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Charms

 

Project Updated:
Files Updated: Thu, Jun 4 2009
Supports Game Version: 1.2.1
Category: Unit Frames, and Combat
Tags:

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Project Manager: SidSixSeven
Additional Authors: No additional authors
Current Version: Charmsv041
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 1
Downloads Total: 1,194
Favorites: 8
Comments: 18
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  • About Charms
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Charms are icons that are placed aboved the heads of other players and mobs.

--Requires LibSlash

How it works:
Charms uses the same method used by the in-game Combat Event Text to attach a UI element to a unit. Because this icon (or charm) is a UI element rather than part of the 3D game world -- it is visible through walls and over long distances.

In order to attach a "charm" to a unit, that unit must first be targetable by either mousing over the unit or making it a friendly/hostile target. This is necessary in order to determine the unit's unique world object ID that is used to attach the UI element.

Hostile & Friendly Targets
By default, a "skull" charm is enabled for your hostile target and a "star" charm is enabled for your friendly target. To turn these features on/off, use the following command:
/charms [skull|star] [on|off]

Circle, Sword & Crown Targets
These charms are used to attach a specific persistant icon to a hostile target that will remain even if you switch targets.

These can be placed using the following commands:

/circle or /script Charms.Circle()
/sword or /script Charms.Sword()
/crown or /script Charms.Crown()

Party Targets
Places a "shield" charm above the head of each of your party members. Once you mouseover/target them, these are treated as persistant icons (like the Sword, Circle, Crown) and reset on player death or UI reload.

By default, this feature is turned OFF and can be enabled with the following command: /charms party [on|off]

Known Caveat:
You might temporarily experience what I would describe as a "stranded" charm or icon. This will never occur with hostile "skull" or friendly "star" charms, but under certain circumstances, it may occur for party, circle, sword or crown charms.

Basically what happens is that the object represented by the ID stored for a player or mob no longer exists in the client memory. The most likely cause is that the unit is simply very far away (i.e. "Target is Too Far Away" message). As of now, I know of no way to "test" if the world object still exists if it is no longer a hostile/friendly target. If you learn of one, please let me know.

If stranded icons do occur, they will reset on Respawn, UI Reload or you can manually force a clear with the following command: /charms clear

  • Downloads (4)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Charmsv041 Release 1.2.1 557 6/4/2009
  Charmsv036 Release Beta 3.0 557 11/15/2008
  Charmsv035 Release Beta 3.0 47 11/15/2008
  Charmsv034 Beta Beta 3.0 33 11/14/2008
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  • Zarltaire said

    Seems to only enable the icons for hostile and friendly targets when i use /charms clear :(

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  • Galvin said

    This mod is missing the .TOC file. Can't use it

    Reply Report Permalink
  • It works fine if you are playing Warhammer. Of course, that is because this is a Warhammer addon, not a WoW addon. Among the many differences, one of the more obvious ones is that WAR uses .mod files rather than the .toc file that WoW uses.

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  • namikaze said

    ^ I lol'd

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  • Updated for v1.2.1

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  • oamer said

    Anyone know if this works any longer?

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  • morimur said

    It's nothing new, the game uses arrows by default to point to your targets, including hostiles, even through walls. It's part of the game, simply less noticeable, I've used that built-in feature to avoid people without this mod, so it's not the mod that's off, the only real fix would be to disallow and remove current target when you can't see the target.

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  • Razishlyat said

    Very, very nice.

    I'd like to see more types of Charms, maybe some AutoCharms for NPC healers...

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  • not showing.

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  • Satyria said

    This addon is great when you're a healer. You see someone is low on health on the grid, but out of range/sight. Now you get this little mark above him/her so you can go there. Sometimes it's just a rock or a tree in the way ;) Seeing who's in your party also helps you buff.

    But....! Last night i was moving from one location to another. I spotted an enemy caster +xxx levels. I targeted him and hid behind some rubble. As i could see his movements through the mark, but without seeing him, i could stay away and avoid getting killed.
    This i find wrong. Sorry, but there's nothing realistic about it and it gives you a huge advantage over those who doesn't have this mod.
    The ability to see target and partymembers makes a lot more sense. In a battle, you would probably know those who are in your group. And your target could be yelling for your help, helping you orientate to his location.

    I'll disable the enemymark for my own righteous feelgood needs xD

    Good job non the less :)

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  • Knifed said

    That sounds like something Mythics will remove if they believe that this kind of feature will break the game. If they don't believe it's game breaking then there's nothing wrong with using a feature that Mythics feel is ok to use.

    Side note: it's still not showing up for me... lol

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  • Knifed said

    The addon isn't showing up for me. I use charms skull on, star on, and party on and I can't see anything.

    I AM using a variety of other addons so I'm not sure if I should list them all for incompatibility testing.

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  • Hirebrand said

    Can the charms be changed in size?

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  • koan said

    "visible through walls and over long distances"... sounds like cheating

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  • Seref said

    This is like target tracking boxes in CoD hacks :\ Doesn't make for the best gaming experience...

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  • Molz said

    Love this mod, and currently using it in conjunction with targetring, so I wanted to turn off the charms for friendly/enemy targets. figured out how to do it for enemy but found that the text was wrong in game for turning friendly target off.

    Any thoughts of combining the look of target ring with this mod?

    The in game text for turning on and off the charms for friendly targets is wrong, it says "/charms shield on/off", but should be "/charms star on/off"

    Also the description text is off a little bit.
    Again great mod - love to make sure I am generally together with my party or where my party is, quickly, especially in RvR

    Reply Report Permalink
  • Thanks for the heads up. At one point, I was using the "shield' for the defensive target charm but decided the "star" was better. The error text when you use a command wrong never got updated.

    I committed v0.36 to fix the text error and updated the above description.

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  • Shark321 said

    it is attached to the player (I see no other group icons), since it moves with me when I move around.

    happened 3 times the last hours when people were joining / leaving the warband a lot. /reloadui fixed it every time.

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  • Ahh... I forgot to mention in the description that I haven't had the opportunity to test it in Warbands. For some mysterious reason, people seem to actually expect you to do something while in a Warband besides debug code. :)

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  • well, I like it - i just dont like other people using it on me :)

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