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Arlien's Guild Manager

 

Project Updated:
Files Updated: Fri, May 22 2009
Supports Game Version: 1.2.1
Category: Miscellaneous
Tags:

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Project Manager: farlin
Additional Authors: No additional authors
Current Version: 0.89
License: MIT License
Development Site: CurseForge
Avg Daily DL (last 30 days): 2
Downloads Total: 1,944
Favorites: 2
Comments: 34
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  • About Arlien's Guild Manager
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PROJECT NO LONGER MAINTAINED - SEE COMMENTS

Provides a supplemental, streamlined interface for managing several aspects of a guild, such as the Roster, Ranks, and Permissions.

This is an BETA release, so there will be bugs present and several features are not implemented.

Special Notes


REQUIRES: LibSlash
USAGE: Activate using the /agm command or using the mini-guild icon that can be moved around using the Layout Editor.
READ CHANGE LOG FOR DETAILS ON THIS RELEASE!!
NOTE: Does not replace the existing Guild UI, yet... :)

Implemented


Guild Information
  • Founding Date, Character Count, Notes capacity count, Total XP, Level XP, Renown, Banners (Capture/Losses), Average Character Level, and Average Character Offline Time.
  • MOTD, Summary, About Us, Guild News, Email, Website
  • 3 custom colors for percentage bars (purple, red, blue - more to come)
  • Session Guild XP and Renown deltas
  • Refreshed for 1.2.1 with new data and statistics including login/session Guild XP and Renown deltas.
Guild Roster
  • Functions for managing members
  • Online / Offline filtering
  • Full column sorting on name, rank, class, guild rank, zone, and last login including a secondary sort.
  • Search text filter with results count and highlight to show when filter is active
  • Toggle career icon / name feature
  • Three roster views, compact (career icon only), notes on 1 line, and notes on 2 lines.
  • Toggle display of Notes tooltips on compact and notes on 1 line modes.
  • Displays Guild XP bar to the bottom of the window including current guild rank, XP in current level, XP need for level, and percentage to level.
  • Mass promote/demote from any rank to any other rank.
  • Mass kick and friends addition.
Alliance Roster
  • Functions for managing alliance members
  • Guild and Alliance member lists
  • Online/Offline filtering, when available
  • Full column sorting
Permissions / Ranks
  • Permissions management for ranks on a single screen
  • Rank Enable / Disable and title management
  • Security trimming for permissions and ranks enable / disable.
Settings Management
  • Customization for rank, offline / online colors, permissions hover-highlighting, and more to come!

Planned


Guild Information
  • Calendar
  • Character Class Count Breakdown
  • Character Rank Count Breakdown
  • Trending capabilities for tracking averages over time
Alliance Roster
  • Poll status and voting
Quick Tools
  • Improve mass promote/demote by tracking mains and alts using the Officer Notes field
  • Improve mass kick based on rules, such as days offline, mains, alts, etc.
  • Integrated notes system for keeping in-game notes for the guild
Security Trimming
  • Additional security trimming to hide or "grey out" elements that a member does not have permissions to manage*
Code
  • Expand code documentation
  • Optimize and remove or reorganize functions

* NOTE: Members can not change something they do not have permissions to, but it will appear as such until this is implemented

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Arlien's Guild Manager 0.89 Beta 1.2.1 621 5/22/2009
  Arlien's Guild Manager 0.88 Beta 1.2.1 417 4/29/2009
  Arlien's Guild Manager 0.87 Beta 1.2.1 199 4/27/2009
  Arlien's Guild Manager 0.86 Beta 1.2.1 358 4/22/2009
  Arlien's Guild Manager 0.85 Beta 1.2.1 149 4/22/2009
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  • Caelraosla said

    Before you leave it is not allowing use to download

    Reply Report Permalink
  • farlin said

    Should be available now? I uploaded as normal, but may have taken some time to syndicate.

    Reply Report Permalink
  • farlin said

    I hate to say it, but I think my time on Warhammer has come to an end. As of late I have not been interested in playing and with many members leaving the game the point of playing has quickly died off - my RL friends have returned to WoW. So from this point I do not plan to continue development of AGM, but welcome anyone who has experience with LUA modding become an author and continue the development - just send me a PM. The last version 0.89 has been posted and addresses a few issues, but there is still much left to do. I appreciate all the support, kudos, bug finding, and help given to me by the many users of this mod. I will still be here on curse, just in a lesser capacity. I may spend my days working on other mods for WoW, but as it stands now I am pretty well done with Warhammer and do not expect to return unless things drastically change with the game.

    Reply Report Permalink
  • Scorr said

    Awesome mod, I've been using it basically ever since it came out, but never commented. It's really useful when you have a large guild that needs to update titles etc, takes much less time now. I see you have added a "Mass Actions" button now, but for me the "Kick Character from Guild" doesn't work. It just says the players' title has been changed in the chat, even if you have the kick square ticked on.

    Reply Report Permalink
  • One of my Alliance Members told me that names on tabs and the last page of settings (left box of it) go white. Also the profile page has the Session deltas where numbers are overlayered.

    Reply Report Permalink
  • farlin said

    Thanks for the heads up! I noticed the session deltas overlays myself and have corrected those in the version I am working on at the moment. I may have corrected the issue with the white out by working on a few bugs found in the last release. Hope to have it out soon!

    Reply Report Permalink
  • Epic mod. Hope this will be a release. Too bad they made a new guild layout. It's going to be raped by this mod. xD

    Reply Report Permalink
  • farlin said

    Thanks! :) Certainly working diligently on a full release to include as many, if not all, the capabilities of the current in-game Guild UI. It has its pluses, but so many things about it just do not function well for large guilds, well the large guild I am in at least.

    Reply Report Permalink
  • farlin said

    New version 0.88 posted. There might be an issue with proper display on start-up for the first time. Try a /reloadui to clear. Researching the cause.

    Reply Report Permalink
  • Is there a way to make the button used for bring up the guild manager smaller?

    It's a little too big atm for me.

    Reply Report Permalink
  • farlin said

    Yes, you can use the layout manager under UI settings to change its size and position. :)

    Reply Report Permalink
  • dunehunter said

    Cool stuff :) think it might be possible to have something next to the guild xp since logon telling you either how long you have been logged on or when you logged on? Would be useful for guild xp testing ;)

    Reply Report Permalink
  • farlin said

    Good news, they do have a time function now called GetComputerTime() that they implemented with the Rally Call feature. So, now I can get the exact date/time from the OS. I will pop in some information to the Profile tab while I am overhauling it to show the login date/time for the session and also try to include the delta in Guild XP/Renown since login. Sound good?

    Reply Report Permalink
  • farlin said

    I can see about doing that. Last time I checked the LUA calls were blocked to grab the system time, but I will verify. As an alternative, how about a timer tracking number of seconds/minutes since startup? Although, /reloadui will reset the timer, so bear that in mind.

    Reply Report Permalink
  • dunehunter said

    Both would be great :p I have found that the guild xp updating can be rather erratic, and having something that could tell me how much xp the guild has gained over, say, an hour of solo grinding mobs would save me a lot of paperwork :p

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  • farlin said

    I did add a feature into the game, but it would seem the rate at which they update the guild XP seems to be erratic itself. Personally I don't think the event updates are consistent. So I am going to see about adding some additional statistics that are more time based versus relying on the game event polling to be accurate (clearly its not). However, not sure how accurate that will be as the guild XP is inconsistently updated, and that may be by design to prevent people from reverse engineering the algorithm. More to come in this department though! :)

    Reply Report Permalink
  • dunehunter said

    It's inconsistent up to a certain degree: over an hour and a bit of xp testing it updated every 10/11/12 minutes, so not too huge a difference. Ended up with a workable personal xp/guild xp number by getting the average one :p was divided by around 8.2 with 86 guild members...hm.... :p

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  • farlin said

    I have setup one that calculates it every hour from your login time using comparison of OS date/time stamps. I am doing more testing with it right now, but should have another version out here in the next day or two. I plan to make it customizable where you can indicate the interval versus hard coded 1 hour. What calculations are you doing and I can see about getting you the data you need pre-calculated? :)

    Reply Report Permalink
  • margav said

    Is it possible to add a LOG for the events? Like the time someone signed up and when someone leaves the sign up?

    Like this my system for first come first served for events is much more easly handled.

    And I need to know when people leave too if it was 5 min prior the event or earlier, so thus I can enact punishment for abandonment :) .

    Reply Report Permalink
  • farlin said

    Did a bit of research into it. It would appear no logging is done by Warhammer regarding joining/leaving events, so no data is centrally stored that another guild member could read. I could keep it stored locally, but that would mean you would have to be logged in to see the changes, it would miss anything not captured while you were offline, and would require both parties using the mod. I could do something like State of the Realm and use a central chat channel, but that only works if both parties are online at the time it happens since we have no way of talking to the Warhammer server to capture those events or establishing a log on the server.

    Reply Report Permalink
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