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Map Monster

  Download the Curse Client

Project Updated:
Files Updated: Sat, Jan 24 2009
Supports Game Version: Beta 3.0
Category: Map & Minimap, and Development Tools
Tags:

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Project Manager: Bloodwalker
Additional Authors: No additional authors
Current Version: Beta v0.3.11
License: MIT License
Avg Daily DL (last 30 days): 73
Downloads Total: 9,257
Favorites: 81
Comments: 51
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  • About Map Monster
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What's New

Latest
New career icons as part of the icon chooser
v0.3.8
New Pin Type Editor You can now change the icons, labels and other options for each type of MapMonster pin, simply right click the name of the pin type in the filter menu then select edit
Improved filters menu Now show the icon associated with each pin type for easy reference
New Icon choices! Can now choose from 115 different textures to use for your pin types using the pin type editor
New Custom Pin Sub Types can be added with the new slash command, see below
New Filter Reset Command re-enables all MapMonster filters via slash command
For developers 3 New API functions can now use the built in pin editor functions
Previous Updates
New and improved map tooltips! You can now see up to 14 pins that might be buried or near the map icon you are currently mousing over
Pin editor bug fixes Properly saves coordinates in the editor window, even if you don't press enter. Pressing enter still required to update the map marker position.
Seperate version of LibDateTime no longer necessary, included in MapMonster is a modified LibDateTime to try and work around some remaining CTD bugs
MapMonster editor and API now using AceLocale Translations for other languages needed for proper localization
Zone data fix for Black Fire Pass
MapMonster was written to be a one-stop shop for all custom map pin functionality.
For the player, you can view, make, edit, move, delete and share your pins with others, any zone, anywhere. If you left click on a map pin regular MapMonster pins will open the view window, map pins created by external addons will call their own functionality. If you right click on any MapMonster pin it will bring up the context menu for basic pin functions. At the top right corner of the zone map is also a filter button, it has 3 modes, All Pins, Default Pins, MapMonster Pins, for when you've got too much clutter, right clicking on the filter button will open the filters context menu and submenu so you can enable or disable the display for specific MapMonster pin types and sub types individually. To create a new pin simply CTRL+LEFT CLICK the location on the zone map you wish to make a pin and the editor will open and all fields will be editable to let you place a new pin for any zone in any location you want. You can also create a new pin right where your standing with the slash commands /mm or /mapmonster, simply type /mm new to open the editor with your current position already inserted.
For developer you can call MapMonster global API functions to create your own type of map pin and sub types, all with custom icons, tooltip text, when a player left clicks on one of your map pin the call is sent to your addon and you can enable any kind of functionality like opening the Tome of Knowledge, opening your own addon window, or anything else you want, right click are reserved for the MapMonster context menu. Full API reference on the CurseForge MapMonster project pages

Saving your data

To avoid losing your personal map pins or map pin data from other addons make sure to keep a copy of the MapMonster saved data file.

To backup your MapMonster saved data simply make a copy of the following file to a safe location before launching Warhammer to avoid any possible data loss should there be any issues, specially when upgrading to a newer version

<warhammer install folder>/user/interface/AllCharacters/MapMonster/SavedVariables.lua

Current Issues

Incomplete zone info
The following zones have incomplete zone information and will not function properly when adding, editing pin or for proper player position
  • Doomfist Crater, Black Fire Basin, Talabec Dam, High Pass Cemetery, Tor Anroc, Temple of Isha, Gromil Crossing, Howling Gorge, Reikland Hills, Battle for Praag, Serpent's Passage, Dragon's Bane, Maw of Madness, Thunder Valley, Grovod Caverns, Caledor Woods, Blood of the Black Cairn, Logrin's Forge
Those are T3, T4 scenario or end game zones. If you can help collect information for these zone please send me a private message with your character name, server, and usualy play time and I will be glad to come show you how to collect the missing zone info using MapMonster. Thanks for your help

For Players

Dependencies

REQUIRES LibSlash

UI Elements

Filter button
Located at the top right corner of the zone map
  • Left click to toggle 3 filter modes: All pins, Default WH Pins Only, and MapMonter Pins Only
  • Right click to open the MapMonster filter menu and sub menus
Filter Menu Item
Filter menu shown on right click of filter button
  • Left Click Checkbox to show/hide all pins of that type
  • Right Click Label opens pin type editor to modify icon, label and other options
MapIcon
Individual map pins spread across the zone map
  • Right click for Map Icon context menu
    • Add as Waypoint - Enabled when MapMonster Navigator is installed
    • Hide MapPin - Temporarily hide this pin
    • View Details - View MapPin not editable
    • Share - *coming soon*
    • Unlock/Lock - Enable/Disable MapPin editing and deleting
    • Edit Details - Edit most MapPin details
    • Copy - *coming soon*
    • Delete - Delete MapPin Permenantly
  • Left click for Pin Type specific functionality

Map Clicks

  • CTRL+Left Mouse Button on the map will create a new map pin at that location

Slash Commands

/mapmonster or /mm base slash command for MapMonster
/mapmonster new creates a new map pin at your current position
/mapmonster newtype [new sub type label] creates a new custom subtype in the default MapMonster category, any text following the command will be used as the new label
/mapmonster filters reset Re-enable display of all MapMonster pins

For Addon Developers

If your an Addon developer and want to add MapPin functionality to your addon, MapMonster has a full API at your disposal to make your own pin types, with icons, callbacks to your addon function and tons more.

Full API reference on the CurseForge MapMonster project pages

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Map Monster Beta v0.3.11 Beta Beta 3.0 7,560 1/24/2009
  Map Monster Beta v0.3.10 Beta Beta 3.0 204 1/19/2009
  Map Monster Beta v0.3.9 Beta Beta 3.0 96 1/17/2009
  Map Monster Beta v0.3.8 Beta Beta 3.0 310 1/10/2009
  Map Monster Beta v0.3.7 Beta Beta 3.0 489 12/22/2008
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  • Whether the program will be updated, and that after 1.3.1 new given staked or cleaned those that have appeared убераються after command input "/reloadui" and even at change of the player (pass) too there is it.
    The request to make amendments and to lay out the new version.

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  • hmm either my mod is realy bugged or i missunderstand what this is suposed to do, i have tome titan, tome tracker, map monster installed but no pins apear on my map.... only the ones i create, isnt this add suposed to add alot of pins to my map by itsself?

    Reply Report Permalink
  • "For the player, you can view, make, edit, move, delete and share your pins with others, any zone, anywhere."

    How do you share pins with others? or even with alts?

    Reply Report Permalink
  • I'm getting strange problems with Map Monster - I add sub type map pins (gree, blue etc) and other characters don't see all of them - there doesn't seem to be any pattern to go by, although it isn't random. What can I do to make all characters see all of the pins I add?

    Thanks
    Adam

    Reply Report Permalink
  • Seems to be a problem since patch 1.21 - now a separate .lua data file is created for each character so data is no longer being shared among characters. Any plans to fix this?

    Reply Report Permalink
  • To fix the persistent data across characters with 1.2.1 patch see this ticket here. Should also keep settings when you upgrade now too.

    http://war.curseforge.com/projects/mapmonster/tickets/6-persistent-settings-and-pins-across-all-characters/

    Reply Report Permalink
  • Hi,

    I've created a mod "MiniMapMonster" which will show your Map Monster waypoints on your minimap. Might be of use to some :)
    http://war.curse.com/downloads/war-addons/details/minimapmonster.aspx

    Cheers,
    Flim

    Reply Report Permalink
  • Is there any way you can make the pins appear in cmap (Custom Map) - it's a far better map than the normal mini map.

    Thanks
    Adam

    Reply Report Permalink
  • Anyone have a sharing of MapMonster coords much like WoW did with the Gatherer mod? I've seen a massive one in a UI I downloaded but it was in German :(

    Reply Report Permalink
  • Just like to say thanks for putting all that effort in to the API, it's made writing WARCommander massively easier. Thanks!

    Reply Report Permalink
  • FyreOpal said 

    Is pin sharing enabled yet? It's greyed out on my menu. Love this addon so far!

    Reply Report Permalink
  • I have been using this mod for awhile now, and I have to say that it is truly awesome. It makes it tons easier to find tome unlocks/mobs between multiple characters.

    I may not have looked good enough, but is there a way to diable to automarking on the map for trivial things, like "You have killed 25 enemy players" for a live event, or "You have achieved renown rank 55" etc.

    I'd love it if it would only automark the tome unlock mobs/locations for tome rewards.

    Reply Report Permalink
  • Flisher said 

    Anyone know the WorldX and WorldY range?
    ie: ZoneX (0-65535)

    Thank's for the information.

    Reply Report Permalink
  • Check your mailbox I tried to give you the details you needed for the MapMonster API, don't forget the API page on curseforge http://war.curseforge.com/projects/mapmonster/pages/map-monster-api-reference/

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  • Endareth said 

    Looks like this conflicts with GroupAssistant (http://war.curse.com/downloads/war-addons/details/grpasst.aspx). Can't add notes by clicking on the map when these two mods are installed. Time to give GroupAssistant the flick for now! :)

    Reply Report Permalink
  • encaitar said 

    Sorry about that. I uploaded 0.6.1 earlier today which fixes this problem.

    Reply Report Permalink
  • Thanks endareth, confirmed is was a GroupAssistant problem and he should have a fix posted soon

    Reply Report Permalink
  • Thats up to the guys who maintain Tome Titan, MapMonster has a full set of API functions they can use to do exactly that that you can find here http://war.curseforge.com/projects/mapmonster/pages/map-monster-api-reference/ , click a button and make a new pin. I have any own take on tome unlocks covered in my other addon called TomeTracker http://war.curse.com/downloads/war-addons/details/tometracker.aspx and that kind of functionality will be included once I have more of the hard work done under the hood


    Reply Report Permalink
  • Ras668 said 

    Great job on this addon man! Makes hunting down tome unlocks with Tome Titan a breeze.

    Would love if you could possibly include a function allowing you to go into Tome Titan and click on a set of coordinates and have MapMonster plot them for you.

    Reply Report Permalink
  • duus said 

    It's nice that you can have several pins on the same location.
    Too bad you can only choose the top one to edit or delete. The only way to do something about the other pins are to hide the top one(s). And when your done, click the filter button. That works. But it could be really cool if you could find a workaround for this little problem.
    My suggestion is another popup box. So when you choose something from the right click menu, a box ask you which pin to edit.

    Btw. Keep up the good work. Love this addon. Especially combined with Tome Tracker.

    Reply Report Permalink
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