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GuardBot

 
Project Updated:
Files Updated: Mon, Nov 9 2009
Supports Game Version: 1.3.1
Category: Combat, and PvP
Tags:

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Project Manager: Arclighte
Additional Authors: No additional authors
Current Version: GuardBot - v. 1.06
License: All Rights Reserved
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 13
Downloads Total: 4,497
Favorites: 8
Comments: 8
  • About GuardBot
  •  

Overview

GuardBot automatically waypoints a tanks' guarded target, allowing them to quickly find the player they're guarding without having to maintain a friendly target.

Usage

Simply install the addon to your ../Interface/Addons folder, launch the game, play a tank and guard a player!

Reminders

GuardBot (optionally) requires LibSlash and supports an array of slash commands. For more info on the available slash commands, see: Help Page

GuardBot automatically disables itself if the player is not playing a tank class (and thus has no Guard ability).

Upcoming Features

Suggestions?

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  GuardBot - v. 1.06 Release 1.3.1 1,480 11/9/2009
  GuardBot - v. 1.05 Release 1.3.1 601 10/19/2009
  GuardBot - v.1.04 Release 1.3 1,394 7/20/2009
  GuardBot - v.1.03 Release 1.3 247 7/17/2009
  GuardBot - v.1.02 Release 1.3 342 7/12/2009
  • Screenshots (1)
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  • Comments

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  • kroleone said

    does it work so i can c who is guarging me.
    iam not a tank.

    Reply Report Permalink
  • FuriCuri said

    Had a few problems with this addon:
    1. Settings do not stored
    2. Icon is not reapplied after my (tank) death.

    Reply Report Permalink
  • quakhc said

    I'm having issues with the Shield disappearing and when I use any of the slash commands I get "Guardbot Help:" in green text only. The text changes for each slash command. I love the mod though!

    Reply Report Permalink
  • Arclighte said

    I apologize for the (extremely!) late reply. I'm just coming back to WAR after taking a hiatus so it's taking me a bit to catch up.

    I hope you managed to solve your issues with the addon but, if not (and assuming you read this):

    Regarding the shield disappearing: this is an oddity I've been fighting since writing GuardBot. I don't know exactly why it happens but low framerate/high lag situations seem to have something to do with it. Version 1.04 included some fixes to certain borderline cases where the icon would disappear. Hopefully the performance improvements in 1.3.2 have helped with this.

    As for the help text going wonky, I have no clue why that's happening. Are you using a non-English client? Do you have the latest version of LibSlash? Have you modified your chatbox/using any addons (like ChattyCathy) that might interfere with the chat?

    Reply Report Permalink
  • skimek said

    last version works rly good no errors so far, i thinking about auto recast guard after rez on your last guarded target.

    Thx for working on addon

    Reply Report Permalink
  • Jimmeh said

    Looking good so far. The only issue I've found is the one you described. It can be possible to trick the mod into thinking guard is on when off and vice versa but this is a small issue resolved by right clicking off the guard buff.

    No more dancing or disappearing icons as yet :D

    Reply Report Permalink
  • Jimmeh said

    Thanks for the chat notifcation options. Will test tonight.

    As for the random bugs a few people are experiencing, I think I've only seen it so far in situations under heavy action (2+ wb) and usually involves dying, ressing and reapplication of guard. In this situation last night, the icon stuck to the head of a player despite not having guard, and disappeared when I applied it.

    I realise this is not particularly scientific, but given that its such a sporadic issue, I figure any information is better than nothing. Hope this helps somewhat.

    Jim.

    Reply Report Permalink
  • Arclighte said

    Interesting. I've uploaded an alpha version of 1.04 with some possible fixes for this issue. The fixes are really a stab in the dark, though. Anyway, give it a try and let me know if it works (or breaks the addon horribly).

    Reply Report Permalink
  • Jimmeh said

    Tested last night during IC stage 1. Didn't notice any jumping icons, however I did manage to break it at once point where it refused to put an icon on my guarded target.

    Also I'm still having trouble getting it to save my announce toggle as on after I exit the game. I will try clearing out my saved vars and test again.

    Reply Report Permalink
  • Arclighte said

    If you downloaded the 1.04 Alpha you may have to wipe your settings in order for everything to work. I tried doing a /guardbot resetsettings /guardbot enablepartymsgs and then a /reloadui (which in version 1.03 would cause GuardBot to revert EnablePartyMsgs to 'off'). I then did /guardbot showsettings and EnablePartyMsgs was set to 'on' indicating the change was saved (SavedVariables.lua was also properly updated).

    Regarding the icon not displaying at all, can you offer some more info? Had either you or your target recently died/respawned? Was Guard successfully cast on them? Any other info you can think of would be helpful.

    As for the icon jumping to random party members, I don't know if I've solved that one completely but I did fix a rare (or perhaps not so rare?) issue where the addon could get confused about its own state.

    In previous versions it was possible cast Guard, have the Update() method finish, click off Guard and then immediately reapply it before the next Update() process (which occurs every 2 seconds). This would 'break' the addon, essentially causing it to think Guard was off when it was actually on and vice versa. The end result would be the icon popping up on unguarded players, etc.

    There may be more of these 'borderline' cases causing trouble. They're difficult to track down as the order of events to cause them is very specific (i.e. in the above case it's: cast Guard, immediately remove it and cast it again all within ~1.5 seconds).

    Reply Report Permalink
  • Jimmeh said

    Indeed it does seem to all happen when respawning, resurrecting and reapplying guard combined with these events.

    In IC I will guard someone, die, respawn due to the lord preventing resurrection and run back to reapply guard.

    Sometimes when I'm ressed (by a healer) I notice the guard buff is still visible on my friendly target despite them or I having died and been resurrected, so I remove and reapply guard to make sure it is actually there. I do often find myself toggling guard several times back to back due to a bit of lag, or me not spotting the guard icon on them already so I'm possibly being a bad man and breaking it.

    Since using the 1.04 alpha I haven't noticed the icon skipping around, even when the leadassistshow icons are doing the samba across my screen, so I think you have nailed that one down more or less.

    Just deleted my saved vars for guardbot, so I will see if the partymsgs toggle persists tonight when I get home from work.

    Reply Report Permalink
  • Does this work the other way around? I'd like to have a special indicator for the tank guarding me.

    Reply Report Permalink
  • Arclighte said

    Not at the moment. It's something I'd like to add eventually but the implementation is a bit tricky. Hopefully I can get it working soon-ish.

    Reply Report Permalink
  • Jimmeh said

    Great idea, will give it a try. Thanks :)

    Reply Report Permalink
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