Casualties of WAR tracks and displays kills that happen in Open RvR.
The mod parses the Zone-wide "Kill Spam" (Player Kills X) from the combat log. It tracks Order vs Destruction kills for each area of the map, and displays it in an easy to read UI.
While roaming a zone this allows you to quickly and easily know where fights are happening, without waiting for the delayed swords to show up on the map.
It's also useful to see at the end of a crazy fight just how many kills each side had, and approximately how many players were in the battle (based on unique players seen in kill spam, will always be skewed reporting greater numbers on the losing side).
P.S. the mod also happens to work in scenarios, and if Mythic included rich area information then it's actually useful. For instance it will seperately display the kills that happen near "The Stag" and "The Cyrpt" in High Pass Cemetary. I've also found it works as a nice heads up display of overall kill info for the scenario.
Update: 12/30/2008 - 1.1 is out!
New in this Release!
Huge Fixes!
- Fixed the bug where it would "Stop Working".
- Removed Kill Location to Area Name mappings.
Now just the Kill Location as seen in the Kill Spam will be displayed.
This will make it easier to localize, and more robust to changes in the game.
- Removed the highlights when you mouse over the kill sheet
Comming soon!
- Support for other languages
- Kill tracking for an entire pairing/tier
- More detailed stats
- Killing spree detection
- Top 10 Reports
Known issues:
- Not Localized :(
Features:
Panels will turn clear after 5 minutes (timeout) to indicate that the battle is "over". A subsequent kill will reset the counter to 0. After 15 minutes (expire) the panel will go away. These values are user configurable via
/cow timeout (#secs)
/cow expire (#secs)
Panels are arranged in a grid which is user configurable using (currently undocumented) slash commands. Default is 1 col 6 rows.
/cow cols (#cols)
/cow rows (#rows)
By default the UI is hidden until a kill happens. To see example panels use the following command. This will show the specified number of panels until a kill happens then it will reset back to whatever the # of active panels there are.
/cow show (#panels)
Uses LibGUI and LibStub by Aiiane.
http://war.curseforge.com/projects/libgui/
http://war.curseforge.com/projects/libstub/
Early versions based on ObjectiveTracker by Aiiane
http://war.curse.com/downloads/war-addons/details/objtracker.aspx
and WaaaghBar_DPS by Aerthan
http://war.curse.com/downloads/war-addons/details/waaaghbar_dps.aspx
Version 1.1
Fixed a bug where CoW would stop parsing the combat log
Due to a change between 1.05 and 1.1 the combat log now has a fixed size.
I changed the way I parse, it should be slightly more efficent now.
This method of parsing does not allow re-parsing, so I have left the old code for reparse
This may lead to differences between normal parsing and re-parsing.
Removed the mouseover detail from the kill/death window.
I removed this till clicking on the line does anything.
It's wierd to have a highlight that looks like a button, when clicking does nothing.
Someday i'll add detailed stats per player that can be brought up by clicking.
Changed the way areas are displayed
I've removed the kill msg location -> Area name mapping.
I've also removed the check to only display kills in your current zone.
This is cleaner as I don't have to work around fubar'd area names.
In order to do this I have to clear all kill data everytime you change pairing.
NOTE: Some kill locations might not make sense. ala. "The Cursed City" instead of "Praag".
Installation Guide
- Exit "Warhammer Online" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Verify your WAR Installation Path
That is where you are running WAR from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your Warhammer Online folder. (default is C:\Program Files\Warhammer Online\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start Warhammer Online
Translations
When you download a mod, please be sure that the mod is compatible with your translation of WAR. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
Directory Structure
Warhammer Online
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.mod
|_ *AddonName*.lua
|_ (possibly others as well)...