 200 different Careers making it into 
WAR, but then they sat down for serious scripting, casting and budgeting and 
figured out 200+ Careers would be a mess and never work. So they came up with a 
tight screenplay that called for 24 Careers.&lt;br /&gt;
&lt;br /&gt;
I think the design for WAR was rock solid. I think the planned interaction 
between the Armies and Archetypes was a clever solution to the problems 
presented. However, Mythic simply started running out of time. They couldn&amp;#39;t get 
all the content planned for the game finished by the date they had apparently 
decided upon with EA. There was nothing wrong with the design. They needed more 
time to get the final four careers right. This may have meant changing from the 
Hammerer to the Slayer, but the core design of four Archetypes for each of the 
six Armies was in no way flawed.&lt;br /&gt;
&lt;br /&gt;
Here is where Mythic and most good films took a different approach though. 
Rather than taking the time they needed and getting the four Careers right, 
Mythic made changes to the core design of WAR. They made deep cuts by removing 
four Careers, but then tried to act like they never really played an essential 
role in the production. Mythic pushed out WAR knowing that it wasn&amp;#39;t &amp;quot;working&amp;quot; 
as they had designed it to function. Knowing that they didn&amp;#39;t get around to 4/24 
of the intended Careers and that four of the Armies were missing essential 
Archetypes. They created the game around the interaction of these Archetypes and 
when they removed access to these Archetypes it hurt how the game was 
experienced and played.&lt;br /&gt;
&lt;br /&gt;
Can you imagine JJ Abrahms cutting the Spock entirely from &lt;i&gt;Star Trek&lt;/i&gt; and 
then promising that we would see him in the DVD version of the film? No, because 
the film as designed doesn&amp;#39;t work without Spock. He was placed into a central 
position of importance and the film wouldn&amp;#39;t work without major, major reshoots 
if Spock wasn&amp;#39;t working.&lt;br /&gt;
&lt;br /&gt;
The Archetype system is at the core of how WAR is designed. But the spin and 
marketing doublespeak make me wonder if Mythic actually gets it. I cringe every 
time I read the statements they made at the time they announced the cuts or when 
Josh talks about how they didn&amp;#39;t cut content and how it&amp;#39;s the same of trimming a 
few minutes of footage from a film in editing. Josh is right that decisions must 
be made, shots chosen, dialog trimmed, sometimes even a character or subplot cut 
from a film. But when film starts cutting into the core structure, ideas, and 
major characters, it&amp;#39;s a sign that the film is in trouble. Editing is not 
removing four Careers that the design called for anymore than Editing would have 
allowed for JJ Abrahms to remove Spock or the Romulans entirely from his Star 
Trek.&lt;br /&gt;
&lt;br /&gt;
The Archetype system is at the very core of WAR. It shouldn&amp;#39;t have been 
sacrificed to save time and resources at release and it should play a central 
role in how the game progresses and develops. Mythic needs to get back to the 
design that they created and stop making excuses for failing to properly 
implement it. As we see Patch 1.3 being tested on the PTS, I still see Mythic 
not fully grasping their own Archetype system and making sure they balance the 
game around the four roles they themselves defined. That&amp;#39;s why it still gets to 
me when I hear Josh and Paul defending the cuts as good for the game. I worry 
that they actually believe that. I worry that the don&amp;#39;t really get how important 
their intended design is to making WAR a great game.&lt;br /&gt;
&lt;br /&gt;
WAR was fundamentally harmed in the early months of release by abandoning their 
design. People that played as a member of the Greenskin, Dwarf, Dark Elf or 
Empire Armies had a worse experience than they should of had if the design has 
been properly implemented. Kudos to Mythic for following through and getting 
this content into the game, but don&amp;#39;t try to tell us that it wasn&amp;#39;t designed 
into the game. Don&amp;#39;t try and tell us that delaying these four Careers didn&amp;#39;t 
have a detrimental impact upon WAR. It was your design and you should be proud 
of it. But not following your design caused WAR to be a lesser game on release 
than it should have been.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://war.curse.com/aggbug.aspx?PostID=489108" width="1" height="1"&gt;</description><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+land+of+the+dead/default.aspx">warhammer land of the dead</category><category domain="http://war.curse.com/blogs/war-en-news/archive/tags/warhammer+info/default.aspx">warhammer info</category></item><item><title>Warhammer Alliance WAAAGH! Daily News Updates!</title><link>http://war.curse.com/blogs/war-en-news/archive/2009/05/26/warhammer-alliance-waaagh-daily-news-updates.aspx</link><pubDate>Tue, 26 May 2009 14:52:32 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:484653</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://war.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=484653</wfw:commentRss><comments>http://war.curse.com/blogs/war-en-news/archive/2009/05/26/warhammer-alliance-waaagh-daily-news-updates.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted a daily news update with the latest noteworthy news from Warhammer 
Online! The biggest piece of news coming out of this daily update are the new
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=290432" target="_blank"&gt;
Land of the Dead Screenshots&lt;/a&gt;, which come from the Tomb Kings trailer, and 
are pretty stunning!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at a few of the new screenshots!&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;&lt;a href="http://www.curse.com/media/p/484648.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/48/46/48/user135889_pic9530_1243269922.jpg-720x540.jpg" width="195" border="0" height="135" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://www.curse.com/media/p/484649.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/48/46/49/user135889_pic9535_1243269946.jpg-720x540.jpg" width="195" border="0" height="135" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://www.curse.com/media/p/484651.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/48/46/51/user135889_pic9514_1243269829.jpg-720x540.jpg" width="195" border="0" height="135" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Here&amp;#39;s the official Daily
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=290443"&gt;
Warhammer News&lt;/a&gt; Update from WarhammerAlliance.come:&lt;/p&gt;
&lt;p&gt;Once again, Warhammer Alliance offers you complete coverage of the newest 
Warhammer Online events :&lt;br /&gt;
&lt;b&gt;&lt;span style="color:orange;"&gt;&lt;br /&gt;
&lt;br /&gt;
Warhammer Alliance News&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
The latest happenings from your favorite WAR fansite!&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=290432" target="_blank"&gt;
  Land of the Dead Screenshots&lt;/a&gt;&lt;br /&gt;
  More media from the Land of the Dead was given out today, these screenshots 
  come from the Tomb Kings trailer itself. Don&amp;#39;t forget to check these out and 
  possibly give ideas for future forum avatars !&lt;br /&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;News From The Herald&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;News from the Herald compiles Herald posts from the day.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.war-europe.com/#/news/?id_news=en568&amp;amp;lang=en" target="_blank"&gt;
  European Herald - Maintenance&lt;/a&gt;&lt;br /&gt;
  Every European server will be brought down on Tuesday 26th for maintenance. 
  The realms will go down at 8:00 CEST, and GOA is planning to make them 
  available again at 12:00 CEST.&lt;br /&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Daily Devs&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Daily Devs compiles all the important Dev Tracker posts from the day.&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?p=4114149" target="_blank"&gt;&lt;br /&gt;
&amp;nbsp;&lt;/a&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=p2psupport&amp;amp;message.id=6807#M" target="_blank"&gt;
  Account Activation Problems : Resolved&lt;/a&gt;&lt;br /&gt;
  Were you having trouble renewing your subscription ? Because this issue should 
  now be fixed, and your account can now be fully re-activated without any 
  inconveniences.&lt;/p&gt;
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