AutoChannel is based on the concepts of ChannelMemory and AutoJoin Channel. It will memorize the custom channels you join and rejoin them the next time you log on. No configuration needed.
AutoChannel...
- keeps your custom channels save between sessions
- will only auto-join channels that have been verified by the server before
- will never try to add addon created channels to the auto-join list
- can auto-join a city siege channel for you
- can perform a /channelwho every time you/AC joins a channel
- requires LibSlash.
Keep in mind that if you set /ac who to "ac", it will double the time it takes to join multiple channels.
Last changes
AutoChannel 1.0
- imported ChannelMemory by casktapper as a base
- rewrote most of the original code
- no longer adds addon created channels to the auto-join list
- now verifies if a channel has really been joined before adding it to the auto-join list
- new slash command /ac reset - resets all settings/channels
- new slash command /ac join - join all user created channels
- new slash command /ac who [user|ac|off] - performs a /channelwho every time you/AC joins a channel(default: off)
- new slash command /ac csc [on|off] - auto-join a city siege channel(default: off)
- /ac rejoin now works as intended
- removed user profiles, this is a feature of the default ui already
- removed support for the /channel command as it's not alias for /channeljoin (anymore?)
Slash Commands
/ac help - show this help
/ac leave - leave all user created channels
/ac join - join all user created channels
/ac rejoin - try to rejoin all user created live custom channels
/ac who [user|ac|off] - performs a /channelwho every time you(user) or ac(ac) join(s) a channel
/ac csc [on|off] - auto-join a city siege channel
/ac reset - reset all settings, including saved channels
AutoChannel 1.0
* imported ChannelMemory by casktapper as a base
* rewrote most of the original code
* no longer adds addon created channels to the auto-join list
* now verifies if a channel has really been joined before adding it to the auto-join list
* new slash command /ac reset - resets all settings/channels
* new slash command /ac join - join all user created channels
* new slash command /ac who [user|ac|off] - performs a /channelwho every time you/ac joins a channel(default: off)
* new slash command /ac csc [on|off] - auto-join a city siege channel(default: off)
* /ac rejoin now works as intended
* removed user profiles, this is a feature of the default ui already
* removed support for the /channel command as it's not alias for /channeljoin (anymore?)
Installation Guide
- Exit "Warhammer Online" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Verify your WAR Installation Path
That is where you are running WAR from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your Warhammer Online folder. (default is C:\Program Files\Warhammer Online\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start Warhammer Online
Translations
When you download a mod, please be sure that the mod is compatible with your translation of WAR. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
Directory Structure
Warhammer Online
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.mod
|_ *AddonName*.lua
|_ (possibly others as well)...