Version 1.1
Fixed a bug where CoW would stop parsing the combat log
Due to a change between 1.05 and 1.1 the combat log now has a fixed size.
I changed the way I parse, it should be slightly more efficent now.
This method of parsing does not allow re-parsing, so I have left the old code for reparse
This may lead to differences between normal parsing and re-parsing.
Removed the mouseover detail from the kill/death window.
I removed this till clicking on the line does anything.
It's wierd to have a highlight that looks like a button, when clicking does nothing.
Someday i'll add detailed stats per player that can be brought up by clicking.
Changed the way areas are displayed
I've removed the kill msg location -> Area name mapping.
I've also removed the check to only display kills in your current zone.
This is cleaner as I don't have to work around fubar'd area names.
In order to do this I have to clear all kill data everytime you change pairing.
NOTE: Some kill locations might not make sense. ala. "The Cursed City" instead of "Praag".