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Nemesis

 

Project Updated:
Files Updated: Wed, Feb 4 2009
Supports Game Version: Beta 3.0
Category: PvP, and Combat
Tags:

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Project Manager: Alocer
Additional Authors: No additional authors
Current Version: Nemesis v0.9.4 Beta
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 1
Downloads Total: 1,692
Favorites: 9
Comments: 17
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  • About Nemesis
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Nemesis

A combat and warning system that alerts you about certain players in PvP, and dynamically changes based on how many times you die to or kill different enemy players. These players are known as your Nemeses and Dominations. It also tracks enemy players you manually add that you want to always be alerted about and keep a score against. These players are known as Arch Enemies.

Description

Nemesis is both an alert system and a mini-game to help make PvP more interesting and informative. Your Nemeses and Dominations are always changing, while your Arch Enemy is someone you never forget about. Each of these players has its own icon associated with it that you can customize. Along with these three types of enemy players, this mod also has other features such as kill alerts, sound alerts, and a killing spree system that displays different alerts/sounds if you kill enough enemy players in a row without dieing. If you're not interested in these extra features, they can be turned off through the options window.

What is a Nemesis?

If an enemy player kills you enough times, then they become a Nemesis of yours. It's possible to have more than one Nemesis, and a player will stay your Nemesis until you are able to kill them and make a revenge kill. The number of revenge kills you make is tracked, and can be viewed in the options window.

What is a Domination?

If you're the one killing an enemy player repeatedly, then they become a Domination of yours. Like your Nemeses, you can have multiple Dominations at once, and when that enemy player kills you then they get their revenge and you are no longer Dominating them. The number of enemy players you Dominate in one life is also tracked and can be seen in the options window.

What is an Arch Enemy?

Enemy players that you manually add through the options window are stored until you remove them, and do not dynamically change like Nemeses and Dominations. These are players that you want to keep a permanent score against, called your struggle. When you add a new Arch Enemy, your struggle starts at 0 and you are tied. If you manage to kill your Arch Enemy, then congratulations because you're winning the struggle with a positive number. If you're the one that dies first, then get back on your feet and go find your Arch Enemy because you're now losing your struggle with a negative number. Every time you kill your Arch Enemy, your struggle increases by one, and every time you die your struggle decreases. The goal is to keep a positive number because that means you've killed your Arch Enemy more times than they've killed you.

Features

Kill/Sound Alerts

Different alert messages can be printed to the screen every time you make a killing blow, along with a sound. If it's just a regular enemy player, then you're alerted about who you killed. If that player was a Nemesis, then it will also display that you made a revenge kill, and if you like can play a different sound. Messages can also be displayed if you're on a killing spree, entering a frenzy or rampage after enough consecutive kills, and each of these also have their own alerts and sounds.

Target Alerts

When you target an enemy player that is currently a Nemesis, Domination, or Arch Enemy, then an alert message can be printed to the screen. The color of the alert is the same color as the icon you choose to represent each of these players.

Target Icon Window

When targeting a Nemesis, Domination, or Arch Enemy, then the icon that represents that player is shown in a window. This window can be moved, resized, or hidden through the Customize Interface menu (also known as the Layout Editor). It is recommended to place this window near your enemy target unit frame.

Hover Icon Window

When targeting a Nemesis, Domination, or Arch Enemy, then a floating icon can also be displayed above the enemy player's head. This icon will move with the player's character, and can be moved, resized, or hidden through the options window.

Scenario Summary Icons

When viewing the Scenario Summary window, icons can be shown on the player rows if they are a Nemesis, Domination, or Arch Enemy.

Information Window

The information window shows you information about all of your current Nemeses, Dominations, and Arch Enemies. Along with the enemy player's name, it keeps track of their level, career, and the number associated with that type of player (your deaths for Nemeses, your kills for Dominations, and your struggle for Arch Enemies). If the level shows as "--" or the career is a red X, then that information is currently unknown and will be updated the next time you target that player. The list can be sorted by the various columns, and if you right-click on a player's row then a menu will appear giving you the option to delete that player or convert them into an Arch Enemy. It's possible to change how many rows are displayed and the direction the window grows through the options window.

High Scores

The number of revenge kills you make, the most kills you make in one life, and the most dominations you make in one life are permanently tracked and can be viewed in the options window.

Options Window

The options window allows you to change, enable, and disable many of the features of this mod. It can be opened by typing "/nemesis", or if LibSlash isn't installed then type "/script NemesisConfig.Open()" (or put it in a macro). You can do things such as show numbers along with the icons, change how many deaths/kills are required for Nemeses and Dominations, take screenshots when you kill a Nemesis, disable the extra chat messages, or clear all of your current Nemeses or Dominations. This is also where you can view your high scores, and add/remove Arch Enemies.

Profiles

All of your Nemeses, Dominations, Arch Enemies, and settings are stored seperately for each character you have.

Future Plans

  • Localize the mod to be used in other languages.

  • Downloads (2)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Nemesis v0.9.4 Beta Beta Beta 3.0 1,378 2/4/2009
  Nemesis v0.9.3 Beta Beta Beta 3.0 120 1/15/2009
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  • I like this mod for the tracking and the alerts, replaces Littleblackbook and killing blow for me
    BUT
    I cannot get into the menu
    I have libslash installed and updated but /nemesis says unknown command and the /script one doesnt yield anything. Any ideas?

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  • Salbahe said

    I hope someone could help make this addon work again. love it to death...

    Reply Report Permalink
  • stjobe said

    I don't get any text in the settings window, just the checkboxes and drop-down menus. Any ideas? I use Curse Client, so I'm pretty sure most things are up-to-date.

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  • uz137 said

    Hi Alocer, your addon didn't work. It dosn't collect or display any kill. And if I open the options via /nemesis I can't see the description of each setting. There is only a hover window. But nothing happend, if I activate any option. I already reinstalled and delete it manually.

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  • Mulesh said

    Good job on the new options window as well as the tweaks to the Info window. Such a cool mod.

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  • Alocer said

    I finished most of the new Options window last night, so I thought I'd upload them early to let everyone see what will be new with 0.9.4. Basically the core code and the config code are done, with just the info window and a few new options that I have to work on. Once that's done I'll be releasing 0.9.4, then after that 0.9.5 will be the localization beta release.

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  • Alocer said

    v0.9.3 Beta is up now, which adds my first attempt at the Information Window, and very very basic Arch Enemy support. At this point though, to add or remove Arch Enemies you have to use script commands like so:

    /script Nemesis.Add("Alocer")
    /script Nemesis.Remove("Alocer")

    Eventually you'll be able to add/remove Arch Enemies through the config window, but I'm currently in the process of doing another rewrite. I ran into some complications while making the info window and for future expansion reasons I need to change the way I'm doing a lot of things "under the hood". For example, I wanted to add career icons to the info window, but they way I'm currently handling things it isn't possible.

    So next beta version will be the rewrite, full Arch Enemy support, a new config window, new options, and maybe more.

    Please give me feedback on Arch Enemies, the Information Window, or anything else that you think could be improved or fixed.

    Reply Report Permalink
  • uanosaka said

    Hi Alocer,thx 4 teh nice job..really appreciate this.
    Btw (dunno if it was already reported) killing yourself 3 times leads to dominate yourself.

    Reply Report Permalink
  • Alocer said

    Hah yeah, thanks for the heads up, I have that fixed in the version I'm working on. I only had it checking for your player name on kills but not on deaths, whoops.

    New version that includes the fix ,the Information Window, and Arch Enemies should be up in a few days.

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  • Mulesh said

    Awsome! cant wait!

    Reply Report Permalink
  • taalon927 said

    i use blood debt which is nice, might want to look at working with it somehow to.... not sure about little black book but blood debt is neat cause of the kill death ratio shown and it clears each login.

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  • Alocer said

    After reading about Blood Debt and LittleBlackBook, those keep a permanent (unless you clear it) record of the number of times you've killed or been killed by a player. Nemesis is more of a fluid system where your Nemeses and Dominations are constantly changing as you kill each other. After killing a Nemesis, they no longer become your Nemesis until they kill you enough times again, and same with Dominations.

    I could add permanent tracking (and can if there are an overwhelming amount of requests for it or the other mods stop working), but since there are already 2 (maybe more?) mods that already do this then I don't want to step on their toes. Nemesis should work fine with these mods if you want to add the permanent tracking though.

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  • Tafka said

    Been using LittleBlackBook since it came out... any chance of looking into importing the data from that into Nemesis?

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  • Alocer said

    I can look into it, but at this point I can't make any promises on when or if I can get that to work.

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  • Naifu said

    Is there a way to check if Dominating works? The Nemesis part is working fine, but I can kill as much as I want I never see that I'm dominating another player.

    I'm using German Client.

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  • Alocer said

    The way I get the names of the player that you kill and the player that killed you, I'm checking the Destruction/Order Kills chat messages in the combat log. If those messages are in German, then I'm surprised it's even working at all. Localization is definitely on my todo list (accidentally left it out of future plans), but I need to find sample chat messages of those combat lines in order to parse them correctly. If you'd like to, you could e-mail me what those kill lines look like in German and I can get it working for you in the next day or two.

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  • Naifu said

    What would you need exactly? I'd be more than happy to provide you with the info you'd need.

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  • Alocer said

    The messages I need are samples from the Destruction Kills and Order Kills combat log filters, which are red and blue in color. For instance in the English client they look something like "Naifu has been annihilated by Kael's Touch of Palsy."

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  • givionte said

    With the new configuration settings, this is a must download for me, I'll report back with feedback tomorrow.

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  • Mulesh said

    Awsome mod man, love using this.

    Can you add option to hide/show the Target Window Icon? Like the current Hover Icon does.

    Can you separate the Kills and Deaths number so a different value can be used for each? I'd kinda like to have kills set higher than deaths.

    Is it possible to add custom sound effects (like from a wav or mp3)? Unreal sound effects FTW!

    Thanks

    Reply Report Permalink
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