-A problem introduced by the WAR client patch 1.01 has been fixed
-Buttons have been added to making toggling through the various counters and modes more intuitive
-A Small reset button has been added that will reset the counter that is currently being show (Player, Scenario, Group)
-A button has been added as a separate window that will show and hide the mod's window, it looks and functions just like the button that shows and hides the quest tracker, except it's been tinted red so they can't be confused. It can be positioned and resized separately from the main window.
-A DPS mode has been added for the "Player" and "Scenario" counters. It lists the DPS sessions from newest to oldest. A DPS session starts when a an auto-attack or a damaging or healing ability is used, a DPS session stops when an auto-attack, damaging or healing ability has not been used in the last 15 seconds if in combat, or the last 3 seconds if out of combat. Damage and healing is for any damage or healing done during the DPS session. The time it's divided by runs from when the session starts to the time that the last tick of damage or healing was recorded for that session. The window displays the entry #, the total healing done, the HPS, the total damage done and the DPS in that order.
-You can now change the window's width and height in the layout editor in addition to changing it's scale. Changing the height will alter the number of rows of data that is shown, to maximum of 29 rows. Ability text will automatically be truncated to fit in the horizontal space provided.
-Combat debug log added; writes parsed combat event data to a CSV compatable log file. I'm mostly using it to verify that the parsing routines are functioning exactly as intended, but I could see someone finding other uses for it. Use "/cl debuglog on" to start logging data to "<WAR>/logs/CombatLogModDebug.log";. Use "/cl debuglog off" to stop. The log is overwritten each time logging starts. See README file for more details.
-The final line of the tooltip has been clarified and added to; it will now read, "__ Ticks". If the ability seems to be a DOT or AoE it will read, "__ Ticks / __ Uses". "Ticks" being how many times a combat log entry was found; uses being how many times the ability was used.