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HotbarFun

 
Project Updated:
Files Updated: Wed, Nov 5 2008
Supports Game Version: Beta 3.0
Category: Action Bars
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Project Manager: macaran
Additional Authors: No additional authors
Current Version: HotbarFun v 0.3.8
License: Public Domain
Development Site: CurseForge
Avg Daily DL (last 30 days): 0
Downloads Total: 1,094
Favorites: 15
Comments: 28
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  • About HotbarFun
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This addon allows for cast sequences.

REQUIRES LibSlash http://war.curse.com/downloads/war-addons/details/libslash.aspx
VERSION 0.3.8
Beta to a 0.4.0 release

Now uses a GUI to add castsequences. The only slash command is:

/hbf


This will open the GUI for adding castsequences. Currently there is no way to remove castsequences one at a time, it's all or nothing. So if you have a lot of them I'd suggest not messing up. ;)

If there is anything broken, or something not working, or you have a last minute feature you'd like to see: post.

Enjoy!
MacAran

P.S. Special thanks to zTweaks author zarious whose code for LibGui I shamelessly stole/examined to figure out how to make my own.

  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  HotbarFun v0.1 Beta Beta 3.0 18 10/30/2008
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  • wiseacres said

    The HBF GUI is not creating anything on my hotbars. All the GUI pages seem OK (check spell names, etc) and nothing changes after I click ADD. I have the latest LibSLash and even disbaled all other AddOns. This AddOn looks so useful, please help!

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  • wiseacres said

    I think I get it. But what I'm looking for is the ability to skip non-available spells (skills) and move to the next spell. Say, the first spell has a positional requirement that is not met - it's greyed out. Fine, skip it and move to the next one. Or an execution that requires an accusation - none built up, so it's greyed out - move on, etc.

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  • wiseacres said

    ...maybe something to do with all my skills are 0 cast time (Witch Hunter)? I've just now tried the OnCast function edit (below), but it's still not working out.

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  • dem1an said

    I couldn't get this to work. I tried various settings, but it just shows the first spell and never moves to the next spell. I tried "Tuffer 'n Nails" followed by "Skull Thumper". Any advice on how to set this up? Thanks!

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  • addman711 said

    "Tuffer 'n Nails" is an Instant Cast ability. You need to make the changes I outlined below to HotbarFun.lua to get it to advance to the next spell.

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  • addman711 said

    If you would like to get HotbarFun working with Instant Cast spells again, try this:
    Find the OnCast function in HotbarFun.lua, looks like this -->

    function HotbarFun.OnCast(actionId, isChannel, desiredCastTime, averageLatency)
    lastCastId = actionId
    end

    ADD the following 3 lines right after the "lastCastId = actionId" line.
    It should now look like this now --->

    function HotbarFun.OnCast(actionId, isChannel, desiredCastTime, averageLatency)
    lastCastId = actionId

    if desiredCastTime == 0 then
    HotbarFun.OnEndCast(false,0)
    end

    end

    Seems to work ok for me now.

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  • bt1 said

    This appears to have fixed my sequence I was having trouble with too. Thanks!

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  • addman711 said

    For what it's worth, I figured out what is breaking HotbarFun. There are 2 main Event Triggers that HotbarFun uses. "PLAYER_BEGIN_CAST" and "PLAYER_END_CAST". "PLAYER_BEGIN_CAST" still works fine, but "PLAYER_END_CAST" no longer triggers for spells that have no cast time. Not sure if Mythic changed the way it triggers on purpose or if it may get fixed later?
    So right now HotbarFun will work fine if all of your spells have a cast time. But if you have an instant cast in your sequence then it will not trigger the next spell.

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  • bt1 said

    I found that the insta-cast spells would start cycling again if you were really really lagged out. (Like in the Fortress Attack/Defense).

    Just a somewhat weird observation. ;)

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  • bt1 said

    Its kind of working in 1.1a (my slot #1, 2 spells works), but the rest do not sequence anymore.

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  • addman711 said

    Whaaaaaaaaaaaa!!! Seems to be broken as of 1.1a Has Mythic broken it for good or is there a work around to get it working again. I know some people think of it as cheating, but if you are a SPAZ when it comes to coordinating 5 or 6 keystrokes in a stressful situation, it is a must have. I sucked before... now I Really Suck.. lol

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  • Tafka said

    Only just started messing with this, so far can get it to work as described, however, is there any way to get this to work with other Bars than just the first? If not, then 4) Other for me, allow us to set it up to other Hotbars (1-4 atleast).

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  • Tharlin said

    How to get it work with a german client?

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  • greeentea said

    Hi. I'm very interested in your mod but I need to know if something is possible.

    I want to do the following: attempt to cast a certain execution (absolution) and if that fails (for ANY reason), then it attempts to cast another ability (fervor)

    Is this possible? It's not making a decision; it's following a predetermined cast sequence, the only difference is that if an ability fails it will move on to the next.

    So Absolution + reset cast sequence > if absolution fails > fervor + reset cast sequence

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  • raleel said

    Nice add on. handy for my magus. Here's some things I've noticed

    1) multiple character setups would be nice. They mess with each other pretty fierce :)

    2) a "reset all my sequences" option. Sometimes, I'll get stuck and can't get out of it. Not sure why. I've bypassed this a little by putting in a 10s cooldown spell at the beginning and resetting when it's cooldown expires, but it would be nice to just be able to kick it back to the beginning at will.

    3) Surge of Insanity (the magus spell) is only valid if you put a space at the end of the name. I reported it as a bug to mythic, thinking they might have the string wrong.

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  • Raygar said

    Actually you can set it per character. Open usersettings.xml in the users folder.

    Inside it at the bottom is a setting:
    save_settings_per_character="false"

    Change it to:
    save_settings_per_character="true"

    But it will change all mods to work per character and not just this mod. I set it so they are all separate myself, I don't like it clustered, if I want to change something for one character. I don't like being forced to set it for all, so I change it to true so its per character and not per account.

    Hope it helps,
    Ray

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  • Faustuss said

    Pretty sure you can get banned for using this addon. Mythic didn't intend you to have cast sequences like this.

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  • Tafka said

    To ban users for using this is the same as banning users for using planB. It's the same thing more or less, just different emplimentation. (PlanB changes Hotbars, this mod chances individual Buttons on Hotbar one.)

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  • You'll never get banned for using an addon. They'll remove whatever they need to from within to prevent it from working if they do not intend for you to do whatever it is the addon is doing.

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  • Zarltaire said

    Could make it save/delete the sequences per character please.

    Atm, it's unusuable if you have multiple chars, as it's clearing any button you set up a sequence for on with another char :(

    Reply Report Permalink
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