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Bloody Mess

 
Project Updated:
Files Updated: Tue, Apr 21 2009
Supports Game Version: Unknown
Category: Artwork, and Combat
Tags:

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Project Manager: Rhekua
Additional Authors: No additional authors
Current Version: Bloody Mess 1.2 R1
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 7
Downloads Total: 5,100
Favorites: 6
Comments: 14
  • About Bloody Mess
  •  

Bloody Mess

Blood effects for when you hit things or get hit by things!


Watch the video to see it in action!

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Bloody Mess 1.2 R1 Release Unknown 3,973 4/21/2009
  Bloody Mess 1.2 Release 1.1.1 660 3/3/2009
  Bloody Mess 1.1 Release 1.1.1 199 2/18/2009
  Bloody Mess 1.0 R1 Release Beta 3.0 177 2/7/2009
  Bloody Mess 1.0 Release Beta 3.0 91 2/7/2009
  • 1 page(s)
  • Screenshots (2)
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  • Comments

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  • Eina said

    a nice idea for effect addon

    if this can disable Warhammer's spell effect (such as ROF, POS)
    it can cut my pc's lag

    and just load bloody whenever i was hit or the area was hit

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  • having an idea here... if you could go in an fetch the close combat fatality blood effect from age of conan (3d blood effects on your screen) and use that for criticals it would be awesome.

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  • Wambo said

    Any further updated for BM? :/

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  • Is it possible to modify the .lua code to disable the effects on my character, but allow the effects to play on enemies?

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  • Nevermind, I figured it out.

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  • wyrmwoode said

    Care to share how you did it? :)

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  • FriarKhan said

    A built in option to disable the effects on the player's character would be nice.

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  • sargsarg said

    This sounds really interesting, but from the video the splatter was rather distracting due to the sheer amount/big size of it. But if I've read the options correctly, you can change the amount/size right?

    Other than that Wambo's suggestion sounds pretty logical and nice to. Would be able to see rather easily when you score big hits and/or crits, etc, and also be able to set some minimum % for the splatter to come into effect. Small cuts don't usually make blood fly. ^^

    A texture costumization option might also be something interesting to implement (along the lines with what wroucaec suggested below me).

    I'll go try this out now, and might come with more suggestions later.

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  • Rhekua said

    The video is old and in a resolution I didn't have scaling right.

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  • wyrmwoode said

    Looking a whole lot better ingame, but I'd say a few splashes are still a bit too big (and some of the blood effects look a bit plastic). Nice work though.

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  • wroucaec said

    hrhr, what a fantastic mod.

    btw, since casters don't really hack into a body and engineers don't really cast, have you considered adding different types of animations? Magic Clouds, burned flesh through napalm and so on? ;x

    Reply Report Permalink
  • Wambo said

    Xtreme Awesomeness :D

    A really nice idea and good style :)

    Is there a chance that you can scale the amount of blood with the % of Damage taken? That whould be cool *g*

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  • Rhekua said

    Good idea. :D

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  • very awesome, kudos to you

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  • Roodabega7 said

    Yeah, a future suggestion could be a meter on how much or how little you want it. if that makes any sense?

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  • Rhekua said

    Adding this and fixing scaling issues with resolutions lower than 1920x1200 next version. Hopefully done by 2/17/09.

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  • Rhekua said

    A day late.

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  • Very cool. I've never been concered about MMOs being a gorefest, and your mod isn't. Just a nice little bit of extra... ambiance, without being overdone.

    Well done!

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  • Gobsnot said

    Does this only work on crits.. .cause I haven't noticed any difference as of yet.

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  • Rhekua said

    Have you tried putting your sword into someone's body?

    Either it's not installed correctly, another mod doesn't play well with others, or you have gone blind.

    Reply Report Permalink
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