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GCDisplay

 

Project Updated:
Files Updated: Fri, Oct 16 2009
Supports Game Version: 1.3.1
Category: Combat
Tags:

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Project Manager: Aiiane
Additional Authors: No additional authors
Current Version: 1.4
License: MIT License
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 2
Downloads Total: 1,397
Favorites: 15
Comments: 6
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  • About GCDisplay
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Provides a movable item in the Layout Editor which will display large red text with the global cooldown timer wherever it's placed on the screen (and hide itself when the GCD isn't active).

To change settings, just execute one of the commands below but change what comes after the equals sign (bar,button = which bar and button it gets the GCD from - this should be something that doesn't have a non-GCD cooldown such as a buff; r,g,b = the color of the text with each value going from 0-255):

/script GCDisplaySettings.bar = 2
/script GCDisplaySettings.button = 12
/script GCDisplaySettings.r = 213
/script GCDisplaySettings.g = 2
/script GCDisplaySettings.b = 0

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  GCDisplay 1.4 Release 1.3.1 54 10/16/2009
  GCDisplay 1.3 Release 1.30b 100 8/18/2009
  GCDisplay 1.2 Release Beta 3.0 298 9/11/2008
  GCDisplay 1.1 Release Beta 3.0 43 9/6/2008
  GCDisplay 1.0 Release Beta 3.0 32 9/6/2008
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  • Generaltzo said

    I can't seem to get it to work properly. Depending on which "no cooldown" ability I place into the appropriate slot, GCDisplay gives me a constant value, without a countdown. i.e. it will show "10" for a brief moment and then disappear. When swapping "no cooldown" abilities into that slot, I have gotten it to also show me the numbers "0.8" and "0.3", again only for a moment, and without any countdown. This happens regardless of whether I am using that ability itself, another "no cooldown" ability, or an ability with a cooldown.

    When I place an ability with a cooldown in the appropriate slot, it correctly counts down that ability's cooldown. But as you can imagine, that is not what I'm looking for.

    I have also tried playing with this to no effect:
    /script ActionButton.COOLDOWN_GRANULARITY = 0.1

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  • Laren said

    Any plans to get this working again with 1.1? :)

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  • Aiiane said

    Probably at some point, just so busy with getting everything updated. :)

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  • Aiiane said

    Hmm, as far as I can tell it's still working fine. Perhaps another addon is broken in 1.1 and is conflicting for you?

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  • Aiiane said

    It shouldn't affect performance at all, Freyer - the label text is still updated just as often as normal, GCDisplay just sets how precise the text itself matches the current cooldown (i.e. what it rounds it to).

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  • Freyar said

    A bit of a question... I see another add-on that does the opposite to what GCDisplay does on the action bar buttons. Are you aware of any performance hits while using your mod?

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  • Freyar said

    Very nice. I am quite happy with the simple change you did to the GCD (Which is making the tenths a little more accurate than just the half-seconds EA provided.)

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  • Piroshi said

    Nice addon... I actually use it not for the big visible number (which I have turned off)... but the unmentioned functionality that it also changes all default GCD displays to .1 second increments instead of .5 second increments, below 3.5 seconds, as well

    Reply Report Permalink
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