The 3.3 patch notes have been updated to reflect today's PTR build, which should be coming shortly. Check out what's new below -- anything in red has been reverted.
General Meeting Stones: To use any Meeting Stone, it is only required that the character’s minimum level be 15. There is no maximum character level requirement for any Meeting Stone. PvP Battlegrounds All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards. Wintergrasp You must now have the following ranks to build or pilot siege vehicles: Rank 2: Build/pilot Catapults. Rank 3: Build/pilot Demolishers. Rank 3: Build/pilot Siege Engines. Death Knight Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas. Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas. Rune Strike: Threat generated by this ability increased by approximately 17%. Mage Talents Frost Fingers of Frost: This talent now triggers immediately on casting a spell rather than being delayed until the spell strikes the target. Paladin Divine Intervention: Cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas. Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent. Lay on Hands: This ability now places Forbearance on the target and cannot be used on a target with Forbearance. Sacred Shield: The damage absorption effect from this ability now triggers only once every 30 seconds. Talents Holy Infusion of Light: This talent now causes the paladin’s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds. Protection Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds. Shaman Earth Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas. Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas. Warlock Pets Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas. User Interface Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
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Without an enchanter there would be no reason to have disenchant.
The way this is worded, it's as if you're greeding on the DE mats.
I'd rather have it be that if you can DE, then you get a third option... "Disenchant" which basically just a "greeding for DE".
If anyone Needs or Greeds, it goes to them, otherwise, it rolls amongst the enchanters.
Let the party work out for itself who gets what. As written, it almost looks like you can greed for the item or greed for the resulting enchanting mats from the item. Maybe it's not that way, but then the explanation is confusing.
The point is if there is a DE'r then the item can get DE'd right away and the shard or whatever is rolled on and given to the winner, as opposed to the DE'r getting the stuff then DE'ing it at the end of the run then people rolling, just makes it easier. if there is no DE'r in the group then this really doesn't matter does it? You wouldn't be able to get stuff DE'd if you didnt have a DE'r now. So its working as intended, IMO.
So we wont be able to get disench if theres no enchater - what's the point then ?
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