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BuffHead

 
Project Updated:
Files Updated: Sun, Dec 14 2008
Supports Game Version: Beta 3.0
Category: PvP, Buffs & Debuffs, and Combat
Tags:

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Project Manager: valgatiag
Additional Authors: No additional authors
Current Version: BuffHead v1.1.1
License: All Rights Reserved
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 15
Downloads Total: 16,169
Favorites: 53
Comments: 67
  • About BuffHead
  •  

BuffHead adds buff and debuff indicators above players' or mobs' heads, letting you keep tabs on what effects you've got running on who. Each buffs gets displayed with:

  • Icon, which fades as the duration ends
  • Timer bar, colored to match the effect type
  • Numeric duration

BuffHead is good for keeping track of debuffs on multiple targets, as you can easily see who has what effects even as you switch targets. Note, however, that things like AoE effects won't display on all the recipients - the buff data is taken from your target info, so only units you've targeted can get BuffHead indicators.


Configuration - Requires LibSlash

  • /buffhead casteronly on|off: Toggles whether all buffs are displayed, or only buffs for which you are the caster. Default is on.
  • /buffhead selfbuff on|off: Toggles whether buffs applied to yourself are shown when you are not your defensive target. Default is off.
  • /buffhead maxdur #: Buffs with a remaining duration under # seconds will not be displayed. Default is 60 seconds.
  • /buffhead hide|show <skillname>: Filter out individual skills (hide), or undo a filtering assignment (show).
  • /buffhead size #: Sets the icon size. Default is 48.
  • /buffhead height #: Adjusts the icon height over the target. Larger numbers mean higher, negative values are valid. Default is 20.


10/23/08 v1.1

  • Icons now resizable via slash command.
  • Height of the icons relative to the target now adjustable via slash command.
  • More bug fixes, including ChatWindow references.
  • Icons now clear when the target dies. NOTE: I consider this feature somewhat of a beta thing, it's not perfect and hasn't been thoroughly tested. If you encounter any problems please leave a comment so I can investigate.
  • Downloads (4)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  BuffHead v1.1.1 Release Beta 3.0 14,265 12/14/2008
  BuffHead v1.1 Release Beta 3.0 1,327 10/24/2008
  BuffHead v1.0 Release Beta 3.0 221 10/21/2008
  BuffHead v0.9 Beta Beta 3.0 356 10/20/2008
  • 1 page(s)
  • Screenshots (2)
  •  
  • Comments

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  • this addon produces massive lag, when the target has many debuffs

    noticable when 2 or more warbands attack a keepgate or boss

    Reply Report Permalink
  • Zet said

    I cannot see the status bar, it is transparent... is this a bug? How do I fix it?

    Reply Report Permalink
  • Zet said

    NVM! I fixed it myself. For anyone wondering how:

    Open BuffHead.xml and replace lines 13-19 including (starting with <StatusBar .. and ending with .. </StatusBar>) to:

    <DynamicImage name="$parentStatusBar" texture="tint_square" layer="default" handleinput="false">
    <Anchors>
    <Anchor point="bottomleft" relativePoint="topleft" relativeTo="$parentIcon">
    <AbsPoint x="0" y="0" />
    </Anchor>
    </Anchors>
    </DynamicImage>
    <DynamicImage name="$parentStatusBarBG" texture="tint_square" layer="background" handleinput="false">
    <Anchors>
    <Anchor point="bottomleft" relativePoint="topleft" relativeTo="$parentIcon">
    <AbsPoint x="0" y="0" />
    </Anchor>
    </Anchors>
    </DynamicImage>

    The next thing you need to do is open BuffHead.lua and replace lines 185-194 including ( Starting with StatusBarSetForegroundTint .. and ending with .. StatusBarSetCurrentValue(buff.."StatusBar", v.duration - (systemTime - v.start)) ):

    WindowSetTintColor(buff.."StatusBar", v.typeColorRed, v.typeColorGreen, v.typeColorBlue)
    else
    WindowSetTintColor(buff.."StatusBar", 192, 0, 0)
    end
    WindowSetDimensions(buff.."StatusBarBG", BuffHeadSettings.size, 14)
    WindowSetTintColor(buff.."StatusBarBG", 25, 25, 25)
    else
    timeLeft = v.duration - (systemTime - v.start)
    if timeLeft > 0 then
    percent = ((timeLeft * 100) / v.duration) / 100
    WindowSetDimensions(buff.."StatusBar", percent * BuffHeadSettings.size, 14)

    Reply Report Permalink
  • grarl said

    When I debuff a target, and switch to another target, buffhead doesn't display the debuff over the first target any longer. Is that a bug?

    Reply Report Permalink
  • roumor said

    can someone optimize this addon? lag during 20+ ppl fights is terrible.

    Reply Report Permalink
  • Sihirbaz said

    You can optimize it yourself. Oben BuffHead.lua and change the '0.05' in line 47 to a '0.5'. This will greatly reduce the lag.
    Lines 44 to 52 would look like this then:

    function BuffHead.OnUpdate (elapsed)
    systemTime = systemTime + elapsed
    if systemTime - lastUpdate >= 0.5 then
    for k, _ in pairs(Buffs) do
    BuffHead.UpdateDisplay(k)
    end
    lastUpdate = systemTime
    end
    end

    Reply Report Permalink
  • Starfox772 said

    Great addon, one very important suggestion. The immovable and unstoppable buffs are only displayed if you use an ability that triggers the buff as of the current version. This should be changed to display immovable and unstoppable buffs regardless of whether or not you use the ability that triggered it.

    Reply Report Permalink
  • Fujs said

    Forst of all i have to say nice addon you have there.

    But i would like if there were option that you could move where buffs are displayed all around screen (in layout editor)

    or that you could be able to remove buffs shown on your target

    Reply Report Permalink
  • Atropo013 said

    Hi there, AWESOME addon.
    I only have one issue where /buffhead selfbuff off does NOT work
    I still get icons over my own head. Is this a known issue, is there a fix?
    Please advise, thank you.

    Reply Report Permalink
  • booy said

    is there a way i can make it so i can only see the buffs i have on me

    Reply Report Permalink
  • Gizlik said

    Great addon, I just have one issue: Stacking. I can't see how many debuff stacks there are on my target, and I can't seem to make this addon do it. A little help please? :)

    Reply Report Permalink
  • eviloprah said

    Awesome addon. Thank you very much for your wonderful work.!!! Cheers.

    Reply Report Permalink
  • dagizz1982 said

    u fixing the lag issues?? =p

    Reply Report Permalink
  • Thirn said

    Splendid addon, changes the way you play the game for oh so many classes.

    The only issue I have is that BuffHead icons are on very high strata, basically over everything else, like Squared frames or WSCT damage numbers... while it might be considered beneficial I would wholeheartedly suggest at least an option to adjust the strata.

    Thanks again for the awesomeness of your work, keep the good stuff comming!

    Reply Report Permalink
  • kingrthr3 said

    As a Knight of the Blazing Sun, I'd like the option to see buffs placed on my target even if they have no duration (i.e. active aura commands). I tried editing the .lua file to comment out the line that seemed to check for the max duration, but that just broke it. Can anyone tell me what to edit to get it to shows buffs that have no duration whatsoever?

    Reply Report Permalink
  • mswanson00 said

    Yeah, lag is pretty bad, I had to disable this addon as well to get rid of it. Any update on this problem?

    Reply Report Permalink
  • roumor said

    same here. too much lag from this addon even on scenarios

    Reply Report Permalink
  • kyrec said

    To get v1.1.1 working with slash commands I had to add code in the buffhead.mod file. This comment system wont let me post the code but it was under dependancies and had to do with libslash. The line of code is on the libslash description on this site about 10th line down.

    Reply Report Permalink
  • xuttuh said

    could you add another icon layout? small buff/debuff icons with a duration bar to the right, without numeric duration. the duration bar should have a black background.

    the duration bars now are a little bit too small, i have to glance at them from time to time, to see when my buffs will be depleted, with bigger duration bars that wouldn´t be neccesary. to make them better visible, i have to enlarge the whole icon, that makes it too big

    Reply Report Permalink
  • Shame that the update, while it works, causes a noticeable UI lag - had to disable it. I doublechecked with others who use this add-on and they confirmed the same problem.

    Reply Report Permalink
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