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Debuff Alert!

 
Project Updated:
Files Updated: Tue, Jun 16 2009
Supports Game Version: 1.2.1
Category: Buffs & Debuffs
Tags:

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Project Manager: Celestian
Additional Authors: No additional authors
Current Version: r21
License: Public Domain
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 3
Downloads Total: 4,759
Favorites: 28
Comments: 19
  • About Debuff Alert!
  •  
  • Debuff alert is a simple mod that displays the name of the buff/effect cast on you. This could be beneficial buffs from friends or debuffs from your enemies (snares/dots/etc). You can filter all but the effects you want notices for or show all effect types.
NOTE: This AddOn requires LibSlash. http://war.curse.com/downloads/war-ad.../libslash.aspx
  • Command line options
/da add [filter]
Add a buff to monitor/display such as "/da add Enfeebling Strike". This filter will cause the effect to be displayed if showall disabled, if showall enabled the effect will be hidden.
/da del [filter]
Delete a buff you previously were monitoring from the list.
/da list
List all added monitored effect names.
/da monitor [buff|debuff|other|all]
show effects that are buffs, debuffs "other" or all of them. Other effects are not tagged as "Debuff" but could be.
/da showtype [on|off]
show or not show the type of effect (Curse, Enchantment/etc)
/da showall [enable|disable] *default enabled*
Show ALL effects or not
/da wsct [enable|disable|both]
Disable WSCT output even if you have it installed. You can use "both" and it will display in WSCT and the standard windows.
/da cfg
Show the current configuration settings.
  • Layout, can move the following windows
De/buffs received window
De/buffs removed window
  • Known issues
When the .mod file revision is updated it forces the SavedVariables.lua and windows to reset. I've stopped updating that until a work around can be found.
  • Bugs
Report all bugs and RFEs here: http://war.curseforge.com/projects/de.../create-ticket/
  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Debuff Alert! r21 Release 1.2.1 1,232 6/16/2009
  Debuff Alert! v1.9.2 Release 1.2.1 410 6/1/2009
  Debuff Alert! v1.9.1 Release Beta 3.0 723 12/5/2008
  Debuff Alert! v1.9 Release Beta 3.0 306 11/1/2008
  Debuff Alert! v1.8 Release Beta 3.0 85 10/31/2008
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  • Comments

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  • HeeRoMaKi said

    Is this working in 1.1a or is it bugged like ability alerter?

    Reply Report Permalink
  • oamer said

    I know this is dumb, but I got so used to seeing the (+) and (-) signs, gained and lost indicators respectively, and they seem to have disappeared. How do I get them back?

    Reply Report Permalink
  • Celestian said

    I stopped using them when the colours were changed so that it's green (buff) and red (debuff) on gain and light blue when either leave. IF that is not enough of a visual queue I can add the +/- option in perhaps.

    Reply Report Permalink
  • Akopian01 said

    I wouldn't mind seeing those again either. Frankly, with all the colors flying around, a symbol is a lot more noticeable to me--dunno why . . .

    Reply Report Permalink
  • Narcolepse said

    I have no idea why I can't see my debuffs. I've disabled show all and have it show debuffs and others, also show types. I check the LUA and they are all in there. I'm using libslash 2.1 Any ideas? Thanks

    :(

    Reply Report Permalink
  • Celestian said

    Do none of your debuffs show? A LOT of the debuffs are not actually flagged as debuffs properly by Mythic.

    Reply Report Permalink
  • Narcolepse said

    Yes, that seems to work better. Thank you!

    Reply Report Permalink
  • Celestian said

    The windows are set so that the removal window is left justified text and the "add" window is right justified. So if you put the edge of those points where you want it will more accurately place them how you like it. I tried center but due to some of the names they would go all over the place.

    Reply Report Permalink
  • Narcolepse said

    Love this addon, just a minor niggle for me. The placeholders in the UI window appear to be off! I'd like to be able to center them if at all possible.

    Great addon, please keep up the good work!

    Reply Report Permalink
  • Celestian said

    Fixed the filter problem in r9. You should be able to filter the mount and all the other filters you'd like now once again.

    Reply Report Permalink
  • Celestian said

    Sorry, r8...

    Reply Report Permalink
  • jackaction said

    hm, still get this error Dewlin posted with the newest versions of libslash and da

    Reply Report Permalink
  • Celestian said

    Patch 1.01 broke 1.4 and below, must upgrade to 1.5 and upgrade your libslash.

    Reply Report Permalink
  • Dewlin said

    An error occured with the supplied slash command - please report this to the addon author:
    [string "Interface/AddOns\DeBuffAlert\DeBuffAlert.lua"]:14:attempt to index global 'ChatWindow'(a nil value)

    Reply Report Permalink
  • Great mod, thanks. Right now you can filter between buffs, debuffs and others. It would be really useful to be able to expand that filter to the different types of debuff. Id love to be able to see only hexes, curses and ailments, for example. Would that be possible in a future update?

    Reply Report Permalink
  • Jos_eu said

    In Version 1.4 there seems to be a cnp fault in DebuffAlert.SlashHandler, line 373. I think it should be monitorOthers instead of monitorDebuffs.

    Reply Report Permalink
  • Celestian said

    1.4 includes the green colour for buffs, red for debuffs. also added a /da showtype on|off option so you can see "enchantment" "cripple"/etc if the information is available.

    Reply Report Permalink
  • Kohryu said

    Excellent mod, thank you! I have one request, could you have an option to make incoming buffs show up as green instead of red? Debuffs should remain red though. (This is for the WSCT integration setting btw, both buffs and debuffs are showing up as red.)

    Reply Report Permalink
  • Eloora said

    I redid my filters today and copied the saved variables after. After several log outs/ins my original filters were still saved, however upon this last relog, the mod is acting like the filters are gone. I checked my folder and my list of filters is still there. Not sure what's going on. I keep my mods updated with the curse client, btw.

    Reply Report Permalink
  • Celestian said

    Yes, it should keep your filters. The SavedVariables.lua should reside somewhere here if you have settings per character: C:\Games\Warhammer Online\user\interface\\\DebuffAlert Open up your SavedVariables.lua file and the "watchThese" should have the values you input. If you crashed out you will probably lose the entries you made that session. I tested this just now and the variables I entered are there after logging out and logging back in.

    Reply Report Permalink
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