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Drill

 

Project Updated:
Files Updated: Sun, Jun 7 2009
Supports Game Version: 1.2.1
Category: Development Tools
Tags:

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Project Manager: Irinia
Additional Authors: No additional authors
Current Version: v1.02
License: Public Domain
Development Site: CurseForge
Avg Daily DL (last 30 days): 0
Downloads Total: 148
Favorites: 2
Comments: 1
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  • About Drill
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The mouseover window indicator in the default debugging window can be usefull, but often you need more information. Rather than type commands over and over to find the dimensions, the anchors, and so forth, you can use Drill. Not only does drill show this information for the selected window, but it also drills down through all the ancestors that it can fit on the window.

Drill shows the following information:
Current mouse coords, both UI pixels and in screen pixels
For each processed window:

  1. Window name
  2. Whether window is hidden
  3. Window alpha
  4. Window dimensions
  5. Window position in UI pixels and screen pixels
  6. Window anchors

Drill can display this information for either the mouseover window, or for one you specify.

Commands: (LibSlash is required)
/drill -- Open the window, reset to monitor window under mouse
/drill WindowName -- Monitor WindowName

When monitoring a specific window, the window name will be in red to indicate this.

  • Downloads (3)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Drill v1.02 Release 1.2.1 72 6/7/2009
  Drill v1.01 Release 1.2.1 42 5/23/2009
  Drill v1.00 Release 1.2.1 34 5/23/2009
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  • Raidez said

    excellent addon

    Reply Report Permalink
  • Raidez said

    what about scale? u can remove word "Showing" for more space

    Reply Report Permalink
  • Irinia said

    I do not have any experience working with scale directly, so I didn't think about it.

    The word "showing" is as opposed to "hidden" for the window visiblity, and is relevant when you specify a window to drill (probably because you can't find it...)

    Is scale multiplicitive, or is each window's scale its absolute scale?

    Reply Report Permalink
  • Raidez said

    absolute.
    coefficient - InterfaceCore.scale (depends on resolution and global ui scale)
    for example with my 1680x1050 resolution and global ui scale = 1, InterfaceCore.scale = 0.875. All windows create with 87,5% scale.

    What more interesting - absolute or relative ( absolute / coef ) scale? I think relative, but need note about it.

    heh.. my english bad.. hope that u understand ;)

    Reply Report Permalink
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