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Character View Expanded Stats (CaVES)

 
Project Updated:
Files Updated: Tue, Dec 8 2009
Supports Game Version: 1.3.3
Category: Buffs & Debuffs, Bags & Inventory, Class, and Quests & Leveling
Tags:

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Project Manager: Alpha_Male
Additional Authors: No additional authors
Current Version: CaVES v1.9 Release
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 28
Downloads Total: 39,896
Favorites: 63
Comments: 34
  • About Character View Expanded Stats (CaVES)
  •  

Character View Expanded Stats (CaVES)

Description

Character View Expanded Stats (CaVES) takes the five stats category groups that can only be viewed one at a time in the standard Character View and displays them all at once in a single window. This allows players to see the many stats that change and are affected by a single or multiple equipment changes as well as other stat modification events. CaVES is a perfect tool for all classes and all levels, allowing easier optimizing of all character stats.

CaVES adds a small unobtrusive toggle button or nub to the upper right corner of the Character View. CaVES is able to be opened and closed using this nub, or it can be configured to show automatically when the Character View is shown.

The original stats window is not removed or replaced and CaVES duplicates all of the functionality of the original stats window, such as tooltips, and makes several improvements and enhancements. Enhancements includes the display and color coding of difference values that show whether the stat has made a + or - change. Additional features include a set of reference stats which allows players to make an analysis of the effects of their equipment and stat changes compared to a set of stat values that are saved depending on the user selected options.

Features

  • Ability to be easily shown/hidden
  • Recent(Current) Stat Value and Difference Display
  • Reference Stat Value and Difference Display
  • Context sensitive tooltips for Reference Value description based on user selected options
  • Stat tooltips and mouseovers from Character Viewer also work on stats displayed in CaVES
  • Color coding for stat values and difference values, including resistance caps
  • +/- symbols display for easier readability and for players that have color blindness
  • Configurable User Options
    • Show CaVES on Character View display
    • Stat Reference value persistency settings
    • General and selective display of tooltips
  • Supports Persistent Stat Reference values saved for multiple characters across multiple servers
  • Right and left hand melee weapons stats have been separated into their own stats (4 total now). This makes these stat values easier to read.
    • Right Hand DPS
    • Right Hand Speed
    • Left Hand DPS
    • Left Hand Speed
    • New/updated tooltip descriptions for all of these stats
  • Reference and Recent(Current) stat display reset buttons
  • Ability to filter out or ignore Talismans installed on gear and equipment
  • Ability to filter out or ignore equipped Event slot item
  • Preserves original Character Viewer stats window and functionality
  • Compatible with Character Viewer Dye Merchant, Brags, and Dungeon countdown windows/tabs
  • Compatible with and supports the following addons:
    • AnywhereTrainer
    • RvRStatsTab
    • RvRStatsUpdated
  • Multiple Language Support (currently includes English, German, and Italian)
  • Includes User Manual

Version History

  • 1.0 - Initial Release
  • 1.1 - Maintenance Update (WAR 1.2 Patch)
    • Fixes for stat background transparency issues caused by WAR 1.2 patch
      • Created new tintable background .xml template with preset color and alpha
      • New tintable background template allowed removal of lua script that manually set color and alpha
      • Removed deprecated .xml template for stat category labels
  • 1.2 - Bug Fixes and New Functionality
    • Localization updates
      • Added German localization
      • Added Italian localization
    • Added multiple character support when using the Persistent Reference Stats option. Values are saved on a unique name per server basis so players can use the same character name across different servers and the values will not be overwritten.
    • Reworked how initial or starting Reference Stat Values were being handled, it was possible for persistent or saved values to not get saved upon choosing this option especially if the game or interface were shutdown abruptly.
    • Added additional hooks to handle interface shutdown better, hitting the close window button (X) when running the game in windowed mode is handled now.
    • Fixed a global variable that should have been declared locally (was not causing any issues but is proper way to set it up)
    • Added version to SavedVariables.lua
    • Removed some commented out debug lines
    • Reorganized variable organization
    • Updated and added additional script comments
  • 1.3 - Maintenance Update (WAR 1.2.1 Patch), Bug Fixes and New Functionality
    • Implemented new VersionSettings support for .mod file
    • Implemented new "global" optional attribute for SavedVariables used by CaVES. CaVES still maintains its multiple characters across multiple servers saved stats and options support and it is all contained under \Warhammer Online - Age of Reckoning\user\settings\GLOBAL\CaVES. Other instances of the SavedVariables.lua file for CaVES and its associated save directory can be removed.
    • Reworked and updated stat calculations, mirroring changes made to the Character Window in the 1.2.1 patch.
    • Updated resistances stats color coding introduced in 1.2.1 for diminished resistances stats. These values appear as orange when a resistance value has hit the diminished value cap.
    • Fixed Defensive stats mouseover tooltips that were broken as a result of changes made to the Character Window in the 1.2.1 patch.
    • Added the ability to filter out or ignore Talismans that have been installed on equipment. The option appears on the main CaVES window and its state is saved between sessions.
    • Added localization text for currently supported languages for new Ignore Talisman interface strings.
    • Created a robust and dedicated supported/compatible mods system for CaVES to allow easier mod support/compatibility in the future if necessary.
    • Fixed function hooks into Character Window to prevent function call chain being possibly broken, this is more robust support for CaVES and other mods.
    • Brought over AnywhereTrainer support into new mod compatiblility system
    • Added mod support/compatibility for RvRStatsTab by Ermite Chevelu. This should fix any issues other players were experiencing when having CaVES and this mod installed and enabled.
    • Added mod support/compatibility for RvRStatsUpdated. This should fix any issues other players were experiencing when having CaVES and this mod installed and enabled.
    • Changes and additions to declaration of global variables for stats.
    • General cleanup and additional script comments.
    • Updated CaVES_Manual.pdf and associated images.
  • 1.4 - Bug Fixes
    • Fix for Character Viewer window dimension bugs found in v1.3
    • Tightened up the bottom frame for the main CaVES window
    • Fix for RvRStatsTab support that adjusts Character Viewer window width properly depending on if AnywhereTrainer is installed/enabled or not installed/not enabled
  • 1.5 - Maintenance Update (WAR 1.3.0 Patch) and Optimizations
    • Updated stat calculations, mirroring changes made to the Character Viewer in WAR v1.3 update
    • Reworked Ignore Talisman functionality due to stat calculation changes in WAR v1.3 update
    • Removed deprecated functions, overall due to WAR v1.3 update and CaVES changes, CaVES stat calculations and display should be faster
  • 1.6 - Bug Fixes
    • Floating point display fix for resists stats
    • Fixed critical hit bonuses for ranged, magic damage, and magic heal showing as twice their values
  • 1.7 - Maintenance Update (WAR 1.3.1 Patch), New Features and Bug Fixes
    • Added support for 1.3.1 WARInfo Categories and Careers (CaVES.mod file)
    • Damage Bonus tooltips working again for both Character Window and CaVES (result of Mythic Fix)
    • Fixed bonus value calculations for Melee Damage Bonus
    • Fixed bonus value calculations for Ranged Damage Bonus
    • Fixed bonus value calculations for Magic Damage Bonus
    • Fixed stat value calculation and display for Magic Critical Hit Bonus (Heal)
    • Fixed tooltip display for Magic Critical Hit Bonus (Heal)
    • Added new Healing Bonus Stat and associated tooltip/mouseover to the Magic Stat section
    • Changed color coding for Weapon Speed stat changes (DECREASES are GREEN, INCREASES are RED)
    • Fixed Melee Weapon Speed stat calculation to be inline with recent changes (both Right and Left hands)
    • Fixed Ranged Weapon Speed stat calculation to be inline with recent changes
  • 1.8 - Maintenance Update (WAR 1.3.2 Patch), New Feature
    • Updated version to 1.3.2
    • New feature, ignore equipped Event item in the stats calculation
    • Updated localization for new ignore Event item functionality
  • 1.9 - Bug Fixes
    • All stats should now display soft cap color coding properly
    • Healing Bonus stat has been updated to no longer be displayed as a percentage
    • Fixed Dye Window bottom panel misalignment when CaVES is displayed (result of latest patch changes to character window)
    • Fixed additional Dye Window bottom panel misalignment issues when CaVES is displayed and AnywhereTrainer is also installed (result of latest patch changes to character window)
    • Fixed tab misalignment for RvRStatsTab when CaVES showing and AnywhereTrainer installed

Supported Versions

Warhammer Online v1.3.2

Dependencies

None

Addon Compatability

Future Features

  • Continued updates for multiple language support

Known Issues

  • Minor issue. The CaVES window is a popup window. This was necessary in order to allow compatibility with other mods, allow proper spacing of other activated windows such as the the character's item bags, and allows the Character Window or Character View to never block the use of CaVES or take focus away. As a result, CaVES will draw over top of other windows such as the map, etc... The dye window for the Character Window or Character View does this also, probably for many of the same reasons.

FAQ

Some frequently asked questions are answered here.

Language Support

CaVES displayed text or strings use as much of the localized strings available in Warhammer Online as possible, however there are some custom strings that do not have a localized version. These strings are setup to be displayed properly for a specific language once they are translated or localized. This is where the players can help! If you would like to help please follow this link to the translators page. Once there, select the language you would like to help translate and fill in the translations for the relevant text strings.

The next time that CaVES is updated, the updated localized strings will be included and will display the specific language translation instead of English. In addition, any one that helps with translations will get a credit in the file headers, readme files, and mod page!

Additional Credits

  • EA/Mythic - Several functions used/duplicated/modified in CaVES are from their core/default scripts,related functions are with regards to stat calculation and display.
  • DarthVon - Function used/duplicated from AnywhereTrainer, solved UI window positioning issues and allowed AnywhereTrainer compatibility with CaVES.
  • Thurwell and the DuffTimer team - For simplicity and non-dependency on other mods or libraries,CaVES uses the localization format and functions used by DuffTimer. The variable names have been changed to be specific to the CaVES mod and for personal preference with regards to naming conventions.
  • AmonCarroburg for CaVES German localization
  • Ziomav for CaVES Italian localization

Special Thanks

  • EA/Mythic for a great game and for releasing the API specs
  • The War Wiki (www.thewarwiki.com) for being a great source of knowledge for WAR mod development
  • www.curse.com and www.curseforge.com for hosting WAR mod files and projects
  • Morituri Guild for testing and feedback
  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Character View Expanded Stats (CaVES) CaVES v1.9 Release Release 1.3.3 2,475 12/8/2009
  Character View Expanded Stats (CaVES) CaVES v1.8 Release Release 1.3.1 2,504 10/22/2009
  Character View Expanded Stats (CaVES) CaVES v1.7 Release Release 1.3.1 4,816 8/23/2009
  Character View Expanded Stats (CaVES) CaVES v1.6 Release Release 1.3 6,846 6/21/2009
  Character View Expanded Stats (CaVES) CaVES v1.5 Release Release 1.2.1 2,843 6/17/2009
  • Comments

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  • p3squid said

    Good mod. Thx for the work.

    Reply Report Permalink
  • Alpha_Male said

    Thank you! You are welcome! Glad it comes in handy :)

    Reply Report Permalink
  • Alpha_Male said

    CaVES v1.9 submitted for approval! Hopefully the files will get approved and updated in a few hours.

    A couple of minor bug fixes, see the notes above for more details.

    Enjoy!

    Reply Report Permalink
  • Alpha_Male said

    CaVES v1.8 submitted for approval.

    Update to version 1.3.2 of WAR and adds a new Ignore filter option for Event items!

    Enjoy!

    Reply Report Permalink
  • szudri said

    Feature Request:

    It would be nice if you could build in a smaller version which is always visible on screen.

    You could click which stats you want to show up and those are shown with their current value in a small box or something like that which you can drag around in a corner or where want it to.

    I often want to check my stats while in semi-combat but the whole character panel with caves open takes just too much screen area.

    Reply Report Permalink
  • Alpha_Male said

    That is an interesting idea and I can see the benefit of having something like that.

    No promises, but I will at least look into it. The first thing I will look into is if it should be a separate stand alone mod and not an extension of CaVES.

    Thanks for the feedback!

    Reply Report Permalink
  • szudri said

    Thanks!

    As a side note: Is it possible to insert costum text into the combat log? Like if you are hit with a debuff it shows the old -> new value.
    eg.

    <You are hit by Castigation for xx dmg.>
    <Debuff: Initiative ruduced by <Castigation> from 200 to 150 (-50).>
    <some more dmg>

    Of course there will probably a problem if you are hit by multiple spells which reduce the same stat during the duration and auras of chosen und kotbs.

    Reply Report Permalink
  • Alpha_Male said

    Hey szudri,

    That should be doable if I understand you correctly. You want to see what is affecting your character stats above and beyond the standard "You have taken X damage, X mitigated".

    This would not be much different at its core then what CaVES does for its stat tracking with regards to showing the difference between reference and current stat value or current value and recent values added. To put it very simply, CaVES watches for any event that can affect a stat and tracks that across a series of variables for each stat (start or reference value, previous, and current values). You mention concerns with having multiple spells and that affecting the stat, that is really not an issue and as you can see, CaVES handles this same situation.

    To label things as "Buffs" or "Debuffs" and output that as well into the log, you could go about it in several ways, either with a table that has all the buffs and debuffs listed and matching those, or just determine if the change is positive or negative and label it based on the difference value return.

    Hope this helps.

    Reply Report Permalink
  • Alpha_Male said

    CaVES 1.7 submitted and awaiting approval!

    Changelist is already up on the site, this version addresses 1.3.1 compatibility, adds some new features, and fixes some known issues.

    Thanks for everyone's quick feedback and bug reports!

    Reply Report Permalink
  • jbored25 said

    love this addon so thanks for taking care of things so fast

    Reply Report Permalink
  • jbored25 said

    new update broke caves again

    Reply Report Permalink
  • Alpha_Male said

    Thanks for the heads up. I was just downloading the latest patch.

    The next version will include a number of updates.

    I will fix CaVES as well as update it for the new functionality for 1.3.1. I am taking a look at the magic bonuses not being included as mentioned in the post below (melee is working) as well as the red/green color coding scheme I mentioned in my recent post.

    Reply Report Permalink
  • Alpha_Male said

    FEATURE QUESTION:

    I wanted to post this to the users. Something I noticed is that for Weapon Speed differences it shows decreases as colored RED and increases as colored GREEN. Weapon Speeds is one of those things where it is better the lower the value, so it feels to me like I should change the convention to be decreases show a - symbol and are colored GREEN and increases show a + symbol and are colored RED.

    Can anyone see any reason why this should not be the case?

    Thanks!

    Reply Report Permalink
  • Hellsbel said

    Anyway this might add up things like Melee Power and Heal Power?

    Reply Report Permalink
  • Alpha_Male said

    Hellsbel,

    That should be reflected in the "Damage Bonus" values under the related sections, Melee, Ranged and Magic. I just equipped and unequipped a +9 bonus to Melee Power item and it definitely shows up under there. Let me know if you have a similar bonus that is not showing up under it's respected section or if values are not adding up.

    The generic "Damage Bonus" is definitely not very descriptive on Mythic's part :) As a side note, Mythic broke the Tooltips for the Damage Bonuses, further adding to the confusion. Once Mythic fixes those for the regular Character Viewer, they should start working in CaVES again since it just calls their same tooltip functions.

    Hope this helps. Thanks for your feedback!

    Reply Report Permalink
  • Hellsbel said

    It does not add up healing power. I need to try it on my witch elf to be certain. On my zealot I am not able to see the heal power added.

    Reply Report Permalink
  • Alpha_Male said

    CaVES 1.6 submitted and awaiting approval.

    Changelist is already up on the site, this version addresses the few issues listed below.

    Thanks for everyone's quick feedback and bug reports!

    Reply Report Permalink
  • moger said

    Crit bonus for magic in full view is showing as twice what tooltip shows.

    Reply Report Permalink
  • Alpha_Male said

    Fixed! This was also causing an issue with the crit bonus values ranged.

    Will roll this in with the floating point display fix mentioned below.

    Expect a new version within the next day or two.

    Reply Report Permalink
  • Alpha_Male said

    CaVES 1.5 is now available! This release fixes the problems caused by WAR 1.3.

    Please note, the stat tooltips/mouseovers for Damage Bonuses for Melee, Ranged, and Magic are not working, this is on Mythic and I have filed a bug report. When they fix those, then CaVES will inherit those fixes automatically. Those tooltips do not work for the values found in the default Character Viewer as well.

    Enjoy!

    Reply Report Permalink
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