CombatLog Mod tracks combat statistics for damage done, damage taken and healing done with per ability or per target details.
Information tracked includes (per ability and aggregate): DPS, Total damage/healing, Percent of total damage/healing, Hit %, Crit %, Percent of damage from crits, Disrupt %, Low/Average/High hit, Low/Average/Hit Crit., Mitigation %, and more to come.
The data is shown in a window that can be positioned and resized using the built in Interface Editor. Totals and the top entries are shown, mousing over an entry will display a tooltip with more detailed information for that entry. Clicking the rounded arrow icons will toggle through the various counters and modes.
Information is saved when you log out with data for each character being saved separately.
The UI is currently only able to access combat data for your character so a system for sharing data between players has been implemented, however it's still experimental and is turned off by default (see the README file for details).
For information on installation, commands and configuration options see the README file. Once the mod is installed "/cl" will list available commands and options.
I will try to upload an update once a week until the major enhancements are done. This is what I'm planning on working on over the next week or so:
-Setting up the combat log parsing to be language independent
-Logging combat data to external files
-Healing taken meter
-Some options like adding in mitigated/absorbed damage to damage done/dps meteres, etc.
-A settings window has been added, it currently just has checkboxes for: show/hide the "settings" button; show/hide the reset button; include scenario data in the 'player' data; reset the scenario data when entering a scenario. If you hide the "settings" button you can open the settings window with the command "/cl settings"
-"Absorbed" data has been added on the line with "Mitigated"
-The combat log parsing routines have been completely rewritten; the German version is partially working, but there were some complications so English is still the only fully supported language in this release. I explect to have the German language mostly working in the next release.
-Non-fall self-inflicted damage will now show up on the damage taken meters, it will break it down by source (explosion, backlash, lava, etc) with a "(self inflicted)" tag. Self inflicted damage will appear at the top of the list under "Total", it is NOT added into the total damage taken, though it's percentage of the total damage taken is shown.
-Corrected a bug on the "Characters" tooltip that would break the disaply until the UI or game was reset
Installation Guide
- Exit "Warhammer Online" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Verify your WAR Installation Path
That is where you are running WAR from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your Warhammer Online folder. (default is C:\Program Files\Warhammer Online\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start Warhammer Online
Translations
When you download a mod, please be sure that the mod is compatible with your translation of WAR. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
Directory Structure
Warhammer Online
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.mod
|_ *AddonName*.lua
|_ (possibly others as well)...