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AltManager

 

Project Updated:
Files Updated: Sat, Jan 3 2009
Supports Game Version: Beta 3.0
Category: Chat & Communication, and Class
Tags:

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Project Manager: Derkyle
Additional Authors: No additional authors
Current Version: AltManager 1.2
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 0
Downloads Total: 607
Favorites: 10
Comments: 12
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  • About AltManager
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This mod requires LibSlash to function!


This mod will allow you to track alts on the guild roster panel. This is for people who are tired of trying to remember everyone's alts.

This mod is super easy! Once you add the alts into the database, just hover over the names of players in the guild roster window to see the results.

commands: /altm or /altmanager

AltManager:

  • Add Alt: /altm add AltName MainName
  • Remove Alt: /altm rem AltName MainName
  • Alt Count: /altm count
  • Alt List: /altm list
  • Downloads (2)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  AltManager 1.2 Release Beta 3.0 346 1/3/2009
  AltManager 1.1 - Release Release Beta 3.0 261 10/21/2008
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  • Tomboahi said

    Has anyone found/seen a reason to use this now that notes are enabled again?

    Reply Report Permalink
  • Gandiel said

    In the line (line 164):

    if string.sub(objName, 1, 15) == "gwrosterlistrow" and string.find(objName, "membernamestring") then

    Change "membernamestring" to "membername" and the MOD will start working again.

    Reply Report Permalink
  • Gandiel said

    FYI. The MOD will not work if "Show Notes" is turned on (checked) on your guild window.

    Reply Report Permalink
  • Akopian01 said

    Thanks Gandiel!

    Reply Report Permalink
  • Akopian01 said

    Oh I do so hope that this gets going again. It's just essential to me. I have a brain injury and can't remember all those alts out there. This was a godsend.

    Reply Report Permalink
  • kkwok said

    Broken as of 1.1a

    Reply Report Permalink
  • kkwok said

    Please fix this as I thought it was pretty useful! Thank you

    Reply Report Permalink
  • MakkuZ said

    this addon is great but i'm missing something...
    is it possible to save the information about the alt's in a file?
    then you can share this file with other guildmembers and only 1 person does the work.

    Reply Report Permalink
  • Vowels said

    This sounds like a good mod, and I'm sure I'm doing something wrong, but it doesn't respond when I type /altm or /altmanager at all. I have libslash installed.

    Reply Report Permalink
  • Derkyle said

    I've been extremely busy but I do have a few updates I've done to this mod. Your right the /rem command was mentioned incorrectly and has been fixed. I've been making it evolve so you have the option to make someone a new main. There are a couple of tweaks here and there also that I'm working on.

    Reply Report Permalink
  • Akopian01 said

    For some reason I am unable to remove an alt. /altm rem just lists the commands as if I had only typed /altm.

    Reply Report Permalink
  • Akopian01 said

    OK. I figured this out. The listed command is wrong to remove a character. You say /altm rem but actually it is just /altm rem . Your elseif command looks only at the size of the input and if it is 2 (rem + altname) it does the remove command. If the size is three, it thinks I'm doing an add command and then seems to think that the main name is part of the alt name or just doesn't know what to do with the main name. Anyway, seems like you just need to change the instructions for the commands to not include main name when you remove an alt name.

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  • Akopian01 said

    Hmmm. OK. That didn't come across right because the little arrow signs deleted the words I had there. /alt rem altname mainname doesn't work. /alt rem altname does work.

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  • Tomboahi said

    I found that naturally you aren't restricted to using the name of another toon for an alt, which is great because it could serve as a small note of sorts. However, it is limited in the characters you can use and the amount of space. Could you make the space of the mainchar variable unlimited and allow all characters? Then we could add notes for all players. Thanks.

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  • Tomboahi said

    An example of how I would envision SavedVariables.lua

    AltManager_DB =
    {
    ver = 1.1
    mains =
    {
    MainToon = true,
    Someone Else = true,
    },
    alts =
    {
    Alt1 = "MainToon",
    Alt2 = "Maintoon",
    Alt3 = "Someone Else",
    },
    Notes =
    {
    Toon = "note",
    Toon = "note",
    },
    }

    Reply Report Permalink
  • Tomboahi said

    or alternatively add a note function so you could just go /altm note . This would keep note information separate in the saved variables file.

    Some other thoughts:
    *Allow sharing over a channel with other players(particularly guild officers)or controlled by a list.
    - If you implement notes, then you would need to make that an option to not sync notes.

    *Sort the alts in the variables file alphabetically for manual editing when not in game
    - Separate mains from alts as well.

    Thanks

    Reply Report Permalink
  • Great addon. Just a quick question.
    If a player have a list of 9 alts and want to play 1 of his alt as new main.
    Is there any way to update Main and alt automatically?

    Reply Report Permalink
  • Derkyle said

    Hmm let me see what can be done about that. I can just as easily add a command to convert an alt to a new main. Thanks for the feedback.

    Reply Report Permalink
  • Narcolepse said

    A possible future option (but probably a nightmare to code) would be to able to add non-guilded alts, possibly in a different color.

    Great idea for an addon. I'll probably end up using this!
    Thanks for the work.

    Reply Report Permalink
  • Derkyle said

    Not sure I understand what you mean? If that person isn't in a guild then the only way to be able to access any information for them would be to use the friends list and have them there. If your not in a guild then the same thing would apply. In order for it to work properly they would have to be on your friends list. I will see if I can add friends list support for the mod. However remember that friends lists are stored separately per character.

    Reply Report Permalink
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