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Deadtarget Lock revived.

 

Project Updated:
Files Updated: Thu, Apr 2 2009
Supports Game Version: 1.1.1
Category: Combat
Tags:

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Project Manager: Amble
Additional Authors: No additional authors
Current Version: Dead Targetlock Revivedv1.2
License: Public Domain
Development Site: CurseForge
Avg Daily DL (last 30 days): 1
Downloads Total: 1,069
Favorites: 4
Comments: 1
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  • About Deadtarget Lock revived.
  •  

The original Dead Target Lock has been broken a few patches ago and the author has gone missing.

I simply took Aiiane's fix for last target and applied it to Dead Target to fix it.

  • Downloads (3)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Deadtarget Lock revived. Dead Targetlock Revivedv1.2 Release 1.1.1 932 4/2/2009
  Deadtarget Lock revived. Release 1.1.1 68 3/26/2009
  Deadtarget Lock revived. Release 1.1.1 69 3/18/2009
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  • snaffe said

    Thanks for the post :)

    Now, to anyone who might know. In the original addon Shazbot stated that this addon:
    "2) Maintains your friendly target. To deselect your current friendly target you have to double click on the ground or hit ESC twice."

    Would it be possible to maintain your hostile target, too, only removing it by pressing ESC x2? I really hate accidently clicking somewhere on the screen in the middle of action, and losing my hostile target.

    Reply Report Permalink
  • Amble said

    I don't really know LUA, though I've gotten a sticky hostile target I'm having trouble getting escape to clear it. I looked through all the old files hosted on curse.com for the old Dead TargetLock and couldn't see a mention of keeping the target clear.

    However I'm not sure why, though, repeatedly clicking the ground keeps the target clear after a few clears.

    Reply Report Permalink
  • Amble said

    Ok, I think I have it all set up. It will sticky target both hostile and friendly players and escape clears it. SCs weren't popping at 4-6am this morning so couldn't test to see if the esc function worked for that. Will upload it once I'm done testing since the last time I uploaded when I thought it was done led to a broken mod :P

    Reply Report Permalink
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