- Added player suicide count
- for all your feedback/explosion/other class mechanic pleasures
- Cratering does not count.
- Pushed "Dangerous Odds" functionality into release.
- Will alert if the target has killed the player 5 times or greater than the deaths (eg 0-5)
- Will only alert once per target within 30 seconds.
eg If you select BigBadTargetA and he/she has killed you 5 times and you havent killed them, an alert will fire.
If you never change targets you will not get another alert.
If you change targets to WeakAssTargetB and then change targets back to BigBadTargetA AND 30seconds has not past, you will NOT get another alert.
sorry to spell it out, but meh