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DeathClock

 

Project Updated:
Files Updated: Tue, Apr 21 2009
Supports Game Version: 1.2.1
Category: Miscellaneous
Tags:

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Project Manager: CleverIronclaw
Additional Authors: No additional authors
Current Version: DeathClock 0.95a
License: GNU General Public License version 2 (GPLv2)
Development Site: CurseForge
Avg Daily DL (last 30 days): 4
Downloads Total: 1,575
Favorites: 5
Comments: 11
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  • About DeathClock
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=========
NOTE FOR 1.3:
WAR 1.3 has removed respawn timers during no-res fights and the default time to release has increased from 4 minutes 45 seconds to 10 minutes.

As such I will not be updating this mod unless timers are added to no-res fights.
=========

A simple window that keeps track of party members 'time-until-forced-respawn' when they die.

This is designed for those no-res dungeon fights where healers need to keep track of who is running out of time for a res. Instead of having to ask everyone what their timers are, or trying to keep track of it yourself during the fight, now you can just look at the DeathClock window to get the situation in a glance.

This is automatically disabled in scenarios and warbands since they are largely irrelevant in those situations. If enough people wish it, I will look at adding these in.

NOTE: If you are having issues with the icon resetting position in 1.2.1, make sure you delete your settings folders (War\user\...) for both AllCharacters and all individual characters while not in the game.

=====

Version history:

=====

DeathClock 0.95a

Changed: Window is now shown on startup to avoid confusion.
Removed: Several debug messages accidentally left in.
Changed: <GameVersion...> tag changed to potentially fix some users icon reset issue.

=====

DeathClock 0.95

This version brings in no visible changes, however much of the mod has been optimised, and all known issues with timers not showing/starting have been fixed.

If you find any issues that have been missed, please comment or send a message so that it can be resolved.

My apologies for the length of time between updates.

=====

DeathClock 0.9

Fixed: Timers now continue counting down while in a loading screen
Fixed: Timers no longer start if a partymember leaves the party
Fixed: Context menu now clears the correct timer
Added: Timers now sort by time remaining

Changed: The title bar now stays visible, the title will be white when enabled and red when disabled. I anticipate for 1.0 some options for whether the title bar is shown or not.

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  DeathClock 0.95a Beta 1.2.1 1,126 4/21/2009
  DeathClock.0.95 Beta 1.2.1 143 4/20/2009
  DeathClock 0.9 Beta 1.1.1 131 3/11/2009
  DeathClock0.8 Beta Beta 3.0 62 2/8/2009
  DeathClock 0.61 Beta Beta 3.0 73 2/3/2009
  • Screenshots (1)
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  • Knifed said

    I understand that you state that you will not be updating this mod. However, the position of this mod gets reset on reboot now. Will you be fixing that?

    Fingers crossed >.<

    Reply Report Permalink
  • wardfan said

    I modified as you stated to get the title to hide, which works great although the title is always hidden until someone dies, instead of only when it is off. But I have another question for you, since I always keep DeathClock on, is there a way to hide the icon since there's no need for it for me? I changed the .lua to say false, false, true, nil) which should be the true to allow it to hide, but when I reload UI or login the game it shows back up even though it's hidden, and I have to layout editor and show/hide it again.

    This is absolutely a must have for EVERYONE, I love it, 5 stars *****

    Reply Report Permalink
  • Open the .mod file, find the line and change "true" to "false", that should fix that up for you.

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  • wardfan said

    Perfect, thank you.

    Reply Report Permalink
  • wardfan said

    I just have 1 request for you. The "Death Clock" title that is above the respawn timers, can you make that hide when you turn off Death Clock?

    Reply Report Permalink
  • That's coming in 1.0, I wanted to make sure that the mod was back and working properly before building on it with options and the like. While it will be released soon, I can't give you a timeframe on it.

    So, if you wish, you can go into the .lua file and find the section saying DeathClock.CheckTitle() and follow the comments there to turn off the title while no timers are active.

    Reply Report Permalink
  • wardfan said

    Awesome, thanks again for the fix.

    Reply Report Permalink
  • wardfan said

    Newest version fixed my issue. Thanks for the quick fixes and support. This add on is wonderful, and a must use.

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  • wardfan said

    Nice to see that it is working now, however, on login and on reloadui, it moves to the upper left of the screen, just like all the other add-ons did with the 1.2.1 patch. Any hopes of fixing it?

    Reply Report Permalink
  • Can you check your WAR\user\settings\*SERVERNAME*\*CHARACTERNAME* and see if there is a folder for DeathClock, please?

    I haven't had this issue on my characters, but I'll bet that the issue revolves around the new 'saved settings per character' that 1.2.1 brought in.

    Reply Report Permalink
  • I forgot to include... if it is there, delete both it and the equivalent folder in user\AllCharacters.

    If it continues, let me know

    Reply Report Permalink
  • wardfan said

    Deleted the folders and it still resets to the upper left. DAOC Buffs had the same issue, but he fixed it, I bet it's the same cause.

    Reply Report Permalink
  • Hmm... try opening the .mod file and delete the line that starts with GameVersion, then delete all DeathClock folders (apart from Interface/Addons) and try again.

    Are you using the Curse client?

    Reply Report Permalink
  • wardfan said

    OK, tried that, no change. And yes, I am using the curse client.

    Reply Report Permalink
  • wardfan said

    It's only the enable/disable icon that moves to the upper left corner.

    Reply Report Permalink
  • Hmm... I don't use the Curse client, perhaps that is causing a problem. I'll try some testing and see if I can't reproduce this.

    I'll let you know if/when I find the solution. Sorry I can't help more at the moment.

    Reply Report Permalink
  • Try the latest version, and make sure you again delete all DeathClock folders in \user\ while the game is not running.

    Reply Report Permalink
  • I have been using 0.9 for the last week as testing, and something has changed in todays patch that causes DeathClock to fail. I'll fix it as soon as I can find what Mythic has changed.

    Reply Report Permalink
  • Knifed said

    I'm currently overseas so I don't have a chance to test this yet but... is the button move/hide fixed with this release?
    I think that's a pretty big bug, considering that the DeathClock button is currently blocking the new RVR Call button.
    Thanks

    Reply Report Permalink
  • The button position saving has been fixed since 0.8, which was released on the 8th of Feb. If you were using 0.8 and it was still not saving, I'll need more information to fix whatever the specific issue is that you are having.

    Reply Report Permalink
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