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NOTE FOR 1.3:
WAR 1.3 has removed respawn timers during no-res fights and the default time to release has increased from 4 minutes 45 seconds to 10 minutes.
As such I will not be updating this mod unless timers are added to no-res fights.
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A simple window that keeps track of party members 'time-until-forced-respawn' when they die.
This is designed for those no-res dungeon fights where healers need to keep track of who is running out of time for a res. Instead of having to ask everyone what their timers are, or trying to keep track of it yourself during the fight, now you can just look at the DeathClock window to get the situation in a glance.
This is automatically disabled in scenarios and warbands since they are largely irrelevant in those situations. If enough people wish it, I will look at adding these in.
NOTE: If you are having issues with the icon resetting position in 1.2.1, make sure you delete your settings folders (War\user\...) for both AllCharacters and all individual characters while not in the game.
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Version history:
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DeathClock 0.95a
Changed: Window is now shown on startup to avoid confusion.
Removed: Several debug messages accidentally left in.
Changed: <GameVersion...> tag changed to potentially fix some users icon reset issue.
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DeathClock 0.95
This version brings in no visible changes, however much of the mod has been optimised, and all known issues with timers not showing/starting have been fixed.
If you find any issues that have been missed, please comment or send a message so that it can be resolved.
My apologies for the length of time between updates.
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DeathClock 0.9
Fixed: Timers now continue counting down while in a loading screen
Fixed: Timers no longer start if a partymember leaves the party
Fixed: Context menu now clears the correct timer
Added: Timers now sort by time remaining
Changed: The title bar now stays visible, the title will be white when enabled and red when disabled. I anticipate for 1.0 some options for whether the title bar is shown or not.
DeathClock 0.95a
Changed: Window is now shown on startup to avoid confusion.
Removed: Several debug messages accidentally left in.
Changed: <GameVersion...> tag changed to potentially fix some users icon reset issue.
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DeathClock 0.95
This version brings in no visible changes, however much of the mod has been optimised, and all known issues with timers not showing/starting have been fixed.
If you find any issues that have been missed, please comment or send a message so that it can be resolved.
My apologies for the length of time between updates.
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DeathClock 0.9
Fixed: Timers now continue counting down while in a loading screen
Fixed: Timers no longer start if a partymember leaves the party
Fixed: Context menu now clears the correct timer
Added: Timers now sort by time remaining
Changed: The title bar now stays visible, the title will be white when enabled and red when disabled. I anticipate for 1.0 some options for whether the title bar is shown or not.
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DeathClock 0.8
Fixed: Icon no longer resets position after /reloadui or restarting the game
Fixed: Icon now continues working after position has moved
Fixed: Disabled status now remains for game restarts and /reloadui
Fixed: No need to re-enable DeathClock after being in a scenario or warband
Added: New icon graphic
Added: Left click a timer to target that player
Added: Right click a timer to clear that specific timer or all timers
Known Issues:
- Timers will not continue counting down while the user is on a loading screen
TODO:
- Options menu, allowing disablement of the window title, warband disablement and others, if you want something added, let me know.
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DeathClock 0.61
- Minor correction to enable/disable message to fix spamming when entering warbands and scenarios.
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DeathClock 0.6
- Added chatlog confirmation of addon state
Known bugs:
- timers will not continue to count down while on a loading screen
- if party members leave the group while party members after them are dead, multiple timers will be created
TODO:
- add left-click targeting through the active statusbars
- add right-click clear menu to help with bugged timers
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Initial upload
The window will only show when timers are active
Known bugs:
- timers will not continue to count down while on a loading screen
- if party members leave the group while party members after them are dead, multiple timers will be created
TODO:
- add chatlog confirmation of enablement/diablement
Installation Guide
- Exit "Warhammer Online" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Verify your WAR Installation Path
That is where you are running WAR from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your Warhammer Online folder. (default is C:\Program Files\Warhammer Online\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start Warhammer Online
Translations
When you download a mod, please be sure that the mod is compatible with your translation of WAR. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
Directory Structure
Warhammer Online
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.mod
|_ *AddonName*.lua
|_ (possibly others as well)...