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Mod Storage Bar

  Download the Curse Client

Project Updated:
Files Updated: Sun, Sep 21 2008
Supports Game Version: Beta 3.0
Category: Development Tools
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Project Manager: stoney07
Additional Authors: No additional authors
Current Version: ModBar1.1
License: Public Domain
Avg Daily DL (last 30 days): 0
Downloads Total: 493
Favorites: 2
Comments: 14
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  • About Mod Storage Bar
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Mod Storage Bar is a place where you can centralize all you mods into one quick hotbar on the left hand side of the screen. With a simple mouse over of the activator it will pop out a several buttons (depending on how many mods that have been registered with it) that you can click on to activate/deactivate the mods that have been registered with it.

  • Downloads (2)
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File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Mod Storage Bar ModBar1.1 Release Beta 3.0 169 9/21/2008
  Mod Storage Bar ModBar1.0 Release Beta 3.0 11 9/20/2008
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  • Sorry man not everyone understands or has the time to try and understand this thing u need to add some thing that scan installed mods and adss those automatically to the Modbar otherwise this is a nice idea but just a waste of spacve. I,m here to play the game not srew around changing and editing files if I knew how to do that I would be making my own not downloading yours..... THIS DOESN'T MAKE LIFE ANY EASIER....when u download a mod u ecxpect it to work not have to go and edit every file to maybe get it to work with this. Sorry to be so critical but hey I,m a usert not a edeveloper :)

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  • Travace said 

    Any way you can make a option into this addon that makes the mouse activated slide just empty buttons?

    It would be really easy to just make a macro of your addons slash command and just put it into the slot.

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  • stoney07 said 

    Currently i dont know of any icon/art listing. If i find anything out i will post about it. All i know is they start in the 5 digit range (ex. 00000) any else will give you a no icon picture. To manually register your own addons with the modbar please read below cause i typed it all out in the guide i put together.

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  • Update: I had a windows toolbar that was popping up over the mod area, which is why I didn't see the little sidetab. Works fine, I am just playing round with it now. Is there a place to find an icon/art list for modding?

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  • Yep, installed...nothing there.....pointless to download without more information.

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  • stoney07 said 

    Mod Storage Bar is a place where you can centralize all you mods into one quick hotbar on the left hand side of the screen. With a simple mouse over of activator it will pop out a several buttons (depending on how many mods that have been registered with it) that you can click on to activate/deactivate your mods them.

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  • So what does this do?

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  • Nelien said 

    This needs screenshot and description.

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  • stoney07 said 

    On the Left hand side of the screen you should see a litte bar that you can mouse over.

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  • Shaolyen said 

    How exactly does this work? I've installed it and see nothing different.

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  • stoney07 said 

    Screen of the Mod Storage Bar, as you can see it is on the Left Hand side of the screen all you have to do is mouse over it.

    http://static.curseforge.net/uploads/19/9/769/modbar.jpg

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  • stoney07 said 

    Thanks

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  • I really like it so far. I hope lots of addon creators will register their addons with this.

    I like the /addon function (in game already, without this addon), but this gives it a very nice sleek look and layout.

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  • stoney07 said 

    I wil write up a how to guide later on how to manually register addons with the modbar. Stay tuned.

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  • CDB said 

    is there anyway to register an addon to use this program manually? I have this installed and works but no other addons show up in the bar.

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  • stoney07 said 

    Yes the developers have to include the code into there addons for you to see them in the bar. I will be writing a how to guide later for anyone wanting to manually add them.

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  • Yea is this an end user addon or is it for developers? I have it installed but how do we make it see the addons we have installed? Do the developers of the other mods have to include the code in their mods?

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  • stoney07 said 

    How to Guide:
    First off i would like to say that i am terrible at writing guides. Excuse the typos and grammer.

    Basicly this guide is how to manually register a addon with the modbar.

    ***Warning*** 

    Manually changing the the way a addon works can sometimes crash your game or even your computer. Make sure you backup your files before making any changes.

    Also check with the Addon developer before you change the way there addon works to make sure it is ok by them, cause if you change the way their program works and you start complaining about it, at least they know why and they can tell you to redownload it.

    ***END Warning***

    There are 3 different types of files normally associated with addons, a .xml, .mod and a .lua file.

    Lets first take a look at a .mod file to make sure that there is a Dependency for the ModBar. If there isn't we need to add it. Take a look at the sample_hook.mod file located in the ModBar directory or within the zip file when you download it on how to add a Dependency.

    Also while we have this file open we might as well check to see if the main window is being created here or some where else. If the window is being created here we need to change it.

    Example:
    (<OnInitialize><CreateWindow name="WindowToBeCreated" show="true" /></OnInitialize>)
    Change to:
    (<OnInitialize><CallFunction name="WindowToBeCreated.Initialize /></OnInitialize>)
    or
    (<OnInitialize><CallFunction name="WindowToBeCreated.OnInitialize /></OnInitialize>)

    Now we need to find which .lua file that was creating the window. Just open the lua file and look for the .Initialize or .OnInitialize. Once we find that we need to a command to create the window that we took out earlier in the .mod file. Right underneath that function command that you found we need to create that window and put in the command to register that function with the ModBar. Place the registration of the ModBar right before the last end of that function.
    Example:
    function WindowToBeCreated.OnInitialize()
    CreateWindow ("WindowToBeCreated", false)
    some other information within the function
    Bar:RegisterMod (L"Name of the Program", L"Description of what the program does", WindowToBeCreated.ToggleMainWindow, 10911) end

    Now we need a way to call that program from the ModBar. Right After that last end tag of the function you just modified, we need to create a way to toggle on/off that addon. Look at that even more examples.
    Example:
    function WindowToBeCreated.ToggleMainWindow ()
    WindowSetShowing ("WindowToBeCreated", not WindowGetShowing("WindowToBeCreated"))
    end
    Save the file and test to see if it added it to the ModBar
    If it didn't work either I missed something up in the guide or that you messed up in one of the files.

    That is end of the guide on how to manually register a addon with the modbar.

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  • And how do you register mods with it?

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