Miracle Grow is a miniature cultivation window. It shows all 4 plots, their total time left and the time left on the current stage. You can add items from your inventory on each stage with a context menu.
This is a continuation of the obviously abandoned MiracleGrow/PlantMe Addon.
New in this project is the AutoGrow and the PlantAll feature:
If enabled AutoGrow will automatically add soil, water and nutrients from your inventory. You don't need to specify which items to use. The addon will pick it itself. You can set a max and min level for the items.
PlantAll will add seeds from your crafting inventory to all available plots with a single click. If AutoGrow is disabled you can also use this feature to add soil, water and nutrients to all plots.
Note: LibSlash required.
Available commands ('/MiracleGrow' or '/mg')
- /mg autogrow [on/off/toggle] - Turn automatical consumption on or off
- /mg sound [on/finish/off] - turn sounds on (after every stage), on (after last stage) or off
- /mg minlvl [number] - Sets the min level of cultivation items to show/use
- /mg maxlvl [number] - Sets the max level of cultivation items to show/use (set to 0 to use crafting lvl
- /mg show - Displays the window
- /mg hide - Hides the window
- /mg toggle - Toggles the window
- /mg soundnum [number] - Changes the sound played when cultivating stage changes
- /mg playsound [number] - Plays the given sound number (To find one you like)
Commands for use in macros:
- /script MiracleGrow.enableAddon() - show the window
- /script MiracleGrow.disableAddon() - hide the window
- /script MiracleGrow.toggleAddon() - toggle the window
- /script MiracleGrow.autoGrow() - put seeds/water/soil/nutrients into available plots
- /script MiracleGrow.onAutoConsumeToggle() - Toggles automatical consumption of water/soil/nutrients
Changelog
1.60
- Made MiracleGrow compatible to the 1.3 patch. IMPORTANT: All your planting components MUST now be located in the new crafting bags to use them! This way you can put components that you don't want to use into your normal inventory.
- Added /mg toggle command
1.50
- Added an option to play the sound only after the plant is finished.
- Added version 1.2.1 meta data.
1.40
- Automatical consumption of components added (AutoGrow)
- Button to put seeds and components into all plots added (PlantAll)
- Settings will now be saved
- AutoHarvest removed, no longer possible
Credits
- anitaviz - Original implementation of PlantMe
- sgrim - Continuation as MiracleGrow
- Irinia - The 1.2 fix
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r9 | faern | 2010-01-23 04:00:25 +0000 (Sat, 23 Jan 2010) | 1 line
Changed paths:
A /tags/v1.61 (from /trunk:8)
Fixed saving of window positions
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r8 | faern | 2010-01-23 03:52:05 +0000 (Sat, 23 Jan 2010) | 1 line
Changed paths:
M /trunk/MiracleGrow.mod
M /trunk/window.xml
Save window positions
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Installation Guide
- Exit "Warhammer Online" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Verify your WAR Installation Path
That is where you are running WAR from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your Warhammer Online folder. (default is C:\Program Files\Warhammer Online\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start Warhammer Online
Translations
When you download a mod, please be sure that the mod is compatible with your translation of WAR. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
Directory Structure
Warhammer Online
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.mod
|_ *AddonName*.lua
|_ (possibly others as well)...