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Detaunt Helper

 

Project Updated:
Files Updated: Sat, Jun 27 2009
Supports Game Version: 1.3
Category: PvP, Action Bars, Buffs & Debuffs, and Combat
Tags:

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Project Manager: Shayme
Additional Authors: No additional authors
Current Version: v1.4.1
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 6
Downloads Total: 5,583
Favorites: 18
Comments: 29
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  • About Detaunt Helper
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Example of Detaunt Bars

THIS PROJECT IS IN NEED OF A NEW MAINTAINER

I am no longer playing war, and I am seeking someone to take over this mod. It is relatively feature complete; so maintenance could be simply holding the current features with bug fixes as UI APIs change, or you can continue to grow it with new features. By doing so... you will gain the benefits of being an Addon Author!! PM me with your details if interested. Also, if another addon has similar features or desires to support this kind of capability, feel free to PM me about integrating it into your addon.

Description

Prioritize targets by the damage per second they are inflicting on you. In scenarios, the targets icons will have the related class icon provided. Previously seen targets from scenarios will also have the most recent scenario data available, as well has hostile target windows and mouseovers. Otherwise, the icon will be a generic targeting icon. Clicking on the bar will target that player. Monster information will populate the bars too, but auto targeting of monsters is not supported in the WAR API; so, clicking the bar representing a Monster, Pet, Land Mine, etc will not target the object. If your target changes and it matches the bar that was clicked on, a sound, based on your configuration selection, is played to let you know that you can use your detaunt, and upon use another sound, configured through settings, will sound when detaunt should be available.

v1.4.1 Is a quick fix. I recieved a report from Tamara on WarhammerAlliance that Detaunt Helper was causing issues with the Apothecary window. It is oddly tied to the fact that Detaunt Helper has AbilityWindow as a requirement. I did this to use some textures. I have removed the dependency on those textures, and it should now work with that window. Sorry for an update on the heals of an update.

v1.4 Adds is mainly a maintenance release with code factoring. A minor addition is the ability to turn sound notifications off. Also cleaned up a glitch with the abilities window and updated for client v1.3.0*

Usage

Usage instructions can be found here.

Features

Localization

I have added localization for Detaunt Helper. Take that with a grain of salt, as I used google translator /grin. This addon depends on TortalsDpsCore; so, I am limited by the languages it supports. At this point I was able to add French and German. If any of our French or German players can correct what will most certainly be hard to read or off the wall statements, I would greatly appreciate it!! If localization support is not there for a specific language, it defaults back to english.

Target Data View

The latest release removes the dependancy on LibTargetInfo, and provides a data view for looking that the new database provided by Detaunt Helper. See the help pages for more information.

Mini Map Toggle

MiniMap toggle button to bring the up the UI. This has changed LibSlash from being a dependancy to becoming optional.

Detaunt Bars

  • Red (Highest) to Yellow (lowest) with DPS they are inflicting
  • Class Icon of Target (If in scenario or previously encountered in scenario)
  • Assign Click actions to detaunt bars
  • Click to target for detaunt
  • Click to clear detaunt list
  • Click to open a Monitor Window
  • Click to initiate an ability

New to Detaunt Bars is the click to cast abilities. See abilites for instructions on how to assign casting behavior.

Monitor Windows

  • Class Icon of Target (If in scenario or previously encountered in scenario)
  • Last know level of Target (If in scenario or previously encountered in scenario)
  • DPS Target is inflicting on you
  • Right click will target the object (If it is a player)
  • Left click, drag to allow them to be repositioned
  • Button to make this a permanent monitor (pop when this individual damages you)
  • Memory of window location for players set to be permanently monitored

Anchor Windows

Windows that can be seen in layout editor for specifying the location of:

  • Detaunt Bar appearance (From there down)
  • Monitor Windows (Where they will first appear)

UI for all configuration

Access the settings dialog through the minimap button, or is the optional LibSlash package is installed, through the slash command: /dh menu

Click Behavior

  • L/R/M Click to target for detaunt
  • L/R/M Click to clear detaunt list
  • L/R/M Click to open a Monitor Window

Miscellaneous

  • Number of Records to maintain in Target Database
  • Number of Bars to show
  • Number of seconds to wait before expiring an inactive target
  • Reset on Detaunt flag

Sound Notifications

  • Target Acquired
  • Detaunt Ability Ready

Bar Font Styles

  • Font to use on bars
  • B/W Font Color

Bar Items Shown

  • Show/Hide Icon
  • Show/Hide Target Name
  • Show/Hide DPS

Bar Size

  • Width of Target Name
  • Height of Bar
  • Bar's Scale

Target Data View

  • Query by rank or last seen range
  • Query by name and class match
  • Sort on all major headers

Custom NerfedButtons Check

For those that use the NerfedButtons Addonn, DetauntHelper, upon detecting the addon, will add a custom check to it, called dht, which will return true if the current target is also the detaunt target. It has the need option; so, you could have it return false by setting need to "-".

Dependencies

TortallDPSCore

Optional Dependencies

LibSlash

NerfedButtons for the Custom NerfedButton Check "dht", or the NerfedButtons Sequnecing.

For those that are brave, and are using NerfedButtons, you may want to try the beta version of my NerfedButtons GUI for sequence building, NB Sequence Builder.

Features In Development (ALPHA)

For the brave at heart, the latest development version can always be found HERE, but keep in mind that it is bleeding edge and not tested well.

The latest alpha introduces the ability to add alpha settings to your bars, allowing them to be more transparent.

Those that do choose to test the Alpha versions, I would appreciate feedback on unreleased code to be done HERE, providing me with one place to find feedback on what is in development.

Acknowledgments

Special Thanks and Acknowledgment go out to the authors of TortallDPSCore, TheSeeker, and WikkisCooldownBar, as those addons gave the idea to do what you see now. Thanks to Dammaz Kron UI, which gave me the inspiration for monitors.

Special thanks to Aiiane, who has done much for the addon community (I love Token Machine, thank you!!), but for Detaunt Helper specially for her TargetUnit fix.

Also, this addon would not be possible without the library it depends on: TortallDPSCore

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Detaunt Helper v1.4.1 Release 1.3 2,183 6/27/2009
  Detaunt Helper v1.4 Release 1.3 34 6/27/2009
  Detaunt Helper v1.3.4 Release 1.2.1 1,570 5/1/2009
  Detaunt Helper v1.3.3 Release 1.2.1 78 4/30/2009
  Detaunt Helper v1.3.2 Release 1.2.1 55 4/30/2009
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  • Great addon, it helps alot, one recommendation that should not be to hard to add. Is sometimes in the heat of battle i dont have time to look at my action bars to see if the CD on my detaunt is over. Id you had an option to play a sound, or flash a message saying DETAUNT READY or something like that it would help players keep a detaunt up all the time.

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  • Shayme said

    Purplerainbo,

    Currently, in settings, you can choose a sound that will play when the detaunt is ready. I can look into the message flash to accommodate it, as that should not be too hard :) I am glad it is useful :)

    Reply Report Permalink
  • Shayme said

    There is a new alpha, which adds alpha transparency settings for the bars. See the link in the description above (towards the bottom) for a link to test it out. I have a few other features I would like to add, but when I get them in, I will be looking to make another release.

    Reply Report Permalink
  • Xianthe said

    Seems it's not loading after patch today?

    Reply Report Permalink
  • Shayme said

    I jumped into game to check it out, but everything seems to be working for me. Can you open your /debug window and let me know if there is any problems with DetauntHelper in the debug log? You may have to turn it on. If you could post the DetauntHelper related items in a ticket, that would be great.

    Reply Report Permalink
  • Shayme said

    I am out most of today, but I will try to look into it this evening.

    Reply Report Permalink
  • Eloora said

    I can't seem to get the targeting on left click to work at all.

    Reply Report Permalink
  • Shayme said

    I checked the targeting again, and it is working. Remember, targeting only works on players. Pets and NPCs cannot be targeted through Detaunt Helper.

    Reply Report Permalink
  • Shayme said

    I have been on a work trip this week; so, I have not had a chance to check this post 1.3. I will look into it this weekend and see what I am able to find. Sorry for the delay

    Reply Report Permalink
  • wardfan said

    Is there any way to shut the sound off?

    Reply Report Permalink
  • Shayme said

    I hope this is a case of "better late than never". I have added the functionality you requested :)

    Reply Report Permalink
  • Shayme said

    There is not at the moment, but this is a good idea. I will add in the ability to select no sound, possibly as soon as the next release.

    Reply Report Permalink
  • This is a great addon and I have been using it for a while now. One thing that would improve it though is being able to make a keybind that targets the player highest on the list and then detaunt (by mashing the same button). You wouldn't need to take up UI space with the list then and it would be much faster at crucial times when you are taking burst damage.

    The solution might be to just make a couple of /script macros and slot them on the action bar to achieve a similar result and I'll have a go at setting it up but if the above feature was implemented in your addon that would be even better.

    Cheers

    Reply Report Permalink
  • Shayme said

    I have been thinking about adding this to the possibilites in the next version. But in the meantime you can achieve a similar result by using NerfedButtons, the custom NerfedButton check that DetauntHelper provides, and the Macro function DetauntHelper exposes: DetauntHelper.TargetTop().

    * First you would set up a macro. We will assume for this example that you put it in the first slot of the macro window. This macro will utilize the macro command that DetauntHelper provides for targeting the top player:

    /script DetauntHelper.TargetTop()

    * Second Make a nerfed button sequence that only contains your detaunt spell, using the custom check that detaunt helper provides (dht). I am going to show an example for a Warrior Priest adding this sequence to hotbar slot 10:

    /nb add 10 [Repent]dht:+

    * Next you must tell NerfedButtons that when there is no ability that passes checks to use your first macro for that slot, which in our example is 10:

    /nb macro 10 1

    Now when you strike the key, if your current target is the top player, it will do the macro, targeting the top, and if it is, it will detaunt them. You can't avoid tapping it twice your current target is not your detaunt target, but there is no way around this regardless of the solution, unfortunately! I hope this helps!

    I am not able to log in, but for good measure you may want to set the nerfedbutton toggleblank setting to on, if the spell still gets cast, but my gut tells me this in unnecessary. I will test this when I get a chance to get online.

    Reply Report Permalink
  • Works great, thanks for that!

    Reply Report Permalink
  • keypub said

    Clicking the DH button next to the minimap does not bring up the settings window for me. I disabled all mods except LibSlash and Tortall's.

    Debug log says:
    [UiLog][Error]:(DetauntHelper): Unable to open file: user\settings\...\SavedVariables.lua
    [UiLog][Error]:(DetauntHelper): Script Call failed - Error while calling [DetauntHelper.Initialize]: [string "Interface/AddOns\DetauntHelper\Source\Config\Config.lua"]:91:attempt to index upvalue 'VariableSettings' (a nil value)

    Would love to try out this mod.. Thanks in advance!

    Reply Report Permalink
  • Shayme said

    I just checked in a fix for this. Welcome to Detaunt Helper. Hopefully it will be much smoother for you :)

    Reply Report Permalink
  • liqiud said

    /dh menu no longer works. It now generates an error [string "interface/Addons\DetauntHelper\Source\core.lua"]:260: attempt to index local 'cmdObj' (a nil value)

    Reply Report Permalink
  • Shayme said

    Try 1.3.2, as it now traps that error and is more descriptive with the problem. It should be good to go now. Let me know if you have any problems.

    Reply Report Permalink
  • Shayme said

    Just wanted to let everyone know, that the nerfed sequences added by detaunt helper currently cause issue with the /nb list command. I have contacted them to see how I should go forward, and I will let you know asap. It does not affect the usability of either addons, beyond breaking /nb list (with no arguments).

    Reply Report Permalink
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