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Dead Target Lock

 

Project Updated:
Files Updated: Mon, Oct 6 2008
Supports Game Version: Beta 3.0
Category: Combat
Tags:

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Project Manager: Shazbot
Additional Authors: No additional authors
Current Version: Dead Target Lock 1.2
License: MIT License
Development Site: CurseForge
Avg Daily DL (last 30 days): 2
Downloads Total: 2,449
Favorites: 20
Comments: 15
  • About Dead Target Lock
  •  

Dead Target Lock does two things:

1) Keeps your friendly target selected even after they die. This fixes the really annoying problem of wasting your instant cast morale abilities on yourself by pressing the button the moment your target dies. Now it'll just give you a "Target is Dead" error and it won't waste it.

2) Maintains your friendly target. To deselect your current friendly target you have to double click on the ground or hit ESC twice.

--

If you have any questions you can either leave a comment or find me in game (Fruit on Ironfist or Meepo on Kragg).

This mod uses code from TargetLast.

  • Downloads (3)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Dead Target Lock 1.2 Release Beta 3.0 1,827 10/6/2008
  Dead Target Lock 1.1 Release Beta 3.0 582 10/4/2008
  Dead Target Lock 1.0 Release Beta 3.0 40 10/4/2008
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  • snaffe said 

    "2) Maintains your friendly target. To deselect your current friendly target you have to double click on the ground or hit ESC twice."

    Would it be possible to maintain your hostile target, too, only removing it by pressing ESC x2? I really hate accidently clicking somewhere on the screen in the middle of action, and losing my hostile target.

    Reply Report Permalink
  • ExCowboy said 

    I miss this addon =(
    any chance of an update for 1.1?

    Reply Report Permalink
  • bazerka said 

    Edit Interface\AddOns\DeadTargetLock\DeadTargetLock.lua and add the following lines to the file (before the initialisation function eg.) :

    local function TargetPlayer(playerName)
    local trimName = playerName:match(L"([^^]+)^?([^^]*)")
    SystemData.UserInput.ChatText = L"/target "..trimName
    BroadcastEvent(SystemData.Events.SEND_CHAT_TEXT)
    end

    This is the fix Aiiane has used for the latest TargetLast and it fixes the problem with Dead Target Lock and the latest patch too. DTL now works fine for me with the above addition.

    Reply Report Permalink
  • atomico said 

    hi.

    so the file should be:

    DeadTargetLock = {}

    DeadTargetLock.oldFriendlyTarget = nil

    local function GetTargetName(target)
    if not TargetInfo:UnitIsNPC(target) then
    return TargetInfo:UnitName(target)
    else
    return nil
    end
    end

    local function TargetPlayer(playerName)
    local trimName = playerName:match(L"([^^]+)^?([^^]*)")
    SystemData.UserInput.ChatText = L"/target "..trimName
    BroadcastEvent(SystemData.Events.SEND_CHAT_TEXT)
    end

    function DeadTargetLock.Initialize()

    RegisterEventHandler("DeadTargetLock", SystemData.Events.PLAYER_TARGET_UPDATED, "DeadTargetLock.UpdateTargets")

    -- default to having self as target
    DeadTargetLock.oldFriendlyTarget = GameData.Player.name

    EA_ChatWindow.Print(StringToWString("DeadTargetLock.Initialize()"))
    end




    is it ok?

    Reply Report Permalink
  • atomico said 

    this don't work with 1.1 sigh... it was the best addon for me :D

    Reply Report Permalink
  • Any way to make it so you can toggle the double click to clear your target?

    Reply Report Permalink
  • Zexi said 

    The main menu is broken with this mod I think..

    Reply Report Permalink
  • Aiiane said 

    By the way, to those wanting Esc to be able to clear target, etc - the TargetLast addon, on which this one is based, has that functionality, as well as a few other options.

    Reply Report Permalink
  • Eldrow said 

    Great mod, thanks for the effort! Btw, is it still suppose to maintain selected target after a rez?

    Reply Report Permalink
  • Shazbot said 

    I don't see why it shouldn't. Is it not happening?

    Reply Report Permalink
  • Eldrow said 

    Nope, wasn't happening for me. I'll grab the latest copy and try it again a couple of times. Also, I can't customize text colour (part of window options not showing), but after disabling this mod via /uimod, the options return. It may or may not be caused by this. Tks again.

    Reply Report Permalink
  • Eldrow said 

    Yep, I came in here to update my post to state that it's got nothing to do with the mod, more to how the client/game behaves. Tks for the quick update though :)

    ---quote from upcoming patch notes
    "Fixed an issue which was causing healers to lose targeting on a player who they just resurrected."

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  • I like the mod so far, haven't blown a morale ability in days. Can you specify what the new versions add somewhere though?

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  • Shazbot said 

    Yeah, if you click on the newest file the changelog is displayed. I don't know why Curse is not showing the newest log but instead the one from the previous file.

    Reply Report Permalink
  • Yes, please add the ability to esc to clear target, and also click on the ground to clear target.

    Reply Report Permalink
  • The mod is very helpful but my only grip with it. It doesn't allow me to used escape to break lock and go into the menu. If this small thing could be fixed it would be great.

    Reply Report Permalink
  • Zharre said 

    Is this mod dependent on having TargetLast installed? (I ask because I don't have it installed, and installing via Curse Client is not working.)

    Reply Report Permalink
  • JewDew4 said 

    It don't .

    He've taken some of the codes from TargetLast (;

    Reply Report Permalink
  • zebai said 

    like the main function however you should take out the sticky targeting, at least make it optional. When I click on the ground I want to detarget.

    Reply Report Permalink
  • gimpo said 

    Awesome I have been waiting for an Addon like this, for morale but also so I can res dead team mates if they die as I am trying to heal them

    Reply Report Permalink
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