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MiniMapMonster

 
Project Updated:
Files Updated: Thu, Aug 20 2009
Supports Game Version: Unknown
Category: Map & Minimap
Tags:

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Project Manager: Flimgoblin
Additional Authors: No additional authors
Current Version: v0.3.1
License: MIT License
Development Site: CurseForge
Avg Daily DL (last 30 days): 8
Downloads Total: 8,615
Favorites: 13
Comments: 14
  • About MiniMapMonster
  •  

Shows your MapMonster waypoints on your minimap.

Requires: MapMonster

Written to work with WARCommander but hopefully of use to anyone using Map Monster's waypoints.

Icon scaling

You can change the scale of the icons on the minimap by calling:

/script MiniMapMonster.SetIconScale([num])

Where [num] is a floating point number. This defaults to 0.8 (80%).

e.g. /script MiniMapMonster.SetIconScale(0.4) This will set them to half the default size

Mod writers:

If you have a custom minimap window and want MiniMapMonster to work with it, just add MiniMapMonster as an optional dependency in your .mod:

<Dependencies>
<Dependency name="MiniMapMonster" optional="true" forceEnable="false"/>
</Dependencies>

And add the following to your module's initialisation:

if(MiniMapMonster) then
  MiniMapMonster.SetMiniMapWindow("MyMiniMapWindowMapDisplay")
end

Cmap and Minmap are already detected in the code. If you want your mod autodetected just send me a message on here or leave a comment.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  MiniMapMonster v0.3.1 Release Unknown 3,289 8/20/2009
  MiniMapMonster v0.3 Release 1.2.1 3,107 6/17/2009
  MiniMapMonster v0.3beta2 Beta 1.2.1 1,753 4/18/2009
  MiniMapMonster v0.2beta Beta 1.1.1 359 4/12/2009
  MiniMapMonster v0.1 Beta 1.1.1 104 4/11/2009
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  • Comments

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  • Jarathorn said

    The bug is for MiniMapMonster. It is fine when I first start the game, but when I zone, I then go into Manage Addons and look down the list and MinMapMonster is flagged as having errors.

    Reply Report Permalink
  • LaVorAta said

    Just thought I'd throw this up here for anyone with the same issue. If you have CMap installed but disabled, MiniMapMonster will Not show your pins on the default minimap. You could probably put something in to check if CMap is enabled before drawing the pins on it, or you could just uninstall CMap.

    Reply Report Permalink
  • Flimgoblin said

    Strange, must define the table for CMap but not enable it. Is this in-game disabling the mod? or does CMap have some preferences as part of the mod?

    Reply Report Permalink
  • Hi Flimgoblin,
    I’am using the addon “Mini World Map” for having a quick overfiew and via script I toggle this map on / off if necessary.
    With your mod writer description I could not bring Mini World Map to work with Mini Map Monster.
    Could you help me in that case, please ?
    Thanks in advance.

    Reply Report Permalink
  • Flimgoblin said

    Hi Cruel_Nightmare,

    Looks like that's a mod for displaying the main map in a mini window - which would be more the realm of changes to MapMonster rather than MiniMapMonster but I'll have a look - there might be something I can throw into MiniMapMonster that helps it work with that mod.

    Thanks,
    Flim

    Reply Report Permalink
  • Flimgoblin said

    v0.3 - tagged as non beta since it's been stable for a while and have changed the war version to 1.3 so your client won't nag you about having to enable it

    Reply Report Permalink
  • gaenjin said

    Script Call failed - Error while calling [MiniMapMonster.OnPlayerPositionUpdated]:
    [string "Interface/AddOns\warcommander\WARCommander.lua"]:164: attempt to call global 'tosring' (a nil value)

    Not much else to report. I had just logged in, started moving for first time when this error fired.

    Reply Report Permalink
  • gaenjin said

    Actually, this error constantly fires while moving. I'm up to 1300 repeats just moving around for a few seconds.

    Reply Report Permalink
  • Flimgoblin said

    Fix uploaded:
    http://war.curse.com/downloads/war-addons/details/warcommander.aspx

    V 0.5.2 should fix it.

    Reply Report Permalink
  • Flimgoblin said

    Should just say - that was a silly typo in WARCommander, so you'll need to upgrade that rather than minimapmonster.

    Reply Report Permalink
  • Flimgoblin said

    New version posted with better minimap addon detection and a /script command to set your scale (decided not to go with the libslash, didn't want to add the requirement - it should save your scale setting though once you set it)

    Reply Report Permalink
  • Ernesto said

    The auto detection of your installed minimap addon does not seem to work, the trick I posted still works though.

    Reply Report Permalink
  • Flimgoblin said

    Ahh, probably loads this mod before the others on your system - which means it doesn't find them - when they patch the servers to 1.2.1 I'll put both in as optional dependencies which should hopefully sort that.

    Reply Report Permalink
  • Ernesto said

    I don't know LUA, but I am assuming it's impossible to do a:
    if (file_exists($filename)) { blah blah; } ? (or the equivalent syntax of course)

    Reply Report Permalink
  • Flimgoblin said

    There's no access to the filesystem but the minmap and custommap mods both create tables (hashmaps/objects) for their code/variables, so you can do if(Minmap) then which is what I've got in there but if it doesn't load Minmap till after Minimapmonster it won't work.

    I can put in a dependency in my module which guarantees it'll load them first but it also means you have to have those mods installed...

    Next patch for WAR has optional dependencies, so I can put them in as that and hopefully that means they'll always load before minimapmonster.

    Reply Report Permalink
  • Ernesto said

    Actually, a slash command to adjust the scale of the icons could also be pretty sweet, since they are rather small, especially of global UI scale is not default - I changed the scale from 0.5 to 1.0 and that made them alot more visible (they were tiny ants before, really tiny. Like ants. Tiny.) Did I mention that this addon rocks?

    Reply Report Permalink
  • Ernesto said

    You could perhaps add a small /mmm config command, or something simialair, that when executed looks for that said table and then sets the appropriate value for the MINI_MAP_WINDOW variable, in a savevariables file? - Default value of course being the regular minimap and hence, a user with that does not have to execute the /mmm config command. Or something like that. Just an idea! (Because, I assume more users can more easily type /mmm in game rather than open up the LUA file and adding the name of their custom minimap window)

    Reply Report Permalink
  • Flimgoblin said

    That's a good idea - have the user start the config check that means it'll definitely have loaded the other modules.

    Two commands on my list now to put in:
    /mmm config
    /mmm iconscale 90%

    (well, %)

    Reply Report Permalink
  • Flimgoblin said

    gah, must learn to not use markup in comments...

    that was < any > %

    Reply Report Permalink
  • Ernesto said

    I changed in the code from 0.5 to 1.0, worked best with my custom map

    Reply Report Permalink
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