AutoSalvage find salvagable uncommon items (and rare figurines) in your main backpack (except the bottom bag), and automatically salvages them according to a predetermined order of stats. This lets you select what stats you prefer over others. Make sure you do not have this enabled when you are about to hit level 10, 20, or 30. If you do, you will lose items in the last bag as it won't be last after you level.
Usage:
/autosalvage - opens and closes the options window.
Click Toggle Processing in options windows to start, or stop processing.
To change the priority of the stats, open the options windows. Then click the checkbox next two stats you want to swap, and keep swapping until you get the order you want.
Turbo Mode - no 10 second wait at start, doesn't change the 5 second delay between attepmts to 30 seconds if no salvagable item is found.
/script AutoSalvage.ToggleEnabled() - alternate way to start processing, for macroing to hotbar.
/script AutoSalvage.ToggleTurbo() - alternate way to toggle Turbo Mode, for macroing to hotbar. You can put both in same button, just put Turbo Mode first, like so:
/script AutoSalvage.ToggleTurbo();AutoSalvage.ToggleEnabled();
Delay between salvages is 5 seconds, until no more are found then it delays for 30 seconds until you get another item, where it'll switch back to five.
LibSlash required.
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r9 | laconic1 | 2009-08-02 09:32:38 +0000 (Sun, 02 Aug 2009) | 3 lines
Changed paths:
M /trunk/AutoSalvage.lua
M /trunk/AutoSalvage.mod
M /trunk/OptionsWindow.lua
M /trunk/OptionsWindow.xml
the +crit/+power option as available in v1.0.4 beta
The castbar will now state the name of the item that is currently being salvaged. (sometimes this doesn't work if you are lagging a bit)
Turbo Mode - when enabled the 10 second delay before first salvage attempt will be shortened to 1 second, and the 30 second delay when not finding anything to salvage will be shortened to the normal 5 seconds between attempts.
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r8 | laconic1 | 2009-07-24 23:17:35 +0000 (Fri, 24 Jul 2009) | 1 line
Changed paths:
M /trunk/AutoSalvage.lua
M /trunk/AutoSalvage.mod
M /trunk/OptionsWindow.lua
M /trunk/OptionsWindow.xml
Added +power and +crit to autosalvage priority lists. Haven't fully tested yet, so this is beta for now.
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r7 | laconic1 | 2009-07-24 02:29:55 +0000 (Fri, 24 Jul 2009) | 1 line
Changed paths:
M /trunk/AutoSalvage.lua
M /trunk/AutoSalvage.mod
Just some code clean up.
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r6 | laconic1 | 2009-07-17 23:55:03 +0000 (Fri, 17 Jul 2009) | 1 line
Changed paths:
M /trunk/AutoSalvage.lua
M /trunk/AutoSalvage.mod
Fixed issue of figurines without stats not autosalvaging.
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r5 | laconic1 | 2009-07-15 02:44:42 +0000 (Wed, 15 Jul 2009) | 1 line
Changed paths:
M /trunk/AutoSalvage.lua
M /trunk/AutoSalvage.mod
Added Auto Salvaging Figurings from regular backpack only (excluding last bag).
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r4 | laconic1 | 2009-07-12 03:49:14 +0000 (Sun, 12 Jul 2009) | 5 lines
Changed paths:
M /trunk/AutoSalvage.lua
M /trunk/AutoSalvage.mod
A /trunk/OptionsWindow.lua
A /trunk/OptionsWindow.xml
Added an options window.
/autosalvage now opens and closes the options window.
The options windows now shows a list of autosalvagable stats, and lets you change the priority.
Enabling AutoSalvage is now done from the option windows via a toggle button, or for those who want to macro, /script AutoSalvage.ToggleEnabled().
Delay between salvages lowered to 5 seconds, until no more are found then it delays for 30 seconds until you get another item, where it'll switch back to five.
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r3 | laconic1 | 2009-07-08 02:44:04 +0000 (Wed, 08 Jul 2009) | 6 lines
Changed paths:
M /trunk/AutoSalvage.lua
M /trunk/AutoSalvage.mod
Added curse debug substitutions
Adjusted time between salvages to 10 seconds (I'll test 5 seconds later and possibly set to that).
Set it for a 30 second cooldowns if it doesn't find anything in inventory.
Fixed issue where it thought rank 40's had one more bag than they did, causing it to salvage from last bag.
Added the rest of the base stats, no +crit/+power yet.
Released as beta. Be warned, it still may not work 100% correctly.
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r2 | laconic1 | 2009-07-06 23:51:55 +0000 (Mon, 06 Jul 2009) | 1 line
Changed paths:
A /trunk/AutoSalvage.lua
A /trunk/AutoSalvage.mod
Initial working alpha.
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r1 | root | 2009-07-06 23:06:05 +0000 (Mon, 06 Jul 2009) | 1 line
Changed paths:
A /branches
A /tags
A /trunk
"autosalvage/mainline: Initial Import"
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Installation Guide
- Exit "Warhammer Online" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Verify your WAR Installation Path
That is where you are running WAR from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your Warhammer Online folder. (default is C:\Program Files\Warhammer Online\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start Warhammer Online
Translations
When you download a mod, please be sure that the mod is compatible with your translation of WAR. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
Directory Structure
Warhammer Online
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.mod
|_ *AddonName*.lua
|_ (possibly others as well)...