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Mech

 

Project Updated:
Files Updated: Fri, Oct 17 2008
Supports Game Version: Beta 3.0
Category: Class
Tags:

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Project Manager: Klesp
Additional Authors: No additional authors
Current Version: Mech 1.83
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 1
Downloads Total: 879
Favorites: 10
Comments: 7
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  • About Mech
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Mech
Mech is a career resource mechanic addon that will display your current career resource in a new window which is registered to the Warhammer layout editor, therefore you can move it around at your will. This addon also features Warhammer Scrolling Combat Text integration if WSCT is installed, but it's not required. LibSlash is not also required, but if you wish to use the slash commands below then you will have to install it. It is built for all classes that use a career resource. Careers that have 2 types of resources, such as Shaman and Archmage, are also supported and have seperate colouring and text so "Force" and "Tranquility" are different colours, and if using WSCT, seperate messages.

Commands
/mech [on|off] - This will turn the addon on or off.
/mech colour1 [x,x,x] - The first and primary colour of the Mech window for class resources
/mech colour2 [x,x,x] - The second colour for the Mech window for classes like Shaman
/mech font [1-14] - This changes the font. It's not a size number, but rather a different font.
/mech wscti [on|off] - Turns off it's integration into Warhammer Scrolling Combat Text
/mech foz [on|off] - Lets the user fade the Mech window out when the resources are zero
/mech cotf [on|off]- Colours on the fly, so people using alts won't always get the same colours
/mech reset - Resets all of the options to the defaults given in the coding

colour1/colour2 are RGB format. Therefore they require a value of 0 to 255 for each "x".

Known Bugs
Reported bug of mod not loading with an error on line 184 - looking into it.

To Do
Energy recharge timers (waiting on API fixes)
Resource decay timers (waiting on API fixes)
Word colouring in chat window (waiting on API fixes)
Full XML / GUI interface (waiting on API fixes)
Translations for locals

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Mech 1.83 Release Beta 3.0 473 10/17/2008
  Mech 1.82 Release Beta 3.0 83 10/14/2008
  Mech 1.81 Release Beta 3.0 68 10/13/2008
  Mech 1.80 Release Beta 3.0 56 10/13/2008
  Mech 1.74 Beta Beta Beta 3.0 63 10/12/2008
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  • Is there a way to center the text? If not can you please add it as an option? Thanks!

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  • Klesp said

    Hi there

    I'll add this in at some point, however I'm working on the next version which won't be ready for a while. In the mean time you can do this yourself by changing one word in the mech.xml file. Simply open it up and go to line 16, which looks like this:

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  • Klesp said

    Bah, Curse removed my XML tags. Anyway, use the above, and change the line:

    Label name="$parentText" font="font_heading_huge" maxchars="16" textalign="left" layer="popup" popable="false" handleinput="false"

    to:

    Label name="$parentText" font="font_heading_huge" maxchars="16" textalign="center" layer="popup" popable="false" handleinput="false"

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  • Excellent - thank you for the quick reply.

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  • wilcoxon said

    There appears to be a bug in the latest version. In the debug window, I'm seeing the below and mech no longer works.

    [UiLog][Error](Mech): Script Call failed - Error while calling [mech.init]:
    [string "Interface/Addons/Mech/mech.lua"]:184: attempt to index global 'CareerResourceData' (a nil value)

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  • Klesp said

    Thanks for the report.

    Can you please let me know which side of the lake you are on? I saw the US got some hotfixes in the past few days and I'm not sure EU have them yet which might be why. Other than that, I've checked the addon a few times, including reinstalling from blank and I can't reproduce that error.

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  • Klesp said

    Also, please let me know which class you are.

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  • wilcoxon said

    I'm in the US. The character I noticed it on is an Engineer. I also just checked on my Swordmaster (the last char I played where I know Mech was working) and it also does not work.

    It's looking like it's probably new hotfixes. It would be nice if they would note any changes made that will break addons.

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  • Klesp said

    Hi there

    The EU client has been updated to 1.3 today, and I've tested the addon from a default install, upgrading from an older version and as standard from when the patch was applied and I can find no problems at all. It might be a case of another addon messing with the CareerResourceData.

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  • Kilim said

    what is the foz and cotf options do?

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  • Klesp said

    Sorry I never documented these options properly. Next version I'll add a list of what the commands exactly do. In regards to foz and cotf:

    Foz (Fade On Zero) will automatically fade your resource value from view when it's zero. Such as instead of having to look at a "0" or a "No Plan", you can turn it off and nothing will get displayed. However if you have it on, you'll get the zero value which is always coloured gray to show it's 0.

    Cotf (Colouring On The Fly) will automatically change colours as you change class. It's great for people that have a lot of alts and want to use the proper colours for their classes. Such as a Shaman's colour is red and gold/yellow, but a Sorceress is purple. If you have this option on the mod will automatically switch it's colour based on the class. However if you leave it off it'll just use whatever values you have put for colour1 and if needed, colour2.

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  • I turned on the WSCT integration after making sure I had the most current versions of both add-ons. However, I don't get the damage type descriptions in my floaty text like you have in your sample image. I'm using the "split" option to display damage. What am I doing wrong?

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  • Klesp said

    Hello

    I'll check this out as soon as I get into the game, however the EU servers are down for a patch this morning so it won't be for at least 5 hours.

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  • Klesp said

    Hello

    I've tested this and I cannot seem to find a problem. However a rather large bug was spotted during testing of the next version and it might have been the case with Mech 1.60, basically the settings don't load properly until you reload the UI then reset mech. So try typing:

    /reloadui

    Then when you have reloaded, type:

    /mech reset

    And hopefully that should solve it. This bug will be fixed in the next version which I'm hoping to get out today, if not, tomorrow.

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  • Neviros said

    Not sure if this is outside the scope of your project but I thought I would ask. Would it be possible to add in a countdown timer for when Combustion/Dark Magic starts to decay? It would make it much easier to keep your power levels full without killing yourself with explosions/backlashes.

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  • Klesp said

    Hello there

    This is something I have planned for a later version. Unfortunately the way I want to do it and how I have it planned out means I need the texture stuff for Warhammer working properly and at the moment it doesn't but when it's all sorted I'll be adding that feature.

    Klesp

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  • Neviros said

    Thanks much, I'll be looking forwards to it.

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  • Yay!

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  • Spookie said

    Just what I wanted in an addon, thanks. :)

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