<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://war.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>WAR Public Test Notes: 1.0.5</title><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx</link><description>The update notes for patch 1.0.5 are here as promised! Check out all the changes hitting the Public Test Server.</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#348029</link><pubDate>Wed, 19 Nov 2008 10:41:34 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:348029</guid><dc:creator>Robak08</dc:creator><description>&lt;p&gt;YEAH !!! All that was needed for healing carriers was a damage boost -.- While healin is nerfed gg.&lt;/p&gt;
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=348029" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#347793</link><pubDate>Wed, 19 Nov 2008 02:28:39 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:347793</guid><dc:creator>pyroxide</dc:creator><description>&lt;p&gt;oh i must have missed it, they actually changed the combustion fading thing. amazing!&lt;/p&gt;
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=347793" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#347790</link><pubDate>Wed, 19 Nov 2008 02:25:22 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:347790</guid><dc:creator>pyroxide</dc:creator><description>&lt;p&gt;I find it stupid how bright wizards are buffed when all they have to do is roll their fist on the keyboard and you&amp;#39;ll be dead in about 3 seconds. &amp;nbsp;mythic is looking at some funhouse mirror when they think sorcs are comparable to BWs. &amp;nbsp;come to think of it, i&amp;#39;ve never actually seen one take backlash damage. &amp;nbsp;i hear it&amp;#39;s because their combustion starts fading immediately when they reach 100, but i have not tested this myself. &amp;nbsp;why the most powerful class in the game gets to become even more powerful in a &amp;quot;balance&amp;quot; patch is beyond stupid. mythic fails. gg.&lt;/p&gt;
&lt;p&gt;the changes for squig herders and shadow warriors seem to be pretty nice for the most part.&lt;/p&gt;
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=347790" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#341913</link><pubDate>Wed, 12 Nov 2008 13:00:29 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:341913</guid><dc:creator>Salsa</dc:creator><description>&lt;p&gt;Playing a rilfeman engineer and swordmaster I have a &amp;quot;meh&amp;quot; feeling when looking at the list.&lt;/p&gt;
&lt;p&gt;My swordmaster gets his abilities nerfed and shuffled around so I have to relearn my dance. Bright.. really bright....&lt;/p&gt;
&lt;p&gt;And my engineer gets buffed damage wise BUT no mention of the bugs that are currently making me shelve him most of the time: gun turret shooting indefiniatly while no targets are around making your ears bleed, or the bug where you just are unable to do any cast time actions at all untill the game feels you&amp;#39;ve suffered enough and makes you able to use your abilities again -.- Not to mention immobile are still immobile reducing your ability to move around proper in scenarios more than any other class (and yes, the teleport turret is still bugged so it doesn&amp;#39;t work at all 95% of the time and has way too long cooldown when it actually does work). At least give me the ability to convert my stationary turret into a gyrocopter turret to float next to me so I can perform proper in offensive stuff as well, instead of making the class a purely defensive point defender as it is now.&lt;/p&gt;
&lt;p&gt;All in all, nice they fix alot of stuff, but there is even more stuff that still needs fixed, and some of these things are way more important than alot of the things they DID fix. (I especially laughed at the &amp;quot;Nature&amp;#39;s Blade: The proc from this ability now has new art for its area effect.&amp;quot; note... Gave fun memories of &amp;quot;There is a new spell icon for this spell!!!&amp;quot;)&lt;/p&gt;
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=341913" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#341088</link><pubDate>Tue, 11 Nov 2008 17:12:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:341088</guid><dc:creator>dusthawk</dc:creator><description>&lt;p&gt;Looks good for the most part.&lt;/p&gt;
&lt;p&gt;Really wish that HoTs weren&amp;#39;t getting nerfed.&lt;/p&gt;
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=341088" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#337709</link><pubDate>Fri, 07 Nov 2008 20:24:00 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:337709</guid><dc:creator>Satyria</dc:creator><description>I see some indication on improving the responsivnes and feel when using spells and that makes me very happy. Up to now i always get this "itch" in my head when playing this game. 
Hopefully this "50% chance breaking on ANY damage" will help us reduce BW's damage.&lt;img src="http://war.curse.com/aggbug.aspx?PostID=337709" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#337481</link><pubDate>Fri, 07 Nov 2008 15:57:51 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:337481</guid><dc:creator>Postal11111</dc:creator><description>I really like this one:

Non-humanoid monsters will no longer hit for 50%+ of player’s health on critical hits. 
&lt;img src="http://war.curse.com/aggbug.aspx?PostID=337481" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#337322</link><pubDate>Fri, 07 Nov 2008 11:50:39 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:337322</guid><dc:creator>unfever</dc:creator><description>it was BW&gt;all
now it's BW&gt;&gt;&gt;&gt;all
also some great fixes like not breaking roots and not castable morals in fight due recived dmg&lt;img src="http://war.curse.com/aggbug.aspx?PostID=337322" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#337281</link><pubDate>Fri, 07 Nov 2008 10:38:36 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:337281</guid><dc:creator>Arthindol</dc:creator><description>Perfect, another BW buff. Why not simply rename them in "One Hit Mage" ?&lt;img src="http://war.curse.com/aggbug.aspx?PostID=337281" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#337235</link><pubDate>Fri, 07 Nov 2008 08:41:39 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:337235</guid><dc:creator>Sparhawk83</dc:creator><description>Those career changes sucks, increasing BW damage?!  They already toping at scenarios with 100k dmg done. And no changes at chosen biggest problem - aura mechanic... wtf?&lt;img src="http://war.curse.com/aggbug.aspx?PostID=337235" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#337135</link><pubDate>Fri, 07 Nov 2008 05:17:19 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:337135</guid><dc:creator>durentil</dc:creator><description>what consern me, is that 10s timer of losing 10! grudges now.
im bit dissapointed to see IB Nerfed here, as i look on Changes in Chosen and BO&lt;img src="http://war.curse.com/aggbug.aspx?PostID=337135" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#337018</link><pubDate>Fri, 07 Nov 2008 01:42:38 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:337018</guid><dc:creator>Shenaniganz</dc:creator><description>Wow, nerf ironbreakers more please.. If you're going to change the grudge system at all, make it 10 grudges when the ironbreaker himself is attacked and 5 when their oath friend is attacked, or 3 even. If that's too much. Either way though grudges are perfect the way they are. Not overpowered, and not underpowered. &lt;img src="http://war.curse.com/aggbug.aspx?PostID=337018" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#336850</link><pubDate>Thu, 06 Nov 2008 21:53:28 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:336850</guid><dc:creator>Kody</dc:creator><description>Heh, I just noticed this and have to say ABOUT TIME!  "A time delay has been added to the preliminary spawns of flags and murderballs in several scenarios. This change was made in order to ensure that both sides have a chance to run to the spawn location of the flag or murderball at the start of the match, and battle for control of the area even before the object has spawned. The affected scenarios include the following:"&lt;img src="http://war.curse.com/aggbug.aspx?PostID=336850" width="1" height="1"&gt;</description></item><item><title /><link>http://war.curse.com/blogs/war-en-news/pages/336731.aspx#336837</link><pubDate>Thu, 06 Nov 2008 21:38:39 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:336837</guid><dc:creator>blehmonster</dc:creator><description>Looks good, overall.  Some pretty stealthy things in that list.. I don't think we'll see the full implications for a while.&lt;img src="http://war.curse.com/aggbug.aspx?PostID=336837" width="1" height="1"&gt;</description></item></channel></rss>