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LibSurveyor

  Download the Curse Client

Project Updated:
Files Updated: Sat, Nov 22 2008
Supports Game Version: Beta 3.0
Category: Development Tools
Tags:

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Project Manager: Nevir27
Additional Authors: No additional authors
Current Version: v0.2
License: Public Domain
Avg Daily DL (last 30 days): 44
Downloads Total: 12,514
Favorites: 125
Comments: 14
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  • About LibSurveyor
  •  

LibSurveyor manages all your mapping library needs:

  • Easily translate between world and zone coordinate systems
  • Track and store custom map pins
  • Register custom "pin types" so that your addon can easily extend the pins to provide any number of cool new features to the user
  • Easily display any set of pins on a window of your choice so that you can focus on building an amazing user interface rather than the boring and tedious process of managing the map

Stuff to do and fix:

  • It turns out that there are several "superzones" (continents?), so some sets of zones have overlapping coordinate offests... This makes a world map location a triplet: <superzone, szX, szY>. Going to have to do some more exploring to figure this out. Hopefully it's just each RvR pairing...
  • Scenario zone offsets need to be looked into
  • Right now just about everything uses a linear or worse algorithm, there's a lot of optimization to go around:
    • Create a Priority R-Tree store for pins
  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  LibSurveyor v0.2 Release Beta 3.0 9,778 11/22/2008
  LibSurveyor v0.1.7 Release Beta 3.0 2,209 10/20/2008
  LibSurveyor v0.1.5 Release Beta 3.0 20 10/19/2008
  LibSurveyor v0.1.4 Release Beta 3.0 20 10/19/2008
  LibSurveyor v0.1.3 Release Beta 3.0 63 10/19/2008
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  • Palladia said 

    I'm noticing problems again. Coordinates in The Badlands are fine, but when I go to BFP, the whole thing breaks. Not only do the numbers not change there, but I have to /reloadui to get them to change and display properly anywhere else.

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  • Palladia said 

    I'm wandering around in The Badlands and I just noticed that, although the minimap numbers change, the coordinates on the world map are wrong and don't change. I suspect they reflect that last place I was before I flew to the warcamp there.

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  • Oscarr said 

    Nevir can you check your PM's please?

    Reply Report Permalink
  • It works great now!
    Thanks for the update.

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  • Oscarr said 

    Yay new version!

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  • Palladia said 

    Is this still being maintained? The Badlands bug has been a problem for a long time but this lib hasn't been updated for a month.

    Reply Report Permalink
  • Nevir27 said 

    Yup, it's being actively worked on now that I have time once again to do it

    I've checked in the fix for Badlands (and adjacent zones) in v0.2. Note that along with that, I've completely rewritten the library - please let me know if you encounter any bugs

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  • Palladia said 

    I'm seeing coordinates in The Badlands now! Thanks for fixing this.

    Reply Report Permalink
  • I am not getting any coordinates in Badlands. Seems to work everywhere else I've been.

    Reply Report Permalink
  • Same here, for what it's worth. There appears to be a ticket (#9) on the Badlands coordinates, but this seems to be a little different from what's described there.

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  • Great work on the lib so far, takes care of alot of trouble. I'm going to be using it in my own addon here on curse (TomeTracker). Posted a ticket for a couple changes I'd like to see made that I think would improve your lib

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  • Nevir27 said 

    Thanks for the heads up! I've created a ticket at http://war.curseforge.com/projects/lib_surveyor/tickets/6-failed-coordinates-in-ekrund-all-of-dvg/ to track that coordinate descrepency

    Reply Report Permalink
  • wilcoxon said 

    There appears to be a bug with coordinates in Ekrund. When standing in front of the train station (Dwarf Ch2 "town"), LibSurveyor reports the coordinates as 29.5, 31.5 but WAR reports the coordinates (by mousing over the player icon on the zone map) as 45.7, 31.5.

    I haven't noticed any other discrepancies so far.

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  • Oscarr said 

    Yup this is awesome, I was working on offsets too for my mod, then someone pointed me to this. Excellent job!

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  • Nevir27 said 

    Awesome to see a user of it already!

    I hope to get the zone offsets finalized soon, and you should be able to reliably convert coordinates once that's in place

    (though I'm on vacation from WAR for the next week, so expect a slight lull until I get back)

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  • Great work! I'm already using this lib for SimpleXY (committed, should be up soon). I was in the process of figuring on player coordinates for zones myself, but now there is no need. Thanks!

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