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LibSurveyor

 
Project Updated:
Files Updated: Sat, Oct 24 2009
Supports Game Version: 1.3.1
Category: Development Tools
Tags:

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Project Manager: wardfan
Additional Authors: No additional authors
Current Version: v1.3e
License: Public Domain
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 10
Downloads Total: 23,187
Favorites: 87
Comments: 16
  • About LibSurveyor
  •  

Description

LibSurveyor manages all your mapping library needs:

  • Easily translate between world and zone coordinate systems
  • Track and store custom map pins
  • Register custom "pin types" so that your addon can easily extend the pins to provide any number of cool new features to the user
  • Easily display any set of pins on a window of your choice so that you can focus on building an amazing user interface rather than the boring and tedious process of managing the map


I have taken over in order to keep this project updated, basically so my warboard location works properly, it is now updated for Land of the Dead.

Thanks

  • To Nevir27 for the original coding
  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  LibSurveyor v1.3e Release 1.3.1 2,716 10/24/2009
  LibSurveyor v1.1c Release 1.3.1 1,155 10/16/2009
  LibSurveyor v1.1d Release 1.3.1 876 10/10/2009
  LibSurveyor 1.1c Release 1.3.1 2,797 9/2/2009
  LibSurveyor V1.1b Release 1.3.1 972 8/31/2009
  • Comments

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  • wardfan said

    v1.1d adds support for 1.3.2.

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  • wardfan said

    1.1c - Disabled scenario location info since it's still not working properly. I am still working on fixing this, but for the time being I have removed them so that when using WarBoard Location it will still show you the name of the scenario instead of your last location.

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  • wardfan said

    I've taken over the project to keep updates going, and have updated for Land of the Dead. Thanks go to Nevir27 for the original files and idea for the add-on.

    Reply Report Permalink
  • ekalou said

    I would like to say thank to you, wardfan.

    Reply Report Permalink
  • wardfan said

    You are very much welcome.

    Reply Report Permalink
  • Palladia said

    I'm noticing problems again. Coordinates in The Badlands are fine, but when I go to BFP, the whole thing breaks. Not only do the numbers not change there, but I have to /reloadui to get them to change and display properly anywhere else.

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  • Palladia said

    I'm wandering around in The Badlands and I just noticed that, although the minimap numbers change, the coordinates on the world map are wrong and don't change. I suspect they reflect that last place I was before I flew to the warcamp there.

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  • Oscarr said

    Nevir can you check your PM's please?

    Reply Report Permalink
  • nimsowner said

    It works great now!
    Thanks for the update.

    Reply Report Permalink
  • Oscarr said

    Yay new version!

    Reply Report Permalink
  • Palladia said

    Is this still being maintained? The Badlands bug has been a problem for a long time but this lib hasn't been updated for a month.

    Reply Report Permalink
  • Nevir27 said

    Yup, it's being actively worked on now that I have time once again to do it

    I've checked in the fix for Badlands (and adjacent zones) in v0.2. Note that along with that, I've completely rewritten the library - please let me know if you encounter any bugs

    Reply Report Permalink
  • Palladia said

    I'm seeing coordinates in The Badlands now! Thanks for fixing this.

    Reply Report Permalink
  • nimsowner said

    I am not getting any coordinates in Badlands. Seems to work everywhere else I've been.

    Reply Report Permalink
  • Same here, for what it's worth. There appears to be a ticket (#9) on the Badlands coordinates, but this seems to be a little different from what's described there.

    Reply Report Permalink
  • Great work on the lib so far, takes care of alot of trouble. I'm going to be using it in my own addon here on curse (TomeTracker). Posted a ticket for a couple changes I'd like to see made that I think would improve your lib

    Reply Report Permalink
  • Nevir27 said

    Thanks for the heads up! I've created a ticket at http://war.curseforge.com/projects/lib_surveyor/tickets/6-failed-coordinates-in-ekrund-all-of-dvg/ to track that coordinate descrepency

    Reply Report Permalink
  • wilcoxon said

    There appears to be a bug with coordinates in Ekrund. When standing in front of the train station (Dwarf Ch2 "town"), LibSurveyor reports the coordinates as 29.5, 31.5 but WAR reports the coordinates (by mousing over the player icon on the zone map) as 45.7, 31.5.

    I haven't noticed any other discrepancies so far.

    Reply Report Permalink
  • Oscarr said

    Yup this is awesome, I was working on offsets too for my mod, then someone pointed me to this. Excellent job!

    Reply Report Permalink
  • Nevir27 said

    Awesome to see a user of it already!

    I hope to get the zone offsets finalized soon, and you should be able to reliably convert coordinates once that's in place

    (though I'm on vacation from WAR for the next week, so expect a slight lull until I get back)

    Reply Report Permalink
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