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ActionPoints

 
Project Updated:
Files Updated: Fri, Oct 16 2009
Supports Game Version: 1.3.1
Category: Combat
Tags:

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Project Manager: Aiiane
Additional Authors: No additional authors
Current Version: 1.4
License: MIT License
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 5
Downloads Total: 10,749
Favorites: 26
Comments: 15
  • About ActionPoints
  •  

Provides a simple (and movable via the Layout Editor) frame that displays your current action points.

  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  ActionPoints 1.4 Release 1.3.1 831 10/16/2009
  ActionPoints 1.3a Beta 1.30b 139 8/18/2009
  ActionPoints 1.3 Release 1.30b 728 8/18/2009
  ActionPoints 1.2 Release 1.2.1 1,379 6/16/2009
  ActionPoints 1.1 Release Beta 3.0 4,640 9/11/2008
  • Comments

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  • frag971 said

    This is supposed to be a simple addon. If you want to change the size change it in the layout editor like anything else

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  • lordzenchi said

    Can we get an update for this? Is it possible to change the size of the numbers? Its kinda big for me.

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  • Elladrelle said

    how do i get rid of the shadow? i just want a yellow text!

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  • Would it be possible to grow the text in size the lower you got in action points?

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  • jcav404 said

    Here is a pic [IMG]http://i95.photobucket.com/albums/l123/jcav404/AP.jpg[/IMG]

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  • zwi said

    You really need to see a frame showing a number?

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  • it helps when you play a class that runs through AP fast

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  • SonicBorg said

    Can you do a screenshot plz, so we dont have to download, install load up game, just to see what it looks like compared to other simular tools

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  • zirgon said

    You can reduce the text size a bit by changing

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  • zirgon said

    For some reason the code didn't get displayed...
    Change font="font_heading_huge" to font="font_heading_large"

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  • zippo718 said

    As mentioned, when you make it smaller with the layout editor, the last digit disappears if it's a 0. So when it's at 250, you only see 25. Any quick fix for this?

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  • Moncai said

    To make it auto-hiding, change the function below in ActionPoints.lua to look like this:

    function ActionPoints.UpdateCurrentActionPoints()
    WindowSetShowing("ActionPointsWindowText", GameData.Player.actionPoints.current < 250);
    LabelSetText("ActionPointsWindowText", L""..GameData.Player.actionPoints.current)
    end

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  • Kolakhan said

    Found it! When you reduce the font size beyond a certain point it does say 25 instead of 250 as indicated by Roothog.

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  • Kolakhan said

    Don't see it in the editor? Can I reduce the text size, way to big for me?

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  • roothog said

    Is there a way to edit the font? It seems when I adjust the size of the window the font doesn't scale. (ie. I see 25 instead of 250)

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  • voon said

    Is it possible to add the option to have the display hide when it's at full [ie 250] ?

    This request also applies to your Mechanic Mod. I have them near the middle of my screen, and while i love seeing them, i don't care if it's there when i'm running around questing or when it's full :P

    Just a thought.

    Thanks!

    Reply Report Permalink
  • Moncai said

    If you want it to hide when full, change this function in ActionPoints.lua so it looks like this (four lines):

    function ActionPoints.UpdateCurrentActionPoints()
    WindowSetShowing("ActionPointsWindowText", GameData.Player.actionPoints.current < 250);
    LabelSetText("ActionPointsWindowText", L""..GameData.Player.actionPoints.current)
    end

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  • Icelement said

    In the WAR menu (press ESC) you can select "Customize Interface" then press the "Layout Editor" in the bottom left. Simple as that.

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  • RamataKahn said

    How do I access the layout editor to move the points display?

    Reply Report Permalink
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