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GreenyTalk

 
Project Updated:
Files Updated: Tue, Nov 25 2008
Supports Game Version: Beta 3.0
Category: Chat & Communication
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Project Manager: pyroxide
Additional Authors: No additional authors
Current Version: GreenyTalk 1.2.3
License: Creative Commons Attribution-Noncommercial-Share A
Development Site: CurseForge
Avg Daily DL (last 30 days): 3
Downloads Total: 1,578
Favorites: 5
Comments: 7
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  • About GreenyTalk
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GreenyTalk will 'orcanize' everything you say ingame except text following slash commands. I was upset by the current Orcanizers that either don't operate in English or have a poor ruleset for the English language, SO THIS ADDON OPERATES IN ENGLISH, GERMAN, and FRENCH. A UI button next to the Chat Window Social button will enable/disable GreenyTalk or change the input language.

As of Version 1.2.0, GreenyTalk requires LibSlash to run.

/gt {on|off}Enables/disables GreenyTalk translation
/gt lang {english|deutsch|francais}
/gt lang {en|de|fr}
Switches GreenyTalk to operate in English, German, or French

GreenyTalk will also translate chat lines followed by an underscore (_) character regardless of whether GreenyTalk is enabled or disabled.

Creative Commons License
GreenyTalk by pyroxide is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. Based on a work at war.curse.com.

This is a heavily modded version of Warhammer In-Game Orcanizer by Tempest (tmpst). A minuscule portion of Aiiane's Squared addon was included in version 1.1 and above.

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  GreenyTalk 1.1 Release Beta 3.0 21 11/1/2008
  GreenyTalk 1.0.1 Release Beta 3.0 23 11/1/2008
  • Screenshots (2)
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  • pyroxide said

    i wasn't able to put out version 1.3 before my subscription expired.

    if anyone wants to pick up where i left off, please message me, and i can give you everything i've worked on since 1.2.3.

    please provide your bug reports or suggestions; i want your input. i can, however, continue to make translation fixes or additions to the current release until i find someone who wants to take over this project. but i realize that this version wont last forever, due to updates.

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  • pyroxide said

    sorry about not coming up with that update, but i have had some real-world stuff come up and after my initial research, implementing this feature will be a little more difficult than i had initially thought.

    i've found myself becoming more and more disinterested in warhammer in the past few weeks; so 1.3 might possibly be my last release. i'm still not sure, though. also, i'm not seeing enough bug reports coming in; please file a bug report if translations are not coming out right, or if my translations for instructions in other languages don't make sense.

    for now, i'm looking for someone who might be able to help with project development. i'm also looking for help with locale translation.

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  • Sollux said

    with the last update i now have the greenytalk ui button showing on all screens , map loading screens etc any idea why it was fine before thanks for a kewl program tho atm its removed until this is resolved any info you need just give a yell :P

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  • pyroxide said

    yeah.... well it's been fixed now.

    i'm planning on releasing GreenyTalk 1.3.0 by the end of this week. this update will let you enable/disable the translation for certain channels.

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  • Sollux said

    not seeing the gui button in game tho it does seem to be fixed as far as other non greenie toons being silenced they can now speak with greeny talk on or off thanks for the fix

    Reply Report Permalink
  • pyroxide said

    hmm.. are you using a window cleaner addon or an addon that modifies the chat window? it's possible that there may be some conflicting addons. that or maybe it's just covered up by something else.

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  • pyroxide said

    Sorry everyone! I've been dealing with computer issues for the past few weeks, but I'm back and I've just released the fix for the issue you all are having with non-greenskins. GreenyTalk 1.0.1 fixes this bug.

    I'm also working on a small UI button and I should have that posted by the end of this week, hopefully.

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  • Darbius said

    Just a heads up, GreenyTalk seems to disable the ability to enter chat on all characters who are not Greenskins. /gt off fixes it, but it would be nice for it to detect the class and automatically disable for non-greenskins. It looks like the comment below refers to this same issue.

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  • Posted a ticket that on a sorc this seems to disable all chat. /gt off fixes it.

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